My question is what happened to PRO PLAY? and wasn't it supposed to eliminate all if this warping and terrible animations? the game was fine out the box its not even close to what it was anymore!!! I just find it very odd that 2k does not mention pro play at all and no one ever truly knew how it was implemented!! this EA stuff 2k is doing is not a good look!
Perimeter Defense Seems Way Too Tight - Smothering
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Re: Perimeter Defense Seems Way Too Tight - Smothering
My question is what happened to PRO PLAY? and wasn't it supposed to eliminate all if this warping and terrible animations? the game was fine out the box its not even close to what it was anymore!!! I just find it very odd that 2k does not mention pro play at all and no one ever truly knew how it was implemented!! this EA stuff 2k is doing is not a good look!THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI -
Re: Perimeter Defense Seems Way Too Tight - Smothering
My question is what happened to PRO PLAY? and wasn't it supposed to eliminate all if this warping and terrible animations? the game was fine out the box its not even close to what it was anymore!!! I just find it very odd that 2k does not mention pro play at all and no one ever truly knew how it was implemented!! this EA stuff 2k is doing is not a good look!
It's a shame there isn't more of it in game. Every couple of games or so I see a new animation and a lot of them are pretty cool. Unfortunately the rigid defense just leads to warping and the same handful of 2 player body up animations over and over again. Last night I was in the lane with MIddleton and he did a kind of duck under slithery layup/push shot around the defender and it was really awesome.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
My question is what happened to PRO PLAY? and wasn't it supposed to eliminate all if this warping and terrible animations? the game was fine out the box its not even close to what it was anymore!!! I just find it very odd that 2k does not mention pro play at all and no one ever truly knew how it was implemented!! this EA stuff 2k is doing is not a good look!Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I will say one thing - it doesn't feel as cheesy using the "cut to basket" play this year as it's a direct result of the CPU playing needlessly tight on the perimeter.
There's no reason for the CPU to guard someone off ball by standing literally on their toes, so you better believe I'm making that guy cut to the basket.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I will say one thing - it doesn't feel as cheesy using the "cut to basket" play this year as it's a direct result of the CPU playing needlessly tight on the perimeter.
There's no reason for the CPU to guard someone off ball by standing literally on their toes, so you better believe I'm making that guy cut to the basket.
But why dont the AI do that on their own? There's even a setting for it.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I've said it before but I really believe a big reason why defenders are designed to play tight off-ball is because for a lot of 2K players, open threes being given up by AI teammates on a regular basis means the game must be "broken".Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I will say that for all its many faults, 2K23 felt a lot more consistent and realistic with regard to jumpshot contests. In 2K24, it seems that shots are only considered open if the defender is in the next zip code. It doesn't help that closeouts are very unrealistic with CPU defenders literally sliding all over the place to contest shots.
In 2K23, I was able to score off jab steps and pick and rolls. Not so much in 2K24. This is 2023, you shouldn't need to be all alone on the court for a shot to be considered open. This game feels great and is so close to being goated (especially with EccentricMeat's sliders), but major issues like this just make me turn the game off out of frustration and play something else. Meanwhile, Park guys are shooting 60%+ from three.
I wish there was another sim ball game on the market so 2K would have some competition.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I will say that for all its many faults, 2K23 felt a lot more consistent and realistic with regard to jumpshot contests. In 2K24, it seems that shots are only considered open if the defender is in the next zip code. It doesn't help that closeouts are very unrealistic with CPU defenders literally sliding all over the place to contest shots.
In 2K23, I was able to score off jab steps and pick and rolls. Not so much in 2K24. This is 2023, you shouldn't need to be all alone on the court for a shot to be considered open. This game feels great and is so close to being goated (especially with EccentricMeat's sliders), but major issues like this just make me turn the game off out of frustration and play something else. Meanwhile, Park guys are shooting 60%+ from three.
I wish there was another sim ball game on the market so 2K would have some competition.
I have defenders literally warping through picks now. I'll admit I absolutely cheese to see how awful the coding for defense is and it is, in fact, remarkably horrible. We're talking world class bad. All you have to do is spam iso moves that give you a lot of lateral movement, which sucks the defender into the pick. Then once they are caught just hit turbo and because the coding is so profoundly terrible the defender will literally warp through the guy he was just hung up on and, of course, slide in front of you just to contest the shot/layup, and more often than not aggressively fouling you.
Defense is hard coded, for lack of better terms, to contest every single shot/layup attempt and/or ball handler movement towards the rim to it's detriment. Of course that's the defensive assignment, obviously, but to do it at any cost, up to and including defying the laws of physics and even the NBA rules is kinda ruining the game. I'm not sure if the devs actually watch NBA basketball. Guys get beat and don't contest the shot/layup attempt all the time. They certainly don't develop mutant powers that allow them propel themselves at double their normal speed, only to foul a guy so blatantly that it'd likely be called a flagrant by the fourth time the refs saw it.
I might be onto something with roster edits now though. Global edits for the entire league so that the 'Block' tendency is at most 50 and same for 'Contest'. Also 'Hard Foul' tendency reduced to 20 at most and 'Defensive Consistency' to 50 at most. Seeing a lot better stuff on court and I think I'm seeing less guys play less frantically, leading to less of the grossness that some of us think is kinda lame. Could just be placebo. Who knows. Trying to get it to play more like NBA and less WWE.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
The thing that kills me the most is not being able to put bigs in the blender. They're the best defenders. Can't even get around them they're so wide.
Bruuuuhhhh I had Chet so beat. Now I get he's a good shot blocker. But that shouldn't mean he can warp in from behind me and morph my dunk into a layup that I miss. Not blocked, just missed.
I wish there was a badge for AINT NEVER SCARED.
Giant slayer should ABSOLUTELY apply for contact dunks. That was such a cool badge idea man... Just imagine a HOF Giant Slayer that let you Vince Carter muh fuggers.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
It's interesting. The way guards generally smoke bigs is not necessarily by straight up blowing past them, it's by using quick movements and hesitation to throw them off balance and create room for a jumper or a drive. It's very hard to do this in game though due to the lack of foot planting, meaning defenders can recover or move back the other way with no real regard for physics and momentum.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
It's interesting. The way guards generally smoke bigs is not necessarily by straight up blowing past them, it's by using quick movements and hesitation to throw them off balance and create room for a jumper or a drive. It's very hard to do this in game though due to the lack of foot planting, meaning defenders can recover or move back the other way with no real regard for physics and momentum.
So last night I got killed by Wemby and it actually felt good. I use Memphis and San Antonio as a base because the Spurs are kinda meh in all regards and the Grizzlies are kinda OK. Big enough contrast in players Like Smart, Vassell, Jones, Jackson, Morant etc. Anyway, I'm using Ja iso'd against Wemby and I got him to lean so I went forward and Collins closed in on the lane so I stopped and popped. By that time Wemby recovered in a very organic animation/feel and just got his fingertips on the ball which made it go up and on it's way down Smart kinda tried to shove Jones out of the way and it leaked back court as neither of them secured it. Wemby raced to grab it but I was using Ja and I dove to get it and pushed it further only for Jones to get it, push it forward quickly for a dribble and layed it up. Yeah I got the bad end of that exchange but it looked and felt awesome. Not cheap at all. No crazy warping and Wemby's block was just like something he now seemingly does every game. Used his length and quickness and made a play. I don't know that I've ever been so happy to get blocked and outhustled in a 2K game ever. I watched the replay for probably 5 minutes from all sorts of angles just enjoying how organic it looked.
No reason for stuff like that to be a rare sight. Happens in pretty much every NBA game, and similar stuff like that happens several times a game. These situations are obviously an option in game and I would love to see them all the time instead of once every 20 games.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
This is some freaky alien D from Thomas Bryant of all people.
I get the switch, leaving Vucevic with an open lane to the basket. Bryant then somehow turns, slides from behind and effects a steal. Then, to cap it off, defies the laws of physics to not go out of bounds.
And here's Oladipo just casually hoverboarding his way through a screen.
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Re: Perimeter Defense Seems Way Too Tight - Smothering
This is some freaky alien D from Thomas Bryant of all people.
I get the switch, leaving Vucevic with an open lane to the basket. Bryant then somehow turns, slides from behind and effects a steal. Then, to cap it off, defies the laws of physics to not go out of bounds.
And here's Oladipo just casually hoverboarding his way through a screen.
https://www.youtube.com/watch?v=9qE0tp4f6u0
Oh that skating, damnComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
The purpose was to create in game moved and subsuquent contact animstiond more organic to reduce warping and ghosting. Funny thing is before all the patches everyone was complimenting about the moves and animations PRo play was a gamechanger in the beginning . 2k24 literally has morphed into
every other 2k same warping abd skating. Its frustrating and they need to
get called out on it!!THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELIComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
The purpose was to create in game moved and subsuquent contact animstiond more organic to reduce warping and ghosting. Funny thing is before all the patches everyone was complimenting about the moves and animations PRo play was a gamechanger in the beginning . 2k24 literally has morphed into
every other 2k same warping abd skating. Its frustrating and they need to
get called out on it!!Comment
Comment