Official Slider Discussion Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Darxide
    Rookie
    • Mar 2006
    • 222

    #46
    Re: Official Slider Discussion Thread

    Originally posted by CBMerling
    Alright, last bout. Thomas Hearns (me) vs. Manny Pacquiao

    Physical Damage >> 70
    Boxer Speed >> 80
    Punch Output >> 20
    Defensive Awareness >> 100

    63.9 punches per round for Hearns
    52.1 punches per round for Pacquiao

    So I've not seen over 60+ punches per round by the CPU yet.

    Physical Damage was GREAT at 80, for this punch output setting. Both men never took a BEATING but was around a quarter to halfway in damage.

    Fight ended in a Hearns decision. Just as the Foreman fight, I was did not capitalize when I rocked him. I need to start pushing him, when he attempts the clinch.

    The CPU has %41 headshots and %54 bodyshots, so that is a balanced bout for it. Mine was %45 head, %63 body.

    Basically I ruled Pacquiao with the jab, due to the MASSIVE reach advantage/height.

    So hopefully we can tweak some more settings and make the game more realistic. But this is what we got so far and I am pleased.
    Those sliders sound great. Although, IRL, there is no way Pacman sees the final bell against Hearns.

    Comment

    • CBMerling
      Pro
      • Mar 2009
      • 558

      #47
      Re: Official Slider Discussion Thread

      Originally posted by Darxide
      Those sliders sound great. Although, IRL, there is no way Pacman sees the final bell against Hearns.

      Indeed, I love 'The Hitman', but it was my fault I did not finish him. I rocked him plenty of times, but haven't got the game mechanics down to a niche yet.

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #48
        Re: Official Slider Discussion Thread

        Ok, im confindent now after wasting a couple of fight by testing in cpu vs cpu(altho I did learn some things)

        if you want realism with this game, you have to BOX realisticly....Pick your shoots and work the jab even tho if your not connecting it(keeps your opp of of you) the average boxer throws about 15-20 jabs per round, most of the jabs dont connect which has a % rate around 15% most punches that are connected in real life are power punches(str8's, hooks and uppercuts) which has a much higher % rate hovering around 40%....So to sum it up, we are seeing a high % rate becuz we have no fear in taking a chance and going for punches(combos after combos)

        Lol justing letting you guys kno that we can have realistic stats that matches with the sim stats in legacy mode if we are somehow forced to box(harder, slider adjustments???) So far in my legacy mode with my test set, I am landing 28% of my punches while my opp is landing 45% yea I sux lol but its up to me to lower that number becuz right now my defense sux aswell

        basically I have wat everyone else have so far- raised speed and def awr and lowered punch output

        Comment

        • CBMerling
          Pro
          • Mar 2009
          • 558

          #49
          Re: Official Slider Discussion Thread

          Originally posted by juk34man
          Ok, im confindent now after wasting a couple of fight by testing in cpu vs cpu(altho I did learn some things)

          if you want realism with this game, you have to BOX realisticly....Pick your shoots and work the jab even tho if your not connecting it(keeps your opp of of you) the average boxer throws about 15-20 jabs per round, most of the jabs dont connect which has a % rate around 15% most punches that are connected in real life are power punches(str8's, hooks and uppercuts) which has a much higher % rate hovering around 40%....So to sum it up, we are seeing a high % rate becuz we have no fear in taking a chance and going for punches(combos after combos)

          Lol justing letting you guys kno that we can have realistic stats that matches with the sim stats in legacy mode if we are somehow forced to box(harder, slider adjustments???) So far in my legacy mode with my test set, I am landing 28% of my punches while my opp is landing 45% yea I sux lol but its up to me to lower that number becuz right now my defense sux aswell

          basically I have wat everyone else have so far- raised speed and def awr and lowered punch output
          Agreed.

          But I don't think with the sliders given, we could have a %100 realistic stats wise, but I want to work it out.

          Want to start a legacy where I can acheive realistic stats. I boxed Manny Pacquiao nicely. I kept him at bay with jab/ jab combinations and when he would attempt inside he would throw something as I blocked and I would return with a combination, backing away from him.

          I jabbed 22.5 times a round against him, though. So I am working these sliders in a realistic way.

          But would be best with a team effort. So should be fun! I usually only land around %30-%40 of my punches, AI usually lands %30 to %50. Should be nice to be able to adjust that rate to a more realistic one.

          Thanks for the input juk34man. Find any more information out on your tweaks, let us know.

          Comment

          • phillyfan23
            MVP
            • Feb 2005
            • 2309

            #50
            Re: Official Slider Discussion Thread

            to force you to fight realistically, there needs to be a stamina slider.....it's ok now, but to achieve super sim stats we need to be scared to truly gas. right now its better than fnr3, but it's not really on realistic levels. In the game you can still throw 400 punches in 3 rounds as a heavyweight and still be near full function for the 4th round ( if you're not knocedk out by the cpu on their counters). In real life, his stamina is near finished with that kind of output.

            If EA gives us a stamina slider via patch/DLC, this game can be tuned to a near perfection boxing sim
            Last edited by phillyfan23; 06-24-2009, 04:45 PM.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #51
              Re: Official Slider Discussion Thread

              Im going to experiment with the toughness, damage and power sliders

              gotta have some fear of getting KOed in 2 sec ala UFC..jyst dont want it to be a KO fest...stamina slider wouldve been great

              Comment

              • CBMerling
                Pro
                • Mar 2009
                • 558

                #52
                Re: Official Slider Discussion Thread

                Originally posted by phillyfan23
                to force you to fight realistically, there needs to be a stamina slider.....it's ok now, but to achieve super sim stats we need to be scared to truly gas. right now its better than fnr3, but it's not really on realistic levels. In the game you can still throw 400 punches in 3 rounds as a heavyweight and still be near full function for the 4th round ( if you're not knocedk out by the cpu on their counters). In real life, his stamina is near finished with that kind of output.

                If EA gives us a stamina slider via patch/DLC, this game can be tuned to a near perfection boxing sim

                Tried the toughness bar? Might work. I bet mixing up some of the sliders could effect stanima.

                But a stanima bar would be nice.
                Last edited by CBMerling; 06-24-2009, 05:54 PM.

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #53
                  Re: Official Slider Discussion Thread

                  Alright, I had some preeeetty good welterweight bouts in fight now with this...Beware!!!!! LOL but give some feed back


                  G.O.A.T.

                  10 rounds
                  2mins
                  save by bell of
                  knockdown rule off
                  hud off
                  camera wide

                  Ref foul- 10
                  Ref awr- 10
                  Power- 10
                  Speed- 10
                  Damage- 10
                  Toughness- 10
                  Off awr- 0
                  Def awr- 10
                  Punch output- 0

                  These so far in many bouts force me to pick my spots, also despite toughness being up, I was still able to get/receive flash KD's, damage and power makes it so that you can get caugth with one clean shot and be in the stun stake(so this force me to box instead of slugging) but tougnhness counters it because now its not a KD/KO fest....Altho I dont know if having toughness up maxed will have the cpu getting up from every KD, but after my second KD using Cotto vs Pac Man, I couldnt get up.....I was also able to get inside without being flurried with punches(the cpu was sizing me uo just like I was)

                  my % is low(im working my str8's, jabs and hooks...most of my connects are when I counter or get a clean shot inside) my D could improve more...

                  someone test these for me pleeeeeaaase! but BEWARE especially against Tyson!

                  Comment

                  • CBMerling
                    Pro
                    • Mar 2009
                    • 558

                    #54
                    Re: Official Slider Discussion Thread

                    Originally posted by juk34man
                    Alright, I had some preeeetty good welterweight bouts in fight now with this...Beware!!!!! LOL but give some feed back


                    G.O.A.T.

                    10 rounds
                    2mins
                    save by bell of
                    knockdown rule off
                    hud off
                    camera wide

                    Ref foul- 10
                    Ref awr- 10
                    Power- 10
                    Speed- 10
                    Damage- 10
                    Toughness- 10
                    Off awr- 0
                    Def awr- 10
                    Punch output- 0

                    These so far in many bouts force me to pick my spots, also despite toughness being up, I was still able to get/receive flash KD's, damage and power makes it so that you can get caugth with one clean shot and be in the stun stake(so this force me to box instead of slugging) but tougnhness counters it because now its not a KD/KO fest....Altho I dont know if having toughness up maxed will have the cpu getting up from every KD, but after my second KD using Cotto vs Pac Man, I couldnt get up.....I was also able to get inside without being flurried with punches(the cpu was sizing me uo just like I was)

                    my % is low(im working my str8's, jabs and hooks...most of my connects are when I counter or get a clean shot inside) my D could improve more...

                    someone test these for me pleeeeeaaase! but BEWARE especially against Tyson!
                    Could you post some round stats? I'll give it a shot with these soon.

                    Comment

                    • dorismary
                      Banned
                      • Jan 2009
                      • 3794

                      #55
                      Re: Official Slider Discussion Thread

                      Other than speed and maybe cpu punch output I think this game plays excellent of the box .
                      Not gonna waste my time on tweaking the heck out of off a day old game just enjoying it too much
                      I love how fighters adjust to your style , success and weakness , cant wait for DLC and I find switching stances in game helps to open up other Boxers when being very defensive.
                      Last edited by dorismary; 06-24-2009, 06:41 PM.

                      Comment

                      • SA1NT401
                        Banned
                        • Sep 2007
                        • 3498

                        #56
                        Re: Official Slider Discussion Thread

                        question as to what certain sliders actually effect in game...

                        Speed (hand speed AND foot speed or only hand speed?)

                        Toughness- does it make you AND the CPU take more damage or does it do something else?

                        Punch output- How aggressive the CPU is as punching?

                        I know some of these SEEM obvious, but i was curious if someone knew EXACTLy what they effect.

                        For instance. In one fight last night i had punch output at MAX and i really didnt notice that much of a difference from it being at default or at 0.

                        I play on champion difficulty. I am 10-0 with 5 KO's. Challenging fights overall and 3 of those KO's came very early in my career. My biggest issue is the CPU is pretty passive overall, and there was a few times that i would just stand in front of him for 5-10 seconds and he wouldnt even throw a punch.

                        Any help or suggestions would be VERY welcome. LOVE the game BTW.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #57
                          Re: Official Slider Discussion Thread

                          Damn just had a epic fight with Shane(me) vs Cotto...

                          The fight was stopped in the 7th due to my cut!!!!!! I really need to block and weave lol

                          Other than that, it was a pretty close bout, the judges scored it 64-69 Cotto, 66-67 Mosley and 66-67 Cotto....Cotto wins by TKO

                          BTW these are easier than the default G.O.A.T.

                          Yes! Toughness doesnt make guys KO'ed proof...Using Pac Man, I knocked out Cintron in the 3rd....
                          Last edited by Jukeman; 06-24-2009, 07:33 PM.

                          Comment

                          • mdiggitydawg
                            Rookie
                            • Jan 2008
                            • 475

                            #58
                            Re: Official Slider Discussion Thread

                            first i'd like to thank you guys for your time and efforts, i cant tell you how valuable a good set of sliders is. question: will you be listing your final thoughts all in one post like the guys do in the mlb2k9 ,ncaa and madden etc. sliders?

                            again i look forward to it and i thank you

                            Comment

                            • MikeGiani
                              Pro
                              • Aug 2008
                              • 680

                              #59
                              Re: Official Slider Discussion Thread

                              The only things I think that need to be touched are:

                              Speed Slider (80)
                              CPU Punch Output (20 or 30)
                              Boxer Damage (70)
                              CPU Defense (80)

                              That's all you need.
                              PSN - MikeDG719

                              Comment

                              • CBMerling
                                Pro
                                • Mar 2009
                                • 558

                                #60
                                Re: Official Slider Discussion Thread

                                I think that all of us could collaberate our ideas and make one set. But yeah, well make a seperate post once we are on a hunch.

                                Comment

                                Working...