Bumping and canimations
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Re: Bumping and canimations
Gameplay is more important than animations. 2k10's onball defense wasnt as fun and offered less control. Beating someone took no skill thus wasnt rewarding or much fun on offense too.Comment
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Re: Bumping and canimations
But besides the ability to use the cut off move to get over screens easily, there isnt much of a strategy element that wasnt in 2k10.Comment
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Re: Bumping and canimations
Here are three more examples of what I posted earlier. I've done this with guys like Beno Udrih whose speed is in the high 70's against much faster and more agile guards. 2K Devs, please take note of this regarding the patch. Odd thing is, some games this barely happens, and some games I can do this literally every time down the court.
Vid Links in case they don't work:
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<embed src="http://www.youtube.com/v/JGTcZnScJp4?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object>
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Re: Bumping and canimations
I rather have a flow with breaks than no flow at all. Thats the difference right there. I liked 2k10 but that aspect of the game never really got off the bus. In 2k10 the stance didn't even give ground unless you were moving straight back. Guy would go right by you like you weren't there. The hesitation would still stuck and move you out of the way.Comment
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Re: Bumping and canimations
I rather have a flow with breaks than no flow at all. Thats the difference right there. I liked 2k10 but that aspect of the game never really got off the bus. In 2k10 the stance didn't even give ground unless you were moving straight back. Guy would go right by you like you weren't there. The hesitation would still stuck and move you out of the way.Comment
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Re: Bumping and canimations
If you pay attention to a lot of good match ups in the NBA, or even just good moves to the paint or space for a jumper, the in and out and the hes are the primary weapons. Especially the in and outs. They are used so often, even by bigs. They freeze guys cause the defender assumes it's gonna be a cross into a likely shot, or a continuation of the dribble. Amare did a nice one right off the block the other night against the Raps. Often times they use it with another simple cross as it allows them space to dribble and then pass or do w/e they wish. It almost seems as though it's a part of normal dribbling for some as it's effortless and very subtle.
Lamar Odom, CP3, Jared Jack (they removed the in and out animation his most resembles this year), Kobe, Roy, D Will, Harris and Rondo have killer in and outs. Hell, half the league does. Yes, I said Lamar Odom.Comment
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Re: Bumping and canimations
I can't wait to see how this patch is now going to revert this game back to 2K10 due to all these threads.
I swear - it's never going to be good enough..........Comment
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Re: Bumping and canimations
as long as tight pressure D on the perimeter makes it hard to dribble around at will, and they add animations that still frustrate the ball handler im good. i dont want to be able to get into the paint easily and everytime down the court. I also like how spaming iso in conjunction with drawn out animations drains the shot clock and encourages playing with a purpose.Comment
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Re: Bumping and canimations
it encourages running plays and not taking lebron and chaining iso moves all day. lol there are consequenses. run some screens and picks and prevents isos from being money everytime down the court.
i just want pressure D conveyed well.
notice the ball movent and screens on the perimeter in this last vid. not alot of free dribbeling once the handler approaches the 3pt line. also notice the step back dribbles used often by wade when cut off.
i know Scotties style of play would be whistled alot more today but the game in my console now balances these vide0s well, and i can even isolate beat people off the dribble. it just isnt money. im not coming at you again. we've made peace im just trying to add balance to the discussion.Comment
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Re: Bumping and canimations
it encourages running plays and not taking lebron and chaining iso moves all day. lol there are consequenses. run some screens and picks and prevents isos from being money everytime down the court.
i just want pressure D conveyed well.
notice the ball movent and screens on the perimeter in this last vid. not alot of free dribbeling once the handler approaches the 3pt line. also notice the step back dribbles used often by wade when cut off.
i know Scotties style of play would be whistled alot more today but the game in my console now balances these vide0s well, and i can even isolate beat people off the dribble. it just isnt money. im not coming at you again. we've made peace im just trying to add balance to the discussion.
just looked again at how VC and Wade created space to get the shot off with simple momentum crosses. then at 1:15 wade lost his man but thought about driving, his man recoverd and he had to settle for the contested J. man 2K nailed it for me lolLast edited by TeeDogg; 10-26-2010, 04:04 PM.Comment
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