Perimeter Defense Seems Way Too Tight - Smothering
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Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes -
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
These kind of complaints are interesting. What team where you playing with or against? Surely you don't expect all teams to just rain threes. Is this a real issue?Originally posted by jim416You are the 2k Police. :)Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
It depends on expectations, for sure. I don't expect all teams to play the same -- if I am against the Bulls, Spurs, or Raptors, I do not expect them to rain threes. But checking Basketball-reference, and having played against every team several times by now, I think many of the top half of the league in 3 pt attempts could be more aggressive in their attempts. Teams like the Bucks, Knicks, Heat, and Thunder are notable in my experience that could have more 3 pt attempts.
It's just a bit too often after a game, I check the % of total shot attempts being 3s and I see less than 20% of those shots and I shake my head. The lowest I should see is about 30-35% of all attempts give or take. Really just about every third of an attempt should be a 3, if not slightly more, that's simply where the league has gone. When this game sports "NBA" on the cover, it does bring certain expectations, and I don't expect perfect replication, but player tendencies, and certainly more dynamic defensive adjustments by the AI need to be improved for this game to be a true simulation -- if that is the goal.
This topic has been well discussed by now but the AI treating pretty much every player on the perimeter like they're prime Curry is hilarious and also will inherently lowers 3 pt attempts.
Maybe it's my style of defense I play where I am very cautious, and I know the sharpshooters in the league to watch out for, but I think there are clear improvements to be made in replicating the league where it stands now when each year the number of 3s taken in games have ticked up more and more.Last edited by m29a; 10-03-2023, 04:03 PM.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
So I believe from last year that the best way to deal with this is to update team’s playbooks and adjust play type priorities for them. You may also want to play around with the runs plays slider under each Coach profiles."Ma'am I don't make the rules up. I just think them up and write em down". - Cartman
2013 and 2015 OS NFL Pick'em Champ...somehow I won 2 in 3 years.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Just picked this up today. 90 ball handling with no badges feels like I'm in quick sand. Ja Morant stonewalls me all the way out of bounds even tho I'm trying to get space.
Silly at this point.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
It's laughably bad how every defender is prime Gary Payton and/or treats every ball handler like they are Steph. The level of physicality is pretty absurd. Despite roster edits, badge edits and slider changes there are still a lot of issues that are baked in and cannot be fixed. The length of time some animations take and the amount of space they use up is a big culprit.
I played the new NHL over the weekend and movement in that game is more precise, which is kinda crazy. Still hoping to find a fix after some patches come, because they (and even the daily updates) change gameplay quite a bit.
A few fixes I think that may help out a lot of people is to set all PnR options in the coaching sliders is to go under for both human and AI. Also set defensive pressure to everyone including shooter to moderate. It helps. I also set all guard screens to switch. These have helped me enjoy it a bit more.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
In a semi-related issue, the "invisible boundaries" that allow the CPU to stay inbounds when their momentum and/or your good D takes them to the sideline or baseline is quite prominent. They claimed to have fixed this in a later patch last year but it still occurs multiple times each game.
Here you can see Oladipo play great D on Bogdanovic, forcing him to the baseline. Unfortunately rather than going out of bounds, Bogdan is able to straddle the line, bounce the ball sideways and get back around for a clean look and foul. So the user is actively penalised for playing great D because of faulty game mechanics.
The physics of CPU player movement are really poor at the moment. They're just not realistically affected by momentum and can stop and change direction too quickly.Last edited by sirdez; 10-04-2023, 08:36 PM.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Playing career on All-star. 80 perimeter defense at 6'6. I CANNOT get stops consistently on anyone.
I'm on the Mavs and have played the Clippers twice. Russ went 2-4 from deep in both games. I played COMPLETELY off him but he can still barrel towards me and get And 1s. I'm like "oh hey, it's Russ tho".
I agree, it should be DIFFICULT to get stops on Dame, Fox, and Ja. It shouldn't be IMPOSSIBLE.
So far this year is I miss everything at the cup, Luka and Kyrie miss bunnies ALL the time. The CPU stonewalls me no matter who is in front of me. Even on switches, I'll get MILES PLUMLEE on me and even with Silver badges now he shades me all the way there to get a foul. I pass to people WIDE OPEN under the hoop and it takes foreeeeever for them to take a shot and by that time the ABSURD paint defense is there and they miss.
Derek Lively is having a rough year. My big man is shooting .48 percent from the floor. And that's with me trying to get him going on Alley oops.
Last night I ooped him and he missed a soft finish Alley oop uncontested. I mean they HATE finishing at the cup this year.
But I mean EVERY jump shot the CPU takes is cash. Swish, no bounce or anything. And it doesn't matter who's shooting either. Deep threes, cleaners, doesn't matter.
How is this game in this state a MONTH after release?Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Guys like you complain and 2k quietly updates the game and make things easier for you some of us like smothering defense it's the NBA not street ball in real basketball you have to work for a clean shot not just run around breaking anklesComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I legit don't think you even know what you mean. We're saying NBA defense isn't that physical and smothering. There are also rules in the NBA that prevent it. Nobody wants to run around and spam dribble moves to try and snatch ankles like street ball. I even said it in a previous post.
You might like artificially difficult defense that defies the laws of physics and NBA rules because you want a challenge, but saying it's an accurate representation of NBA basketball and even how human beings locomote is just plain wrong.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
its too damn slow at default"on hoping there is a PSN flash sale before Valentine's Day"
Man there are no flashers... now what are we going to do for vd
yea but will they take psn cards
lolComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I can't with this game right now.
For HUUUGE times in the game it feels like I have zero control over the outcome. Computer gets what it wants when it wants and puts the screws on me EVERY play.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I guess it's the case on All Star difficulty and above. And I think it's pretty much hard coded, because I dropped CPU On Ball defense, Defensive Awareness, Defensive Consistency and Contest Shots to Zero and didn't see much difference.
It's sad, because Pro is super easy, but everything above is unbearable at the moment for me.Comment
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