The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

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  • muggins
    It is now the SW Era
    • May 2003
    • 5379

    #166
    Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

    Originally posted by ehh
    You're allowed 12 scholarships annually, you only have two available because you only have two seniors graduating which obviously means you have two spots to fill. If you have a senior class with five graduating then you will have five scholarships to give out and so on and so forth.

    Also, you can chose to use less than the allotted 12 and those will carry into the following season. For example, if it's late in the post season recruiting session and you're fighting it out for a 3-star recruit but he signs elsewhere and all you can get besides him is a 1-star guy then you can chose not to offer that boat and you'll have it at the start of next season to offer.
    Ahh, cool. Thanks. I should have known this, I'm too used to NCAA recruiting and having tons of spots to fill

    Kinda sucks that you can't "lemme upgrade ya" and get a better player through recruiting and cut an upperclassmen. I love cutting seniors :P
    Proud member of the OS Bills Backers.

    BAD BOYS BAD BOYS

    Comment

    • ehh
      Hall Of Fame
      • Mar 2003
      • 28959

      #167
      Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

      Originally posted by muggins
      Ahh, cool. Thanks. I should have known this, I'm too used to NCAA recruiting and having tons of spots to fill

      Kinda sucks that you can't "lemme upgrade ya" and get a better player through recruiting and cut an upperclassmen. I love cutting seniors :P
      Haha, well you actually can do this in CH2K8 but it works different than NCAA Football. You can only cut guys at the start of a new season AFTER your number of scholarships have been determined. So if you cut a 62 overall senior it won't give you his scholie until the following season when he woulda graduated anyway.

      It does help if you cut a crappy underclassmen though, but again their scholarship won't be come available for you to offer until the following season. You can pretend the guy transferred out of your program and look it that way I guess, lol.
      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

      "Beware of geeks bearing formulas." - Warren Buffet

      Comment

      • sooners52794
        Rookie
        • Feb 2009
        • 177

        #168
        Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

        im wondering what are the chances of a player to walk on to your school? my coach has a+ teaching, so i often have players in the mid 90's, and it shocked me once to see that blue "w" next to my star c that i recruited but gave up on when i found a better recruit. also i had a player de-committ to a school and go to mine. it was the happiest feeling ever.so i was recruiting a few mcdolalds all-americans, like 5, cuz almost all of my position players were seniors and these 5 guys were interested in my school (the 4 star was a 6'10" pf what i couldnt pass on). by the early signing period, i signed 4 of them, all but this 7'0" center that was the 12th best recruit in the country that i recruited since he was a soph and he was the mr basketball for my state (oklahoma). my sooners lost out of the second round, and i simmed to the mcdolands all america game (which for some reason feels so awesome to see that "OKLA" under some of the players) and the center was on the west team wit some of my other recruits, and he had "TEX" under him, like it said when he committed elsewhere in the early signing period. i finished screwing around, and simmed past the late signing period thinking id have at least 1 schollie the next year, and im like holy sh!t cuz i had the num one recruiting class and 4 mcdonalds all americans. and sure enough, he was on my team, and went on th b ncaa freshman of the year. that was an awesome year, and has this situation ever happened to anyone else?

        Comment

        • ES36PN
          Rookie
          • Mar 2009
          • 1

          #169
          Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

          i'm in need of some help.. i made a couple plays in play designer and saved them to a custom playbook, now how do i get that playbook and use it in my legacy??

          Comment

          • spit_bubble
            MVP
            • Nov 2004
            • 3292

            #170
            Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

            Originally posted by ES36PN
            i'm in need of some help.. i made a couple plays in play designer and saved them to a custom playbook, now how do i get that playbook and use it in my legacy??
            Load it from the main menu when the game first starts up, then change your playbook before the game by selecting "Options" at the team select screen.
            All ties severed...

            Comment

            • spit_bubble
              MVP
              • Nov 2004
              • 3292

              #171
              Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

              EDIT:

              When editing rosters/players...

              If you lower the On Ball Defense rating to a range of 40-60 you don't get sucked into your defender as much... So driving to the hoop feels a lot more natural.
              Last edited by spit_bubble; 03-20-2009, 09:22 AM.
              All ties severed...

              Comment

              • spit_bubble
                MVP
                • Nov 2004
                • 3292

                #172
                Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                EDIT: PS3 project canceled.
                Last edited by spit_bubble; 03-20-2009, 09:23 AM.
                All ties severed...

                Comment

                • ehh
                  Hall Of Fame
                  • Mar 2003
                  • 28959

                  #173
                  Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                  Classics or '08-'09? Looking forward to it.
                  "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                  "Beware of geeks bearing formulas." - Warren Buffet

                  Comment

                  • spit_bubble
                    MVP
                    • Nov 2004
                    • 3292

                    #174
                    Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                    Originally posted by ehh
                    Classics or '08-'09? Looking forward to it.
                    EDIT:

                    Ran into a problem...

                    I simmed a season to see what would happen, and what happens is the awards go to players with big numbers... And the All Time teams number get diluted because of all the talent.

                    I was thinking awards would go to highly rated players with good numbers, but I was wrong.
                    Last edited by spit_bubble; 03-20-2009, 09:26 AM.
                    All ties severed...

                    Comment

                    • spit_bubble
                      MVP
                      • Nov 2004
                      • 3292

                      #175
                      Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                      EDIT:

                      Further testing with this has come up fruitless...

                      Lowering the On Ball Defense helps... But it can be countered with slider adjustments.

                      And lowering big man speed and ball handling has minimal effect. It helps with the fast break some, but not enough to make it worth while... Because the AI is still too scripted, with not much variety.
                      Last edited by spit_bubble; 03-20-2009, 09:29 AM. Reason: typo
                      All ties severed...

                      Comment

                      • spit_bubble
                        MVP
                        • Nov 2004
                        • 3292

                        #176
                        Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                        Originally posted by ehh
                        Classics or '08-'09? Looking forward to it.
                        Had to cancel this...

                        See edits in previous posts.
                        All ties severed...

                        Comment

                        • tweadle
                          Rookie
                          • May 2008
                          • 226

                          #177
                          Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                          I just went back and read the first 10 pages of this thread and was blown away even though I've been playing this game off and on for a year now. Great stuff.

                          Question: I noticed several threads of playbooks to assign the cpu depending on their strengths. Koshi I noticed you posted a playbook of 20 plays and suggested using only that one for the cpu to save the trouble of loading.
                          Have the results from the 1 PB been favorable enough to use for every game or do you change it up depending on your opponent?

                          Just sick of seeing the same plays - plus I've learned them so well its tough to lay off getting an easy steal by jumping the passing lane.

                          Comment

                          • ehh
                            Hall Of Fame
                            • Mar 2003
                            • 28959

                            #178
                            Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                            Originally posted by tweadle
                            Have the results from the 1 PB been favorable enough to use for every game or do you change it up depending on your opponent?

                            Just sick of seeing the same plays - plus I've learned them so well its tough to lay off getting an easy steal by jumping the passing lane.
                            I use the balanced one every game and it's fine. Sometimes you won't see a good big man taking as many shots as he would IRL but I'm not sure there's anything we can do about that in the long run.

                            When you assign that balanced playbook to the CPU they will run all 20 plays, not just six. And they are all good plays, Koshi weeded out the boring & crappy plays.
                            "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                            "Beware of geeks bearing formulas." - Warren Buffet

                            Comment

                            • spit_bubble
                              MVP
                              • Nov 2004
                              • 3292

                              #179
                              Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                              Originally posted by tweadle
                              ...Koshi I noticed you posted a playbook of 20 plays and suggested using only that one for the cpu to save the trouble of loading.
                              Have the results from the 1 PB been favorable enough to use for every game or do you change it up depending on your opponent?

                              Just sick of seeing the same plays - plus I've learned them so well its tough to lay off getting an easy steal by jumping the passing lane.
                              I've made a couple of different ones. What you could do is take the low post and perimeter ones I posted and add 8 plays to those to make them both balanced. That way you'd have a few different ones to choose from, to keep things fresh. I found with one you start to recognize the plays after a while.
                              All ties severed...

                              Comment

                              • Von Dozier
                                MVP
                                • Apr 2006
                                • 2196

                                #180
                                Re: The College Hoops 2K8 esoteric information thread (learn and discuss the arcane)

                                Originally posted by koshi
                                RECOMMENDED PLAYS FOR A USER CUSTOM PLAYBOOK

                                I just went through the playbooks again to try and find good plays for a USER custom playbook (as opposed to a CPU one).

                                I essentially eliminated ones with poor spacing, ones that don't really work too well, many of the ones that revolve around on ball picks (simply because they are too similar to the "Pick & Roll" quick play), and many of the ones involving isolation (simply because they are too similar to the "Iso" quick play).

                                I didn't do a ton of testing with these, so there may in fact be some plays not listed that you might actually like. So again, these are just recommended.

                                I've also listed which position the play is for, with the primary player listed first if more than one player is involved, as well as a brief desciption in some cases. If the primary player is listed as "ALL" then it means there is a lot of passing and movement, with the scorer being dependent on what the defense gives them.

                                Here they are:

                                BOX
                                1. PF Pop Clear (SG, PF) - A simple high post on ball screen for the SG, where he can shoot the J, drive, drive and dish, or pass to the PF.
                                2. PG Dive & Curl (PG) - A simple cut to the hoop by the PG.
                                3. SF Popout (SF)
                                4. SF Post High (SF)
                                5. SF Triple Screen (SF) - SF receives ball at about the high post.
                                6. Pick then Post (PG, C) - C picks on ball for PG, then posts up.
                                7. Cal-Wheat (ALL)
                                8. Quick Hit (SG, PG) - For a quick 3.
                                9. PF Dbl Screen (SF, SG, C) - SF gets on ball screen, can pass to SG outside the arc, and then C posts up.
                                10. Minutemen (ALL)

                                MOTION

                                1. Screen Motion (ALL)
                                2. SG Spot Up (SG) - Ball goes first to the PF in the high post, then to the SG on the baseline, and then PF sets an on ball pick.
                                3. PG Loop (PG) - PG ends up receiving ball down low with many options.
                                4. SF 3pt Wing (SF)
                                5. Baseline Stack (ALL)
                                6. SG Stagger (SG) - SG comes off screen, then gets on ball screen.
                                7. 4 Motion (ALL) - PG can feed C in post at the end.
                                8. dribble motion (ALL) - SF can feed C in post at end.
                                9. switchback (ALL) - SF can feed C in post at end.
                                10. 24-Motion (PF, SG, C) - PF comes off screen and goes towards high post, SG can feed C in post at end.

                                4-OUT
                                1. 4 Motion (ALL) - PG can feed C in post at the end.
                                2. dribble motion (ALL) - SF can feed C in post at end.
                                3. switchback (ALL) - SF can feed C in post at end.
                                4. 24-Motion (PF, SG, C) - PF comes off screen and goes towards high post, SG can feed C in post at end.
                                5. Quick Hit (SG, PG) - For a quick 3.
                                6. PF Dbl Screen (SF, SG, C) - SF gets on ball screen, can pass to SG outside the arc, and then C posts up.
                                7. Minutemen (ALL)

                                FLEX
                                1. PF Post Option (PF)

                                2. Guard Pick & Fade (PG, SG) - SG sets on ball pick then fades.
                                3. PF Low Post (PF)
                                4. Minutemen (ALL)

                                UCLA High Post
                                1. SG Low Post (SG)
                                2. SF Low Post (SF)
                                3. PG Pick & Roll (PG, SF)
                                4. Screen the Screener (SF) -
                                SF for a J at the FT line.
                                5. High 1 (SG, SF) -
                                SG cuts to the hoop, then SF posts up.
                                6. Minutemen (ALL)

                                PRINCETON
                                1. C Low Post Feed (C)
                                2. Triple Cutters (ALL) -
                                PG, SG, and PF cut to the hoop.
                                3. SG Option (SG)
                                4. Low 1 (C, SG) - Ball goes to C in the post, SG comes off screen.
                                5. Quick Hit (SG, PG) - For a quick 3.
                                6. PF Dbl Screen (SF, SG, C) - SF gets on ball screen, can pass to SG outside the arc, and then C posts up.
                                7. Minutemen (ALL)

                                STACK
                                1. Baseline Curl (SF, SG, C) - Ball goes to SF around FT line, then to SG outside the arc, and then C posts up.
                                2. Double Cross (SG, C, PF) - SG looks to feed C and PF.
                                3. Screen Stepout (PF) - PF gets ball off the blocks and then gets on ball screen.
                                4. PF Pick & Post (PG, PF)
                                5. PG Clearout (PG)
                                6. Zip (SF) - SF for 3.
                                7. Scissors (PF, PG, SG) - PF gets ball at high post, PG cuts to hoop, and SG sets up for 3.
                                8. Michigan (SG, PG, C) - SG gets ball on wing, PG cuts to hoop, and then C posts up.
                                9. Minutemen (ALL)
                                I made all of these playbooks, and used them as such for me/cpu:

                                In legacy, me as Elon who uses Motion, my opponent being Virginia Tech who used Box. I used the custom playbooks, not the stock ones, posted above and assigned them to the proper teams (custom Motion and custom Box), with the apparent idea that this would weed out "useless" plays.

                                So would that be putting these custom playbooks to good use, or does it not even matter that way?

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