Bumping and canimations

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #106
    Re: Bumping and canimations

    Originally posted by BegBy
    Cut offs and bumps are an 'issue' for the sake of realism. As I said before I understand that people who play online and such need it as a last resort defensive measure. I have yet to see a slider set eliminate it since the roster update is what I am saying.

    Also, aside from proving that you don't want a realistic game (by advocating bumps and cut offs) you're also proving you just want balance for online play. The cpu does not do spin dunks much at all, and that is an online fiasco. Balancing this game for online issues as a primary concern will kill it's authenticity, because the factors involved are are so extreme.

    Stopping the hop step/spin dunks is a huge step in the right direction. As I said before, I don't want anything broken for you guys that like it, or feel it's necessary. But I don't accept that it's 'just the game' and it's a way to over compensate for terrible programming. It can be fixed for people who don't like it, while keeping it in tact for those who do.

    Online cheesefests suck, and I don't play online because of it. I wish everyone who did play could get that sense of realism, but it's not gonna happen without ruining it offline, because bumping that causes guys to stop dead, go about 8 feet in some random direction, etc, is not even close to how NBA ball is played.

    Nice shot, though. Stings real bad...
    Realism?

    You excuse spin dunking in the lane, and talk about realism?

    The fact that you said the CPU doesnt do it shows that you really havent played the game much. Which leads me to believe you havent tried any of the suggested sliders, tactics or anything else....you just dont want to put in the effort. Its easier to come here and post about "horrible programming" apparantley.

    Which leads me back to my original point...not sure what this threads about, LOL. Its all good though man, no shots or "beef" here, just calling what I see.

    Comment

    • BegBy
      Banned
      • Feb 2009
      • 1212

      #107
      Re: Bumping and canimations

      Originally posted by The 24th Letter
      Realism?

      You excuse spin dunking in the lane, and talk about realism?

      The fact that you said the CPU doesnt do it shows that you really havent played the game much. Which leads me to believe you havent tried any of the suggested sliders, tactics or anything else....you just dont want to put in the effort. Its easier to come here and post about "horrible programming" apparantley.

      Which leads me back to my original point...not sure what this threads about, LOL. Its all good though man, no shots or "beef" here, just calling what I see.

      I don't excuse spin dunks and hop steps at all. I don't believe I ever mentioned them aside from the last post or two. I think it's lame as hell.

      I have not seen the cpu do one yet. Not a single one. I play on pro, and possibly that's why?

      Comment

      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #108
        Re: Bumping and canimations

        Originally posted by Kaanyr Vhok
        Interesting thread. Great post by Da Czar. It covered a lot and Mos1ted made some good points with that video. I can see the need to adjust some things with the patch. My advice to Beluba is that you can add some non-charge button blocks and charges in moderation but the real change is comestic. All you need to do from 13ft and out is have the defender give a little ground instead of the stonewall bump. At 13ft and you can keep the bump but replace it with the forearm style legal handcheck.



        Good list of what could or should be addressed in a patch.




        Another thing... you can blow right by defenders in this game. I see it all the time online and unlike previous games it happens at a real NBA rate.
        The part I bolded would improve things greatly. The animation that plays out most often right now is not something that every really happens in real life. Also as has been mentioned, too many mediocre to poor defenders are displaying lateral quickness and anticipatory skills that really should be only seen when facing the top 20 to 25 perimeter defenders in the league.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

        Comment

        • Kaanyr Vhok
          MVP
          • Aug 2006
          • 2248

          #109
          Re: Bumping and canimations

          Originally posted by BegBy
          I just haven't seen it in 2k11 yet. In fact I had hoped to see the odd one or two. I do realize that few players have a high tendency to spin layup or dunk, though. Pierce and Wade do them on occasion irl, but I am still waiting to see it in game.

          You are missing what I'm saying. There was way too much slashing and scoring in the paint in 2k6-10 to the point where Brandon Roy played more like LeBron on the playground against highschool players. In 2k11 Roy is a lot more like Roy. Even with the overpowered spin dunk 2k11 is a giant step up in realism.

          Comment

          • BegBy
            Banned
            • Feb 2009
            • 1212

            #110
            Re: Bumping and canimations

            I'm still not certain where in any of my posts did I say I am ok with all the hop steps/spin dunks.

            I played 4 games yesterday on all star (since I haven't seen one on pro) in hopes of seeing the cpu do it, but I still haven't encountered it. I don't know if I can play on that level today, though. I just don't enjoy it, and will likely go back to pro.

            Comment

            • threes_co
              Banned
              • Sep 2009
              • 1930

              #111
              Re: Bumping and canimations

              Originally posted by BegBy
              I'm still not certain where in any of my posts did I say I am ok with all the hop steps/spin dunks.

              I played 4 games yesterday on all star (since I haven't seen one on pro) in hopes of seeing the cpu do it, but I still haven't encountered it. I don't know if I can play on that level today, though. I just don't enjoy it, and will likely go back to pro.
              I play on All Star/Sim and have encountered little to no bumping on the perimeter. Use isomotion. Play w/ your opponent's momentum. Don't try to take elite, quick defenders off the dribble. I strongly suggest this vid for you:
              Last edited by threes_co; 10-22-2010, 02:58 PM.

              Comment

              • Jesus
                Banned
                • Aug 2009
                • 1860

                #112
                Re: Bumping and canimations

                Or at least a viable work around.....

                I realized that the bumping was caused by the cut off animation mostly so I decided to lower the defensive awareness to zero in conjunction with putting the on-ball defense at 0-5.

                Mind you I have the Help Eff. at 100

                Tell me how it works for you and if lowering contest shot is needed to tone down how defenders are susceptible to the pump fake for this work around.

                Comment

                • BegBy
                  Banned
                  • Feb 2009
                  • 1212

                  #113
                  Re: Bumping and canimations

                  I play on All Star/Sim and have encountered little to no bumping on the perimeter. Use isomotion. Play w/ your opponent's momentum. Don't try to take elite, quick defenders off the dribble.
                  Jose Calderon isn't an elite defender. Thanks for the tips.

                  Comment

                  • luckeeloo
                    Rookie
                    • Oct 2010
                    • 136

                    #114
                    Re: Bumping and canimations

                    I'm still thinking we just need non-shooting fouls in the game. The same bumping animation that generally goes uncalled turns into a foul with continuation if you time the shoot button to the bump.

                    You can kill the bumping altogether by adjusting sliders or just ISO spamming around the perimeter but that's not the real issue. We just aren't seeing enough fouls. Drawing the charge doesn't work because it takes to too long to set up while blocking fouls don't exist because they require the charge animation to occur.

                    I hate to say it, but it's the ticky-tack fouls we're missing that keep the balance and make both sides of the ball more cerebral and bursty.

                    Comment

                    • BegBy
                      Banned
                      • Feb 2009
                      • 1212

                      #115
                      Re: Bumping and canimations

                      Originally posted by luckeeloo
                      I'm still thinking we just need non-shooting fouls in the game. The same bumping animation that generally goes uncalled turns into a foul with continuation if you time the shoot button to the bump.

                      You can kill the bumping altogether by adjusting sliders or just ISO spamming around the perimeter but that's not the real issue. We just aren't seeing enough fouls. Drawing the charge doesn't work because it takes to too long to set up while blocking fouls don't exist because they require the charge animation to occur.

                      I hate to say it, but it's the ticky-tack fouls we're missing that keep the balance and make both sides of the ball more cerebral and bursty.

                      It is the issue for me, as it is nothing like NBA basketball. Sliders are only semi-working and terrible defensive anticipatory/recovery animations prove that the defaulted defensive AI is sooooo out of whack, it's insulting. Aside from that it's so bad that guys like Calderon can do it to anyone, anywhere, it makes it that more unrealsitic. Don't get me wrong, after you do several iso moves most defenders look like morons. I just don't like that either, in that guys don't need to do a lot of moves just to literally move 5 feet to get to a better angle to pass the ball, especially against Jose Calderon. Making a guy end up on the other side of the gym to be effective in your attempt at forward progress is lame too.

                      I agree with off ball fouls and such entirely. Would love to see them raised. Would make aggressive play on both ends of the ball be a very realistic risk/reward decision, just like NBA ball. Trying to jump a pass but getting called would be magical! I would jump out of my seat.

                      Comment

                      • BegBy
                        Banned
                        • Feb 2009
                        • 1212

                        #116
                        Re: Bumping and canimations

                        Originally posted by Jesus
                        Or at least a viable work around.....

                        I realized that the bumping was caused by the cut off animation mostly so I decided to lower the defensive awareness to zero in conjunction with putting the on-ball defense at 0-5.

                        Mind you I have the Help Eff. at 100

                        Tell me how it works for you and if lowering contest shot is needed to tone down how defenders are susceptible to the pump fake for this work around.

                        Do you mean help D strength when you say help eff?

                        Comment

                        • TeeDogg
                          MVP
                          • Jul 2002
                          • 2283

                          #117
                          Re: Bumping and canimations

                          Originally posted by ace23
                          I play on All Star/Sim and have encountered little to no bumping on the perimeter. Use isomotion. Play w/ your opponent's momentum. Don't try to take elite, quick defenders off the dribble. I strongly suggest this vid for you:
                          http://www.youtube.com/watch?v=glmy5OBUkbw
                          The ego dont like that, Family......lol

                          Comment

                          • threes_co
                            Banned
                            • Sep 2009
                            • 1930

                            #118
                            Re: Bumping and canimations

                            Originally posted by BegBy
                            Jose Calderon isn't an elite defender. Thanks for the tips.
                            You didn't watch the vid, did you?

                            Who were you handling the ball with?
                            Last edited by threes_co; 10-22-2010, 04:45 PM.

                            Comment

                            • TeeDogg
                              MVP
                              • Jul 2002
                              • 2283

                              #119
                              Re: Bumping and canimations

                              Originally posted by BegBy
                              It is the issue for me, as it is nothing like NBA basketball. Sliders are only semi-working and terrible defensive anticipatory/recovery animations prove that the defaulted defensive AI is sooooo out of whack, it's insulting. Aside from that it's so bad that guys like Calderon can do it to anyone, anywhere, it makes it that more unrealsitic. Don't get me wrong, after you do several iso moves most defenders look like morons. I just don't like that either, in that guys don't need to do a lot of moves just to literally move 5 feet to get to a better angle to pass the ball, especially against Jose Calderon. Making a guy end up on the other side of the gym to be effective in your attempt at forward progress is lame too.

                              I agree with off ball fouls and such entirely. Would love to see them raised. Would make aggressive play on both ends of the ball be a very realistic risk/reward decision, just like NBA ball. Trying to jump a pass but getting called would be magical! I would jump out of my seat.

                              have you tried the simple crosses, momentum, and wide angles as we have suggested? no one is saying go iso crazy. you may need to delete your save files and start over. apparently you have some corrupt files or something. sorry you are having such problems with the game man. but i can vouch for alot of the advice given in this thread. it works.
                              again good luck

                              Comment

                              • BegBy
                                Banned
                                • Feb 2009
                                • 1212

                                #120
                                Re: Bumping and canimations

                                You didn't watch the vid, did you?

                                Who were you handling the ball with?
                                I have watched the vid more than once.

                                My reference to Jose Calderon was that I was using Calderon as a defender, while pressing nothing at all Kobe tried a few moves and bounced off me into the animations. I have mentioned this in previous posts.

                                Comment

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