To answer this question - I say no. I have made global edits lowering perimeter D, defensive awareness and defensive consistency to the lowest possible. I've also removed any and all badges having to do with perimeter defense (clamps, fast feet) and countered that by giving every player blow-by, physical handles, bulldozer, speed booster and triple strike. The results are noticeable, but even with lowering attributes within the roster (essentially lobotomizing each player defensively whilst giving them all sprained ankles) and lowering every defensive slider to 0, except post D the results aren't great. You'd think it'd be a profound difference and it just isn't. Defenders still slide/warp/sprint to get to their desired location, smashing into you and it just plain sucks. There's a level of physicality that disregards the NBA rules and the laws of physics baked into the game this year, so far. Hopefully a patch will fix it, but I'm scared it won't because I can't remember a time that level of edits to players and sliders yielded such little results. Movement even feels like half the time I'm on ice skates and the other half of the time my inputs seem to be recognized very slow and it seems sluggish.
I dislike how sticky and unrealistic defenders are this year. Combined with how much warping and gliding that goes with it, and I am really not having fun. I'm thinking Pro Play has something to do with, at least to some extent. Suction animations, getting slowed down, bumped, pulled into a random direction, hitch/speed changes...the list goes on. Psychic defenders has plagued this series, but with patches, roster edits and sliders, a lot of it gets cleaned up and that's all I can hope for this year.
On a positive note, when the odd play works without all the wonky speed changes and animations things look great. Pro Play can absolutely look cool, and some of the new dribbling is pretty great.
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