rspencer86's 2K10 Sliders and Settings

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  • rspencer86
    MIB Crew
    • Sep 2004
    • 8806

    #31
    Re: rspencer86's 2K10 Sliders and Settings

    Originally posted by tcrews
    I really look forward to seeing your video, i absolutely hope you choose to make it. And I'm also glad we're seeing the same things and I'm not the only one noticing all the stark differences.
    Video should be up sometime tonight. Got quite a bit of it done last night, but I got sucked in to playing the new Red Dead co-op missions with a buddy for a couple hours.

    It's a nice chance for me to learn how to use this new HD video capture device I got and iMovie '09, which I never really used before. Plus, it'll give people who haven't tried these sliders out a chance to see some of the things that myself, tcrews, and others are seeing.
    Ryan Spencer

    University of Missouri '09
    Twitter: @RyanASpencer

    Royals / Chiefs / Kings / Mizzou / Sporting KC


    PSN: MizzouTigerrr
    XBox: MizzouRhino

    Comment

    • majmuncina
      Rookie
      • Jun 2010
      • 7

      #32
      Re: rspencer86's 2K10 Sliders and Settings

      I don't know about you but it's too easy for me to block the opponent also i think that cpu steals the ball too easy.Also i see that you guys have the fg around 45-50% but i just below 40 percent and cpu shoot like that too.I edited coach profiles like in your first post and copied sliders but this is what i get.Sliders i great but these are the things that i think should be corrected.USER blocking,i don't know, i see that you have 2-5 blocks per game which is realistic but i had 11 in a half.And CPU stealing...

      Comment

      • tcrews
        Rookie
        • Oct 2009
        • 360

        #33
        Re: rspencer86's 2K10 Sliders and Settings

        The cpu definitely has sticky fingers. And i can't speak for everyone, but I don't see it as problematic. Steals happen a lot more often in real life than default settings or various other slider sets. Just makes you do two things, keep your passes angled and precise. If you try to throw crosscourt, or try to throw it to a streaking big man like Milicic or Varejo or Noah, they're going to drop the pass. So many people are used to getting easy buckets by just throwing to the streaking big man, and this slider set eliminates that, thank God. Now, I'm not saying YOU do that. But many people do. Aside from that, I've also seen many people try to "size up" dribble with their big men or guys that don't have great ball handling. If you get the ball stolen from you a lot. That might be another thing to look at.

        If you're not doing any of this, and you're still getting the ball stolen from you a lot. Just do your own edits to the sliders, though I recommend toughing it out and trying to learn what you're doing wrong. My turnovers have gone up quite considerably since I've been using these sliders. But turnovers are a huge part of the NBA and bad passes just happen, as do steals, deflections, etc. Just makes you concentrate that much more.

        As far as the shot blocking goes. I'm in your boat, I get a lot of blocks too because I understand the whole mechanic finally, many people don't at this point. With this set though, I've had a few less blocks per game due to the CPU being a bit smarter about their shots. I can't speak for Rspencer but if you're getting 11 in a half, and it's like that every single game, might want to adjust shot blocking a bit. I'm not sure how many games you've played, but if it's only one, then definitely play a few more because it's worth it. No matter what the sliders, there are always going to be random games where things are just way off base, unrealistic FG%, one guy scores 60 points, etc. Personally I'd love to see the latter, I've never had the CPU score more than 30 on me. I'm thinking my next game I should go against Lebron, Kobe, D12, or another superstar to see if they'll completely take over the game.

        Hope some of this helps buddy.

        Comment

        • majmuncina
          Rookie
          • Jun 2010
          • 7

          #34
          Re: rspencer86's 2K10 Sliders and Settings

          Thanks i learned it.Cpu had just 3 steals in a half.And that was my problem i dribbled too much instead of passing the ball.

          Comment

          • tcrews
            Rookie
            • Oct 2009
            • 360

            #35
            Re: rspencer86's 2K10 Sliders and Settings

            Let me say this to you, and I'm not being sarcastic at all.

            THANK YOU, so much. You have no idea how refreshing it to see someone that can admit fault and work to improve their game. So many people write off games and just blame everything on the CPU or their controller, cheesers, Osama Bin Laden, and Smurfs.

            So it's incredibly nice to see someone that can take some advice and try it and go oh wow, that helped, thank you.

            I love to learn about games, and the more complex a game is, the more I love it.

            I'm very happy that the CPU didn't have as many steals this time and you worked it out and adjusted your game accordingly.

            I almost forgot to ask, how were the blocks in this second game?

            And what about the scores? Are you having competitive games?

            Thank you again, very, very refreshing.

            Comment

            • rspencer86
              MIB Crew
              • Sep 2004
              • 8806

              #36
              Re: rspencer86's 2K10 Sliders and Settings

              Originally posted by majmuncina
              I don't know about you but it's too easy for me to block the opponent also i think that cpu steals the ball too easy.Also i see that you guys have the fg around 45-50% but i just below 40 percent and cpu shoot like that too.I edited coach profiles like in your first post and copied sliders but this is what i get.Sliders i great but these are the things that i think should be corrected.USER blocking,i don't know, i see that you have 2-5 blocks per game which is realistic but i had 11 in a half.And CPU stealing...
              Are you using the no-switch rule on defense? I think it would be extremely rare to get 11 blocks in a half while playing a lot of off-ball defense.

              No slider set can work for everyone. It's impossible, as we all have different skill sets, play styles, etc. If you want to play on-ball defense all the time then you'll probably have to chop down the blocks slider a bit.

              As for steals, I don't think the CPU is overpowered in this area. These sliders will break you of your bad habits very fast — no longer can you whip passes through a crowd of guys into a big man streaking towards the bucket, or drive to the bucket with guys with poor ballhandling skills.
              Ryan Spencer

              University of Missouri '09
              Twitter: @RyanASpencer

              Royals / Chiefs / Kings / Mizzou / Sporting KC


              PSN: MizzouTigerrr
              XBox: MizzouRhino

              Comment

              • majmuncina
                Rookie
                • Jun 2010
                • 7

                #37
                Re: rspencer86's 2K10 Sliders and Settings

                I am playing association with wolves and i am 2-2 now both wins are played game but i can say that i was very lucky.In first game against Nets i have problems but Flynn had 23 points in the second half and he saved me from losing the game,in the other played game against clippers i was down by ten 10 minutes to go but Peja hit 5 threes in the 4th quarter and i won this game.These two guys saved me from 0-4 record.It was very competitive even i had 17 blocks .Next game vs Celtics and i will play that too.I am not using "No-switch defense" at all i would say that i am improvising.I am using some fast player to get back to defense quickly and defense the potential counter attack,in my case corey brewer, and when the cpu set the halfcourt game i am controlling the Center to defend the paint.The most of these blocks comes from cpu inability to organize the offense.They are moving the ball around and they can't find the shot and with 1 second left they must shot with the hand in their face but in my case i have sg who is 6'9'' and sf who is 6'10'' and they can't shoot over them and they get blocked.Maybe this is the problem even i don't believe at all.

                Comment

                • tcrews
                  Rookie
                  • Oct 2009
                  • 360

                  #38
                  Re: rspencer86's 2K10 Sliders and Settings

                  Originally posted by rspencer86
                  Video should be up sometime tonight. Got quite a bit of it done last night, but I got sucked in to playing the new Red Dead co-op missions with a buddy for a couple hours.

                  It's a nice chance for me to learn how to use this new HD video capture device I got and iMovie '09, which I never really used before. Plus, it'll give people who haven't tried these sliders out a chance to see some of the things that myself, tcrews, and others are seeing.
                  Excellent, I'll be really happy to view this. If you want any feedback on it from me then just shoot me the link in a private message and I'll take a look at it. I think your video will help a lot of people understand, moreso than my giant essay, what's so different about these sliders and how it impacts the game.

                  This is your video and these are your sliders, but to benefit yourself in garnering more attention and more people using these. I really hope that you show the open looks. The increased turnovers and WHEN they occur (the bad passes, trying to spike the ball down the middle when a big man is cutting, and trying to dribble too much or too fancily with a guy that doesn't have great ballhandling skills). And hopefully you can capture a few minutes of one of the leagues best players taking over the game, or just showing how they operate in difference to the regular players.

                  I really wish I had a capture card/video camera set up because I would've done the same thing to show everyone what I was talking about when it comes to your sliders. All in all I'm very pumped to see this video and to be honest there are probably things that I haven't noticed yet that you'll point out, so not only can I enjoy the video, I'm sure I can learn from it too.

                  Okay after talking about this game, your sliders, etc. I absolutely need to go play a game of 2k10. It's been 6 games with your sliders and due to past occurrences. I'm still waiting for them to start being horrible and me winning by 35 points every game. Haha. Just a bit of paranoia, :P I'm sure they'll be just as great every time.

                  I'm thinking for this next game, I need to pick a below average to average team, and take on an above average to great team. Like the Warriors vs. the Cavs or something. And see how bad I get beat on.

                  So far, here are the 4 games I haven't written about on here. User/my team is on the left.

                  Hornets 74 - 76ers 70

                  Rockets 89 - Magic 95

                  Bulls 83 - Raptors 84

                  Lakers 92 - Magic 90



                  Using your set through 6 games total. I am 4-2. Before I used your sliders, I was 179-3. So it took me 6 games to lose 2/3 of the amount of games I had lost in the previous 182. Not bad sir, not bad

                  Comment

                  • Benniator
                    Rookie
                    • Jan 2006
                    • 160

                    #39
                    Re: rspencer86's 2K10 Sliders and Settings

                    Originally posted by tcrews
                    Benniator - I was laughing as I was reading your first few sentences. I'm in the same boat as you, always trying to trade away 'star' players to keep my team very average in hopes the games would be more competitive and it was actually difficult to make the playoffs. I have had seasons much like yourself where I went 81-1 or 79-3. It's just flat out boring.

                    As far as your stats go, I personally haven't tried these in association yet. And I'm really hoping for all of our sakes that your game was just a fluke. I'm glad, despite the lack of defense and Joe Johnson going nuts, that it was at least competitive and you had to pay attention all game. Games like that happen in the NBA every now and then, so hopefully that's all it was. Just one of those crazy random Kobe 81 games. Keep us posted. Coming from someone like you, and being able to relate so much. I'm really hoping these work out for you!
                    Well, the second game was just as off as the first. I played the Heat and the final score was 133-128 in favor of the Pacers. Now, the shooting percentages were pretty much inline with what they should be. Both teams shot under 50% from the field and under 40% from three. The ratio of inside scoring to total score also went down to a realistic level. The problem, at least for me, seems to be stat volume. 12 minute quarters might be too long in Association play.

                    One interesting game note: I was 34-42 (!!!) from the free throw line. I can honestly say I've never shot that many free throws in a 2K basketball game, and I've been playing since the Dreamcast days.

                    Stats aside, these sliders do provide solid gameplay. I can no longer throw a pass into the lane with impunity or pump fake repeatedly without the ball ending up in a defender's hands. You can actually take open shots after running around a screen. The CPU plays smarter and has the ability to come back from a double-digit deficit. These games are competitive and gameplay is surprisingly realistic. I think I just need to tweak the quarter length to get realistic stats.

                    Comment

                    • rspencer86
                      MIB Crew
                      • Sep 2004
                      • 8806

                      #40
                      Re: rspencer86's 2K10 Sliders and Settings

                      Originally posted by Benniator
                      Well, the second game was just as off as the first. I played the Heat and the final score was 133-128 in favor of the Pacers. Now, the shooting percentages were pretty much inline with what they should be. Both teams shot under 50% from the field and under 40% from three. The ratio of inside scoring to total score also went down to a realistic level. The problem, at least for me, seems to be stat volume. 12 minute quarters might be too long in Association play.

                      One interesting game note: I was 34-42 (!!!) from the free throw line. I can honestly say I've never shot that many free throws in a 2K basketball game, and I've been playing since the Dreamcast days.

                      Stats aside, these sliders do provide solid gameplay. I can no longer throw a pass into the lane with impunity or pump fake repeatedly without the ball ending up in a defender's hands. You can actually take open shots after running around a screen. The CPU plays smarter and has the ability to come back from a double-digit deficit. These games are competitive and gameplay is surprisingly realistic. I think I just need to tweak the quarter length to get realistic stats.
                      Yep, sounds like you just play at a faster pace than I do. I run plays about 66-75% of my possessions, and most games I end up with 75-80 FGA. I'd say 10 or 11 minute quarters would do the trick for you.
                      Ryan Spencer

                      University of Missouri '09
                      Twitter: @RyanASpencer

                      Royals / Chiefs / Kings / Mizzou / Sporting KC


                      PSN: MizzouTigerrr
                      XBox: MizzouRhino

                      Comment

                      • BlueNGold
                        Hall Of Fame
                        • Aug 2009
                        • 21817

                        #41
                        Re: rspencer86's 2K10 Sliders and Settings

                        One thing I've noticed with these sliders is that the off-ball movement is miles better. I've seen players make runs without the ball that I've never seen before.

                        Also in the 2 games I've played with these I've also seen some animations I've never seen before.

                        I think I'm going to start up a new Association just for these sliders and so that I can get the coaching profile edits in as well. The second game I played with these was in my pre-existing Cavs Association and it was a really good game but I think I prefer these sliders without the player speed change.

                        Now I just need to decide if I want to roll with the Cavs or use a new team. I think I might go with a new team just for a change of pace and see the results I get with a team I'm not as familiar with.
                        Last edited by BlueNGold; 06-24-2010, 04:25 PM.
                        Originally posted by bradtxmale
                        I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                        Comment

                        • Benniator
                          Rookie
                          • Jan 2006
                          • 160

                          #42
                          Re: rspencer86's 2K10 Sliders and Settings

                          Originally posted by rspencer86
                          Yep, sounds like you just play at a faster pace than I do. I run plays about 66-75% of my possessions, and most games I end up with 75-80 FGA. I'd say 10 or 11 minute quarters would do the trick for you.
                          Yeah, I've played 10 minute quarters for as long as I can remember. One thing I've missed for a while, which I can now accomplish since I can play a competitive game on the Pro difficulty, is the fast break. It's nice to be able to streak down the court with the PG after an intercepted pass and get a layup without Shaq running him down.

                          Comment

                          • rspencer86
                            MIB Crew
                            • Sep 2004
                            • 8806

                            #43
                            Re: rspencer86's 2K10 Sliders and Settings

                            Originally posted by Benniator
                            Yeah, I've played 10 minute quarters for as long as I can remember. One thing I've missed for a while, which I can now accomplish since I can play a competitive game on the Pro difficulty, is the fast break. It's nice to be able to streak down the court with the PG after an intercepted pass and get a layup without Shaq running him down.
                            That's exactly why I went with Pro level. Seems like the only differences between the difficulty levels are (1) Fastbreak speeds for each side, and (2) shooting percentages on default sliders. The CPU plays no smarter/dumber between any difficulty level.

                            On Pro, each side has about the same speed in fastbreak situations. If you go up to All-Star or Superstar, that's when you see the speed cheats in favor of the CPU, and Shaq can run down Derrick Rose on a fast break.
                            Ryan Spencer

                            University of Missouri '09
                            Twitter: @RyanASpencer

                            Royals / Chiefs / Kings / Mizzou / Sporting KC


                            PSN: MizzouTigerrr
                            XBox: MizzouRhino

                            Comment

                            • tcrews
                              Rookie
                              • Oct 2009
                              • 360

                              #44
                              Re: rspencer86's 2K10 Sliders and Settings

                              Absolutely, thank God for the change in fast breaks. It does feel great to run one successfully or to finally be able to take a point guard like Rondo and run the floor off a defensive rebound and play to his strengths. It reminded me too much of Madden when you'd see Reggie Bush get chased down by 350lb linemen if you dared to play on All Madden difficulty.

                              Fortunately with these, I no longer get chased down by Ilgauskas.

                              Meant to ask you Spencer. With ffaacc03's rosters. What exactly is it about them that makes them good? Does he mention anywhere the changes he made and why? I downloaded them and had loaded them, though i haven't played a game with them yet, just using the most up to date 2k rosters. I looked at some of the ratings and felt a little, eh, about them. I just need to understand the logic before I can go through with using them. I saw Kobe at 93, yet cp3 was either a 94 or 95. Don't get me wrong, cp3 is great, but he is not at Kobe's level. And that's only one example out of a lot I've found. Is his purpose to tone shooting percentages down or give superstars a more impactful separation between themselves and mediocre players?

                              Right now yours are working great with the regular rosters but if there's a huge difference and you strongly recommend it. I will absolutely try them out.

                              Comment

                              • rspencer86
                                MIB Crew
                                • Sep 2004
                                • 8806

                                #45
                                Re: rspencer86's 2K10 Sliders and Settings

                                Originally posted by tcrews
                                Absolutely, thank God for the change in fast breaks. It does feel great to run one successfully or to finally be able to take a point guard like Rondo and run the floor off a defensive rebound and play to his strengths. It reminded me too much of Madden when you'd see Reggie Bush get chased down by 350lb linemen if you dared to play on All Madden difficulty.

                                Fortunately with these, I no longer get chased down by Ilgauskas.

                                Meant to ask you Spencer. With ffaacc03's rosters. What exactly is it about them that makes them good? Does he mention anywhere the changes he made and why? I downloaded them and had loaded them, though i haven't played a game with them yet, just using the most up to date 2k rosters. I looked at some of the ratings and felt a little, eh, about them. I just need to understand the logic before I can go through with using them. I saw Kobe at 93, yet cp3 was either a 94 or 95. Don't get me wrong, cp3 is great, but he is not at Kobe's level. And that's only one example out of a lot I've found. Is his purpose to tone shooting percentages down or give superstars a more impactful separation between themselves and mediocre players?

                                Right now yours are working great with the regular rosters but if there's a huge difference and you strongly recommend it. I will absolutely try them out.
                                I don't really even look at the ratings. What I'm interested in is (1) how the players play in actual games, and (2) how the sim stats look. ffaacc's rosters produce great results in both areas. Doesn't really bother me that CP3's overall is a point higher than Kobe's, all I know is that Kobe is #2 in scoring average and the Lakers have the best record in the league in my Association. Good enough for me.
                                Ryan Spencer

                                University of Missouri '09
                                Twitter: @RyanASpencer

                                Royals / Chiefs / Kings / Mizzou / Sporting KC


                                PSN: MizzouTigerrr
                                XBox: MizzouRhino

                                Comment

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