Dribble Move & Finish Move tendency update
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Re: Dribble Move & Finish Move tendency update
For me it depends on what type of contact. I personally don't want to have a contact shot animation every single time I try and do a layup. At the same time I feel that if the defender is "good" enough then he should be able to get a body on me without drawing a foul. And this is what I am trying to get out of the rosters/tendencies/sliders.
Again there should be around 2-4 and1's go in a game according to statistics.
to me these rosters are on point. I have fun games. and Im 1-1 vs the celtics with these roster/tendency/slider combo sets...
I'll post stats in a few."It's about damn time... It's about damn time.” - LeBron JamesComment
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Re: Dribble Move & Finish Move tendency update
will this always be the case or just while it's a work in progress? Do you mean just the initial set up....then you can just play through with your desired team? or will we need to control every facet of every team?Comment
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Re: Dribble Move & Finish Move tendency update
We will always have to control all 30 teams in order to get the right minutes/roles for the teams. Once its initially setup though, you should be able to set all of the other stuff to CPU, I will get with DC about this though as I don't have the answer.Comment
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Re: Dribble Move & Finish Move tendency update
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Re: Dribble Move & Finish Move tendency update
if theres anything i can do to help in order to quicken that process, let me know
for now, ill just keep testing as im doing right now."It's about damn time... It's about damn time.” - LeBron JamesComment
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Re: Dribble Move & Finish Move tendency update
I just played another game vs Celtics & I recall KG converting an AND1 which was basically a given cuz Joel Anthony didn't foul him hard enough but was but put him on the line. to me these rosters are on point. I have fun games. and Im 1-1 vs the celtics with these roster/tendency/slider combo sets...I'll post stats in a few.Comment
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Re: Dribble Move & Finish Move tendency update
Thanks... DC did that... I will see if he has one.Comment
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Re: Dribble Move & Finish Move tendency update
For me it depends on what type of contact. I personally don't want to have a contact shot animation every single time I try and do a layup. At the same time I feel that if the defender is "good" enough then he should be able to get a body on me without drawing a foul. And this is what I am trying to get out of the rosters/tendencies/sliders.
Again there should be around 2-4 and1's go in a game according to statistics.
Also it solves the problem of trying not to get a foul every time you go in there (no calls) and there are more blocks from the cpu. The contact frequency prevents this since they are mostly placed into two player animations, therefore taking away block opportunities. Enough talking - just try it out and see what I mean.'Only The Strong Survive'Comment
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Re: Dribble Move & Finish Move tendency update
I have noticed that lowering the contact frequencies are more helpful than if they were higher. I have mine at 25 (was fiddling around 10-25) and still see plenty contact but the difference is that it does not suck a guy, who was no where close to the play, right into a two player animation, causing the the offensive player to have a much more difficult shot than it should have been.
Also it solves the problem of trying not to get a foul every time you go in there (no calls) and there are more blocks from the cpu. The contact frequency prevents this since they are mostly placed into two player animations, therefore taking away block opportunities. Enough talking - just try it out and see what I mean.Comment
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Re: Dribble Move & Finish Move tendency update
I am referring to both driving and inside.'Only The Strong Survive'Comment
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