Ask the devs : Controls (Offense and Defense)

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  • dirtypuppet
    Rookie
    • Aug 2009
    • 199

    #76
    Re: Ask the devs : Controls (Offense and Defense)

    Posted this in another thread but thought it might be better served here:

    I completely understand this years mantra for 'total control' and I really do like it, but I think for players who are less likely to dunk, a better solution would be:

    It would feel much more natural to pull up on the stick for a layup, so how about for players such as Jennings who have the ability to dunk, but rarely do that pulling up is not always a dunk attempt. I think it should be more like if the situation is right, or based on his tendencies he'll do a dunk attempt. I think that that's more realistic.

    Then it's more like

    roll left - left handed layup
    roll right - right handed layup
    straight up - attack the rim (with the possibility of a dunk attempt, based on tendencies)

    NBA Live removed the separation of the dunk/shoot buttons last year (or the year before?) so why essentially bring it back? Wouldn't it lead to some of the same control problems?

    Comment

    • rEAnimator
      NBA Elite Developer
      • Jun 2010
      • 666

      #77
      Re: Ask the devs : Controls (Offense and Defense)

      Originally posted by dirtypuppet
      Posted this in another thread but thought it might be better served here:

      I completely understand this years mantra for 'total control' and I really do like it, but I think for players who are less likely to dunk, a better solution would be:

      It would feel much more natural to pull up on the stick for a layup, so how about for players such as Jennings who have the ability to dunk, but rarely do that pulling up is not always a dunk attempt. I think it should be more like if the situation is right, or based on his tendencies he'll do a dunk attempt. I think that that's more realistic.

      Then it's more like

      roll left - left handed layup
      roll right - right handed layup
      straight up - attack the rim (with the possibility of a dunk attempt, based on tendencies)

      NBA Live removed the separation of the dunk/shoot buttons last year (or the year before?) so why essentially bring it back? Wouldn't it lead to some of the same control problems?
      That's kind of how it works, except I don't think it's a tendency so much as a yes/no ability.

      I don't think making it a tendency would be that much extra effort. We'd have to balance this with other tasks yet to be completed, but this may be possible. I'm not going to promise anything, but I will mention it to the guy in charge of the dunking system.

      Thanks.

      Comment

      • dirtypuppet
        Rookie
        • Aug 2009
        • 199

        #78
        Re: Ask the devs : Controls (Offense and Defense)

        Originally posted by rEAnimator
        That's kind of how it works, except I don't think it's a tendency so much as a yes/no ability.

        I don't think making it a tendency would be that much extra effort. We'd have to balance this with other tasks yet to be completed, but this may be possible. I'm not going to promise anything, but I will mention it to the guy in charge of the dunking system.

        Thanks.
        Thanks for the response. Personally I think it's a good idea that would help a bit so the option to attempt to attack the rim isn't a finite response in a dunk attempt for players who aren't so likely to do so.

        Basketball is all about reactions, so imagine in an end of game scenario if you were driving the lane with someone like say, monte ellis and you push up, chances are you don't want him to try and dunk over Dwight Howard, but more like challenge him with a driving layup towards the rim.

        That's where it would help, otherwise more than likely you'll be stuffed at the rim. I know the control is in your hands, but in situations like this I think it would be a bit hard to make such snap decisions with the sticks (although if you do, you get rewarded with the correct response)

        Comment

        • Pringles
          Banned
          • Sep 2009
          • 587

          #79
          Re: Ask the devs : Controls (Offense and Defense)

          i do not see a ask the developers about features so i thought i would throw this in
          im not going to deny as a kid or young man i first played double dribble to death at its time it was a blast to play then ea sports cam out with jordan versus bird and so for to the nba live series.

          i played nothing but nba live all the way up to about 2002 then i went to the 2k series and never looked back but i think you did a fair to good job changing things up last year and re bought a nba live game for the first time in a long time. and great move by changing the game name it needed a face lift for sure i always buy a good product no matter who makes it if you do things true to the sport i am sure i will dabble in this new series.

          my question is why do you not make the coaches a big part of the game
          on when or why they will call a time out or make them play certain defense
          you should really see the impact of a good coach versus a bad one.

          every basketball game focus is on the players whe in fact instead of the game logic calling a time out there should be a greater differential in game flow based on the oposing coaches philosophy , as well as you as a player playing the game should be able to see a coaches composure bar that lets you know whe he is about to loose it

          i could never understand why you guys at ea sports and other game makers never implemented the ability for a coach to get a tech foul for over stepping his boundry or losing his temper i understand the players omision something to do with stern but why not the coaches. or off the ball fouls
          ones that happen away from the play that you had no part in the outcome

          Comment

          • blackflash83
            Rookie
            • Sep 2009
            • 161

            #80
            Re: Ask the devs : Controls (Offense and Defense)

            Originally posted by Pringles
            i do not see a ask the developers about features so i thought i would throw this in
            im not going to deny as a kid or young man i first played double dribble to death at its time it was a blast to play then ea sports cam out with jordan versus bird and so for to the nba live series.

            i played nothing but nba live all the way up to about 2002 then i went to the 2k series and never looked back but i think you did a fair to good job changing things up last year and re bought a nba live game for the first time in a long time. and great move by changing the game name it needed a face lift for sure i always buy a good product no matter who makes it if you do things true to the sport i am sure i will dabble in this new series.

            my question is why do you not make the coaches a big part of the game
            on when or why they will call a time out or make them play certain defense
            you should really see the impact of a good coach versus a bad one.

            every basketball game focus is on the players whe in fact instead of the game logic calling a time out there should be a greater differential in game flow based on the oposing coaches philosophy , as well as you as a player playing the game should be able to see a coaches composure bar that lets you know whe he is about to loose it

            i could never understand why you guys at ea sports and other game makers never implemented the ability for a coach to get a tech foul for over stepping his boundry or losing his temper i understand the players omision something to do with stern but why not the coaches. or off the ball fouls
            ones that happen away from the play that you had no part in the outcome
            Technical fouls are a tricky issue. The NBA is really strict about this and there are limits to what can go into the game regarding technicals. It would be awesome to see in the game as it adds more realism but the NBA is VERY stringent on stuff like this.

            Comment

            • wbranson1
              Rookie
              • Feb 2008
              • 114

              #81
              Re: Ask the devs : Controls (Offense and Defense)

              asked about this last year but it wasnt added....

              i think it would be a better idea to roll the ball down the court with a couple seconds left in the game instead of throwing a touchdown pass to your team mate on the other side of the court which would usually cause a turnover

              i see dwayne wade do it alot but i also have seen others do it as well....

              any talk about adding this in devs?

              Comment

              • ©roke
                Pro
                • Sep 2007
                • 595

                #82
                Re: Ask the devs : Controls (Offense and Defense)

                Originally posted by blackflash83
                Technical fouls are a tricky issue. The NBA is really strict about this and there are limits to what can go into the game regarding technicals. It would be awesome to see in the game as it adds more realism but the NBA is VERY stringent on stuff like this.
                If you guys give the user the option to hang on the rim on purpose after a dunk, the game will be a little more realistic. If you hang on the rim when you don't need to, that's a T. Also, with RTP we could see some amazing moments if you hang on the rim and and release it at the wrong time.

                Comment

                • YoungG
                  Rookie
                  • Aug 2009
                  • 93

                  #83
                  Re: Ask the devs : Controls (Offense and Defense)

                  Originally posted by ©roke
                  If you guys give the user the option to hang on the rim on purpose after a dunk, the game will be a little more realistic. If you hang on the rim when you don't need to, that's a T. Also, with RTP we could see some amazing moments if you hang on the rim and and release it at the wrong time.
                  I like that idea to be honest. Imagine the consequences, for example, a player getting injured like andrew bogut last year. I dont think to the same degree to where we start seeing broken limbs all over the court.

                  Comment

                  • loadleft
                    Rookie
                    • Oct 2005
                    • 284

                    #84
                    Re: Ask the devs : Controls (Offense and Defense)ear

                    I went back and started playing Live 10, and I will concede it would be refreshing to hit shots you're supposed to hit vs. missing them (like in Live 10) an not knowing why, so I am warming up the idea of skill based shooting. HOWEVER, I really hope this year the dev's give more credit to the presence of a defender. Live 10 is unbearable for me after several times of the offensive player driving directly into the teeth of the defense and taking what in real life would be a difficult shot or having them pull up for challenged jumpers. It seems that the notion that all you can do is put a hand in the shooters face applies to all NBA players in Live vs. just being the "elite" players.

                    My question is are you making changes to the AI that will make this year be the year that the CPU actually plays good basketball, and works to get the best shot (opens shots if possible) instead of pulling up for challenged shot after challenged shot just because the defender happens to be slightly off some invisible axis or barrier that instructs the CPU that it's open? It really makes an ugly basketball game when the CPU shoots these shots.

                    Comment

                    • Pokes404
                      MVP
                      • Jun 2008
                      • 1720

                      #85
                      Re: Ask the devs : Controls (Offense and Defense)

                      We will be able to pull off a quick "stop and pop" jumper this year? In practically every basketball game I've played, there's never been a way to quickly pull up off the dribble. You've always had to wait for the player to stop before starting the animation (2K is really bad about this), or in the case of Live 10, if you were still moving, your player would get sucked into some leaning, off balance shot.

                      This is the kind of shot I'm talking about (this isn't the greatest example though because he kind of went off the wrong foot and ended up floating a bit in air, but you get the point).


                      Smaller, agile guards often use this because they're agility is good enough that they can stop on a dime. It's especially deadly when you've got a big man covering you on the perimeter.

                      Would there be any way to allow you to pull off this kind of shot by letting go of the left stick just before pressing shoot? Say you're running full speed, you should be able to let go of the left stick completely and then immediately hit shoot (while the players momentum is still carrying him) and have him pull off a quick pull up. Agility should also play a role into how quickly the player can stop and go up for the shot.

                      It would be great if this is already in the game, or would be able to be put in. It's such an effective shot, and a go-to-move for many players (Russell Westbrook off the top of my head).

                      Thanks for all your feedback. I'd become disinterested with the Live series over the last few years, but I really like what you guys are trying to do and I'm really impressed with the amount of discussion and information you're giving out here. Keep up the good work.

                      Comment

                      • taxinem
                        Rookie
                        • Jul 2009
                        • 64

                        #86
                        Re: Ask the devs : Controls (Offense and Defense)

                        how about alley-oops, will they be
                        manual as well? it was a sad story to try an go up top in Live 10... dunking in general was a pain in tha ***!!! too many instances to where wut shuda happened... didn't!!!
                        "the good die young so ima need a thug wife.... im talkin his & her firearms, knowin my jewelry probably louder than a car alarm" -young jeezy

                        Comment

                        • HasheemThabeet
                          Banned
                          • Jun 2010
                          • 5

                          #87
                          Re: Ask the devs : Controls (Offense and Defense)

                          Can we shoot earlier in eurosteps? For example, if I'm doing a move that takes two steps, but I see a big man rumbling down towards me, can I flick a floater up on the first step?

                          Also, will Freestyle Passing, or something similar, be implemented? That was honestly one of the very cool points of Live 10, running one way during a fast break, and flicking the stick to the other guy for an open dunk.

                          Thanks mate

                          Comment

                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #88
                            Re: Ask the devs : Controls (Offense and Defense)

                            Originally posted by HasheemThabeet
                            Can we shoot earlier in eurosteps? For example, if I'm doing a move that takes two steps, but I see a big man rumbling down towards me, can I flick a floater up on the first step?

                            Also, will Freestyle Passing, or something similar, be implemented? That was honestly one of the very cool points of Live 10, running one way during a fast break, and flicking the stick to the other guy for an open dunk.

                            Thanks mate
                            Yes to both questions

                            Comment

                            • Live Boii
                              Banned
                              • Sep 2009
                              • 127

                              #89
                              Re: Ask the devs : Controls (Offense and Defense)

                              will you guys include the ability to walk the dog. also the ability to throw ally-opps from an inbound so that we can get game winners with .1 or .2 on the clock.

                              Comment

                              • ©roke
                                Pro
                                • Sep 2007
                                • 595

                                #90
                                Re: Ask the devs : Controls (Offense and Defense)

                                I know that we can adjust shots in mid-air if we are going for the dunk, but can we pass mid-air? If so, only on dunks or regular shots and layups too?

                                Comment

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