Great thread and my first post, so be gentle...
I think the simple fix is to add non-shooting Blocking Fouls to the game, as they are non-existent right now. More effective ways to draw Charging Fouls too, if only to see them happen 2-3 times per game (12 min. quarters). This would be awesome.
With that, lower the tendency for the defender to bump in general and boost those "riding" animations. If the ball handler runs in too aggressively and the defender can't avoid the contact, call a foul! Call it on anyone at all, but whatever you do, keep that suspension of disbelief going. It's so close to a perfect video game.
As it is, we can't get a charge or blocking foul unless the dribbler performs a hop-step or spin gather as a defender is attempting to take a charge.
This type of fix would help to deter (if not solve) the ISO cheesing we're forced into. The offensive player seeking contact might get called for a charge now and again, and you'll get more "sim" fouls (like basketball checks and balances) that don't result in free-throws. The defender might now allow room to create when isolated, but if he shades correctly, the help defense has a means to save the day.
Just makes you think more on both of sides of the ball.
Comment