i dont know if this pertains 2 grappling but gpd is there anyway we can get the takedowns fixed. we need timed takedowns and takedowns when an opponent is late on a strike or when opponent misses a strike. its so annoying when i try to get a take down i get interrupted by a strike i mean kicks are fine but come on leg kicks and jabs wtf EA. plz fix this
What grappling positions are not in EA UFC 2 that you wish were included?
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
i dont know if this pertains 2 grappling but gpd is there anyway we can get the takedowns fixed. we need timed takedowns and takedowns when an opponent is late on a strike or when opponent misses a strike. its so annoying when i try to get a take down i get interrupted by a strike i mean kicks are fine but come on leg kicks and jabs wtf EA. plz fix this -
Re: What grappling positions are not in EA UFC 2 that you wish were included?
MAKE ANIMATION for Blank Grapple block!
GB - grapple block
GM - grappling move (like transition, submission, td)
BLANK GRAPPLE BLOCK - Holding or click GB (holding duration does not matter) not during opponent’s grappling move execution (does not matter before or after) – strong vibration, fast drain Stamina, disable GB during it and for 2 sec after it and during started at this time opponent’s GM execution (becomes unblockable).
If opponent begins his Grappling move execution during my active Blank GB (strong vibration) or during 2 sec after it – his GM will be unblockable, my GB will not be able until he finished his Grappling move (even if I re-press my GB).
Never do Blank GB! Never allow strong vibration in Grappling!
Perform Grapple Block ONLY in the time of Opponent’s GM execution!
Never keep holding GB after successful deny, release it immediately (click GB) – to prevent going it into Blank GB!
Opponent’s Blank GB is noticed only by decreasing his Stamina w/o any actions. WHEN noticed opponent’s Blank GB – immediately perform GM in time 2 sec (to become unblockable).
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For those players who 1. want to play w/o stamina hud and 2. who check opponent's animation but not his scales which is more irl realistic - make an one unique animation for Blank GB or give us any other animation about it - to be able for us to check it a hurry to begin our grappling advancement!
Last edited by SUGATA; 04-23-2016 at 05:40 PM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
i dont know if this pertains 2 grappling but gpd is there anyway we can get the takedowns fixed. we need timed takedowns and takedowns when an opponent is late on a strike or when opponent misses a strike. its so annoying when i try to get a take down i get interrupted by a strike i mean kicks are fine but come on leg kicks and jabs wtf EA. plz fix this
I still get TD's but the amount of silly denials and blocks from a body jab are ridiculous."Faith: Not wanting to know what is true." Friedrich Nietzsche
PS4- zappaforeverComment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Have to agree. With the current state of takedowns, all these grappling suggestions seem kind of pointless. Sure you can get TD's from clinch, but any where else they are either stuffed too easily after missing strikes or blocked by any weak strike.
I still get TD's but the amount of silly denials and blocks from a body jab are ridiculous.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
I don't know were I should post this but instead of a rear naked choke all the time, let's have some fighters use the neck crank from the back.
Just an idea, that is all...Last edited by Bigg Cee; 04-25-2016, 04:28 AM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
I agree a double leg against the cage is the most important one. I think it should have single leg TDs as "side TDs", much like the back take from back clinch. It's importnat to NOT have a single leg against the cage clinch position, though. Otherwise this side "TD logic" won't work.
Another positions I'd like are:
1- Single Under Against The Cage: I think it should work much like the regular Single Under (what you get from the Single Colar Whip). It should be a temporary position. As it is against the cage, it should last longer. And perhaps it should resume into single colar against the cage, instead of breaking the clinch. I also think this should replace the Cage Thai Entry. Aaand this is a position from where TKOs tends to come irl. When guys get rocked and are pressed against the cage, this is often the method.
2- Broken Mount: I don't know how to call it. You know when a guy is mounted or back mounted and ends up sideways, covering his face? This is what I mean. I think this position should only be available when a guy is rocked on the ground, such as shortly after being pounded hard or after being KDed. And I think that instead of getting here by a transition, fighters should end up in this position if they are intercepted by GnP, while trying to transition. Then, they'd be in Broken Mount for while, as a temporary position where the bottom fighter can only block and deny submission attempts. After the time passes, he recovers to full mount postured bottom. But if his health gets depleted through the block, the ref stops the fight.
This is how I think rocks on the ground and TKO scenarios should work. I think the current FTF should not exist unless the opponent is already finished. IMO, if a guy survives the diving punch, he should immediately recover to a normal position, then remain rocked on the ground for a while and suffer penalties such as this Broken Mount position.
(EDIT: just read ZHunter's post and saw that this may be called S Mount.)
3- Broken Side Control: Lying down sideways, covering the face, with the opponent at your side. Similar Rules to Broken Mount, but you'd get here from back side control or side control (and maybe HG). And since you're not intercepted by side control strikes, you should end up Broken Side Control if you get beat up too badly form side control. It's iportant that besides GnP and submissions, the top guy can pass to mount, while the opponent is in Broken Side Control.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
ok man thanks- if you can't verbally confirm, deny or comment, would you be able to simple provide me with a smiley face emoticon as a reply to represent that there will be a UFC 3.......Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Deep half with Nogs arm drag sweep.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
What do you guys think about the option to give up a sub to sweep? Like in the later gates the opportunity to press like L2/LT to sweep your opponent if you feel like your opponent's gunna get out. For example In the 3rd gate if a knee bar from the bottom press it and jump into half guard or side control, Or deep in a Kimura in HG sub to sweep into HG dom, pulling arm during armbar to hop in SC dom ect.
I see this sometimes and I think it'd make the submission mini game deeper and give you a chance to improve your position if your opponent is about to slip out late in the gates, what do you guys think?Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Full guard slam.
@bikingforjesus on InstagramComment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Yeah, I really hope this and
+ plus, power slam from full guard like Rampage Jackson. It can makes Knockout at one go. That happens would be great!
- escape to submissions by using slam
Arm-bar escape
Choke escape
Thank you!Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
i know this happens a lot but it's to wwe for me.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
- Grapevines from mount
- freeing legs from mounted grapevines
- Deep half sweep
- Banana split
- Twister
- Inverted guard
- Body triangle from back mount
- jail break from SUB side control
- Butterfly guard, that can be entered into as a transition from
SUB full guard postured up & SUB closed guard.
- Open guard, that can be entered into as a transition from
SUB full guard postured up. The starting position would be as seen here at 45 seconds:
https://www.youtube.com/watch?v=ygLeHoonTjQComment
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