[G.O.A.T. Difficulty] Base 2 for 2K18

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  • caseyj622
    Pro
    • Apr 2009
    • 604

    #46
    Re: [G.O.A.T. Difficulty] Base 2 for 2K18

    Originally posted by duce
    Continued to run into jumpball issues with Rebounding sliders up. Will have to look elsewhere. Does anyone know of any findings regarding jumpball responsiveness?

    Also matched up with a tough 76ers squad and took a low-scoring loss. Also, lost our rookie Baldwin to injury, so will get to see how I can win without two top players. Next game vs Spurs.

    Also, with Rebounding sliders raised, I did like the challenge on the boards. Players got up vertically when they weren't fighting for position. Joel Embiid played like the best rebounder on the floor. I will keep it as it is for the next game to see if things continue to play well.
    Man that's gonna be tough without Baldwin. I watched some of your stream and he's a beast. I noticed with these sliders if you don't have a star, you are basically screwed. Just like the real NBA. When my bench is playing, I struggle horribly to get baskets.

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    • caseyj622
      Pro
      • Apr 2009
      • 604

      #47
      Re: [G.O.A.T. Difficulty] Base 2 for 2K18

      I think i found the solution for jump balls. the timing of it seems different from tip off. If you wait a bit longer till the ball is all the way at the top of its peak and then jump it has been working for me. Try it out.

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      • duce
        a goat
        • Dec 2017
        • 534

        #48
        Re: [G.O.A.T. Difficulty] Base 2 for 2K18

        Originally posted by caseyj622
        I think i found the solution for jump balls. the timing of it seems different from tip off. If you wait a bit longer till the ball is all the way at the top of its peak and then jump it has been working for me. Try it out.
        You are exactly right. Just went through it a couple seconds ago and got a way better jump. Lost it, but waaay better jump. Back to this grind
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        • duce
          a goat
          • Dec 2017
          • 534

          #49
          Re: [G.O.A.T. Difficulty] Base 2 for 2K18

          With the desire to make my unowned draft pick as bad as possible, I've been able to keep purpose for winning in a seemingly meaningless season of losses. Just finished a great slugfest against Grizzlies where the big turnaround occurred after changing defensive matchups.

          <iframe src="https://player.twitch.tv/?autoplay=false&video=v260805542" frameborder="0" allowfullscreen="true" scrolling="no" height="378" width="620"></iframe>

          I think this set holds alot of promise for those looking for a new 2K challenge and can't find it elsewhere. I hope one day they allow Real FG% for Online USER v USER match-ups (particularly in MyLeague modes). I'm still kind of leery about post up shots as I saw a long mid-range fade away, that went in. For the next few games, I will lower CPU Post Shots tendency (from 16 to 8). After the first game, if I see no issues, I will upload it on PSN. After a few games, if the change fits the assumptions, I will edit it on the front page as well.

          Once again, please let me know if you see anything you think may need changes. And start a Twitch or YouTube account so I can see it in context. That will help the process move quickest. Thanks all who are following along.
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          • caseyj622
            Pro
            • Apr 2009
            • 604

            #50
            Re: [G.O.A.T. Difficulty] Base 2 for 2K18

            So I fired up a game Hou vs GSW in anticipation of tonights WCF matchup. I was GSW, and I got absolutely smoked. Rockets shot 23-34 from deep and Chris Paul dropped 40+ on me. They must have made about 10 threes that were very heavily contested. It was insane. One of the most frustrating games I have ever played. I felt my D was pretty good and they were just making everything. Despite a heroic effort from Steph Curry, the Rockets could not be stopped.
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            • duce
              a goat
              • Dec 2017
              • 534

              #51
              Re: [G.O.A.T. Difficulty] Base 2 for 2K18

              Originally posted by caseyj622
              So I fired up a game Hou vs GSW in anticipation of tonights WCF matchup. I was GSW, and I got absolutely smoked. Rockets shot 23-34 from deep and Chris Paul dropped 40+ on me. They must have made about 10 threes that were very heavily contested. It was insane. One of the most frustrating games I have ever played. I felt my D was pretty good and they were just making everything. Despite a heroic effort from Steph Curry, the Rockets could not be stopped.
              Mm. I've yet to play with a team other than MyGM Kings. Tell me more about this game. I want to know what you tried coaching-wise. I've also been torched by the Rockets.
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              • caseyj622
                Pro
                • Apr 2009
                • 604

                #52
                Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                Played all shooters tight, went over screens, switched pick and rolls, etc. Had hand in the face many times but they still knocked them down. Nothing was really an issue other than the insane amount of 3s they made, especially heavily contested with hands in the face.

                Guess I will just chalk it up to Houston being on fire from deep as they can be in real life. Although, this was probably a historical performance from deep I would imagine. I doubt a team has ever made 23/34 on 3s or a % close to it, but I could be wrong. I remember Cavs made 25 in a game before, but they were like 25/46 or something.

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                • duce
                  a goat
                  • Dec 2017
                  • 534

                  #53
                  Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                  Update

                  The sliders have been updated and are posted on the main page. I feel comfortable with current set with my current MyGM. I will be starting a MyLeague with Fantasy Rosters. I hope to see a variety of teams to see how these sliders adjust to various builds.

                  I will be streaming gameplay this afternoon.
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                  • duce
                    a goat
                    • Dec 2017
                    • 534

                    #54
                    Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                    UPDATES TODAY

                    Currently streaming on Page 1, including all of my Pre-Game Adjustments. Currently testing a few things.
                    • Changed CPU shot tendencies ('post shot'-related) and raised USER offensive consistency
                    • Reverted Rebounding to low slider values. Saw too many USER Off Rebounds and realized I was doing Jump Balls incorrectly.
                    • Using a fantasy roster and seeing how tendencies translate after extreme amounts of player movement.


                    I'm doing a 29-game season and currently playing on 12 Minutes. Streams should feature sound, but if they don't, let me know.
                    Last edited by duce; 05-27-2018, 11:34 AM.
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                    • devroyce
                      Banned
                      • Jun 2015
                      • 394

                      #55
                      Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

                      Just wanna throw this out there for all who don't know...Your tendencies are excellent man! I know you are tweaking but yeah these tendencies are on point. Makes cpu half court ball movement smooth, well balanced, mid range shooters come off screens and shoot the ball at right timing. Mid range attempts are not lacking with these. Also, with ATTACK set lower coupled with a "lower threshold" of other tendencies to balance it, I notice that cpu doesn't take as many dumb shots. Attack being set low while others are lower, balances this out and is the key. Well done!
                      Last edited by devroyce; 05-27-2018, 12:53 PM.

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                      • duce
                        a goat
                        • Dec 2017
                        • 534

                        #56
                        Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

                        Originally posted by devroyce
                        Just wanna throw this out there for all who don't know...Your tendencies are excellent man! I know you are tweaking but yeah these tendencies are on point. Makes cpu half court ball movement smooth, well balanced, mid range shooters come off screens and shoot the ball at right timing. Mid range attempts are not lacking with these. Also, with ATTACK set lower coupled with a "lower threshold" of other tendencies to balance it, I notice that cpu doesn't take as many dumb shots. Attack being set low while others are lower, balances this out and is the key. Well done!
                        Thank you! I feel comfortable with the offensive variety from CPU currently and think players try to get the right shot for their matchups. Find myself having to learn to play better off-ball defense against certain team offenses.
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                        • devroyce
                          Banned
                          • Jun 2015
                          • 394

                          #57
                          Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

                          Originally posted by duce
                          Thank you! I feel comfortable with the offensive variety from CPU currently and think players try to get the right shot for their matchups. Find myself having to learn to play better off-ball defense against certain team offenses.
                          You're welcome! Exactly! I had to do the same thing. Really have to work when playing off ball defense which is a positive. Variety...is the right word describing this and I love it. Thats what I am seeing also. Keep it going man!

                          Sent from my Z812 using Operation Sports mobile app

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                          • duce
                            a goat
                            • Dec 2017
                            • 534

                            #58
                            Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                            Originally posted by duce
                            UPDATES TODAY

                            Currently streaming on Page 1, including all of my Pre-Game Adjustments. Currently testing a few things.
                            • Changed CPU shot tendencies ('post shot'-related) and raised USER offensive consistency
                            • Reverted Rebounding to low slider values. Saw too many USER Off Rebounds and realized I was doing Jump Balls incorrectly.
                            • Using a fantasy roster and seeing how tendencies translate after extreme amounts of player movement.


                            I'm doing a 29-game season and currently playing on 12 Minutes. Streams should feature sound, but if they don't, let me know.
                            Been making a lot of fast changes today. It feels very close to where I want the game to be from a physical standpoint. Shot percentages have been balanced after changing USER Shot Success. Anyone interested can download it now as it has been updated on PSN. Changes to the main page will follow soon
                            Last edited by duce; 05-27-2018, 03:15 PM.
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                            • duce
                              a goat
                              • Dec 2017
                              • 534

                              #59
                              Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

                              All updates are posted on main page.
                              Last edited by duce; 05-28-2018, 02:50 AM.
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                              • duce
                                a goat
                                • Dec 2017
                                • 534

                                #60
                                Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

                                After a long overdue update to the USER Shot Success Sliders, this set feels accessible to a larger base of 2K players. I hope that people that know how to exploit the game will try these sliders. I believe they work in a way that rewards Simulation-style tactics while accurately representing differences in player skills. Furthermore, for me at least, configuring your team to best fit your play style and players is important with these sliders. This base works well with Player Lock and I would invite other users to try this set with Shot Stick Timing as well.

                                Currently streaming.
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