Dribble Move & Finish Move tendency update

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  • chia51
    Banned
    • Jul 2005
    • 1912

    #151
    Re: Dribble Move & Finish Move tendency update

    Originally posted by Jdoug312
    I know Makeufamous's sliders have most attributes and tendencies set at 0, because at 0 it allows for players to play to their ratings, and the game played better for it. Could be worth a shot right? I'll link it just in case you want to take a peak at what he learned.

    http://www.youtube.com/watch?v=xKGxAMotPiA
    LOL he doesn't know what he is talking about LOL

    Alright I am going to explain how this ish works.

    Gameplay Attribute Slider (GAS) is a slider that either + effects the players rating or - effects it. Player Rating (PR) ("x" = player rating)

    GAS 0---------25---------50---------75----------100
    PR .5x-------.75x--------1x-------1.25x--------1.5x

    So as you see in the scales above you see how the GAS changes the players attribute. Examples: Having GAS at 25 will lower all players by 25% or .75x. And the complete opposite going higher in the slider. Note though that the cutoffs for these adjusted ratings are 25 on the low end and 99 on the high end based on the ratings in the edit screens (even though I believe, based on previous 2k games that the behind the scenes rating scale goes to 127 on the high end).

    So with that said... you can see how if you go too low or too high on the GAS that players will start to be the same (rating) wise. The min/max one should go on the slider scale is 25/75, as that will lower/raise everyone without really "bottoming/topping out".

    Now I am going to go over this video and comment on his comments. My comments will be in red and I will be summarizing what he says with time marks.

    1:05-1:23 "Quickness, Vertical and Strength need to be at 0 because it will make everyone different" Well actually with it at 0 the first thing that you are doing is lowering everyone by 50% of there actual ratings. When this happens most of the players will end up having a 25 for their rating while the "superstar" or high rated players stay around 40-45ish. This does not change the difference between players.. if anything the difference stays the same the only thing you do is make the lower rated players the same in the attribute. Now the reason we "see" a difference is that a 25 is a hella lot worse than a 50 or 60... but its only a cosmetic difference.

    1:25-1:55 "Override players ratings when messing with GAS, it creates Centers faster than Guards with Quickness at 75-80." Duh... of course messing with sliders is going to mess with the ratings and override (or change) the players ratings. The reason you might ever see Centers being as fast as Guards is because you have raised the slider too high and you are topping out creating more players that will be equal in ratings.

    For example: Guard rated 90 quickness and Center rated 70 quickness, with the highest we can go being 99 you will see even with a small change that the Guard will top out very quickly while the Center will need a larger GAS change to get up there but it will happen.

    So with this example we change GAS to 75 for quickness... here is what happens; 90 know equals 99 and 70 = 87. Shoot lets raise the GAS to 90 and will see that the Guard is still 99 while the Center is now a 98.


    1:56-2:14 "Dunking, jumping too high, Rondo like Vince Carter" Reason this happens is because the ratings are too high for the superstars to begin with and raising the GAS would only make this worse. This is obvious. Lowering Vertical will effect something but lowering to 0 will reduce everyone again by 50% and bottom out most players, again creating more equality throughout.

    2:15-3:00ish "Stamina at 50, Durability at 50, Hustle at 0, this will make everyone run different" Okay so he is all about not overriding players ratings but then he leaves "certain" sliders at 50. LOL... LOL... Again all he is doing by lowering things to 0 is lowering everyone so low that they are all the same. While I agree some sliders need to be lowered, just not that much. The reason he is seeing players walk, jog up the court is because his fatigue is at 40 in combo with everyone now having a 25-40 for hustle ratings.

    3:00-3:30 "Ball Handling, turn down to 50 because it PLAYS MORE REALISTIC and 0 DIDN'T PLAY RIGHT" Well gee golly... I wonder why? Maybe it has something to do with 50 equaling the players real ratings.

    The rest of the video is pretty much the same as what I already said above. On Ball D to 0 again is doing the same thing. What I find hilarious is that he goes on about blocking at 0 and how his players weren't blocking and the ball warping around his players hands, etc... well that is because the players ratings would be so low that when the game calculates out the outcomes its not going to give a player with a 25 rating the ability to be Dwight Howard.

    Alright I am done with this fool. On to testing and editing.

    About the tendencies... same thing the scale is a bit different though. 0 means 0x as in there is no bottoming out at 25 and 100 means 2x. Just replace the words above with tendencies and you will get the same answers from me. So lowering the tendency to 0 will create a 0 tendency and it will go to the coaches tendency as the game needs a tendency to go off of. Now the problem with this is that there are more players tendencies than coach tendencies.

    So if you wanted to go off of just the coaches tendencies than lower all of the players tendencies that correspond with a coaching tendency. And vice verse, lower a coaches to 0 and it will go off of the players.

    As for the coach sliders, I am still trying to figure out if they are a modifier as above or not.
    Last edited by chia51; 04-27-2011, 03:17 AM.

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    • Jdoug312
      Banned
      • Oct 2010
      • 1585

      #152
      Re: Dribble Move & Finish Move tendency update

      Well alrighty lol, you've convinced me. That said, I still agree that, using your sliders, dunking ability needs to be lowered to atleast 43 (tried 47, still saw too much dunking from Delonte West.) Have you made any adjustments to your sliders? I can't sleep atm, so I'll get a game in and post results.

      Comment

      • chia51
        Banned
        • Jul 2005
        • 1912

        #153
        Re: Dribble Move & Finish Move tendency update

        Originally posted by Jdoug312
        Well alrighty lol, you've convinced me. That said, I still agree that, using your sliders, dunking ability needs to be lowered to atleast 43 (tried 47, still saw too much dunking from Delonte West.) Have you made any adjustments to your sliders? I can't sleep atm, so I'll get a game in and post results.
        Yeah give me a min and I will upload them.

        What Iameich said above is something that I had changed (dunking tend) but I have it at 40 now. Which is a roughly a 20% drop in their tend. to dunk so if they had a 99 it would now be 81 or so.

        Comment

        • chia51
          Banned
          • Jul 2005
          • 1912

          #154
          Re: Dribble Move & Finish Move tendency update

          New slider set uploaded.

          Comment

          • ric4s
            Rookie
            • Apr 2011
            • 4

            #155
            Re: Dribble Move & Finish Move tendency update

            Thank you for your rosters and sliders, and all the hard work that is entailed; and your explanation of how sliders work.
            <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o></o>
            I have just played with your most recent slider set and roster. The game flowed very well; however, neither I nor the CPU managed many offensive rebounds (according to NBA stats). As I have only had the game a week and new to NBA, perhaps I am playing the game the wrong way. When I increase the hustle slider for both to 100, offensive rebounds increase to 8 on average (tested 5 games), which is closer to real NBA stats.

            Also, I play Miami (me) and Boston (CPU), the shooting % always hover around 35% for me (I play real %) and 55% for CPU. <o>I noticed USER SHOT SUCCESS settings are between 45 - 46, are these settings primarly for shot stick players.</o>
            <o></o>
            Anyway, thank you for keeping the game interesting.

            Comment

            • Colts18
              MVP
              • Feb 2010
              • 1959

              #156
              Re: Dribble Move &amp; Finish Move tendency update

              Hustle does not increase OREB

              Comment

              • chia51
                Banned
                • Jul 2005
                • 1912

                #157
                Re: Dribble Move &amp; Finish Move tendency update

                I haven't noticed any rebounding difference with the hustle slider either and judging by the description it shouldn't effect rebounding at all.

                Comment

                • pabby21
                  Rookie
                  • Nov 2009
                  • 331

                  #158
                  Re: Dribble Move &amp; Finish Move tendency update

                  some games I'm getting a ridiculous amount of O boards for and against me so whatever you have going for rebounding now Chia I think is great

                  Comment

                  • ric4s
                    Rookie
                    • Apr 2011
                    • 4

                    #159
                    Re: Dribble Move &amp; Finish Move tendency update

                    It must be the way I play, how do you move your players into position to anticipate the rebounds.

                    Comment

                    • chia51
                      Banned
                      • Jul 2005
                      • 1912

                      #160
                      Re: Dribble Move &amp; Finish Move tendency update

                      I just re-uploaded the newest set.

                      I am testing a coaching slider theory out now.


                      What I ask of you guys playing is to do this for me.

                      Play the first half with the coaching sliders that I got setup there. In the 2nd half add 50 to all of the shooting sliders in the coaches profile for the CPU. So if they had 32 for inside, it would now be 82, etc. (you will have to pause, switch teams, change it, then switch back) and let me know if you see any difference in their shot locations.

                      Comment

                      • chia51
                        Banned
                        • Jul 2005
                        • 1912

                        #161
                        Re: Dribble Move &amp; Finish Move tendency update

                        Rics, I switch after the shot and manually do it. But it really depends on the shot selection that you are taking and the teams rebounding ratings.

                        Comment

                        • atlplayboy23
                          MVP
                          • May 2003
                          • 1237

                          #162
                          Re: Dribble Move &amp; Finish Move tendency update

                          Chia can you post your sliders and edits for us ps3 guys

                          Comment

                          • chia51
                            Banned
                            • Jul 2005
                            • 1912

                            #163
                            Re: Dribble Move &amp; Finish Move tendency update

                            Originally posted by atlplayboy23
                            Chia can you post your sliders and edits for us ps3 guys
                            The sliders won't work with default rosters. They are tailored to the rosters I am working on.

                            And as promised once I am finished doing the rosters I will get the spreadsheet with all of the updates together for you (PS3) guys.

                            Comment

                            • pabby21
                              Rookie
                              • Nov 2009
                              • 331

                              #164
                              Re: Dribble Move &amp; Finish Move tendency update

                              should clutch be on or off? I feel like I read a different opinion on it every day lol

                              Comment

                              • chia51
                                Banned
                                • Jul 2005
                                • 1912

                                #165
                                Re: Dribble Move &amp; Finish Move tendency update

                                PS3 guys... here is the spreadsheet with all of the work. Ratings are in yellow. Everything else is just data. I didn't clean it up so I could get it out faster.

                                Last edited by chia51; 04-27-2011, 09:36 AM.

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