Just so you don't think I'm ignoring your coaching theories:
I seriously hope you also teach your kids how to respond on the offensive end. If they see their man hedge over a screen, to reverse their cut....if they see their defender focusing on the ball, to cut to an open spot on the floor....if their man leaves them, immediately roll to the front of the hoop....yada, yada, yada.
What you're forgetting in your real life comparisons, is that, as real as it seems, this is still a video game. You are limited by controls. Those things I mentioned up above are just a sample of ways to respond to your defensive strategies....but guess what, they aren't available because of the limits in the controls. Like I said in the above, agreeing with the Czar, there is no tough choices you have to make off the ball, because 1) the play system has been bjorked for years, and 2)your opponent had no opportunity to take control over the bot you were calling your "man" while you had your eye on the ball to respond to your defense. Allegedly both of those things are solved in 2K11.
If that's really the case, you can put your defensive strategies to the test. But until then, whether you want to think so or not, and I'm not saying it's intentional, but your sound real world defensive theory is just a way to exploit the differences in control between the offensive and defensive player.
Denying the ball with a user controlled player is a fantastic example of the difference between real life strategy and how it doesn't always apply to videogames because of the control limits. So...you're trying to keep the ball out of a particular player's hands, why not control whoever is guarding him and deny him the pass. Simple reason, and I stated above quite a few times, there's only one user controlled defender on the court, and he's a target. So, if you're sitting denying a player the ball, who do you think your opponent is going to pass it to? Is he going to pass it around to all those other guys the computer is guarding, or is he going to make sure it gets to the one guy you've decided to guard? All your opponent has to do is icon lead pass him to meet the ball, and all of your strategies, that I agree are great in real world basketball, provided the absolute opposite result in videogame basketball.
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