I wish I could play with the CPU on offense at Superstar level and All-Star level on defense, that would be the sweet spot for myself. In my limited testing with sliders on Superstar, dropping all defensive values for the CPU still doesn't really solve the fact that they are way too close to the offensive player and can body you up into submission. Once you start seeing Trae Young apply pressure on the perimeter like he's Alex Caruso it becomes a bit disheartening, even if you can still beat the CPU by driving and forcing them to foul you since they challenge every shot/layup like its game 7 of the NBA finals. In said game, 4 of Atlanta's starters fouled out as well as Patty Mills (who replaced Trae) in 6 minutes and Haliburton ended up with 31 free throws in a double OT game. I like competitive games, but if I hadn't kept driving to the basket I would have no chance because I wouldn't have made enough perimeter shots due to the insane pressure the CPU was able to exert. At anything above 50 for the Defensive sliders (Driving Contact Shot, etc) you can't even get off layups since the CPU will end up fouling you or block the shot. Unless you have a completely open lane to the basket they'll magically recover and force you into some weird contact animation that makes little sense in context.
I guess the obvious solution would be to drop to All-Star, but I find the CPU to be fairly lethargic on offense on that level even with maxed out Offensive Awareness and Consistency. I honestly don't think that massive changes are needed to make Superstar work, just easing up and rebalancing the CPU ball pressure and inside contact would be enough for me since that would alleviate shots counting as contested when they aren't and I really like how they play offensively on that level.
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