Official 2k13 Wishlist Thread

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  • ro2012
    Banned
    • Sep 2011
    • 14

    #106
    Re: Official 2k13 Wishlist Thread

    Originally posted by thugnificant
    most requested

    REMOVE SPIN DUNK ANIMATION
    i cant belive u said that. thats a really nice animation, how about you just do dont a spin dunk animation or close your eyes if you see cpu do it, I guess you would do that in real life if you saw lebron do that?

    Comment

    • eF 5ive
      MVP
      • May 2011
      • 2068

      #107
      Re: Official 2k13 Wishlist Thread

      I play on Bravia 42in with Polk audio surround and I think the atmosphere sucks. More team interaction too. After ft n such. N trash talk.

      Damn gimme an option to get a technical too
      5

      Comment

      • farhannius
        Rookie
        • Feb 2011
        • 296

        #108
        Re: Official 2k13 Wishlist Thread

        For 2k13 I request just one thing: Forget 2k12 was ever made, scrap 2k12 from living memory, go back to 2k11 and use that engine as the foundation for 2k13.

        Comment

        • renojedi
          Pro
          • Aug 2002
          • 612

          #109
          Re: Official 2k13 Wishlist Thread

          Allow editing of d-league player names and colleges.
          Currently playing Axis Football (2020) as the Nebraska Thunder

          Comment

          • thugnificant
            Banned
            • Sep 2010
            • 520

            #110
            Re: Official 2k13 Wishlist Thread

            fix player ratings ASAP. no default players like josh smith having 80 3pt ratings while shooting 33% the season before

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13028

              #111
              Re: Official 2k13 Wishlist Thread

              I don't know if this is truly the official wishlist or not but either way. . .

              I am hopeful 2K is able to straighten out the logic behind what hand players finish with inside. Wayyyyy too often in 2K12, it seems my player will have a clear opportunity to finish inside by squaring their shoulders to the basket and dropping it in off the glass for a point blank layup.

              Instead, I notice the logic in 2K12 often initiates an animation that makes them jump away from the basket and shoot with the wrong hand, making their shot attempt ten times too difficult (while seemingly going out of their way to shoot into a defenders contesting arms).

              Here are two examples. Apologies if they go too quickly. One may need to run them twice:

              1. Bill Laimbeer makes a move toward the baseline and while momentum and logic seem to say he'd be best served continuing his path toward the backboard, we get this:
              <iframe width="560" height="315" src="http://www.youtube.com/embed/RfM_LX4u0Dw" frameborder="0" allowfullscreen></iframe>

              2. Here, Scottie Pippen makes a relatively clunky and awkward overhead pass from 4 feet away to Ron Harper. Harper has a defender on the back left portion of his hip and completely wide-open spaces between himself and the basket on his right side. All he'd have to do is take one step in the logical direction and get a dunk or super-easy right handed layup. Instead:
              <iframe width="560" height="315" src="http://www.youtube.com/embed/nmfx4Km4Yk8" frameborder="0" allowfullscreen></iframe>

              Without exaggeration, it seems this happens at least once every game. It's a little disheartening, only because we have no real control over it. To see what should be an open dunk turn into a contested, floating, lefty drop can be very frustrating.
              Last edited by VDusen04; 01-06-2012, 09:36 AM.

              Comment

              • I Djm
                MVP
                • Feb 2011
                • 1297

                #112
                Re: Official 2k13 Wishlist Thread

                Originally posted by thugnificant
                fix player ratings ASAP. no default players like josh smith having 80 3pt ratings while shooting 33% the season before

                wow seriously? no wonder peiturs rains threes like its 08 that man is so streaky it makes no sense
                Hand Down,Man Down

                Comment

                • Nathan_OS
                  MVP
                  • Jun 2011
                  • 4465

                  #113
                  When a guy is doing great in a game and the other team calls a time out, they should bump chest, high fives, tap the back of his head... You know, little things
                  PSN: MajorJosephx

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #114
                    Re: Official 2k13 Wishlist Thread

                    Originally posted by VDusen04
                    I don't know if this is truly the official wishlist or not but either way. . .

                    I am hopeful 2K is able to straighten out the logic behind what hand players finish with inside. Wayyyyy too often in 2K12, it seems my player will have a clear opportunity to finish inside by squaring their shoulders to the basket and dropping it in off the glass for a point blank layup.

                    Instead, I notice the logic in 2K12 often initiates an animation that makes them jump away from the basket and shoot with the wrong hand, making their shot attempt ten times too difficult (while seemingly going out of their way to shoot into a defenders contesting arms).

                    Here are two examples. Apologies if they go too quickly. One may need to run them twice:

                    1. Bill Laimbeer makes a move toward the baseline and while momentum and logic seem to say he'd be best served continuing his path toward the backboard, we get this:
                    <iframe width="560" height="315" src="http://www.youtube.com/embed/RfM_LX4u0Dw" frameborder="0" allowfullscreen></iframe>

                    2. Here, Scottie Pippen makes a relatively clunky and awkward overhead pass from 4 feet away to Ron Harper. Harper has a defender on the back left portion of his hip and completely wide-open spaces between himself and the basket on his right side. All he'd have to do is take one step in the logical direction and get a dunk or super-easy right handed layup. Instead:
                    <iframe width="560" height="315" src="http://www.youtube.com/embed/nmfx4Km4Yk8" frameborder="0" allowfullscreen></iframe>

                    Without exaggeration, it seems this happens at least once every game. It's a little disheartening, only because we have no real control over it. To see what should be an open dunk turn into a contested, floating, lefty drop can be very frustrating.
                    yep...this is one of the most annoying things about 2k12 - inappropriate layup and dunk animations. when going for a layup or dunk it seems like the game makes my player jump TOWARDS the nearest defender just so i can't get the open layup...even though my guy could've easily used a different layup animation to get a clean layup (could've used a different hand, a different side of the rim, or jumped in a different way). i've had so many easy layup/dunk opportunities ruined by inappropriate layup animations in which my player uses the wrong hand, jumps the wrong way, jumps into a defender rather than avoiding him, etc. it feels like 2k was trying to limit inside scoring, so they made the layup animations into "canned 2-player animations" where the offensive player and defensive player are sucked towards each other to create B.S. contested layups in situations where it should be an easy score. rather than giving you the best layup animation for the situation, the game often gives you the worst possible layup animation for the situation...if there is an angle or type of layup that will give you an easy score, THAT is the animation you should get...it makes my player look dumb or blind when he's always jumping away from the hoop or using the side of the rim where defenders are lurking when he could've just done a different animation and gotten a clean look...so annoying.

                    what's really annoying is when you have a open lane to the hoop and you drive for a layup and a defender is behind you...instead of just continuing straight to the hoop for an easy layup, the game forces my player to stop his momentum and do some weird floater so that the defender behind me can catch up and contest the layup...WHAT THE?!!! these "forced contested shot" scenarios are so annoying.
                    Last edited by blues rocker; 01-06-2012, 11:39 AM.

                    Comment

                    • Eman5805
                      MVP
                      • Mar 2009
                      • 3545

                      #115
                      Re: Official 2k13 Wishlist Thread

                      I recall a developer mentioning something abut being able to use the rim to block defenders once before as something they wanted in future 2K titles. Don't quote me on that. But I hope that reflects a general understanding of what needs the most fixing.

                      And not only did the 2nd vids layup animation irk me, but an overhead pass to a player 4 feet away? ARGH!

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #116
                        Re: Official 2k13 Wishlist Thread

                        another thing about layups...the game doesn't really let you control which direction to lay the ball up...a lot of times i'll be right under the rim and want to lay ball up on the right side of the hoop, so i'll move the shot stick right...but instead my player lays it up to the left where the defender is....this is need to be more intuitive and controllable...if i move the shot stick right, that's the direction my player should lay it up.

                        again...it feels like the game is just forcing me into the worse possible layup animation and making my player go toward defenders rather than avoiding them.

                        these issues with the "contextual" layup and dunk animations actually have gotten worse since 2k11...for the most part, in 2k11 i felt like the game usually gave me an effective animation for the situation i was in...


                        one more thing - stupid dunk animations...the game needs to have more "contextually smart" dunk animations...2k11 was way better at this. in 2k12 players attempt too many flashy windmill dunks in traffic...if there are defenders nearby, players should always use a simple, "straight up" dunk animation where they keep the ball high above their head to avoid getting it stripped or swatted...too many times my player will attempt some crazy windmill with defenders around and because he brings the ball down in the windmill motion, defenders are able to knock the ball out....PLEASE 2K - if defenders are within 5 feet of the player, he should always keep the ball up above his head on the dunk attempt.

                        or there's the two handed dunk where the player will bring the ball back behind his head...this is another dumb dunk animation that needlessly exposes the ball and allows defenders to knock it out from behind when he brings the ball back behind his head...if he had just done a simple "arms straight up" two handed dunk he would've had an easy score...

                        overall, animations should be "contextually smarter" and take into account where the nearby defenders are.
                        Last edited by blues rocker; 01-10-2012, 06:28 PM.

                        Comment

                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14833

                          #117
                          Re: Official 2k13 Wishlist Thread

                          Originally posted by blues rocker
                          another thing about layups...the game doesn't really let you control which direction to lay the ball up...a lot of times i'll be right under the rim and want to lay ball up on the right side of the hoop, so i'll move the shot stick right...but instead my player lays it up to the left where the defender is....this is need to be more intuitive and controllable...if i move the shot stick right, that's the direction my player should lay it up.

                          again...it feels like the game is just forcing me into the worse possible layup animation and making my player go right toward defenders rather than avoiding them.

                          these issues with the "contextual" layup and dunk animations actually have gotten worse since 2k11...for the most part, in 2k11 i felt like the game usually gave me an effective animation for the situation i was in...


                          one more thing - stupid dunk animations...the game needs to have more "contextually smart" dunk animations...2k11 was way better at this. in 2k12 players attempt too many flashy windmill dunks in traffic...if there are defenders nearby, players should always use a simple, "straight up" dunk animation where they keep the ball high above their head to avoid getting it stripped or swatted...too many times my player will attempt some crazy windmill with defenders around and because he brings the ball down in the windmill motion, defenders are able to knock the ball out....PLEASE 2K - if defenders are within 5 feet of the player, he should always keep the ball up above his head on the dunk attempt.

                          or there's the two handed dunk where the player will bring the ball back behind his head...this is another dumb dunk animation that needlessly exposes the ball and allows defenders to knock it out from behind when he brings the ball back behind his head...if he had just done a simple "arms straight up" two handed dunk he would've had an easy score...

                          overall, animations should be "contextually smarter" and take into account where the nearby defenders are.
                          Definately my biggest issue with post patch nba 2K12 along with speed. Fix this and 2K13 is really gona be awesome. I find it really hard to penetrate and lay it up. Even in fastbreaks I don't do layups anymore wich is kind of silly and unrealistic.

                          Comment

                          • JaySmooov
                            Banned
                            • May 2011
                            • 1693

                            #118
                            Re: Official 2k13 Wishlist Thread

                            I just want the shoes to actually look like real shoes, to start.

                            Comment

                            • YoungDee15
                              Banned
                              • Jan 2011
                              • 192

                              #119
                              Re: Official 2k13 Wishlist Thread

                              my 2k13 wishlist

                              -Change the Speed factor : make it so every 5 or 10 speed + quickness points feel different + make centers & forwards a lot more agile while down in the post

                              -Include more ways to turn the ball over like sloppy ball handling & make it easy to tip the ball with help defender while backing down the post and maybe little bit more traveling violations to make it more realistic

                              -Improve blocks & everything about blocks from sound of blocking to blocking animations,no more armpits blocks etc..

                              -Improve crowd awareness if u hit tough jumper or long 3pt they should go 'ohhh' or something like that

                              -add playoff player introductions like in real nba

                              -add real slam dunk contest & all star weekend

                              -a little bit more accessories like more arm sleeves,more calf sleeves (shorter longer) etc..

                              -make shoes in HIGH res for God's sake it's 2012 already

                              -improve running on fastbreaks and add more realism when u drive with good dunker on fastbreak against point guard (josh smith destroyed nash for example XD)

                              -add real double teams and fix defensive logics

                              -add more classic teams from 1995 to 2005 era (Nets,Sixers,Blazers)

                              -maybe get a licence for Under Armour shoes & Li Ning

                              -if possible completely remove overall ratings and give us instead just separate grade's for each players like (off: A def: C+ ath: A reb: B etc etc) just without overall rating number

                              -add wingspan for current nba players but remove it from my player because of 'cheesing' with 7'5'' wingspans

                              -arena sounds for PC

                              this is all I could come up with right now & last but not least

                              -HIRE A REAL INSIDER OR MAYBE MORE OF THEM BECAUSE CURRENT ONE DOESN'T WATCH NBA TOO OFTEN !!!

                              Comment

                              • Jakeness23
                                Pro
                                • Aug 2009
                                • 872

                                #120
                                Re: Official 2k13 Wishlist Thread

                                Teambuilder


                                You can start an expansion team in franchise or when you make the roster (all of this on the computer like NCAA's football teambuilder) you can set it to a current roster and replace that team when you start an association.

                                Ex. I create the Charlotte Hornets, I set it to the current NOH roster and when I start my Association, I replace the NO team with the Charlotte team. Then I could also create an expansion team in Seattle of course making them the SuperSonics.

                                We could create expansions/replace current teams and end up with a max of 40 teams in the league.

                                That'd be SICK.
                                NBA
                                Charlotte HORNETS

                                NFL
                                Carolina Panthers

                                College
                                Carolina Tar Heels

                                Won't change until:
                                1) Hornets win a playoff game
                                2) Panthers win a Super Bowl
                                3) Tar Heels win another championship (Completed: 4/3/2017)

                                PSN:BetterHigh1990

                                Starting 1/10/12

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