Perimeter Defense Seems Way Too Tight - Smothering

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  • ILLSmak
    MVP
    • Sep 2008
    • 2397

    #46
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    Originally posted by alabamarob
    1. On HOF do your cpu defenders get the same boost?

    2. User v. User so your cpu defenders get the ratings boost on HOF?
    Didnt get the game but ive always been working on cpu v cpu. User is ur team and cpu is cpu. Even if u cpu v cpu all star the tiny boosts it gives to user will help u win a lot.

    Too bad about the pull up j game. Thats the one thing 2k needs to be good. Theres always some cheese shot u can get but actual grills seem to offend the community.

    Wak

    -Smak

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #47
      Perimeter Defense Seems Way Too Tight - Smothering

      Originally posted by ggsimmonds
      Shady Mike is just being shady. Its clout chasing

      He has to set it up and tell us how his sliders saved the game in a couple of weeks, lol

      Literally no one on the online community is asking for tighter CPU defense..


      Sent from my iPhone using Tapatalk
      Last edited by The 24th Letter; 09-17-2023, 08:31 AM.

      Comment

      • frank70
        Rookie
        • Mar 2003
        • 210

        #48
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        It's almost unplayable. It hurts the flow of the offense, because it throws the timing of the plays the cpu runs off.

        I play player lock. It might be better if you are controlling every player.

        With player lock it is the worst NBA2K i have ever played.

        And it is unrealistic as well. These constant bumps would be a blocking foul every single time.

        I am really disappointed.

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3240

          #49
          Perimeter Defense Seems Way Too Tight - Smothering

          Originally posted by frank70
          It's almost unplayable. It hurts the flow of the offense, because it throws the timing of the plays the cpu runs off.

          I play player lock. It might be better if you are controlling every player.

          With player lock it is the worst NBA2K i have ever played.

          And it is unrealistic as well. These constant bumps would be a blocking foul every single time.

          I am really disappointed.

          Lower the speed/accel/strength/lateral quickness values for the CPU by 5, and drop the USER Body-Up Sensitivity down to 25 or lower (the lower you go, the more blow-bys and fewer hip rides).
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • hapa17
            Rookie
            • Mar 2004
            • 380

            #50
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            it is so relieving to see these comments in this thread. last week i started a mynba playoffs, and i was up 2-1 celtics over hawks with some good, challenging basketball on superstar difficulty.

            i was busy all weekend, so i didn't get to play til yesterday (monday, now post-patch) and all of a sudden, i'm getting run out of the building by 30 points. lost the series 2-4. and TOTALLY noticed most things mentioned: my previously open ball-movement-generated threes were now getting mercilessly contested, my players got WAY sluggish, and the warping was more on defense for me as i tried to check dejonte murray with jaylen brown. murray constantly warps through me for tons of "WIDE OPEN" shots. SO frustrating and such a stark difference before and after the update.

            i mean, last week i was running 1-5 and 1-3 PnR's to force trae young to switch onto porzingis or tatum. it felt kind of cheap to back him into the paint and eat his lunch. then they'd send doubles which i'd pass out of for threes. this week, trae is forcing my guys to miss from under the hoop! and when they send a double, i can't get off an uncontested three, either from a single pass or hockey assist. like yo, wtf?!

            and hey, i'm no god on the sticks, taking defenders' ankles and souls, but i am capable of occasionally swinging the ball around the horn into an uncontested three — as long as these superhuman defenders aren't chasing me down.

            this happens every year. the game feels pretty good out of the box, then gets adjusted into a frustrating mess within a month.
            Last edited by hapa17; 09-19-2023, 05:53 PM.
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            Comment

            • edaddy
              MVP
              • Jun 2004
              • 2848

              #51
              Re: Perimeter Defense Seems Way Too Tight - Smothering

              Originally posted by hapa17
              it is so relieving to see these comments in this thread. last week i started a mynba playoffs, and i was up 2-1 celtics over hawks with some good, challenging basketball on superstar difficulty.

              i was busy all weekend, so i didn't get to play til yesterday (monday, now post-patch) and all of a sudden, i'm getting run out of the building by 30 points. lost the series 2-4. and TOTALLY noticed most things mentioned: my previously open ball-movement-generated threes were now getting mercilessly contested, my players got WAY sluggish, and the warping was more on defense for me as i tried to check dejonte murray with jaylen brown. murray constantly warps through me for tons of "WIDE OPEN" shots. SO frustrating and such a stark difference before and after the update.

              i mean, last week i was running 1-5 and 1-3 PnR's to force trae young to switch onto porzingis or tatum. it felt kind of cheap to back him into the paint and eat his lunch. then they'd send doubles which i'd pass out of for threes. this week, trae is forcing my guys to miss from under the hoop! and when they send a double, i can't get off an uncontested three, either from a single pass or hockey assist. like yo, wtf?!

              and hey, i'm no god on the sticks, taking defenders' ankles and souls, but i am capable of occasionally swinging the ball around the horn into an uncontested three — as long as these superhuman defenders aren't chasing me down.

              this happens every year. the game feels pretty good out of the box, then gets adjusted into a frustrating mess within a month.
              Good post and to piggyback the game is updated and changed once a week literally you never know whats hoing to happen when we get those little updates. Its frustrating and has been going on for years!!!
              THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

              Comment

              • topwater
                Rookie
                • Jan 2023
                • 180

                #52
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                I'm seeing so much warping and sliding now. I haven't taken a layup without some guy defying all laws of physics to somehow violently contest it in a couple of games now. If I do get a clean lane I just magically slow down and some awful 2 man suction animation plays out. Having a defender behind you is not the green light to drive anymore. The defender will somehow go from being behind to getting in front of you and then contesting the layup



                There's just a level of physicality that is highly unrealistic in that the complete disregard of physics just ruins immersion for me, and also that about 90% of the interactions would be fouls.


                It's ruining fastbreaks and double teams for me also. I can't count how many times while looking at what would appear to be a nice fastbreak I am suddenly slowing down or doing these needless (no input) dribble moves and the defender is breaking land speed records to slam into me, then it's just an ugly 2 man animation. On double teams for some reason when I try to pass out the second defender, immediately (matching my input) goes to the open man at absolutely astonishing speeds. They can cover 15 feet in a second.


                Trying a lot of slider adjustments and roster edits, but the results aren't great. The closest thing to some sort of help is that the body up sensitivity slider appears to be reversed. When set to 100 the interactions are less frequent and when they do occur they seem to be a bit less horrible.

                Comment

                • m29a
                  Rookie
                  • Aug 2011
                  • 368

                  #53
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  In my opinion, 2K24 perimeter defense has been like this since day 1, as well as the entire series since 2K19. It's a far cry from what real NBA basketball looks like. But it doesn't stop there, it's also the lack of aggressive help defense (which is the result of too high make % for open jumpers).

                  The game can absolutely look closer to what we see in the real games but it isn't what a lot of players want. It's all about user vs user pure stick skills, removing luck and variance (even if those are core parts of the sport, and why it can be so entertaining...).

                  I'm not blaming the developers, because what they are doing is working in terms of sales numbers. But it just makes it more clear for me that it isn't a coincidence that over the years the more I watch the real games -- the more I am frustrated with "2K ball". Sliders and customization can only do so much.

                  What I would like to see is full global (it'd be nice to not have to go through all the teams individually) customization of how all AI teams play, notably on defense. Allow the user to set thresholds where example all perimeter players 78 and under 3 pt rating are left open to provide help when necessary. There needs to be more paint tip-tapping by defenders if there are non-threats standing on the perimeter.

                  I'll say it like I said when 2K18 (my favorite 2K with by far the most hours played) released, the problem wasn't the blow-bys, it was the clear lack of aggressive help defense to prevent layups/dunks from going in at too high %.
                  Last edited by m29a; 09-19-2023, 08:11 PM.

                  Comment

                  • topwater
                    Rookie
                    • Jan 2023
                    • 180

                    #54
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Originally posted by m29a
                    In my opinion, 2K24 perimeter defense has been like this since day 1, as well as the entire series since 2K19. It's a far cry from what real NBA basketball looks like. But it doesn't stop there, it's also the lack of aggressive help defense (which is the result of too high make % for open jumpers).

                    The game can absolutely look closer to what we see in the real games but it isn't what a lot of players want. It's all about user vs user pure stick skills, removing luck and variance (even if those are core parts of the sport, and why it can be so entertaining...).

                    I'm not blaming the developers, because what they are doing is working in terms of sales numbers. But it just makes it more clear for me that it isn't a coincidence that over the years the more I watch the real games -- the more I am frustrated with "2K ball". Sliders and customization can only do so much.

                    What I would like to see is full global (it'd be nice to not have to go through all the teams individually) customization of how all AI teams play, notably on defense. Allow the user to set thresholds where example all perimeter players 78 and under 3 pt rating are left open to provide help when necessary. There needs to be more paint tip-tapping by defenders if there are non-threats standing on the perimeter.

                    I'll say it like I said when 2K18 (my favorite 2K with by far the most hours played) released, the problem wasn't the blow-bys, it was the clear lack of aggressive help defense to prevent layups/dunks from going in at too high %.

                    I find help D is much. much improved this year. In saying that this would be the best year for the perimeter defenders to be a lot less unrealistic/sticky/physical etc. Having decent team D actually show in game is so nice. Unfortunately it's ruined by the one on one ultra defenders 2K insists on implementing. Pick and roll D is another topic as it is laughably awful.


                    I found last year, after slider changes and roster edits the perimeter D was fine. By no means perfect, but I got it to play pretty well. unfortunately the help D was pretty awful. I just hope that through roster edits, sliders and maybe a few patches this year we can get all the herky-jerky movement, sliding, warping and unrealistic recovery and physicality minimized because the perimeter offense (when actually allowed to move) is quite good.


                    EDIT - I am fully aware that spamming dribble moves can get guys open, but aside from a few players I don't think it's an accurate representation of NBA basketball. I shouldn't have to make an AND 1-esque series of moves every possession to beat guys like James Harden (lol) off the dribble.

                    Comment

                    • STLRams
                      MVP
                      • Aug 2005
                      • 2847

                      #55
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      Glad it's just not me. I've been noticing times where small/quick point guards can't even blow past slow centers on the perimeter

                      Comment

                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5178

                        #56
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        Drop that body up sensitivity down for both user (which effects when you handle the ball) and CPU. Ive got mine at 20.

                        I found that I was able to close down perimieter guys with defenders I shouldn't be able to.
                        2022 'Plug and play' sim roster (XBX)

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5178

                          #57
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          My bad, Eccentric Meat already said this.
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • bigmike0077
                            Rookie
                            • Dec 2013
                            • 401

                            #58
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            Just crazy that it's basically us talking about this, as it seems most things are just catered to the online modes/play.

                            Like I really hope it gets addressed in a patch because it wasn't like this during releas, or atleast not this Bad. But it seems this isn't a gameplau issue they are willing to fix.

                            I really want to start a mynba now, but i just can't with thre game like this.

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5178

                              #59
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              Originally posted by bigmike0077
                              Just crazy that it's basically us talking about this, as it seems most things are just catered to the online modes/play.

                              Like I really hope it gets addressed in a patch because it wasn't like this during releas, or atleast not this Bad. But it seems this isn't a gameplau issue they are willing to fix.

                              I really want to start a mynba now, but i just can't with thre game like this.
                              It's very fixable once you adjust sliders.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • Lagoa
                                Pro
                                • Apr 2008
                                • 916

                                #60
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Hey guys! I didn't play it at launch, just after the patch, but I felt exactly what you were complaining about. Stifling and unrealistic defense.

                                But I believe I FOUND THE PROBLEM! Is in the DEFENSE sliders:

                                Inside/drive contact, jumpshot release/gather, drive gather/release. I change all this to 20 and YES! No more GOD defense by CPU.

                                Now I need to work to find the exact balance. Test it and see if solves for you. I play in the HOF, anyway.
                                Ko-Fi Store Instagram Twitter

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