Perimeter Defense Seems Way Too Tight - Smothering

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  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47568

    #211
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    I guess this is all offline.



    I blow by just fine online though [emoji23]
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

    Comment

    • m29a
      Rookie
      • Aug 2011
      • 368

      #212
      Re: Perimeter Defense Seems Way Too Tight - Smothering

      Some clips (custom slider All-Star base with 0 body up sensitivity 0 on-ball defense 0 lateral quickness) -- needless to say unnatural movements / warping will be more frequent on stock difficulties. The first clip I added just because it was the classic AI psychic reaction to my input. The Hunter clip shows body momentum for the defender not mattering. Murray not looking at the offensive player and then still shifting his body. Marcus Morris mediocre and slow footed defender playing up close and still able to react.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/KpiatF-oqKc?si=M1AxTrWyZMjkrFSn" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
      Last edited by m29a; 10-18-2023, 07:08 PM.

      Comment

      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #213
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        Originally posted by m29a
        Some clips (custom slider All-Star base with 0 body up sensitivity 0 on-ball defense 0 lateral quickness) -- needless to say unnatural movements / warping will be more frequent on stock difficulties. The first clip I added just because it was the classic AI psychic reaction to my input. The Hunter clip shows body momentum for the defender not mattering.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/KpiatF-oqKc?si=M1AxTrWyZMjkrFSn" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
        Thank you. Seeing the clips helps me understand what issue is actually occurring. I don't think its a pointless distinction that the problems from these clips have nothing to do with the thread title. On the off chance a 2k dev or Czar is lurking and sees this thread we wouldn't want them to either ignore this or fix the wrong thing. The problems here have nothing to do with the AI not giving space and instead illustrate the current limitations of 2k physics.

        As to why some see this and some don't (like the clip Jeebs posted), perhaps 2k put in some anti-cheese code. With the exception of the first clip, each of those look like you took 24 very literally and were only using left stick plus turbo. A few years back the online play was pretty bad because the preferred tactic was the "zigzag offense" and 2k took steps to eliminate that as an effective tactic and I think we may be seeing the remnants of that.

        But yeah the play at 25 seconds looks especially bad. I wouldn't at all be surprised if this is somehow triggering 2k's "turbo spam protocols." Its unfortunate but the limitations with the engine forced them to put in some unrealistic responses to combat the unrealistic cheese online users were seeing.

        Comment

        • VDusen04
          Hall Of Fame
          • Aug 2003
          • 13028

          #214
          Re: Perimeter Defense Seems Way Too Tight - Smothering

          Originally posted by m29a
          Some clips (custom slider All-Star base with 0 body up sensitivity 0 on-ball defense 0 lateral quickness) -- needless to say unnatural movements / warping will be more frequent on stock difficulties. The first clip I added just because it was the classic AI psychic reaction to my input. The Hunter clip shows body momentum for the defender not mattering. Murray not looking at the offensive player and then still shifting his body. Marcus Morris mediocre and slow footed defender playing up close and still able to react.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/KpiatF-oqKc?si=M1AxTrWyZMjkrFSn" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
          Every single one of these clips invoked irrational frustration from within.

          NBA 2K23 wasn't perfect, but I could certainly adjust the game to allow me to take advantage of a lot of the basic angles and avenues that are being unrealistically stonewalled in '24.

          I chalk that up to something Czar discussed around 2K23's release last year, where he mentioned the team shortening or lessening the stonewall window for defenders (not the right phrase but the real phrase escapes me). Basically, they made it sound like there's a hardcoded range they can adjust for which defenders can retain contact with the offensive player and last year they chopped that down to allow for more free flowing creation.

          It honestly just feels like they jacked that back up for '24, so we're back to the same insanely frustrating CPU defense interactions I used to run into on some older 2K iterations.
          Last edited by VDusen04; 10-18-2023, 10:21 PM.

          Comment

          • papaey
            Rookie
            • Sep 2011
            • 407

            #215
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            Originally posted by jeebs9
            I guess this is all offline.



            I blow by just fine online though [emoji23]
            Clearly most are spamming turbo. I just use turbo on defense. Just a click during offense

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #216
              Perimeter Defense Seems Way Too Tight - Smothering

              Just a few examples of my typical experience- default superstar







              Side note: Man that movement looks just like Kawhi


              Sent from my iPhone using Tapatalk

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47568

                #217
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                Oh **** you use ice man too!? I've been using them too
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • topwater
                  Rookie
                  • Jan 2023
                  • 180

                  #218
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  I can't even wrap my head around 24's videos. I literally never see anything like it. I'm in no way shape or form exaggerating or being hyperbolic in any way in saying that every defender regardless of who it is or what the situation is either mirrors my input at the precise millisecond I input it, or they recover in such a way that even if we as humans were capable of it, one of our legs would break from torque/angle/physics. Especially from behind. I can get past a guy and have a solid step or more on them (usually from a pick) and once I input a layup or dunk they slide/warp from behind me to a usually gnarly/violent contest.


                  I spent most of yesterday trying to figure out what or why is causing it. At one point I had to shut it off because I started noticing that after full roster edits bringing every single defensive attribute to 25 (the lowest you can go) in roster edits when I called for a pick the defender immediately pressed me at the exact millisecond I called for said pick. I watched about 2 dozen replays just to make sure I wasn't losing my mind. The defenders are aware of everything I do quite literally as I input my intended actions.


                  I'll also point out that some rosters are much worse than others regardless of any ratings or badges. For example Tynoles roster is great in that it plays awesome with players doing situationally appropriate things like step-backs, head fakes etc, but it is by far the worst offender for psychic defenders. Again - I've removed all defensive badges and brought every single defensive rating to 25 within the roster, yet every defender is beyond amazing. Versions of the ATD roster including CelticsLG5 are better in that regard and actually the movement feels much more responsive, but the problems still persist and foul calls are almost non existent even with everyone having at least a gold whistle badge and a 90 draw foul rating (idea taken from Tynoles).


                  Daily updates don't help much either in that some days I turn it on and it plays noticeably faster or slower than last time I picked it up. And since speed is essentially the only thing needed to play robotic defense as I've mentioned lowering attributes to 25 does quite literally nothing - speed changes are a huge impact.


                  I'm going to plug away and see what I can figure out, if anything, but I'm less optimistic for the time being and my hopes lie in either updates, patches or a fluke combination of a roster/slider mix.


                  I appreciate the conversation a lot though. Seeing videos' like 24's showing the complete opposite end of the spectrum vs what I am experiencing is eye opening in that at least there is hope.

                  Comment

                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #219
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Originally posted by topwater
                    I can't even wrap my head around 24's videos. I literally never see anything like it. I'm in no way shape or form exaggerating or being hyperbolic in any way in saying that every defender regardless of who it is or what the situation is either mirrors my input at the precise millisecond I input it, or they recover in such a way that even if we as humans were capable of it, one of our legs would break from torque/angle/physics. Especially from behind. I can get past a guy and have a solid step or more on them (usually from a pick) and once I input a layup or dunk they slide/warp from behind me to a usually gnarly/violent contest.


                    I spent most of yesterday trying to figure out what or why is causing it. At one point I had to shut it off because I started noticing that after full roster edits bringing every single defensive attribute to 25 (the lowest you can go) in roster edits when I called for a pick the defender immediately pressed me at the exact millisecond I called for said pick. I watched about 2 dozen replays just to make sure I wasn't losing my mind. The defenders are aware of everything I do quite literally as I input my intended actions.


                    I'll also point out that some rosters are much worse than others regardless of any ratings or badges. For example Tynoles roster is great in that it plays awesome with players doing situationally appropriate things like step-backs, head fakes etc, but it is by far the worst offender for psychic defenders. Again - I've removed all defensive badges and brought every single defensive rating to 25 within the roster, yet every defender is beyond amazing. Versions of the ATD roster including CelticsLG5 are better in that regard and actually the movement feels much more responsive, but the problems still persist and foul calls are almost non existent even with everyone having at least a gold whistle badge and a 90 draw foul rating (idea taken from Tynoles).


                    Daily updates don't help much either in that some days I turn it on and it plays noticeably faster or slower than last time I picked it up. And since speed is essentially the only thing needed to play robotic defense as I've mentioned lowering attributes to 25 does quite literally nothing - speed changes are a huge impact.


                    I'm going to plug away and see what I can figure out, if anything, but I'm less optimistic for the time being and my hopes lie in either updates, patches or a fluke combination of a roster/slider mix.


                    I appreciate the conversation a lot though. Seeing videos' like 24's showing the complete opposite end of the spectrum vs what I am experiencing is eye opening in that at least there is hope.
                    I would suggest burning it all down and starting again.

                    Go back to vanilla rosters, then revert sliders to default. Play games or even better practice mode one difficulty below what you consider your "natural" difficulty level.

                    Once you reestablish the baseline experience, you can work on what I think the main underlying issue is -- 2k demands a certain "smoothness" going from RS dribble moves to LS+turbo exploding to the rim. I think 24, jeebs, and to a lesser extent myself were able to find that timing relatively early and now its muscle memory. Go into freestyle practice mode and try different dribble moves and experiment with different launch points. I think before long you'll get a light bulb moment.

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #220
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      I'm convinced that 2k has some code that rewards setup dribbles and that might be something that many are missing. I can do the same move in two situations -- one I receive the pass and immediately hit it, the other I do some dummy dribbles first. And almost always I will have more success if I set my guy up with some dummy stuff first.

                      Comment

                      • EccentricMeat
                        MVP
                        • Aug 2011
                        • 3240

                        #221
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        Originally posted by m29a
                        Yes, in my experience dropping body up sensitivity and on-ball defense to 0 as well as lateral quickness to 25 still didn't result in a huge difference. The most impactful change I've found is to edit the roster and globally edit all players to have the blowby badge (I set them to gold).

                        I didn't want to touch defensive awareness and defensive consistency because the help defense in the game is already lacking. But it's not surprising to know that the way defense plays is mostly hardcoded (unfortunately).

                        What difficulty are you playing on?

                        I’m using Superstar, and with Body Up Sensitivity at 15, Lateral Quickness at 25 (not sure this slider does anything TBH), and lowering Speed/Accel/Strength by 5 for the CPU only had made it incredibly easy to blow by defenders.
                        My Slider Threads
                        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                        The "Movement" Sliders Explained
                        The "Defense" Sliders Explained

                        Comment

                        • VDusen04
                          Hall Of Fame
                          • Aug 2003
                          • 13028

                          #222
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          Originally posted by ggsimmonds
                          I'm convinced that 2k has some code that rewards setup dribbles and that might be something that many are missing. I can do the same move in two situations -- one I receive the pass and immediately hit it, the other I do some dummy dribbles first. And almost always I will have more success if I set my guy up with some dummy stuff first.
                          Good call there.

                          I actually think there could be credence to a number of potential factors you guys have mentioned in this thread. It's just always tough to discern between placebo and reality.

                          I've noticed the setup dribble aspect you've mentioned because I think there's been some other 2Ks with a similar vibe on that front, where it felt like freestyle dribble combos were the only reliable way to elude a defender effectively in the half court. Makes for a frustrating endeavor because real basketball isn't just iso-dribbling until you're able to cross someone up.

                          Someone else mentioned the potential over-use of turbo and I considered that as a possible culprit as well. I could see the game being wired to punish turbo on account of online spammers but I think that'd speak to a larger issue because in real life, players do turbo themselves past defenders when the situation makes sense (say, heading down hill in transition toward a stationary defender).

                          Third, I've noticed I can often slip past defenders with superstars. I mean, I played the Kobe Challenge and the game felt alright enough, but probably because I was busy exclusively trying to drop 62 in three quarters with one of the greatest players of all-time. The issue with defense didn't really begin coming into focus until I began trying to play a good natural game of basketball with teams sans Kobe/Shaq/any other mega star. Like, whether he's an all-time great or not, someone like prime Sean Elliott should sometimes be able to beat a defender via first step, jab stab, or angles with momentum in the open floor. Instead, it just tends to be a lot of stonewalling.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #223
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            Originally posted by ggsimmonds
                            I'm convinced that 2k has some code that rewards setup dribbles and that might be something that many are missing. I can do the same move in two situations -- one I receive the pass and immediately hit it, the other I do some dummy dribbles first. And almost always I will have more success if I set my guy up with some dummy stuff first.

                            You guys were talking about this earlier in the thread regarding AI reaction/ anticipation or lack thereof.

                            I personally think it’s a strong point of the AI this year. They react to moves, get flat footed, “guess wrong”, and anticipate directions. It’s not perfect and there is absolutely so rubber banding that occurs, but I can see what they were going for.

                            You can see it in the clips I posted, that’s the stuff I’m looking for when I try and get past a defender. That’s what you’re seeing as far as successful setups.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3340

                              #224
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              I can get around most non elite defenders with decent perimeter players.

                              My problems are more with the contests than not being able to drive to the rim. However, all right stick and moving shots have a much lower contest rate than standing still shots. So if you can learn thos hop step/right stick and moving jumpers you can get shots off. The stop and pop game is lacking on standstill jumpers though
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • simbayless
                                MVP
                                • May 2011
                                • 2040

                                #225
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Put your on ball sensitivity at 25
                                And put the CPU On-Ball Defense at 40
                                You will definitely have more breathing room
                                Im cooking with my mamba Camp lakers

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