Dribble Move & Finish Move tendency update

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  • chia51
    Banned
    • Jul 2005
    • 1912

    #241
    Re: Dribble Move & Finish Move tendency update

    Originally posted by .hazee.
    So in order to get the most outta these rosters/sliders, we have to control all thirty teams and set everybody's minutes?

    What if i just download both, pop right into an association and get the ball rollin without doin anything.. Will I be screwed?
    Yes because the CPU will reset all of the team minutes and player roles. Screwing up the sim stats, etc. and right now the rosters are not completely updated on 2kshare.

    Comment

    • iameich
      MVP
      • Jan 2011
      • 1501

      #242
      Re: Dribble Move & Finish Move tendency update

      Originally posted by chia51
      For me it depends on what type of contact. I personally don't want to have a contact shot animation every single time I try and do a layup. At the same time I feel that if the defender is "good" enough then he should be able to get a body on me without drawing a foul. And this is what I am trying to get out of the rosters/tendencies/sliders.

      Again there should be around 2-4 and1's go in a game according to statistics.
      I just played another game vs Celtics & I recall KG converting an AND1 which was basically a given cuz Joel Anthony didn't foul him hard enough but was but put him on the line.

      to me these rosters are on point. I have fun games. and Im 1-1 vs the celtics with these roster/tendency/slider combo sets...
      I'll post stats in a few.
      "It's about damn time... It's about damn time.” - LeBron James

      Comment

      • pabby21
        Rookie
        • Nov 2009
        • 331

        #243
        Re: Dribble Move & Finish Move tendency update

        Originally posted by chia51
        Yes because the CPU will reset all of the team minutes and player roles. Screwing up the sim stats, etc. and right now the rosters are not completely updated on 2kshare.
        will this always be the case or just while it's a work in progress? Do you mean just the initial set up....then you can just play through with your desired team? or will we need to control every facet of every team?

        Comment

        • iameich
          MVP
          • Jan 2011
          • 1501

          #244
          Re: Dribble Move & Finish Move tendency update

          Chia, can we get a timetable on when u are gonna be done with the rest of the teams?

          i wanna keep testing...
          "It's about damn time... It's about damn time.” - LeBron James

          Comment

          • chia51
            Banned
            • Jul 2005
            • 1912

            #245
            Re: Dribble Move & Finish Move tendency update

            Originally posted by pabby21
            will this always be the case or just while it's a work in progress? Do you mean just the initial set up....then you can just play through with your desired team? or will we need to control every facet of every team?
            We will always have to control all 30 teams in order to get the right minutes/roles for the teams. Once its initially setup though, you should be able to set all of the other stuff to CPU, I will get with DC about this though as I don't have the answer.

            Comment

            • chia51
              Banned
              • Jul 2005
              • 1912

              #246
              Re: Dribble Move & Finish Move tendency update

              Originally posted by iameich
              Chia, can we get a timetable on when u are gonna be done with the rest of the teams? i wanna keep testing...
              Well I got OKC, ORL, PHI, PHO, POR, SAC, SAS, TOR, UTH and WAS left to do. So probably knock out it out by Tuesday morning sometime.

              Comment

              • iameich
                MVP
                • Jan 2011
                • 1501

                #247
                Re: Dribble Move & Finish Move tendency update

                Originally posted by chia51
                Well I got OKC, ORL, PHI, PHO, POR, SAC, SAS, TOR, UTH and WAS left to do. So probably knock out it out by Tuesday morning sometime.
                cool...

                if theres anything i can do to help in order to quicken that process, let me know

                for now, ill just keep testing as im doing right now.
                "It's about damn time... It's about damn time.” - LeBron James

                Comment

                • chia51
                  Banned
                  • Jul 2005
                  • 1912

                  #248
                  Re: Dribble Move & Finish Move tendency update

                  Originally posted by iameich
                  I just played another game vs Celtics & I recall KG converting an AND1 which was basically a given cuz Joel Anthony didn't foul him hard enough but was but put him on the line. to me these rosters are on point. I have fun games. and Im 1-1 vs the celtics with these roster/tendency/slider combo sets...I'll post stats in a few.
                  Is this with the contact success at 23?

                  Comment

                  • chia51
                    Banned
                    • Jul 2005
                    • 1912

                    #249
                    Re: Dribble Move & Finish Move tendency update

                    Originally posted by iameich
                    cool... if theres anything i can do to help in order to quicken that process, let me know for now, ill just keep testing as im doing right now.
                    Give me a few minutes and I will PM you some details.

                    Comment

                    • BodyBump
                      Rookie
                      • Mar 2007
                      • 184

                      #250
                      Re: Dribble Move & Finish Move tendency update

                      Love your rosters.

                      One question though, do you have a spreadsheet for correct player rotations of each team w/ player roles? So that I can start my new association w/ your rosters. TIA

                      Comment

                      • chia51
                        Banned
                        • Jul 2005
                        • 1912

                        #251
                        Re: Dribble Move & Finish Move tendency update

                        Originally posted by BodyBump
                        Love your rosters.

                        One question though, do you have a spreadsheet for correct player rotations of each team w/ player roles? So that I can start my new association w/ your rosters. TIA
                        Thanks... DC did that... I will see if he has one.

                        Comment

                        • Crossover1
                          MVP
                          • Feb 2009
                          • 1925

                          #252
                          Re: Dribble Move & Finish Move tendency update

                          Originally posted by chia51
                          For me it depends on what type of contact. I personally don't want to have a contact shot animation every single time I try and do a layup. At the same time I feel that if the defender is "good" enough then he should be able to get a body on me without drawing a foul. And this is what I am trying to get out of the rosters/tendencies/sliders.

                          Again there should be around 2-4 and1's go in a game according to statistics.
                          I have noticed that lowering the contact frequencies are more helpful than if they were higher. I have mine at 25 (was fiddling around 10-25) and still see plenty contact but the difference is that it does not suck a guy, who was no where close to the play, right into a two player animation, causing the the offensive player to have a much more difficult shot than it should have been.

                          Also it solves the problem of trying not to get a foul every time you go in there (no calls) and there are more blocks from the cpu. The contact frequency prevents this since they are mostly placed into two player animations, therefore taking away block opportunities. Enough talking - just try it out and see what I mean.
                          'Only The Strong Survive'

                          Comment

                          • chia51
                            Banned
                            • Jul 2005
                            • 1912

                            #253
                            Re: Dribble Move & Finish Move tendency update

                            Originally posted by Crossover1
                            I have noticed that lowering the contact frequencies are more helpful than if they were higher. I have mine at 25 (was fiddling around 10-25) and still see plenty contact but the difference is that it does not suck a guy, who was no where close to the play, right into a two player animation, causing the the offensive player to have a much more difficult shot than it should have been.

                            Also it solves the problem of trying not to get a foul every time you go in there (no calls) and there are more blocks from the cpu. The contact frequency prevents this since they are mostly placed into two player animations, therefore taking away block opportunities. Enough talking - just try it out and see what I mean.
                            Thanks, will check that out.

                            Comment

                            • Colts18
                              MVP
                              • Feb 2010
                              • 1959

                              #254
                              Re: Dribble Move & Finish Move tendency update

                              What about inside close frequency or is he speaking of driving frequency?

                              Comment

                              • Crossover1
                                MVP
                                • Feb 2009
                                • 1925

                                #255
                                Re: Dribble Move & Finish Move tendency update

                                I am referring to both driving and inside.
                                'Only The Strong Survive'

                                Comment

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