Official Slider Discussion Thread

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  • parker002
    MVP
    • Oct 2004
    • 1465

    #571
    Re: Official Slider Discussion Thread

    Originally posted by Tycobbler
    finally learning, and less whining... bout time. (no pun intended)
    Whining? Hardly.

    It's the product of hours and hours of tweaking sliders. I'm not playing any differently than I have before, I haven't "learned" anything recently other than different combinations of sliders can be tweaked to compensate for the fact that there are glaring flaws in the game.
    Recovering slider addict...Fight Night Round 4 caused me to relapse...

    Comment

    • jb12780
      Hall of Fame
      • Oct 2008
      • 10665

      #572
      Re: Official Slider Discussion Thread

      Originally posted by parker002
      Whining? Hardly.

      It's the product of hours and hours of tweaking sliders. I'm not playing any differently than I have before, I haven't "learned" anything recently other than different combinations of sliders can be tweaked to compensate for the fact that there are glaring flaws in the game.
      Parker im lovin the new pro sliders. Good work.
      GT:jb12780
      PSN:jb12780

      Comment

      • Tycobbler
        Rookie
        • Jun 2008
        • 91

        #573
        Re: Official Slider Discussion Thread

        Originally posted by parker002
        Whining? Hardly.

        It's the product of hours and hours of tweaking sliders. I'm not playing any differently than I have before, I haven't "learned" anything recently other than different combinations of sliders can be tweaked to compensate for the fact that there are glaring flaws in the game.
        I like what you've done with your finding, however wouldn't you agree Physical Damage at 10 is a bit high pal?

        Comment

        • slayter
          Rookie
          • Aug 2007
          • 241

          #574
          Re: Official Slider Discussion Thread

          Originally posted by Tycobbler
          I like what you've done with your finding, however wouldn't you agree Physical Damage at 10 is a bit high pal?
          I've been playing with damage at 10 and have yet to get a fight stopped. Especially with Parker's sliders.

          There's been times where either the CPU or myself would have to spend points on damage instead of stamina and health in order to keep it from getting too high.

          So, with the power and toughness sliders I would have to say, no, 10 is not too high for damage.
          Last edited by slayter; 07-14-2009, 01:17 PM.

          Comment

          • parker002
            MVP
            • Oct 2004
            • 1465

            #575
            Re: Official Slider Discussion Thread

            Originally posted by Tycobbler
            I like what you've done with your finding, however wouldn't you agree Physical Damage at 10 is a bit high pal?
            Are you just trying to be funny? I guess I don't understand the condescending tone.

            At any rate, no, I don't find it to be too high. I have yet to see a fight stopped due to cuts/swelling, but it definitely influences the fights since points that could otherwise be spent on health or stamina have to go to healing cuts...
            Recovering slider addict...Fight Night Round 4 caused me to relapse...

            Comment

            • ragnarok1978
              Rookie
              • Aug 2004
              • 93

              #576
              Re: Official Slider Discussion Thread

              Originally posted by parker002
              At any rate, no, I don't find it to be too high. I have yet to see a fight stopped due to cuts/swelling, but it definitely influences the fights since points that could otherwise be spent on health or stamina have to go to healing cuts...
              I've been giving your latest sliders a try in my legacy. And want to leave some feedback, especially regarding the power/damage ratio.

              I stopped Joe Fraizier in 4 rounds due to cuts. After the first round his "DAMAGE" text in the bar was filled red. He was ranked 3rd. I then took on Simon Kelly, also filling his damage to around 20% after the first round, tho the fight did last till the 7th round when I knocked him out.

              I am not sure if the power & damage vary from weight class to weight class tho? What weight class do you play in primarily? Because in the heavyweight division the 6 power and 10 damage combined seems to result in alot of cuts & blood once you hit the top 10.

              Personally I am speculating in wether the different weight divisions require different sliders, but I'm gonna try blazing up a career in a lighter division to test the sliders across divisions.
              It isn't how good you are. It's chaos and luck and anyone who thinks differently is a fool.

              Comment

              • parker002
                MVP
                • Oct 2004
                • 1465

                #577
                Re: Official Slider Discussion Thread

                Originally posted by ragnarok1978
                I've been giving your latest sliders a try in my legacy. And want to leave some feedback, especially regarding the power/damage ratio.

                I stopped Joe Fraizier in 4 rounds due to cuts. After the first round his "DAMAGE" text in the bar was filled red. He was ranked 3rd. I then took on Simon Kelly, also filling his damage to around 20% after the first round, tho the fight did last till the 7th round when I knocked him out.

                I am not sure if the power & damage vary from weight class to weight class tho? What weight class do you play in primarily? Because in the heavyweight division the 6 power and 10 damage combined seems to result in alot of cuts & blood once you hit the top 10.

                Personally I am speculating in wether the different weight divisions require different sliders, but I'm gonna try blazing up a career in a lighter division to test the sliders across divisions.
                I don't play much with Heavyweights - only the occasional Fight Now match - and I haven't seen this. We concluded a long time ago that finding a set of sliders that would work across all weight classes might not be possible, so keep that in mind.

                I do see alot of cuts/swelling, but again haven't seen a fight stopped because of it.
                Recovering slider addict...Fight Night Round 4 caused me to relapse...

                Comment

                • parker002
                  MVP
                  • Oct 2004
                  • 1465

                  #578
                  Re: Official Slider Discussion Thread

                  So I was able to reproduce my Calzaghe vs. Jones results (somewhat) using nearly the exact same sliders but with the difficulty bumped to Champion. Jones' connect percentage went up to 57% but I didn't really get dominated to the body like usual, I just gave up head shots a bit more. I landed 371/649 and he landed 291/503. The fight ended with me knocking him out in the 9th after just wearing him down. I knocked him down in the 4th, 6th, and 8th, in addition to the 9th round KO.

                  Unfortunately, there's just no way to counter the almight counter, pardon the pun. I landed 35 of 40 counters and that was really the difference in the fight.
                  Recovering slider addict...Fight Night Round 4 caused me to relapse...

                  Comment

                  • parker002
                    MVP
                    • Oct 2004
                    • 1465

                    #579
                    Re: Official Slider Discussion Thread

                    Time to test with other boxers, but these absolutely work in Champion as well as they work in Pro, at least using Calzaghe against Roy Jones.

                    In the rematch, I knocked him out in the 7th. He knocked me down in the 5th, but I knocked him down twice to get back the 10-8 round. He won a couple of rounds against me, but again I just overwhelmed him and wore him down.

                    Once again I landed 57% of my punches (330/575). His connect percentage went up to 59%, which is still substantially better than what I was seeing before. I honestly think the awareness sliders make all the difference.

                    Difficulty - Champion
                    RFA - 10
                    RDA - 10
                    PWR - 6
                    SPD - 3
                    DAM - 10
                    TGH - 5
                    COA - 10
                    CDA - 10
                    OUT - 2
                    Recovering slider addict...Fight Night Round 4 caused me to relapse...

                    Comment

                    • DiceMan
                      NBA All Life Team
                      • Mar 2004
                      • 2051

                      #580
                      Re: Official Slider Discussion Thread

                      Originally posted by parker002
                      I honestly think the awareness sliders make all the difference.
                      How so parker?
                      PSN: DoubleLGetsBusy
                      NY Knicks
                      NY Giants
                      NY Yankees
                      4 Life.....

                      Comment

                      • cjallure24
                        Hail To The Redskins!
                        • May 2007
                        • 2319

                        #581
                        Re: Official Slider Discussion Thread

                        Originally posted by DiceMan
                        How so parker?
                        In my observation I notice that when the CPU Defense Awareness is up the A.I. blocks way more punches, and counter a lot more. As for the CPU Offensive Awareness when that is up, the A.I. throws more combos and are very percise with there punches(learned that by fighting SRL on GOAT with the CPU Off. Awareness up on 5).

                        Comment

                        • parker002
                          MVP
                          • Oct 2004
                          • 1465

                          #582
                          Re: Official Slider Discussion Thread

                          Originally posted by cjallure24
                          In my observation I notice that when the CPU Defense Awareness is up the A.I. blocks way more punches, and counter a lot more. As for the CPU Offensive Awareness when that is up, the A.I. throws more combos and are very percise with there punches(learned that by fighting SRL on GOAT with the CPU Off. Awareness up on 5).
                          More importantly, I think having them unbalanced, like Off AWR at 0 and Def AWR at 10 produces some very odd results, particularly when it comes to the counter window.

                          I'm actually getting better results by far with both of them MAXED, even on Champion.
                          Recovering slider addict...Fight Night Round 4 caused me to relapse...

                          Comment

                          • SteelerSpartan
                            MVP
                            • Apr 2007
                            • 2884

                            #583
                            Re: Official Slider Discussion Thread

                            Been using Parkers Champion sliders from a few pages back(49) with my own tweaks

                            Difficulty - Champion

                            Ref Foul AWR - 10
                            Ref DAM AWR - 10
                            PWR - 7
                            SPD - 3>>>>>>>>>>>5
                            DAM - 10>>>>>>>>>>4
                            TGH - 5>>>>>>>>>>>2
                            CPU Off AWR - 3
                            CPU Def AWR - 7>>>>10
                            Output - 1

                            I wasn't liking the damage level either...I want some more fights where the guys eyes start to swell shut before cuts even come into the picture if at all...so thats what Im working on right now

                            Maybe its just my style though causing so many cuts...I'll usually rope a dope and wait for clean effective counters with the bob
                            and weave. Hard to get in there and mix it up with the cpu on Champion/GOAT because of their magnetic hands...........well I can and win but it would be a taxing fight and make your Legacy fighters career real short

                            Heres a vid a of me as Jones

                            <object width="640" height="360">

                            <embed src="http://ll-999.ea.com/beta-easports-static/3.1.0.7.1/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/fn4/61600/972A0001_5_FLV_VIDEO_eHM.flv&link=http://beta.easports.com/media/play/video/7204926&linkfromdisplay=true&linktarget=_top&image =" width="640" height="360"></object>EA Sports: Confusing Toney
                            Last edited by SteelerSpartan; 07-14-2009, 09:13 PM.
                            Here We Go Steelers!!! Here We Go!!!

                            My CFB Teams:
                            Marshall..WVU-Go Herd/Eeers!!!


                            Comment

                            • parker002
                              MVP
                              • Oct 2004
                              • 1465

                              #584
                              Re: Official Slider Discussion Thread

                              With the damage that low, do you ever see a fight even come close to getting stopped?

                              Also, good point about long-term effects of cuts on a legacy. I wonder if we should think about lowering the slider a bit just for that. I mean, if maxing it out isn't producing many stoppages, there's no use in raising it if it's going to have long-term negative side effects.
                              Recovering slider addict...Fight Night Round 4 caused me to relapse...

                              Comment

                              • SteelerSpartan
                                MVP
                                • Apr 2007
                                • 2884

                                #585
                                Re: Official Slider Discussion Thread

                                Originally posted by parker002
                                With the damage that low, do you ever see a fight even come close to getting stopped?

                                Yeah Ive had a few stopped because of cuts....15-20% of my fights Id say.

                                Really working the cuts is how I stay in the fight on Champion/GOAT. I can get their damage bar 3/4 full almost every time.

                                Ive had very few fights where I just beat the the other guy down with body blows. The CPU is almost always in my neighborhood in terms of stamina toward the end of a fight, and if I don't make em use points on the cuts they'd probably methodically beat me down 50-60% of the time.

                                I think the cpu gets stat boosts for Champion/GOAT. I think their body punches do more damage and they lose less stamina when I make them miss compared to my own missed punches.

                                I haven't put enough hours to truly see if I can make Pro work...but I get em out of there pretty fast on the few occasions of tried pro sets.I'll probably stick with Champion for a while longer before going down again
                                Last edited by SteelerSpartan; 07-14-2009, 10:24 PM.
                                Here We Go Steelers!!! Here We Go!!!

                                My CFB Teams:
                                Marshall..WVU-Go Herd/Eeers!!!


                                Comment

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