Bumping and canimations

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  • BegBy
    Banned
    • Feb 2009
    • 1212

    #136
    Re: Bumping and canimations

    Originally posted by TeeDogg
    LOL, sorry man. after the 2K/EA beefs on the boards the last few years it gets hard to know whos legit and whos trying just to stir the pot. its was worse than the Pac & biggie beef except nobody got shot : )
    But i was actually about to make a post about how good the perimeter D was on both sides of the ball. before all the bumping posts started. I have gotten my jock handed to me by the likes of Nash and Parker trying to stay infront of them. theyd drive and dish, drive a kick, drive and finish. im flat loving it. DWade and Labron straight abused be in the regular season, and they are my next series in the playoffs so im looking 4 some get back. but anyhow again hope the patch works out for all of us.
    All good, bro. Good luck vs the Heat!!

    Comment

    • Jesus
      Banned
      • Aug 2009
      • 1860

      #137
      Re: Bumping and canimations

      After playing a lil 2k10 to see what life was like prior to the bumps, and it had great animations so convey good onball D

      Comment

      • Kaanyr Vhok
        MVP
        • Aug 2006
        • 2248

        #138
        Re: Bumping and canimations

        Originally posted by Jesus
        After playing a lil 2k10 to see what life was like prior to the bumps, and it had great animations so convey good onball D

        Gameplay is more important than animations. 2k10's onball defense wasnt as fun and offered less control. Beating someone took no skill thus wasnt rewarding or much fun on offense too.

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #139
          Re: Bumping and canimations

          Gameplay is more important than animations.
          You say that as if they are mutually exclusive. Part of my main issue is the animations. They kill the flow of this 'NBA basketball simulation game'.

          Comment

          • Jesus
            Banned
            • Aug 2009
            • 1860

            #140
            Re: Bumping and canimations

            Originally posted by Kaanyr Vhok
            Gameplay is more important than animations. 2k10's onball defense wasnt as fun and offered less control. Beating someone took no skill thus wasnt rewarding or much fun on offense too.
            Oh dont misunderstand, I played 2k10 with the man defense high which allowed for great defense and strategy.

            But besides the ability to use the cut off move to get over screens easily, there isnt much of a strategy element that wasnt in 2k10.

            Comment

            • eko718
              MVP
              • Sep 2005
              • 2257

              #141
              Re: Bumping and canimations

              Here are three more examples of what I posted earlier. I've done this with guys like Beno Udrih whose speed is in the high 70's against much faster and more agile guards. 2K Devs, please take note of this regarding the patch. Odd thing is, some games this barely happens, and some games I can do this literally every time down the court.

              Vid Links in case they don't work:




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              Last edited by eko718; 10-26-2010, 12:56 AM.

              Comment

              • Kaanyr Vhok
                MVP
                • Aug 2006
                • 2248

                #142
                Re: Bumping and canimations

                Originally posted by BegBy
                You say that as if they are mutually exclusive. Part of my main issue is the animations. They kill the flow of this 'NBA basketball simulation game'.

                I rather have a flow with breaks than no flow at all. Thats the difference right there. I liked 2k10 but that aspect of the game never really got off the bus. In 2k10 the stance didn't even give ground unless you were moving straight back. Guy would go right by you like you weren't there. The hesitation would still stuck and move you out of the way.

                Comment

                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #143
                  Re: Bumping and canimations

                  Originally posted by Kaanyr Vhok
                  I rather have a flow with breaks than no flow at all. Thats the difference right there. I liked 2k10 but that aspect of the game never really got off the bus. In 2k10 the stance didn't even give ground unless you were moving straight back. Guy would go right by you like you weren't there. The hesitation would still stuck and move you out of the way.
                  The hesitation was a flaw of 2k10's isomotion, but besides needing to handle the change of speed and direction a lil better, it was very solid when at 75.

                  Comment

                  • BegBy
                    Banned
                    • Feb 2009
                    • 1212

                    #144
                    Re: Bumping and canimations

                    If you pay attention to a lot of good match ups in the NBA, or even just good moves to the paint or space for a jumper, the in and out and the hes are the primary weapons. Especially the in and outs. They are used so often, even by bigs. They freeze guys cause the defender assumes it's gonna be a cross into a likely shot, or a continuation of the dribble. Amare did a nice one right off the block the other night against the Raps. Often times they use it with another simple cross as it allows them space to dribble and then pass or do w/e they wish. It almost seems as though it's a part of normal dribbling for some as it's effortless and very subtle.

                    Lamar Odom, CP3, Jared Jack (they removed the in and out animation his most resembles this year), Kobe, Roy, D Will, Harris and Rondo have killer in and outs. Hell, half the league does. Yes, I said Lamar Odom.

                    Comment

                    • dipset2050
                      Rookie
                      • Oct 2004
                      • 77

                      #145
                      Re: Bumping and canimations

                      I can't wait to see how this patch is now going to revert this game back to 2K10 due to all these threads.

                      I swear - it's never going to be good enough..........

                      Comment

                      • Jesus
                        Banned
                        • Aug 2009
                        • 1860

                        #146
                        Re: Bumping and canimations

                        If it reverted back to 2k10's onball defense animations with 2k11's challenge, I would love it.

                        Comment

                        • TeeDogg
                          MVP
                          • Jul 2002
                          • 2283

                          #147
                          Re: Bumping and canimations

                          as long as tight pressure D on the perimeter makes it hard to dribble around at will, and they add animations that still frustrate the ball handler im good. i dont want to be able to get into the paint easily and everytime down the court. I also like how spaming iso in conjunction with drawn out animations drains the shot clock and encourages playing with a purpose.

                          Comment

                          • BegBy
                            Banned
                            • Feb 2009
                            • 1212

                            #148
                            Re: Bumping and canimations

                            I also like how spaming iso in conjunction with drawn out animations drains the shot clock and encourages playing with a purpose.
                            This makes me sad.

                            Comment

                            • TeeDogg
                              MVP
                              • Jul 2002
                              • 2283

                              #149
                              Re: Bumping and canimations

                              Originally posted by BegBy
                              This makes me sad.
                              it encourages running plays and not taking lebron and chaining iso moves all day. lol there are consequenses. run some screens and picks and prevents isos from being money everytime down the court.
                              i just want pressure D conveyed well.





                              notice the ball movent and screens on the perimeter in this last vid. not alot of free dribbeling once the handler approaches the 3pt line. also notice the step back dribbles used often by wade when cut off.



                              i know Scotties style of play would be whistled alot more today but the game in my console now balances these vide0s well, and i can even isolate beat people off the dribble. it just isnt money. im not coming at you again. we've made peace im just trying to add balance to the discussion.

                              Comment

                              • TeeDogg
                                MVP
                                • Jul 2002
                                • 2283

                                #150
                                Re: Bumping and canimations

                                Originally posted by TeeDogg
                                it encourages running plays and not taking lebron and chaining iso moves all day. lol there are consequenses. run some screens and picks and prevents isos from being money everytime down the court.
                                i just want pressure D conveyed well.





                                notice the ball movent and screens on the perimeter in this last vid. not alot of free dribbeling once the handler approaches the 3pt line. also notice the step back dribbles used often by wade when cut off.



                                i know Scotties style of play would be whistled alot more today but the game in my console now balances these vide0s well, and i can even isolate beat people off the dribble. it just isnt money. im not coming at you again. we've made peace im just trying to add balance to the discussion.
                                those step back dribbles by wade in the third video is how I percieve what 2k is trying to portray. and to add on to the spamming iso comment, thats an example of what i meant. once wade got cut off a few times he forced up a bad shot. so what i was saying is it forces you to run screens and plays to be successfull enough to win. maybe i didnt word it well.

                                just looked again at how VC and Wade created space to get the shot off with simple momentum crosses. then at 1:15 wade lost his man but thought about driving, his man recoverd and he had to settle for the contested J. man 2K nailed it for me lol
                                Last edited by TeeDogg; 10-26-2010, 04:04 PM.

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