Perimeter Defense Seems Way Too Tight - Smothering

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  • hapa17
    Rookie
    • Mar 2004
    • 380

    #91
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    does everyone who hits multiple contested shots a game feel like cpu close-outs are realistic? they feel ridiculous to me. i don't need to hit contested shots to feel good — i need to feel like it's possible to work the ball around into an actual uncontested shot.

    the best i can usually do is get a shot that should be uncontested, but then the defender makes a miraculous recovery and closes out enough to make my shooter stumble after release. if i try to hurry and "pre-load" my shot as the pass is coming, then it doesn't feel like i'm allowing a gather (set my feet), and i never make those.

    i feel like pre-patch on superstar, i could occasionally pass the ball around to an open shot, set my feet, splash. now, it feels like the best i can do is swing it around to what seems like an open shot, but the defenders recover and close-out at insane speed. something changed, right?
    OG
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    Comment

    • hapa17
      Rookie
      • Mar 2004
      • 380

      #92
      Re: Perimeter Defense Seems Way Too Tight - Smothering

      this is pretty much what i'm talking about.



      murray drops down to double tatum in the post, brown cuts to the opposite wing, i pass him the ball, and murray closes out from the right block to left wing through traffic in time to easily contest brown's shot (into a stumble animation). this just doesn't seem realistic to me. am i crazy?
      OG
      • Atari Basketball
      • Double Dribble
      • Dr. J Vs. Bird
      • Lakers Vs. Celtics and the NBA Playoffs
      • Jordan Vs. Bird
      • NBA Jam
      • SNES NCAA Basketball
      • Tecmo NBA Basketball
      • NBA Live 95
      • NBA 2k2 to infinity

      Comment

      • cloakingturtle
        Rookie
        • Apr 2012
        • 122

        #93
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        Ive been trying to play through a game all night and i cant get past 5 minutes. It just feels off and boring. Impossible to get any kind of open shots and even when i do the defender miraculously makes a contest. I'm just so disappointed and tired of 2k and the online crowd. They could have just stopped working on 2k24 and move on to 2k25 and it would have been perfect, but no they had to mess it up again.

        Comment

        • doorknobb
          Nookie
          • Dec 2021
          • 68

          #94
          Re: Perimeter Defense Seems Way Too Tight - Smothering

          Originally posted by cloakingturtle
          Welp at least i got a couple weeks to enjoy the game before they broke it again..every *** **** year! All they need to do is archive the damn tuner patches so we can select which one we want to play offline. Its all they have to ****ing do... my shooting dropped a good 10% last 6 games in mynba, i thought i was just in a slump but now i can only score if i cheese pick and rolls, forget shooting. This is on superstar.
          Thanks for the sanity check. Since the patch without changing anything else I’m bricking shots like Ben Simmons trying to shoot 3s and Alex Caruso seems to be able to not just guard one player but the whole floor somehow with his 90+ perimeter D. I had someone who isn’t even facing me about 3 steps away simply raise their arm and that seems to be enough to make me brick. It also affects AI on my team and to a degree everyone on the court, but not to degree it does to me as the player. It’s driving me nuts especially since the result is that I’m now shooting free throws for like half of my scoring somehow since at least they call fouls at more or less the same rate, but I have to attempt a drive since jumpshots are almost impossible to hit. I’m at halftime in a game on the same difficulty, meter, and literally all my points come from free throws so far. What the hell? Superficially I’m scoring points but this is a slog.

          edit: just made my first actual shot, from the post, 6:41 left in the 3rd, 1/8 FG but 8/9 FTM, this is ridiculous. Shot put my team in the lead. 10 minute quarters. I’ve managed to score more on shooting fouls on 3 pointers than field goals.
          Last edited by doorknobb; 09-22-2023, 09:21 PM.

          Comment

          • cloakingturtle
            Rookie
            • Apr 2012
            • 122

            #95
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            So i took a different approach this time. I passed the ball around, found the hot hand and attacked the weak defenders. Ended up having the most fun ive had so far with this game on default superstar.

            1. I was a cold Raptors(15-22) vs hot Lakers(25-13)
            2. Defense does feel alot tighter since the patch no denying that. I found though as the game went on and i moved the ball around they got tired maybe? Creating different openings than my usual money plays that i run.
            3. Finding the mismatch is key for sure.
            4. Lots more fouls and i think this is the result of tighter defense.
            5. I did hit contested shots, i think the key is to use your player's strength and hot zones(makes sense). For me the raptors are not the greatest shooting team lol...

            Will see when i play a weaker team again in my schedule if defenders are not as smothering, this could be attribute/badge related.

            I attached my boxscore
            Attached Files

            Comment

            • doorknobb
              Nookie
              • Dec 2021
              • 68

              #96
              Re: Perimeter Defense Seems Way Too Tight - Smothering

              I think something is wrong with the badges. It’s probably not even feasible to test which ones work and which ones don’t and to what degree since not all players have badges and nobody has all the badges, but situations where they should activate doesn’t seem to activate, at all, which means that it’s attributes and how you get around that. But since the AI is likely designed with badges in mind, if you play two strong teams with badged players it becomes really ridiculous quickly, but two weak teams with few badges probably end up without much difference.

              But with EAFC released, 2K’s impeccable timing really ends up shooting themselves in the foot. But I mean, I just played a game, Bucks v Bulls, where Holiday and Lonzo combined for 4 points and Derozen went 3-17 with Giannis on him. That is hilarious, but also really unplayable. If you look at the badges they have it makes some sense that it’s the culprit, and really if you want to give the devs the benefit of the doubt, the most likely one I think. If you make the badges go away the AI actually needs to be tweaked or they end up very much falling into the same issue, even if not to the same degree.

              Comment

              • sirdez
                Pro
                • Aug 2020
                • 687

                #97
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                Your passes are way too slow, allowing the CPU to beat the ball to the spot. It's really out of whack.

                The at the other end the CPU can pass at warp speed. I've currently got my pass speed at like 70 and the CPU at 20.
                Last edited by sirdez; 09-23-2023, 06:36 AM.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3340

                  #98
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  Vs the HOF cpu. They really need to do something about the lack of turnovers, and deflections on passes in the paint.
                  Attached Files
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3340

                    #99
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Finally had a game where I was able to get up 30 threes. It was a struggle though, as the CPU smothers you outside.

                    Made about 20 contested jumpers this game. 3’s and 2’s. Some more heavily contested than others.
                    Attached Files
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • sirdez
                      Pro
                      • Aug 2020
                      • 687

                      #100
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      Another thing I'm noticing is it's really hard to get CPU defenders caught on screens, particularly off the ball. Generating open perimeter shots seems almost impossible, but they do it easily against you. It's frustrating as open shots are a legitimate and common part of basketball - this just feels like artificial difficulty.

                      Comment

                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #101
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        My beef is that 2k's offball settings aren't as extreme as what we see in real life. Its impossible to give someone the Rondo/Ben Simmons treatment in game. And if an old school style big is out on the perimeter, his man should treat him like he doesn't exist. In real basketball you would never see Rudy Gobert not protect the rim because he was guarding Andre Drummond on the perimeter.

                        I hope to see two changes:
                        1. An option for big men where priority 1 should be to protect the rim and guarding their man should be priority 2.
                        2. Redesign off ball pressure to match the extremes we see in real life. Gap or leave them should result in this kind of defense:
                        <iframe width="560" height="315" src="https://www.youtube.com/embed/MSyN2cmTHaw?si=05lEpT5f1cj2-kpk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3340

                          #102
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          Originally posted by ggsimmonds
                          My beef is that 2k's offball settings aren't as extreme as what we see in real life. Its impossible to give someone the Rondo/Ben Simmons treatment in game. And if an old school style big is out on the perimeter, his man should treat him like he doesn't exist. In real basketball you would never see Rudy Gobert not protect the rim because he was guarding Andre Drummond on the perimeter.

                          I hope to see two changes:
                          1. An option for big men where priority 1 should be to protect the rim and guarding their man should be priority 2.
                          2. Redesign off ball pressure to match the extremes we see in real life. Gap or leave them should result in this kind of defense:
                          <iframe width="560" height="315" src="https://www.youtube.com/embed/MSyN2cmTHaw?si=05lEpT5f1cj2-kpk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
                          Most important aspect missing from the last 3 games. You can play non shooters and space the floor with non shooters. Even the CPU is sticking Jared Allen and Nick Clackston in the corner.

                          It worked last gen and maybe 1 time this generation. I don't know why the neglect this. It kills the realism and allows for alot of fake lineups.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #103
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            Originally posted by sirdez
                            Another thing I'm noticing is it's really hard to get CPU defenders caught on screens, particularly off the ball. Generating open perimeter shots seems almost impossible, but they do it easily against you. It's frustrating as open shots are a legitimate and common part of basketball - this just feels like artificial difficulty.
                            They have so many sliders including two steal sliders (Defense and attributes) plus a generic strength slider. Why can’t they add a screen strength slider? Being able to set how effective screens are would be fantastic. I’ve dropped strength to 0 (attribute slider) and I think it makes them less effective but I can’t say for sure.

                            Comment

                            • ggsimmonds
                              Hall Of Fame
                              • Jan 2009
                              • 11235

                              #104
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              Originally posted by rudyjuly2
                              They have so many sliders including two steal sliders (Defense and attributes) plus a generic strength slider. Why can’t they add a screen strength slider? Being able to set how effective screens are would be fantastic. I’ve dropped strength to 0 (attribute slider) and I think it makes them less effective but I can’t say for sure.
                              Strength does affect screen effectiveness. The drawback is that it affects other things as well. I wish they would make a screen specific slider or at the very least redo the screen animations. Its like the animation guys fell in love with their selves and making pretty animations because some of those animations are way too long

                              Comment

                              • EccentricMeat
                                MVP
                                • Aug 2011
                                • 3240

                                #105
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Originally posted by hapa17
                                this is pretty much what i'm talking about.



                                murray drops down to double tatum in the post, brown cuts to the opposite wing, i pass him the ball, and murray closes out from the right block to left wing through traffic in time to easily contest brown's shot (into a stumble animation). this just doesn't seem realistic to me. am i crazy?

                                Nothing wrong with the defense there. It just took you too long to shoot. You caught the ball and stopped for a second, you need to immediately put the shot up.

                                What difficulty are you on? I’ve said before that higher difficulties give the CPU a boost, so you can lower their Speed/Accel/Strength sliders by 5-ish to make things more even and make them not close out so fast. You can also decrease the Jump Shot Defense Strength (Gather) slider for the USER, which will make their close outs less aggressive and immediate (though I’d honestly leave that alone as you want competent close outs IMO).
                                My Slider Threads
                                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                                The "Movement" Sliders Explained
                                The "Defense" Sliders Explained

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