Yeah this came out after Christmas. The damage had been done [emoji23]. I even see my comment in there. Damn you must of been reading the forums. The blame also can be put on 2K for not explaining this from the beginning. But like I said the damage was done. The first 3 months were hell trying to defend.
Perimeter Defense Seems Way Too Tight - Smothering
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Yeah this came out after Christmas. The damage had been done [emoji23]. I even see my comment in there. Damn you must of been reading the forums. The blame also can be put on 2K for not explaining this from the beginning. But like I said the damage was done. The first 3 months were hell trying to defend.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQo -
Re: Perimeter Defense Seems Way Too Tight - Smothering
I kept holding off updating the game because it was playing so good for me. But I wanted opening night roster so I updated Tuesday night. Horrible decision I made.
For me it’s not really the tight D. It’s the like crazy turbo boost close outs and turbo boost to get rebounds that ruin it for me. Game is just moving weird for me.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I kept holding off updating the game because it was playing so good for me. But I wanted opening night roster so I updated Tuesday night. Horrible decision I made.
For me it’s not really the tight D. It’s the like crazy turbo boost close outs and turbo boost to get rebounds that ruin it for me. Game is just moving weird for me.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
So this year (again) I'm getting the majority of my points inside, which I think is stupid.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
The rapid closeouts have been an issue for.a few years now. The CPU defender moves faster than the ball. Add in glacial pass and catch animations and its the ultimate CPU defensive cheese.
It's a shame as open shots are part of the NBA.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Rebounding at default does have some suction/warping. Drop all the rebounding sliders to 25 and it’s a lot better. Been this way for years.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
This is the first year before recent patches I didn’t have to touch the rebounding sliders. It was perfect for me, at least in the 80s ERA. But yea you are right most years you do have to adjust them, especially off reb. But yea now since update now gonna have to change it. Last game 80s Warriors grabbed like 25 off reb with their C grabbing 90% of them. Before it had a nice variance amongst players so C didn’t grab almost all of them.Last edited by NYJin2011tm; 10-27-2023, 07:30 AM.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Noticing a lot of CPU defensive "sliding" at the moment, where the game employs a kind of slide to allow the CPU defender to cover ground quickly. Almost like someone is picking them up and moving them like a chess piece.
Example here:
Reddish has an open lane to the basket and Thybulle is well behind him, but then he suddenly slides forward and is able to enact a steal. You see this with perimeter D as well, where the CPU will be late to cover but then employs a kind of slide to make any the space quickly.
Feels like a lot of CPU defense relies on them being able to close space artificially.Last edited by sirdez; 10-30-2023, 09:38 PM.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
Noticing a lot of CPU defensive "sliding" at the moment, where the game employs a kind of slide to allow the CPU defender to cover ground quickly. Almost like someone is picking them up and moving them like a chess piece.
Example here:
Reddish has an open lane to the basket and Thybulle is well behind him, but then he suddenly slides forward and is able to enact a steal. You see this with perimeter D as well, where the CPU will be late to cover but then employs a kind of slide to make any the space quickly.
That was how my game played nearly every possession and it was guys sliding in front of me to stop drives, etc. I don't know what I did to fix it, but I did. Now I only see stuff like that a few times a quarter. Entirely different game. The defenders aren't mind reading robots 99% of the time. I'm very thankful.
I'm not convinced it's possible to remove it entirely, unfortunately. The base programming for defense in this game is just unrealistic, and I don't see any way around stuff like that until they do some changes from the ground up. Believe it or not I've seen defenders slide another 20% further than your example before I managed to get the game playing like it does for me now. Instantly shut the game off, haha. Seeing guys with their backs turned to you just change direction and slide 8-11 feet right into the ballhandler as if on rails legitimately makes me wonder what sort of testing they actually did/do.
Game is playing pretty good for me now, though. Terrified of it going back to that mess, but I'll remain offline until Tynoles14's roster is done.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
I can't say for certain if this will help, but I noticed using Tynoles14 roster that smaller guys, especially good rebounding guards, are getting pretty realistic numbers. So, you can try said roster, or I noticed looking at the roster that some of the guys you might not think have rebounding badges and somewhat inflated rebounding stats. Only once a game or so does it look fishy. I also have rebounding for both CPU and human set to 20ish.
Last 3 games I've used Memphis and Ja was getting 5-7 per game pretty organically. I believe it was first game 7, second game, 5 and third game was 6. I'm pretty pleased with that. If he can get 6ish for a 3 game stretch pretty realistically I'd be comfortable with assuming that'd be his season average going forward.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
So I cheesed the game.
Dillon Brooks and Jose Alvarado combined to make Ja Morant score 13 points on 28 shots.
I'm sorry... But in. No universe is either of those dudes holding Ja to those splits. Sure... I'd accept slowing him down. Maybe 25 on 28 with 40 shooting or something. But they DEMOLISHED Ja. Had like 6 TOs.
Jose
Me
Brooks
Vanderbilt
AD.
Best defensive lineup in NBA history for 24! LolComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
So I cheesed the game.
Dillon Brooks and Jose Alvarado combined to make Ja Morant score 13 points on 28 shots.
I'm sorry... But in. No universe is either of those dudes holding Ja to those splits. Sure... I'd accept slowing him down. Maybe 25 on 28 with 40 shooting or something. But they DEMOLISHED Ja. Had like 6 TOs.
Jose
Me
Brooks
Vanderbilt
AD.
Best defensive lineup in NBA history for 24! LolHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
That's why I traded for them.
But Ja should be better offensively than they are defensively.
I don't think Dillon had Ja's number like that in practice. You woulda heard about it the entire time they were teammates.Comment
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Re: Perimeter Defense Seems Way Too Tight - Smothering
No denying they are good, but c'mon. Brooks isn't that good and I highly doubt either one are gonna lock Ja down. Brooks would die trying to keep up with him. Full disclosure - I hate Ja but he's a very tough defensive assignment.
I'm 100% convinced it's a bug now anyway. I had the game playing pretty decent for a few days. Can't explain how or why, but it was playing like the videos 24 posted. It was actually to the point where I was finding that it needed more contact and was upping said sliders, which is an astonishing change. Then, like an idiot, even though I said I'd wait until Tynoles was finished with his roster, I hopped online and grabbed his update and now my game is pure trash again. Every defender is psychic and there are soooo many warping and sliding animations forcing contact and "good defense". Defenders will warp from 5 feet behind me to actually get in front of me at the rim. No matter what roster or slider set I use now everyone is prime GP who happens to be twice as fast as everyone on the court and he's also a mind reader, and the CPU literally never misses a single uncontested jump shot. Not a single one. It has to be a bug.Comment
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