Official Slider Discussion Thread

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  • skow05
    Pro
    • Aug 2008
    • 500

    #31
    Re: Official Slider Discussion Thread

    I just fought Pavlik (me) vs. Mora and it was awesome!

    I dropped the punch output to 20, raised speed to 80 and it was like I was playing a different game.

    Now the first two fights I played were my first two bouts of my legacy so my guy wasn't that good. I couldn't hold my own against similar rated boxers, it was discouraging to say the least. But it was beneficial because I realized I couldn't compete on G.O.A.T difficulty (my stubborn competitive side allows me to believe I can play every game on the hardest difficulty right away).

    I dropped the difficulty to champion and made the slider changes above, and it made for an exciting bout that I was never able to have in FNR3. I was K.O.'d in the 11th but was ahead on points on all but one of the scorecards (he had it at a tie). It was great! I never used to think ahead in FNR3 but in this fight I was just trying to take a round to evade and conserve energy hoping I could capitalize and be fresher in the later rounds. I had to think, and if I wasn't so bad at this game right now I think my gameplan would have worked. I'm not too familiar with boxing so I wasn't quite sure what type of boxer Mora is, but he seemed well balanced mostly picking me apart from medium range while I was trying to keep my distance. Does this seem right for him?

    So for the sliders it seemed as if dropping it to 20 paid dividends because the lowest punches he threw in a round were 38 and the highest was 61. It was extremely noticeable since before I couldnt get a punch in on the CPU, he would just be going crazy lol. The speed made a HUGE difference, it didn't feel like the boxers were stuck in mud anymore. Having sliders in this game was a great idea, and should allow us to make the best experience possible.

    Sorry for the longwinded explanation, im just stoked!
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    • Leon
      An Old Trafford
      • Mar 2003
      • 4981

      #32
      Re: Official Slider Discussion Thread

      Interesting results with the punch output. I ought to try that out the next time I play. Will do the same for the speed just to see what it's like.
      "It's not how big you are; it's how big you play" - David Thompson

      @nicroni

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      • wyrm187
        Rookie
        • Feb 2009
        • 393

        #33
        Re: Official Slider Discussion Thread

        does anyone know if the fighter toughness slider affects getting up from knockdowns or just how much more damage a fighter can take? thanks

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #34
          Re: Official Slider Discussion Thread

          Originally posted by wyrm187
          does anyone know if the fighter toughness slider affects getting up from knockdowns or just how much more damage a fighter can take? thanks
          thats what im tryna to figure out too

          also the lowest % I got vs the CPU was 32% seem like tge game's engine is what making the % high(the auto punch tracking) wish they had a accuracy slider, that and stamina.......

          Also it is worthless to test in CPU vs CPU
          Last edited by Jukeman; 06-24-2009, 10:30 AM.

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          • CBMerling
            Pro
            • Mar 2009
            • 558

            #35
            Re: Official Slider Discussion Thread

            Originally posted by skow05
            I just fought Pavlik (me) vs. Mora and it was awesome!

            I dropped the punch output to 20, raised speed to 80 and it was like I was playing a different game.

            Now the first two fights I played were my first two bouts of my legacy so my guy wasn't that good. I couldn't hold my own against similar rated boxers, it was discouraging to say the least. But it was beneficial because I realized I couldn't compete on G.O.A.T difficulty (my stubborn competitive side allows me to believe I can play every game on the hardest difficulty right away).

            I dropped the difficulty to champion and made the slider changes above, and it made for an exciting bout that I was never able to have in FNR3. I was K.O.'d in the 11th but was ahead on points on all but one of the scorecards (he had it at a tie). It was great! I never used to think ahead in FNR3 but in this fight I was just trying to take a round to evade and conserve energy hoping I could capitalize and be fresher in the later rounds. I had to think, and if I wasn't so bad at this game right now I think my gameplan would have worked. I'm not too familiar with boxing so I wasn't quite sure what type of boxer Mora is, but he seemed well balanced mostly picking me apart from medium range while I was trying to keep my distance. Does this seem right for him?

            So for the sliders it seemed as if dropping it to 20 paid dividends because the lowest punches he threw in a round were 38 and the highest was 61. It was extremely noticeable since before I couldnt get a punch in on the CPU, he would just be going crazy lol. The speed made a HUGE difference, it didn't feel like the boxers were stuck in mud anymore. Having sliders in this game was a great idea, and should allow us to make the best experience possible.

            Sorry for the longwinded explanation, im just stoked!
            Nice! Glad that you enjoyed your bout and those slider adjustments seemed to give you great results. You should do a couple of more bouts and see if they turn out the same, punching output, etc.

            Gents I looked around on the net to find the average punches thrown (not landed) per round.

            30-60 should be the goal we are looking at. 70 could be alright, but that is pushing it.

            Unless you play Joe Calzaghe, is usually throws 1000 punches TOTAL in a 12 round fight.

            I'm going to attempt skow05's adjusments and see where it is at. Would be nice to have alot of realism statistically in this game, considering how beautiful it is.

            Comment

            • skow05
              Pro
              • Aug 2008
              • 500

              #36
              Re: Official Slider Discussion Thread

              If 30-60 is realistic then I should be on the right track with the 20 output...I also forgot to mention that I had defensive awareness up to 100 as well.

              I'm so bad at this game, I haven't beaten the cpu yet (although I've had great fights)...I managed to win an online unranked game but it was not that fun, so many punches thrown, unrealistic, etc....I think I'm going to chalk it up to my inexperience defensively and not being able to effectively counter yet.

              But after a couple of fights it seems as if the following adjustments are making for some great fights:

              Speed: 80
              Punch Output: 20
              Defensive Awareness: 100
              Cubs
              UofM

              Cowboys

              Knicks
              PSN - Skow

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              • CBMerling
                Pro
                • Mar 2009
                • 558

                #37
                Re: Official Slider Discussion Thread

                Originally posted by skow05
                If 30-60 is realistic then I should be on the right track with the 20 output...I also forgot to mention that I had defensive awareness up to 100 as well.

                I'm so bad at this game, I haven't beaten the cpu yet (although I've had great fights)...I managed to win an online unranked game but it was not that fun, so many punches thrown, unrealistic, etc....I think I'm going to chalk it up to my inexperience defensively and not being able to effectively counter yet.

                But after a couple of fights it seems as if the following adjustments are making for some great fights:

                Speed: 80
                Punch Output: 20
                Defensive Awareness: 100
                Great! Indeed, I won my first fight Tommy Morrison vs. Eddie Chambers.

                But when it came to Jake LaMotta vs. Winky Wright, TWO judges scored it a draw and the last one had Winky by two.

                Fun trying to win, though. The counter-punch aspect of the game is great, I've also not got it down as of yet.

                Going to start a match with your adjustments, skow. See how it turns out for myself.

                Comment

                • skow05
                  Pro
                  • Aug 2008
                  • 500

                  #38
                  Re: Official Slider Discussion Thread

                  Great....I hope you enjoy them as much as I have.

                  I'm at work right now and am itching to play sooooo badly. I love that I can't get this game down right away because in so many games I'm really good right away and I don't have to learn that much, but in FNR4 it seems as if there is a really steep learning curve if you want to be amazing at this game. I love it

                  Champion difficulty seems to be awesome so far
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                  PSN - Skow

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                  • granddogg
                    Banned
                    • Jun 2007
                    • 440

                    #39
                    Re: Official Slider Discussion Thread

                    Man the cpu is brutal on G.O.A.T.... Tyson (me) VS. Lewis (cpu) Tyson is no match for lewis everything default but speed

                    Comment

                    • CBMerling
                      Pro
                      • Mar 2009
                      • 558

                      #40
                      Re: Official Slider Discussion Thread

                      Well at the moment, skow I am playing on pro.

                      Indeed it is fun learning the game, because the past FN games I was awesome and it was easy to learn.

                      But I had a Foreman/Lewis bout. Early rounds he was taking me, though I rocked him a few times. He knocked me down in the 5th. But I was making a comeback in the later rounds.

                      The speed at 80 was GREAT!

                      Punching seemed good, I was at 63.7, he was at 32.4 averages per round. I should not have punched so much, heh.

                      Defense was good, considering he landed alot more than I.

                      I think damage should be increased a bit, because the lower punches and everything. Might see what I can do with that.

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                      • skow05
                        Pro
                        • Aug 2008
                        • 500

                        #41
                        Re: Official Slider Discussion Thread

                        Originally posted by CBMerling
                        I think damage should be increased a bit, because the lower punches and everything. Might see what I can do with that.
                        I was thinking the same thing...but I like seeing bouts go further so I am a bit undecided. Could you try it out and see how it goes? How did your Foreman/Lewis fight end?
                        Cubs
                        UofM

                        Cowboys

                        Knicks
                        PSN - Skow

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                        • CBMerling
                          Pro
                          • Mar 2009
                          • 558

                          #42
                          Re: Official Slider Discussion Thread

                          Lewis took it, I could not really capitalize when I rocked him. I also like that aspect of the game, makes it harder to KO somebody.


                          But I am going to raise damage to 70, see how that goes.

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                          • Heelfan71
                            Hall Of Fame
                            • Jul 2002
                            • 19940

                            #43
                            Re: Official Slider Discussion Thread

                            you guys use 2 or 3 minute rounds?
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                            • CBMerling
                              Pro
                              • Mar 2009
                              • 558

                              #44
                              Re: Official Slider Discussion Thread

                              Originally posted by Heelfan71
                              you guys use 2 or 3 minute rounds?
                              I'm adjusting these from 2 minute rounds.
                              Last edited by CBMerling; 06-24-2009, 03:26 PM.

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                              • CBMerling
                                Pro
                                • Mar 2009
                                • 558

                                #45
                                Re: Official Slider Discussion Thread

                                Alright, last bout. Thomas Hearns (me) vs. Manny Pacquiao

                                Physical Damage >> 70
                                Boxer Speed >> 80
                                Punch Output >> 20
                                Defensive Awareness >> 100

                                63.9 punches per round for Hearns
                                52.1 punches per round for Pacquiao

                                So I've not seen over 60+ punches per round by the CPU yet.

                                Physical Damage was GREAT at 80, for this punch output setting. Both men never took a BEATING but was around a quarter to halfway in damage.

                                Fight ended in a Hearns decision. Just as the Foreman fight, I was did not capitalize when I rocked him. I need to start pushing him, when he attempts the clinch.

                                The CPU has %41 headshots and %54 bodyshots, so that is a balanced bout for it. Mine was %45 head, %63 body.

                                Basically I ruled Pacquiao with the jab, due to the MASSIVE reach advantage/height.

                                So hopefully we can tweak some more settings and make the game more realistic. But this is what we got so far and I am pleased.

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