LOL he doesn't know what he is talking about LOL
Alright I am going to explain how this ish works.
Gameplay Attribute Slider (GAS) is a slider that either + effects the players rating or - effects it. Player Rating (PR) ("x" = player rating)
GAS 0---------25---------50---------75----------100
PR .5x-------.75x--------1x-------1.25x--------1.5x
So as you see in the scales above you see how the GAS changes the players attribute. Examples: Having GAS at 25 will lower all players by 25% or .75x. And the complete opposite going higher in the slider. Note though that the cutoffs for these adjusted ratings are 25 on the low end and 99 on the high end based on the ratings in the edit screens (even though I believe, based on previous 2k games that the behind the scenes rating scale goes to 127 on the high end).
So with that said... you can see how if you go too low or too high on the GAS that players will start to be the same (rating) wise. The min/max one should go on the slider scale is 25/75, as that will lower/raise everyone without really "bottoming/topping out".
Now I am going to go over this video and comment on his comments. My comments will be in red and I will be summarizing what he says with time marks.
1:05-1:23 "Quickness, Vertical and Strength need to be at 0 because it will make everyone different" Well actually with it at 0 the first thing that you are doing is lowering everyone by 50% of there actual ratings. When this happens most of the players will end up having a 25 for their rating while the "superstar" or high rated players stay around 40-45ish. This does not change the difference between players.. if anything the difference stays the same the only thing you do is make the lower rated players the same in the attribute. Now the reason we "see" a difference is that a 25 is a hella lot worse than a 50 or 60... but its only a cosmetic difference.
1:25-1:55 "Override players ratings when messing with GAS, it creates Centers faster than Guards with Quickness at 75-80." Duh... of course messing with sliders is going to mess with the ratings and override (or change) the players ratings. The reason you might ever see Centers being as fast as Guards is because you have raised the slider too high and you are topping out creating more players that will be equal in ratings.
For example: Guard rated 90 quickness and Center rated 70 quickness, with the highest we can go being 99 you will see even with a small change that the Guard will top out very quickly while the Center will need a larger GAS change to get up there but it will happen.
So with this example we change GAS to 75 for quickness... here is what happens; 90 know equals 99 and 70 = 87. Shoot lets raise the GAS to 90 and will see that the Guard is still 99 while the Center is now a 98.
1:56-2:14 "Dunking, jumping too high, Rondo like Vince Carter" Reason this happens is because the ratings are too high for the superstars to begin with and raising the GAS would only make this worse. This is obvious. Lowering Vertical will effect something but lowering to 0 will reduce everyone again by 50% and bottom out most players, again creating more equality throughout.
2:15-3:00ish "Stamina at 50, Durability at 50, Hustle at 0, this will make everyone run different" Okay so he is all about not overriding players ratings but then he leaves "certain" sliders at 50. LOL... LOL... Again all he is doing by lowering things to 0 is lowering everyone so low that they are all the same. While I agree some sliders need to be lowered, just not that much. The reason he is seeing players walk, jog up the court is because his fatigue is at 40 in combo with everyone now having a 25-40 for hustle ratings.
3:00-3:30 "Ball Handling, turn down to 50 because it PLAYS MORE REALISTIC and 0 DIDN'T PLAY RIGHT" Well gee golly... I wonder why? Maybe it has something to do with 50 equaling the players real ratings.
The rest of the video is pretty much the same as what I already said above. On Ball D to 0 again is doing the same thing. What I find hilarious is that he goes on about blocking at 0 and how his players weren't blocking and the ball warping around his players hands, etc... well that is because the players ratings would be so low that when the game calculates out the outcomes its not going to give a player with a 25 rating the ability to be Dwight Howard.
Alright I am done with this fool. On to testing and editing.
About the tendencies... same thing the scale is a bit different though. 0 means 0x as in there is no bottoming out at 25 and 100 means 2x. Just replace the words above with tendencies and you will get the same answers from me. So lowering the tendency to 0 will create a 0 tendency and it will go to the coaches tendency as the game needs a tendency to go off of. Now the problem with this is that there are more players tendencies than coach tendencies.
So if you wanted to go off of just the coaches tendencies than lower all of the players tendencies that correspond with a coaching tendency. And vice verse, lower a coaches to 0 and it will go off of the players.
As for the coach sliders, I am still trying to figure out if they are a modifier as above or not.
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