Perimeter Defense Seems Way Too Tight - Smothering

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  • sirdez
    Pro
    • Aug 2020
    • 692

    #301
    Re: Perimeter Defense Seems Way Too Tight - Smothering

    Apologies for spamming this thread with videos but this one was too glaring not to share...



    Zion sprints out to the perimeter to double my point guard, leaving his man (Lamar Stevens) wide open on the baseline for what should be an easy basket. But of course, Stevens first gets the slow catch animation, then the quicksand effect when he tries to move, allowing Zion to make a miraculous recovery BACK to where he's just sprinted from and prevent a shot.

    I mean, look at where Zion is at the point the pass is released:



    If anything, either McCollum (left corner) or Ingram (far right) should be collapsing. But because there is no real help D, you get these absurd recoveries and slow catch animations to allow the CPU to contest.

    Comment

    • howardphillips214
      MVP
      • Jan 2018
      • 1928

      #302
      Re: Perimeter Defense Seems Way Too Tight - Smothering

      Originally posted by sirdez
      Apologies for spamming this thread with videos but this one was too glaring not to share...



      Zion sprints out to the perimeter to double my point guard, leaving his man (Lamar Stevens) wide open on the baseline for what should be an easy basket. But of course, Stevens first gets the slow catch animation, then the quicksand effect when he tries to move, allowing Zion to make a miraculous recovery BACK to where he's just sprinted from and prevent a shot.

      I mean, look at where Zion is at the point the pass is released:



      If anything, either McCollum (left corner) or Ingram (far right) should be collapsing. But because there is no real help D, you get these absurd recoveries and slow catch animations to allow the CPU to contest.
      Yeah... I can't do it anymore till it's patched. This is the year of no layups allowed and I hate it.

      Comment

      • edaddy
        MVP
        • Jun 2004
        • 2848

        #303
        Re: Perimeter Defense Seems Way Too Tight - Smothering

        Originally posted by ggsimmonds
        Okay but lets not put words in their mouth. The way I remember they were actually pretty tight lipped about exactly how proplay would impact gameplay, to the point where I was on here saying the board was over estimating the impact if would have. It was fairly close to release and people were still not clear on exactly what proplay was man.
        Man what words in their mouth ? thats exactly what was stated and the response the first month of the game was overwhelmingly happy and excited to see how it was implemented. Their was way more organic natural play this warping was definitely not wanted and its increased exponentially with these patches. I. can play and see the difference with my own eyes my man
        THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

        Comment

        • jahswill
          Rookie
          • Dec 2004
          • 625

          #304
          Re: Perimeter Defense Seems Way Too Tight - Smothering

          Originally posted by sirdez
          Apologies for spamming this thread with videos but this one was too glaring not to share...



          Zion sprints out to the perimeter to double my point guard, leaving his man (Lamar Stevens) wide open on the baseline for what should be an easy basket. But of course, Stevens first gets the slow catch animation, then the quicksand effect when he tries to move, allowing Zion to make a miraculous recovery BACK to where he's just sprinted from and prevent a shot.

          I mean, look at where Zion is at the point the pass is released:



          If anything, either McCollum (left corner) or Ingram (far right) should be collapsing. But because there is no real help D, you get these absurd recoveries and slow catch animations to allow the CPU to contest.
          The slow catch crap is what pisses me off. They always conveniently happen when I have an opening!
          JahsWill

          Comment

          • m29a
            Rookie
            • Aug 2011
            • 368

            #305
            Re: Perimeter Defense Seems Way Too Tight - Smothering

            Every defender in 2K be like:

            <iframe width="560" height="315" src="https://www.youtube.com/embed/OvGYATHz8_Y?si=uLCQP7wYsWEr5wvD" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #306
              Re: Perimeter Defense Seems Way Too Tight - Smothering

              Originally posted by sirdez
              Apologies for spamming this thread with videos but this one was too glaring not to share...



              Zion sprints out to the perimeter to double my point guard, leaving his man (Lamar Stevens) wide open on the baseline for what should be an easy basket. But of course, Stevens first gets the slow catch animation, then the quicksand effect when he tries to move, allowing Zion to make a miraculous recovery BACK to where he's just sprinted from and prevent a shot.

              I mean, look at where Zion is at the point the pass is released:



              If anything, either McCollum (left corner) or Ingram (far right) should be collapsing. But because there is no real help D, you get these absurd recoveries and slow catch animations to allow the CPU to contest.
              Its bad and they do need to do some major fixes on the physics and locomotion system, but we can work around the bad physics. Press triangle to lead pass him towards the hoop, or better yet (since it seems triangle passing isn't as reliable/predictable on who the pass goes to), don't even move when you catch the ball. Catch the pass and immediately right stick towards the hoop (don't know if its necessary but when I have similar situations I RS+LS towards hoop to get an actual layup as opposed to a jumper). From that distance you will trigger a layup animation.

              I don't take pleasure in saying this, its just the reality. 2k is an animation driven game. If you know how to work within that animation framework you're less likely to see ugly outcomes like this.

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13031

                #307
                Re: Perimeter Defense Seems Way Too Tight - Smothering

                Originally posted by sirdez
                Apologies for spamming this thread with videos but this one was too glaring not to share...



                Zion sprints out to the perimeter to double my point guard, leaving his man (Lamar Stevens) wide open on the baseline for what should be an easy basket. But of course, Stevens first gets the slow catch animation, then the quicksand effect when he tries to move, allowing Zion to make a miraculous recovery BACK to where he's just sprinted from and prevent a shot.

                I mean, look at where Zion is at the point the pass is released:



                If anything, either McCollum (left corner) or Ingram (far right) should be collapsing. But because there is no real help D, you get these absurd recoveries and slow catch animations to allow the CPU to contest.
                Do not apologize, you're doing the lord's work. So often, complaints are met with, "But I don't see any video evidence", so clips like the one above and the others you've posted are worth having out there.

                That being said, those clips all give me secondhand frustration, just because I've lived those exact 2K scenarios so often before.

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #308
                  Re: Perimeter Defense Seems Way Too Tight - Smothering

                  Originally posted by edaddy
                  Man what words in their mouth ? thats exactly what was stated and the response the first month of the game was overwhelmingly happy and excited to see how it was implemented. Their was way more organic natural play this warping was definitely not wanted and its increased exponentially with these patches. I. can play and see the difference with my own eyes my man

                  Nowhere did they say ProPlay would eliminate warping and “ghosting” or that it was even implemented for that purpose….It’s not something any dev would even state because as of current technology, it’s essentially unavoidable.

                  This is true for this year and every 2K released prior….You spend games looking for it in replays you’ll definitely find it.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • topwater
                    Rookie
                    • Jan 2023
                    • 180

                    #309
                    Re: Perimeter Defense Seems Way Too Tight - Smothering

                    Originally posted by m29a
                    Every defender in 2K be like:

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/OvGYATHz8_Y?si=uLCQP7wYsWEr5wvD" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe>

                    I laughed pretty hard because as sad as it is - it's true. Thompson is incredible to watch though. Absolutely amazing in those clips.

                    Comment

                    • Luke Skywalker
                      Pro
                      • Dec 2014
                      • 917

                      #310
                      Re: Perimeter Defense Seems Way Too Tight - Smothering

                      I was getting so pissed off when, as soon as my pass gets off to a wide open guy, they have a defender right on them. I put my Pass Speed to 70 and I am not looking back. Hope this helps for some of you guys!

                      Comment

                      • sirdez
                        Pro
                        • Aug 2020
                        • 692

                        #311
                        Re: Perimeter Defense Seems Way Too Tight - Smothering

                        Originally posted by ggsimmonds
                        Its bad and they do need to do some major fixes on the physics and locomotion system, but we can work around the bad physics. Press triangle to lead pass him towards the hoop, or better yet (since it seems triangle passing isn't as reliable/predictable on who the pass goes to), don't even move when you catch the ball. Catch the pass and immediately right stick towards the hoop (don't know if its necessary but when I have similar situations I RS+LS towards hoop to get an actual layup as opposed to a jumper). From that distance you will trigger a layup animation.

                        I don't take pleasure in saying this, its just the reality. 2k is an animation driven game. If you know how to work within that animation framework you're less likely to see ugly outcomes like this.
                        That's fair. I find that when the CPU sends a double, you don't have a lot of time to react before they lock you up for a jump ball (which is good), so I instinctively just hit pass thinking it would be an easy bucket.

                        The point was more that there's no scenario where the guy sprinting out to double like that should be able to then get back to contest inside. I get that the sliding and warping is an unavoidable by-product of an animation-based system, but the superhuman recoveries and the way the CPU doesn't ever give up on a play or shot contest are a bit exhausting.

                        Slow catch animations can get in the bin too - they genuinely feel like a penalty for finding an open man or running a good play.

                        I'd actually love to see there just be more natural inconsistencies with shooting rather than the suffocating D, but then the online community chucks a fit if they don't make every shot they time well.
                        Last edited by sirdez; 11-15-2023, 04:27 AM.

                        Comment

                        • howardphillips214
                          MVP
                          • Jan 2018
                          • 1928

                          #312
                          Re: Perimeter Defense Seems Way Too Tight - Smothering

                          Originally posted by The 24th Letter
                          Nowhere did they say ProPlay would eliminate warping and “ghosting” or that it was even implemented for that purpose….It’s not something any dev would even state because as of current technology, it’s essentially unavoidable.

                          This is true for this year and every 2K released prior….You spend games looking for it in replays you’ll definitely find it.


                          Sent from my iPhone using Tapatalk
                          And denying the warping and morphing exists and it's just a conspiracy in our heads doesn't help, either. Kyrie can run off screens and get 3s on my team, but it's Verrrrrry rare that he cooks his defender and gets a beautiful finish at the cup.

                          Kyrie is a glorified sharp on this game and that's a shame.

                          Luka literally cannot back down anyone, huge part of his game. Idk why they removed middie magician from post fades but I've removed even his Guard Post ups and run a Harden-Rockets style offense. I don't even run Isos for 2 of the best ISO players in the game. Arguably THE best PNR percentage wise, Luka doesn't get love at the rim HALF as much as he should. I struggle to keep him over 30 because of this.

                          For guys who are career 70+ percentage finishers at the cup over their careers I do NOT see that. They shoot 3s amazing tho. Way better than real life.

                          It's a shift that's been happening for a decade and you continue to say "all is well, move along". Why are we here if not to debate and vette our frustrations?

                          Insinuating the game can do no wrong and should never improve is why I get frustrated. It's OK this game isn't perfect every year. But the fact that is SO not perfect for so long on a yearly release is what this place is for.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #313
                            Re: Perimeter Defense Seems Way Too Tight - Smothering

                            Originally posted by howardphillips214
                            And denying the warping and morphing exists and it's just a conspiracy in our heads doesn't help, either. Kyrie can run off screens and get 3s on my team, but it's Verrrrrry rare that he cooks his defender and gets a beautiful finish at the cup.

                            Kyrie is a glorified sharp on this game and that's a shame.

                            Luka literally cannot back down anyone, huge part of his game. Idk why they removed middie magician from post fades but I've removed even his Guard Post ups and run a Harden-Rockets style offense. I don't even run Isos for 2 of the best ISO players in the game. Arguably THE best PNR percentage wise, Luka doesn't get love at the rim HALF as much as he should. I struggle to keep him over 30 because of this.

                            For guys who are career 70+ percentage finishers at the cup over their careers I do NOT see that. They shoot 3s amazing tho. Way better than real life.

                            It's a shift that's been happening for a decade and you continue to say "all is well, move along". Why are we here if not to debate and vette our frustrations?

                            Insinuating the game can do no wrong and should never improve is why I get frustrated. It's OK this game isn't perfect every year. But the fact that is SO not perfect for so long on a yearly release is what this place is for.

                            As far as the conversation, You’re frustrating yourself. You skimmed my post, gathered that it wasn’t aligned to what you were saying, and went from there.

                            I never said “all is well, move along”

                            I literally said in my post that the elimination of warping isn’t something a dev would ever have claimed because it’s something that clearly exists and will exist to varying degrees for the foreseeable future.

                            Like I’ve said many times before, OS isn’t for mindless ranting. There are plenty of spaces for that. It’s for conversation. Like what sirdez is doing. See how his last post noted that he understood the other poster point, but still had thoughts of his own without veering off into a rant? There’s room for nuance. Learn this.

                            I haven’t said much on this topic recently, I’m in my “enjoy the game, let you guys have at it” phase of this years cycle. I was just correcting the misinformation regarding ProPlay.

                            Comment

                            • howardphillips214
                              MVP
                              • Jan 2018
                              • 1928

                              #314
                              Re: Perimeter Defense Seems Way Too Tight - Smothering

                              Originally posted by The 24th Letter
                              Nowhere did they say ProPlay would eliminate warping and “ghosting” or that it was even implemented for that purpose….It’s not something any dev would even state because as of current technology, it’s essentially unavoidable.

                              This is true for this year and every 2K released prior….You spend games looking for it in replays you’ll definitely find it.


                              Sent from my iPhone using Tapatalk

                              Pretty obvious you say we have to look for the warping. I'm in the middle of a game right now. I'll keep playing the game, and keep trying to criticize what I feel is unrealistic.

                              You do t have to squint and look hard for the warping and the unrealistic aspects of the game. They're glaring ugly spots.

                              I've put up video evidence of pure cheese and you guys say I'm crying. So whatever.

                              Comment

                              • howardphillips214
                                MVP
                                • Jan 2018
                                • 1928

                                #315
                                Re: Perimeter Defense Seems Way Too Tight - Smothering

                                Had a play this morning I didn't capture.

                                ISO on Cody Zeller. 80 ball handle 75 speed with ball.

                                35 perimeter defense.

                                Without the replay, how do I set up a crossover with a size up, run into the guy and drop the ball and go cold?

                                I mean.... That's basketball 101 you cross the bigs. Size them up, get them dizzy and go.

                                NOT THIS YEAR.

                                Comment

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