EA's player ratings?

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  • nogster
    MVP
    • Mar 2006
    • 3833

    #211
    Re: EA's player ratings?

    i've dropped down to allstar and just played the hawks.
    i was comfortably winning till late in the 3rd then the hawks ran and gunned me to victory.119-113.
    i am playing on 9min q's and the scores are too high. also the hawks took 43foul shots. if i can lower than the total score will be better.
    i still find it too easy to penetrate with guards on allstar. but hey. everything else panned great. good steals. good flow, decent blocks. i will stick to allstar with modified version of your sliders pm.
    i was 7/16 3's
    hawks went 4/12.
    hawks only got 29rebs. but my team is pretty big down low. i always beat teams in boards.
    harrington ended with 24pts and 9rebs. 9/14fgs. but it was childress that dominated in the 4th with 18pts. most on dunks and transistion plays. my d fell apart. he finished with a game high 33pts. but it was a realistic 33pts as he went off from the field with 12/15fgs.
    the fgs were a bit high. hawks with 57% me with 51%. but the hawks are a weak d team. i played poorly on d too.
    all in all it was a good game.
    i dotn want to play on 8min q;s though. i tend to rush too much on that time.
    so i will lower the speed to 42. and drop the fouls more and lower the shooting sliders. i was hitting j's easily as was the cpu.

    its great to see that this game is fixed though.
    harrington scoring 24pts says it all as to how far the edits have improved the gameplay.

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15417

      #212
      Re: EA's player ratings?

      Originally posted by nogster
      i've dropped down to allstar and just played the hawks.
      i was comfortably winning till late in the 3rd then the hawks ran and gunned me to victory.119-113.
      i am playing on 9min q's and the scores are too high. also the hawks took 43foul shots. if i can lower than the total score will be better.
      i still find it too easy to penetrate with guards on allstar. but hey. everything else panned great. good steals. good flow, decent blocks. i will stick to allstar with modified version of your sliders pm.
      i was 7/16 3's
      hawks went 4/12.
      hawks only got 29rebs. but my team is pretty big down low. i always beat teams in boards.
      harrington ended with 24pts and 9rebs. 9/14fgs. but it was childress that dominated in the 4th with 18pts. most on dunks and transistion plays. my d fell apart. he finished with a game high 33pts. but it was a realistic 33pts as he went off from the field with 12/15fgs.
      the fgs were a bit high. hawks with 57% me with 51%. but the hawks are a weak d team. i played poorly on d too.
      all in all it was a good game.
      i dotn want to play on 8min q;s though. i tend to rush too much on that time.
      so i will lower the speed to 42. and drop the fouls more and lower the shooting sliders. i was hitting j's easily as was the cpu.

      its great to see that this game is fixed though.
      harrington scoring 24pts says it all as to how far the edits have improved the gameplay.

      I don't know why EA did **** backwards. On All-Star if you lower the shot block ratings of the perimeter players and then boost shooting foul you'll get great balance in terms of fouls.

      On Super Star none of the players even put their arms up to contest shots and that's why no matter how high you increase shot block ratings or foul sliders it won't get the CPU any FT's at all.

      I might also go to 9 minutes and lower the speed because as you can see in the 2 games I posted neither team hit 100 points. I might adjust the foul sliders just a bit because of the extra time but not by much. I love how Wade and Ricky Davis was able to attack me and get to the FT Line for the CPU.

      With Golden St since they don't have a guy with high shooting ratings like when I used Dirk for Dallas shooting was tough for me. I couldn't hit jack with Fisher and Dunleavy but Davis and Richardson felt pretty realistic.

      I shot 49% with Dallas and 38% with Golden St in my last two test games. I'm gonna play one more using the same setup and see what happens. But right now I'm really enjoying it.

      I guess for penatration if it's too easy for you I would consider boosting up the CPU players DEFENSIVE AWARENESS a little more. I can drive but they recover quicker against me because I boosted up their speed and quickness along with their Defensive Awareness. So, the BIG's are quicker to help out for the CPU with those 3 ratings being increased. They rotate and get there sooner.
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      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15417

        #213
        Re: EA's player ratings?

        Playing Seattle right now and wow neither Ridnour or Earl Watson are looking to run. Everything they do is in a halfcourt set to Ray Allen or Rashard Lewis. I picked the Hornets because they have a weak defense and still the Sonics don't attempt to run much even vs them.

        I can definetly tell the difference in PG's right now. In fact neither one of those guy's have even taken a shot yet. They are strictly pass first PG's. I also noticed it helps to call either 3/4, halfcourt or full court defense so your players get to their men sooner.
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        • nogster
          MVP
          • Mar 2006
          • 3833

          #214
          Re: EA's player ratings?

          yeah thats what i have done for all defensive playbooks. put 3/4 press as the 1st defensive set. this is essepially important for human players as u get to establish your halfcourt d better.
          the game is playing really well now pm's. i would rate it 8/10. big step up from my 3/10 out of the box general edits version.
          the game is paced so much better now. the players that should be utilised, are. and ballmovement is consistent.

          Comment

          • FluffyTonka
            MVP
            • Feb 2006
            • 1681

            #215
            Re: EA's player ratings?

            Here's my first full game after all edits and sliders. I went thru and redid all blocking to zero for all wing and guard players.

            * 8 min qtr, gme sped 50. PM's sliders right across the board.

            Bulls | 35 | 26 | 25 | 22 | (108)

            Celtics | 24 | 20| 16 | 38 | (98)

            __POG__

            Chandler 16 pts, 21 boards, (9 offensive), 2 blks and 4 assists.

            Celtics players (AI)

            Pierce 12/21; 1/5; 7/7 32 pts; 2rbds; 4 assists
            West 12/24; 3/6; 4/7 31 pts; 2 rbds; 5 assists

            STATS

            FG
            Boston - 46%
            Chicago - 54%

            3-pt
            Boston - 29% (5/17)
            Chicago - 31% (5/16

            REBOUNDS
            Boston - 27
            Chicago - 39

            ASSISTS
            Boston - 15
            Chicago - 26

            BLOCKS
            Boston - 8
            Chicago - 5

            STEALS
            Boston - 17
            Chicago - 6

            TURNOVERS
            Boston - 10
            Chicago - 19

            FOULS
            Boston - 20
            Chicago - 22

            FASTBREAK PTS
            Boston - 10
            Chicago - 13


            ....SUMMARY....
            ----------------

            The final score is really decieving. Boston hit back with 38 pts, Wally S. managed 2 4-pt plays (I like this variety in gameplay, I'll prolly never see that again in one game!). For most of the game I was leading by 20 or more points and b'cos of this I didn't have to play with any urgency.

            I never had my set plays in the playbook and still could disect the AI defense seemingly at will. Drive and kick basketball kills the AI, especially with Duhon and Hinrich, who have high passing attributes (85). Everything about the gameplay I like on Allstar except for the challenge factor. I mean the game plays really, really beautifully. Players are playing like they do in real life. But like every game you play it enough and you learn how to break it down and then it becomes less and less challenging over time. I've played Live 06 since its release on PS2 and then on 360 ... At a guesstimate, I'd say I've played about 4 full seasons of games plus 3 complete playoffs. So I got the hours outta it.

            On Superstar level I really do go through scoring funks especially against the better defensive teams. If only my defense would stand up against the CPU, I'd get another 3 seasons out of Live 06.

            At halftime I dropped my phsy on-ball defense slider to 60 and my def assist to 65. And I maxed out CPU stl and interception ability and Pro hops and dropped their fake discipline to 85, just so they'd bit on a pumfake a qtr (on average) ...

            Hinrich sat out the 3rd and most of the 1st with foul problems otherwise my winning margin could have been even larger.

            The second half with the maxed out sliders (I just mentioned) the game was alot more challanging, but the AI just doesn't protect the paint enough, I can drive to the lane and finish or dish it for a jumper. At half time 36 of my 61 pts were in the paint, which is more than half. Bythe game's end I reckon I would have had 60+ points in the paint, which is why my FG% is high.

            Gordon, Hinrich, Noc and Sweetney seemed to get lay up and dunk after layup and dunk ... If the CPU would defend the paint like it does on Superstar this game would be perfect IMO ...

            So... right now I'm kinda in limbo. I really think I've played this game too much and mastered Allstar. And there's too many quirks around the collision detection and lack of fouls on superstar. I really do think on superstar, the User's players arms are invisible when the CPU shoots the balls.

            I get right in their face and it should be atleast a foul and missed shot or a complete block, but the CPU shoots right through me like I don't exist. It really gives me the feeling the game is one and lost on what the CPU shoots percentage wiseto determine the outcome. My defense doesn't seem to alter any shots, therefore I'm not altering any outcome with my play.

            So many little things I loved on the game I just played on Allstar. Hinrich hounded West out on the arc and West put up an air ball, another time same with Pierce on a long 2, his shot hit the backboard and went outta bounds.

            The last step for me and this game is; I'm going to get a random team and do a fantasy type draft with them. I'll get all subpar scorers and role players. Maybe nobody with an overall attribute more than 75 and a overall team rating in the high 60's? ...

            And see if a pretty below par team on All star with all these edits and slider settings can get me losing games again, because All star is definitely the level for the best sim results ...

            I'll draft this team and start up a season and post the results ...

            Good luck with it boys!!

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15417

              #216
              Re: EA's player ratings?

              I think you gave me a nice tip by increasing the INT Slider for the CPU to MAX just like the Steal Slider.

              I needed to play more games before making changes to the human shooting sliders. I think Short Range Shooting might have to go down a little more.

              Then Medium and Long adjusted so that only the top outside shooters on the Human team does a consistent job mostly. I'm pretty satisfied with the CPU's offense might even go back down on Human defensive sliders a little.
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              • FluffyTonka
                MVP
                • Feb 2006
                • 1681

                #217
                Re: EA's player ratings?

                Originally posted by Playmakers
                I think you gave me a nice tip by increasing the INT Slider for the CPU to MAX just like the Steal Slider.

                I needed to play more games before making changes to the human shooting sliders. I think Short Range Shooting might have to go down a little more.

                Then Medium and Long adjusted so that only the top outside shooters on the Human team does a consistent job mostly. I'm pretty satisfied with the CPU's offense might even go back down on Human defensive sliders a little.

                I highly reccomend it PM. You'll like it with the interception and steal maxed, there's no passing into heavy traffic, you have to watch the AI and their positioning before passing across court. Basically makes you play to whatever the defense gives you.

                If you see Dirk down low isolated, you'll pass it to him without a 2nd thought, If there's some traffic or player movement in that area it'll make you think twice about the pass ... Every bad pass I threw, I knew it was a pass I should never have forced.

                To be honest I like the mid and long range shooting. You'll hit 8 out of 10 open jumpers, and so you should. You'll even get the occasional contested jumper and fadeaway J, but if you base your offense around that type of play, you'll miss.

                My new sliders are:
                USER.
                Short - 38
                Mid - 55
                Long - 62

                CPU
                Short - 45
                Mid - 60
                Long - 65

                My new team is Atlanta. Traded everyone and started fresh. Looks like Dickau and Fizer are my go to guys ... LOL, imagine saying that as a GM in life? (You'd get run outta town pretty fast!)

                Will post my full roster and 1st box score a little later on. Still only got 6 players on my roster. If I make any more tweaks which add depth, realism and or make it more challenging I'll post them up for you.

                You do the same if you get some shooting sliders you really like.

                Cheers man!

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #218
                  Re: EA's player ratings?

                  Ok since I wasn't getting any 100 point games with the way I play NBA Live I did what NOGSTER did and set the minutes to 9 and dropped the speed down to 44.

                  I made some modifications with the foul sliders to help with 9 minute qtr's and gave the CPU some extra defensive ball hawking skills by MAXING out their INT Slider aswell. I dropped Human On BALL PHYSICAL DEFENSE back to 60 lowered Human Pro Hop to 15, and jacked up the CPU's Pro Hop to 100.

                  I made some other minor changes aswell to the slider but here's my 9 minute qtr update using the sliders in the slider forum. I was New Orleans another bad defensive team and finally I gave up 100 points but it wasn't a cheesy 100 points the Sonics hit me hard with both Ray Allen and Rashard Lewis. I didn't realize how good Lewis is down low but I have a play designed for him (Motion-9) where it gets him in a post up posistion and he was killing my SF's.

                  Lewis finished with an amazing 41 points on 16/27 shooting from the FG. He went 1/3 from down town and shot 8/8 from the FT Line. His other stats 5 rebounds and 4 steals. Allen scored 24 points on 7/15 shooting and also was perfect from the FT Line 10/10. Chris Wilcox surprisingly had 10 points on 5/9 shooting and grabbed 8 rebounds and blocked 4 shots.

                  My team got a solid game from Chris Paul who scored 24 points on 9/17 shooting from the FG and 6/8 from the FT Line. JR Smith scored 12 points
                  on 6/11 shooting from the FG. David West had 10 points and 7 rebounds to lead my big men.

                  Team Stats

                  Hornets-12-27-20-21-(80)

                  Sonics-32-17-28-20-(100)

                  FG
                  Hornets-43% (29/68)
                  Sonics-51% (35/70)

                  3-PT
                  Hornets-0% (0/4)
                  Sonics-29% (2/7)

                  FT'S
                  Hornets-81% (22/27)
                  Sonics-90% (26/29)

                  REBOUNDS
                  Hornets-29
                  Sonics-27

                  ASSISTS
                  Hornets-12
                  Sonics-13

                  BLOCKS
                  Hornets-9
                  Sonics-6

                  STEALS
                  Hornets-2
                  Sonics-14

                  TURNOVERS
                  Hornets-17
                  Sonics-7

                  FOULS
                  Hornets-18
                  Sonics-16

                  FASTBREAK PTS
                  Hornets-12
                  Sonics-12

                  2ND CHANCE PTS
                  Hornets-4
                  Sonics-6
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                  • FluffyTonka
                    MVP
                    • Feb 2006
                    • 1681

                    #219
                    Re: EA's player ratings?



                    I just played a half V the Clippers on Superstar level.

                    I maxed the USER layup and dunk block, and the user shot block ability and the onball phsyical def.

                    I raised Fizer's, Campbell, Grant's and Declercq's def awr to 99 and Deron William's block to 99 and his jump to 99 for testing purposes, and then I started the game.

                    Not once did any of my AI players contest a jump shot, a drive to the hoop or a dunk in a whole half of b'ball.

                    The CPU plays brilliantly at both ends of the court. Cassell would get it to Brand who would break it down and put up a shot, only for Fizer to stand there and watch. This happened all over the court for the whole half.

                    When the CPU would shoot over my controlled player Deron Williams I would outjump and out contest the AI, but there is zero collision detection and the ball was literally passing right through William's arms and torso and onto the basket.

                    If not for that cheesy EA cheat, this game would not only be playable on superstar, but we'd get fouls and this game would be only a half dozen or so low-post animations away from being a 10 out of 10 game.

                    So on those ground Superstar is unplayable. Its frustrating as to play good D but only to watch the CPU shoot uncontested ever single time.

                    On Allstar Eric Piatkowski was blowing past defenders in the low block on the spin move and getting layups untouched. I had maxed every defensive CPU slider there is, and I still get too many easy baskets in the paint.

                    On superstar easy baskets in the paint are only possible with set plays or perfect pick and rolls or drive and kick plays ... Point is you have to work for them which is perfect. If not for the cheesy programming cheat on superstar I'd be so excited over this game.

                    I'm going to draft an even worse team and try to play it again on All star and see if I can get another season outta this sucker ... But right now if Piatkowski can score easily on a spin and drive to the rim, its not looking good.
                    Last edited by FluffyTonka; 05-04-2006, 11:58 PM.

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15417

                      #220
                      Re: EA's player ratings?

                      Originally posted by FluffyTonka


                      I just played a half V the Clippers on Superstar level.

                      I maxed the USER layup and dunk block, and the user shot block ability and the onball phsyical def.

                      I raised Fizer's, Campbell, Grant's and Declercq's def awr to 99 and Deron William's block to 99 and his jump to 99 for testing purposes, and then I started the game.

                      Not once did any of my AI players contest a jump shot, a drive to the hoop or a dunk in a whole half of b'ball.

                      The CPU plays brilliantly at both ends of the court. Cassell would get it to Brand who would break it down and put up a shot, only for Fizer to stand there and watch. This happened all over the court for the whole half.

                      When the CPU would shoot over my controlled player Deron Williams I would outjump and out contest the AI, but there is zero collision detection and the ball was literally passing right through William's arms and torso and onto the basket.

                      If not for that cheesy EA cheat, this game would not only be playable on superstar, but we'd get fouls and this game would be only a half dozen or so low-post animations away from being a 10 out of 10 game.

                      So on those ground Superstar is unplayable. Its frustrating as to play good D but only to watch the CPU shoot uncontested ever single time.

                      On Allstar Eric Piatkowski was blowing past defenders in the low block on the spin move and getting layups untouched. I had maxed every defensive CPU slider there is, and I still get too many easy baskets in the paint.

                      On superstar easy baskets in the paint are only possible with set plays or perfect pick and rolls or drive and kick plays ... Point is you have to work for them which is perfect. If not for the cheesy programming cheat on superstar I'd be so excited over this game.

                      I'm going to draft an even worse team and try to play it again on All star and see if I can get another season outta this sucker ... But right now if Piatkowski can score easily on a spin and drive to the rim, its not looking good.

                      Those were two adjustments I did make and forgot to post them in the slider thread. I actually reduced Pro Hop to 5 and Drop Step to 15 for Human. In fact if I recall on Live 06 for XBOX and PS2 both of those settings are at ZERO when you first look at how they setup the sliders. So, maybe putting them both at zero would help solve your problem.

                      I'm getting very tough games on All-Star because I think I went lower on the ratings then what Nogster has his at overall. It's tough making jumpers in my games if it's not shot with a solid jump shooter.

                      Also you should look into your Poor Release Shot Slider that helps to reduce your shot percentages if your release point is off. Basically, if you drive and kick out to guy who has an average FG Rating and your Poor Release Slider is setup right chances are he won't shoot lights out even if left open.

                      I'm a huge Mavs fan and I see Adrain Griffin all the time left open on a kickout but he's struggle to knock down the shot even if it's not contested. That Slider can also tone down your BIG's from dominating if they aren't great inside scorers.
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                      • FluffyTonka
                        MVP
                        • Feb 2006
                        • 1681

                        #221
                        Re: EA's player ratings?

                        Originally posted by Playmakers
                        Those were two adjustments I did make and forgot to post them in the slider thread. I actually reduced Pro Hop to 5 and Drop Step to 15 for Human. In fact if I recall on Live 06 for XBOX and PS2 both of those settings are at ZERO when you first look at how they setup the sliders. So, maybe putting them both at zero would help solve your problem.

                        I'm getting very tough games on All-Star because I think I went lower on the ratings then what Nogster has his at overall. It's tough making jumpers in my games if it's not shot with a solid jump shooter.

                        Also you should look into your Poor Release Shot Slider that helps to reduce your shot percentages if your release point is off. Basically, if you drive and kick out to guy who has an average FG Rating and your Poor Release Slider is setup right chances are he won't shoot lights out even if left open.

                        I'm a huge Mavs fan and I see Adrain Griffin all the time left open on a kickout but he's struggle to knock down the shot even if it's not contested. That Slider can also tone down your BIG's from dominating if they aren't great inside scorers.

                        I'll try that PM. Reduce pro hop and drop step and poor release ... Now that upi mention it I remember I had a 9 game losing streak on PS2 when I dropped poor release set to 15.

                        You know the spin I'm talking about? Hold LT button in and backdown your player, then release the LT button while pushing left or right on your analogue controller ... Then you press RT for a speed burst and make your move to the basket. You blow right by your defender everytime on all star. Will drop step and pro hop effect that little move? I'll go find out!

                        Yeah I've had a good look at Nog's edits. Def AWR hasn't ben globally raised, nor has spd and qkness ... Maybe the AI players aren't smart enough or quick enough to move their feet and stop me driving with the spin move?

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15417

                          #222
                          Re: EA's player ratings?

                          Originally posted by FluffyTonka
                          I'll try that PM. Reduce pro hop and drop step and poor release ... Now that upi mention it I remember I had a 9 game losing streak on PS2 when I dropped poor release set to 15.

                          You know the spin I'm talking about? Hold LT button in and backdown your player, then release the LT button while pushing left or right on your analogue controller ... Then you press RT for a speed burst and make your move to the basket. You blow right by your defender everytime on all star. Will drop step and pro hop effect that little move? I'll go find out!

                          Yeah I've had a good look at Nog's edits. Def AWR hasn't ben globally raised, nor has spd and qkness ... Maybe the AI players aren't smart enough or quick enough to move their feet and stop me driving with the spin move?
                          That's why I increased all players Defensive Awareness, Speed and Quickness to minimum of 70 in each ratings category.

                          The higher Defensive Awareness coupled with their increased speed and quickness helps them to rotate quicker particulary the BIG's to close off the middle. They collapse on you much quicker and since I'm using the exact lower ratings on Offense as the CPU uses shots aren't as easy to fall.

                          All my Mavs players had their FG Rating & 3-PT Rating reduced by 20 points and their Offensive Awareness reduced by 50 Points. That put me on an even playing field with the CPU in all ratings catogories.

                          I used the same scale for my players speed, quickness and defensive ratings aswell.
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                          • FluffyTonka
                            MVP
                            • Feb 2006
                            • 1681

                            #223
                            Re: EA's player ratings?

                            By the looks of them (If I'm wrong, yell out Nog) all the offensive AWR and shooting edits have been made to your specs, PM ... which means offensively this game is playing so sweetly and tight, all the guys that are meant to be, are getting good touches.

                            I only just noticed def awr hadn't been edited globally. That is the problem I'm coming across right now ... SO!

                            I've quickly edited def awr and spd & qk stats for the starting 5 (sometimes 6th man too) for every team, I maxed out Detroit and Spurs starting 5 with 99 def awr, to make them noticably tougher.

                            I reduced pro hop and drop step to 5 and poor release attribute to 25. Just played 1 qtr V the Bulls and it was tight as. 25-17 lead to the Bulls on the qtr. I was trying hard to get to the lane, but Chandler, Deng and Noc were a fortress. Exactly what I wanted.

                            The CPU doesn't hustle as much on allstar but I can live with that. All i wanted was the AI to protect the paint which it now does. The good thing about that qtr was, you tell when the startes were out of the game. The game opened up a little bit, there were looser passes etc. It was golden. I'm actually going to leave it at that setting, with just the starting 5 and the 6th man getting the def awr bump ...

                            I'm going to start up a season with real confidence its gonna be a challenge all the way to the end on all star!!

                            So once again PM, you're a f8ckin marvel and saved my a$$ yet again!!

                            ****Nog I reccomend you touch up def awr and spd & qkness a little and you'll see a completely different game.****
                            Last edited by FluffyTonka; 05-05-2006, 01:22 AM.

                            Comment

                            • Realdeal
                              Banned
                              • Oct 2005
                              • 209

                              #224
                              Re: EA's player ratings?

                              Originally posted by FluffyTonka
                              By the looks of them (If I'm wrong, yell out Nog) all the offensive AWR and shooting edits have been made to your specs, PM ... which means offensively this game is playing so sweetly and tight, all the guys that are meant to be, are getting good touches.

                              I only just noticed def awr hadn't been edited globally. That is the problem I'm coming across right now ... SO!

                              I've quickly edited def awr and spd & qk stats for the starting 5 (sometimes 6th man too) for every team, I maxed out Detroit and Spurs starting 5 with 99 def awr, to make them noticably tougher.

                              I reduced pro hop and drop step to 5 and poor release attribute to 25. Just played 1 qtr V the Bulls and it was tight as. 25-17 lead to the Bulls on the qtr. I was trying hard to get to the lane, but Chandler, Deng and Noc were a fortress. Exactly what I wanted.

                              The CPU doesn't hustle as much on allstar but I can live with that. All i wanted was the AI to protect the paint which it now does. The good thing about that qtr was, you tell when the startes were out of the game. The game opened up a little bit, there were looser passes etc. It was golden. I'm actually going to leave it at that setting, with just the starting 5 and the 6th man getting the def awr bump ...

                              I'm going to start up a season with real confidence its gonna be a challenge all the way to the end on all star!!

                              So once again PM, you're a f8ckin marvel and saved my a$$ yet again!!

                              ****Nog I reccomend you touch up def awr and spd & qkness a little and you'll see a completely different game.****

                              I was wondering myself what was going on after I read a few of your post within this thread. I've complained about the defenses for some teams being too good at closing off the middle and then I read a couple of your post and wondered what I was doing wrong using my Lakers. Now, I know it was because of the lack of edits you did for the CPU teams on defensive awareness, speed and quickness like PM had them setup.

                              It makes a ton of difference. In fact I had to lower some guy's down from PM's ratings because too many guy's were reacting to everything I did really quick. I love how it makes it tougher to drive but even vs the Clippers as I posted the other night they were playing like the Spurs or Pistons. I would only boost up all players if you really want the game to get tough defensively.

                              That was a great decision by PM for gameplay reasons but I'm playing with slightly modified defensive awareness about 10-15 clicks down from his overall ratings. The speed and quickness is great but I couldn't take anymore of the David Wesley's, Cutino Mobley's and Stephen Jackson's all beating Kobe to a spot on the court when ever I tried to drive inside. Very few guy's can keep up with Kobe driving so I dropped down some ratings more suitable for my skill. Kobe scored 50 tonight and that's what I want to beable to do occasionally in this game.

                              Last edited by Realdeal; 05-05-2006, 01:43 AM.

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                              • FluffyTonka
                                MVP
                                • Feb 2006
                                • 1681

                                #225
                                Re: EA's player ratings?

                                Hey real deal ... What about boosting Kobe's spd, qkness, dribble and stamina?

                                Stamina is huge in this game. I've given all Superstar/ elite players of each team 90+ stamina. They stay on the court for longer and keep shooting their shots for longer. So when other guys are tiring, the Kobes, Wades Lebrons etc are finding room over their more tired, slower opponents .

                                Yeah I can't believe i overlooked the def awr edits ... I've been playing for a day or two and just stomping the CPU ...

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