NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
nice write-up, vannwolfhawk. very informative. looks like the devs really went all-out this year. my main issue in 2k12 were the inappropriate, ineffective, and unresponsive contextual animations...this often led to your player doing all kinds of stupid things he shouldn't be doing and made the control feel unresponsive and frustrating. looks like a lot of that weirdness and sluggishness in animations has been worked out for 2k13, so i'm looking forward to it. i just want a basketball game that feels responsive in my hands again. in 2k12, it felt like maybe the devs just didn't have time to iron out the animation library to ensure each animation was appropriate for the situation. in a video game like nba 2k, you can only be as good as the animations the game provides you with, so the effectiveness of the animations is crucial for me...that and realistic physics/collisions. looks like both areas got major attention this year.Last edited by blues rocker; 08-17-2012, 09:37 PM.Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Got a question. Can we pass out of any layups/contact layups this year? In 2K12 you cannot pass out of certain contact layup animations, wich hardly ever goes in btw, and that's pretty annoying. Like you want to fake the penetration layup to attract help defense on you to kick out to the perimeter, but then all of a sudden you can't because you got caught in an animation you can't pass out of.Comment
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Great read and write-up, Vann! Usually this time of year, my primary focus is football and more football but I'm very excited about this release! Quick question, can you comment on an improvment on the graphics? Is there a discernible difference in the player models between 2K13 and 2K12?Comment
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Great preview, dude! Quick question:
Are little point guards still blocking 7-foot centers from behind?
Also, are more fouls called, or are the calls at least consistent for both the AI and user? I like the shading addition, but it seems to me that most times when a player drives baseline and the defender forces him out of bounds, that's a blocking foul.Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
I didn't see it wait to end of clock at all and i saw a good variety of shots from all spots. That could have something to do with me trying to get a better feel for the control with the defensive positioning and giving up easy and quick shots though.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Vann -- Did y'all see the 'flop glitch'? Maybe it was just in the 'European build'?#WashedGamerComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
nice write-up, vannwolfhawk. very informative. looks like the devs really went all-out this year. my main issue in 2k12 were the inappropriate, ineffective, and unresponsive contextual animations. looks like a lot of that weirdness and sluggishness in the player movement has been worked out for 2k13, so i'm looking forward to it. i just want a basketball game that feels responsive in my hands again. in 2k12, it felt like maybe the devs just didn't have time to iron out the animation library to ensure the animations were quick and appropriate for the situation. in a video game like nba 2k, you can only be as good as the animations the game provides you with, so animations are usually my main area of focus.
You would be better at this area than me I am sure, seeing that you focus on this. Shakedown was voicing his thoughts on these type of things as well though as thats big for him too. So, it was definitely talked about.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Got a question. Can we pass out of any layups/contact layups this year? In 2K12 you cannot pass out of certain contact layup animations, wich hardly ever goes in btw, and that's pretty annoying. Like you want to fake the penetration layup to attract help defense on you to kick out to the perimeter, but then all of a sudden you can't because you got caught in an animation you can't pass out of.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
What was the flop glitch? I had not seen it yet. Was it by cpu or user? We supposedly had same build as games com so I'm curious what you mean by this...Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
I know what you mean and I do not know. Never tried it. That would be awesome though in a few certain types of drives with contact. Maybe have a cut off point as you wouldn't want to see this at the last second of contact would you? Maybe have a open and closed window to pass?Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
physics are very important to me as well, because realistic physics forces gamers to earn their shots, rather than being able to ram into the paint and warp through people. there was a lot of lenient physics going on in 2k12 which bailed people out and allowed them to be reckless with their decisions. hopefully 2k13 doesn't baby people by letting them do all kinds of unrealistic junk in the paint...like ramming through a crowd without being stopped or called for a charge, or being able to dunk over players with almost no momentum before the jump. however, i am a bit worried after hearing how easy it was to pull of crazy alley oops at the team-up event.Last edited by blues rocker; 08-17-2012, 08:53 PM.Comment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
physics are very important to me as well, because realistic physics forces gamers to earn their shots, rather than being able to ram into the paint and warp through people. there was a lot of lenient physics going on in 2k12 which bailed people out and allowed them to be reckless with their decisions. hopefully 2k13 doesn't baby people by letting them do all kinds of unrealistic junk in the paint...like ramming through a crowd without being stopped or called for a charge, or being able to dunk over players with almost no momentum before the jump. though the ease with which people could pull of alley oops at the team-up event is concerning...
As far as physics, momentum, and unrealistic junk in the paint I think you will see a HUGE difference here from 12. It will never be perfect, but it was greatly improved!Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)
Van, how about shot fakes, is it still a quick tap of the shot button/stick? Is it even in the demo?Comment
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