[G.O.A.T. Difficulty] Base 2 for 2K18

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  • duce
    a goat
    • Dec 2017
    • 534

    #91
    Re: [G.O.A.T. Difficulty] Base 2 for 2K18

    The big changes made

    Decreased User/CPU Contact Shot Success
    Increased User/CPU Lateral Quickness
    Increased Backdoor Cuts
    Increased Go for On-Ball Steals
    Increased CPU Inside Shot Tendency
    Increased CPU Non-Shooting Fouls Values
    Decreased User/CPU Speed Movement Max
    Increased User/CPU Speed Movement Min

    If you'd like to try the current set I'm testing, download base2 alpha on PSN.
    Last edited by duce; 07-04-2018, 01:41 PM.
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    • Darthy667
      Rookie
      • Dec 2017
      • 53

      #92
      Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

      Do you recommend using shot timing?

      Sent from my SM-G610Y using Operation Sports mobile app

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      • duce
        a goat
        • Dec 2017
        • 534

        #93
        Re: [G.O.A.T. Difficulty] Base2 Sliders for NBA2K18

        Originally posted by Darthy667
        Do you recommend using shot timing?

        Sent from my SM-G610Y using Operation Sports mobile app
        I use/recommend Real FG%. I have used Shot Timing with the current set as well and had good games.

        Sent from my PH-1 using Operation Sports mobile app
        Last edited by duce; 07-02-2018, 12:38 AM.
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        • duce
          a goat
          • Dec 2017
          • 534

          #94
          Re: [G.O.A.T. Difficulty] Base 2 for 2K18

          Posting updates on front page after 2nd Half of the current game. Speed is where I like it for the most part, but I wonder how others feel about Ball Handling. There's alot of players that don't necessarily 'turn the corner' quickly. I'm not used to it but feeling good about how I question if it makes sense or not.

          Edit: Took 108-114 L to Steph Curry-led Brooklyn Nets. Up and down game, with the largest lead at 15 for the Nets.
          Last edited by duce; 07-02-2018, 03:49 PM.
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          • duce
            a goat
            • Dec 2017
            • 534

            #95
            Re: [G.O.A.T. Difficulty] Base 2 for 2K18

            Update posted on first page.

            Any feedback on these would be great. The feedback so far has helped.

            Spreadsheet containing current set. Updates have also been on PSN for a short while. To any XBOX One users, please upload if you get a chance and let me know to post the username.
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            • duce
              a goat
              • Dec 2017
              • 534

              #96
              Re: [G.O.A.T. Difficulty] Base 2 for 2K18

              <iframe src="https://player.twitch.tv/?autoplay=false&t=00h34m32s&video=v281023454" frameborder="0" allowfullscreen="true" scrolling="no" height="378" width="620"></iframe>

              Current/Gold slider set. Will keep this as base and create alternatives to resolve specific issues/preferences.

              Very fun 1st Half of game versus Klay Thompson and Lauri Markannen.

              Video skipped to last two sequences of the half, which illustrate two of the things I'm enjoying most. CPU Off-ball Offense vs USER Off-ball Defense interplay and CPU Help Defense.
              Last edited by duce; 07-05-2018, 12:02 AM.
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              • duce
                a goat
                • Dec 2017
                • 534

                #97
                Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                <iframe src="https://player.twitch.tv/?channel=superx2x" frameborder="0" allowfullscreen="true" scrolling="no" height="378" width="620"></iframe>

                playing using current 'gold alpha' set.

                tendency changes to reduce what i felt was 'settling for' mid range shots and increase kick out passes.
                increased strength for cpu to reduce what i felt was imbalanced power between user/cpu.
                reduced acceleration to lessen effect of 'speed boosts'.
                increased cpu ball control to rebalance turnover differentials.

                all updated on spreadsheet: https://docs.google.com/spreadsheets...it?usp=sharing

                and on PSN under 'base2 alpha' or my psn name.
                Last edited by duce; 07-13-2018, 06:45 PM.
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                • duce
                  a goat
                  • Dec 2017
                  • 534

                  #98
                  Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                  Just started a league up. Anyone is welcome to join. No heavy structure to it, but aiming to sim to Playoffs before Madden drops. Any questions, just let me know.

                  58 games.
                  Pretty difficult CPU via sliders + roster.
                  12-minutes.

                  Not looking for more than 10-15 members.
                  Play as sim/cheese as you want/can.
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                  • stickyfingers
                    Rookie
                    • Jul 2018
                    • 458

                    #99
                    Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                    Have fun and realistic games with these sliders, thanx.
                    Last edited by stickyfingers; 08-01-2018, 11:41 AM.
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                    • duce
                      a goat
                      • Dec 2017
                      • 534

                      #100
                      Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                      New version of the set uploaded for custom rosters. I'm currently using ClutchOz's roster on PS4.

                      A few changes per last video post. Biggest difference is in fatigue rate. I raised it and feel its better for showcasing the specific skills of each player.

                      Can be found here: https://docs.google.com/spreadsheets...gid=1662805317

                      Or on PS4 [base 2 custom]
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                      • stickyfingers
                        Rookie
                        • Jul 2018
                        • 458

                        #101
                        Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                        Thanks !
                        BTW could you advise me about tendencies adjustements for classic teams ?
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                        • duce
                          a goat
                          • Dec 2017
                          • 534

                          #102
                          Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                          Originally posted by stickyfingers
                          Thanks !
                          BTW could you advise me about tendencies adjustements for classic teams ?
                          I would say to look at the SportCrunch ratings (https://forums.operationsports.com/f...h-ratings.html).

                          That's the only place I saw a comprehensive list at classic player adjustments.

                          I have not tested much for global changes on classic teams, although I think it's a good idea. I would start with the assumption this set is gonna make the CPU shoot too much from 3. If I saw that, I would lower 3 Tendency from 32 to 16. And continue testing.

                          I do think with the fatigue rate up, it may have created a more physical slower game (ala late 80s/90s styles).
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                          • stickyfingers
                            Rookie
                            • Jul 2018
                            • 458

                            #103
                            Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                            game was also mostly midrange, post game and drive in 80/90's
                            i think that players play more minutes too
                            Last edited by stickyfingers; 08-01-2018, 02:17 PM.
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                            • duce
                              a goat
                              • Dec 2017
                              • 534

                              #104
                              Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                              Originally posted by stickyfingers
                              game was also mostly midrange, post game and drive in 80/90's
                              i think that players play more minutes too
                              I agree.

                              Lowering 3pt should rebalance toward the midrange, post, and drive. But it may be in the classic player's tendencies, afaik. Maybe raising stamina would be the way to have players play longer, but players can play while they are tired as well. Just not fresh legs.
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                              • stickyfingers
                                Rookie
                                • Jul 2018
                                • 458

                                #105
                                Re: [G.O.A.T. Difficulty] Base 2 for 2K18

                                After more games, i can tell you that game is much more better with your sliders.

                                one nuance though, teams like Warriors and Rockets are very hard to guard, very very high %
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