The strongest punishment to side sway spam

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  • MMA Damage
    Banned
    • Feb 2018
    • 161

    #721
    Re: The strongest punishment to side sway spam

    Originally posted by MartialMind
    This is probably the most relevant Gif to further demonstrate the point that a a buff to combos will fix this Head movement issue.



    This is a sequence we see OFTEN in the game. You queue a combo starting with the jab, the opponent ducks the jab and hits you with an uppercut before your next strike can land.

    Here, we see Paul Felder go for a classic Jab-Straight-Left Hook. Ross ducks the Jab, goes to counter with an uppercut but because ducking the Jab didn't slow down the straight, the straight lands clean and he also eats the left hook.
    Problem is we have dumb mechanics like freezing after having a strike slipped, pretty much like the parry did. Sluggish controls where you pretty much have to guess what your opponent will do rather than be able to react to it and a dice roll for inside fighting.

    Comment

    • killakrok
      Pro
      • Dec 2006
      • 605

      #722
      Re: The strongest punishment to side sway spam

      Originally posted by MMA Damage
      Problem is we have dumb mechanics like freezing after having a strike slipped, pretty much like the parry did. Sluggish controls where you pretty much have to guess what your opponent will do rather than be able to react to it and a dice roll for inside fighting.

      Fixing this one issue still leaves the rock, paper, scissor sway system that doesn't seem to be realistic or a representation of anything in MMA other than in appearance. Doing something like removing the slowdown on slipped strikes may fix this one issue, but something else will come up and the fix for it will again be something very specific that arises out of stripping away the mechanics in order to get closer to a better replication of the sport instead of building on top of a solid foundation.

      Another issue as you mention is the sluggishness of the controls whether it be input lag, frame delay, online lag, hard combos, etc. If the system is going to be based on timing and precision any inefficiency weighs it down heavily. Whatever you call the sluggishness that people are feeling it still doesn't feel good or play well and that's all that matters. It's difficult to play within a system that relies on reflexes but only allows prediction.

      Playing and watching UFC 3 looks more like Injustice 2 than UFC 2. I've learned way more about UFC 3 from a few vids on frame advantage than almost everything I've seen dedicated to UFC 3 thus far, but I don't necessarily want to know that info or play a game like that. If I wanted to learn hundreds of combos and know the frame data of every strike I'd have bought one of the many much better options in that genre.

      I'd much rather watch a UFC fight and get an idea that improves my UFC 3 game instead of getting better by memorizing combos, studying frame data, and knowing every detail of what arbitrary tactic beats what other arbitrary tactic. Any changes that are more towards realism and replication of MMA over micro adjustments that are more game meta than fight logic would be preferred.

      Comment

      • IMUHBOXER
        Rookie
        • Nov 2017
        • 54

        #723
        Re: The strongest punishment to side sway spam

        The dangerous thing about these open forums is sometime taking everyone's opinion can confuse the dev team and make them dought the original vision of what they have in place.

        It's come to the point where every month were getting a bran new game that the top players have to relearn yet again (which is not a problem especially when the top players remain at the top so this isn't about not winning). This is about marketing a product one way and selling the consumer on head movement but now seem like we're moving to nerf'ing it to the point where the main UFC 3 update isn't viable.

        Trust me throwing combos don't affect stamina that much so be my guest at trying to slip my last strike. I'll just mix it up between 1, 2, 3, 4, 4, 1, 3, 2, 0 4 guess that. So you know what happens... we just won't use it.

        I feel everyone's opinion matter and never will put down a player for his/her game style or call them spammers. But ask the Top 100 their opinion not the same trust me.

        The previous patch nerf'ed standing sways so much that it's not viable at all to throw a hook after. So then you relearn a new style. Ok now you get good at that then it's like oh in 30 days that's deprecated. Then so on an so fourth... there are people that spend more time criticing than playing.

        Now we want to remove the combo system too! Might as well play UFC 2.

        Comment

        • AlEx3KillA
          Banned
          • Mar 2018
          • 224

          #724
          Re: The strongest punishment to side sway spam

          Originally posted by IMUHBOXER
          The dangerous thing about these open forums is sometime taking everyone's opinion can confuse the dev team and make them dought the original vision of what they have in place.

          It's come to the point where every month were getting a bran new game that the top players have to relearn yet again (which is not a problem especially when the top players remain at the top so this isn't about not winning). This is about marketing a product one way and selling the consumer on head movement but now seem like we're moving to nerf'ing it to the point where the main UFC 3 update isn't viable.

          Trust me throwing combos don't affect stamina that much so be my guest at trying to slip my last strike. I'll just mix it up between 1, 2, 3, 4, 4, 1, 3, 2, 0 4 guess that. So you know what happens... we just won't use it.

          I feel everyone's opinion matter and never will put down a player for his/her game style or call them spammers. But ask the Top 100 their opinion not the same trust me.

          The previous patch nerf'ed standing sways so much that it's not viable at all to throw a hook after. So then you relearn a new style. Ok now you get good at that then it's like oh in 30 days that's deprecated. Then so on an so fourth... there are people that spend more time criticing than playing.

          Now we want to remove the combo system too! Might as well play UFC 2.
          Sways ae not OP they are spammed the only solution is a stamina tax or remove the stamina tax of strikes cuz right now is unfair

          Comment

          • IMUHBOXER
            Rookie
            • Nov 2017
            • 54

            #725
            Re: The strongest punishment to side sway spam

            Uninteruptable combos may or may not be they answer. Because once that's implemented and the good guys learn that then people will be crying about that.

            These game changers had videos dating back since last summer talking about "think about fight night champions" , "you're going to be able to move your head"

            So we knew this was the major update lol now they are going back on that. They should have said it was OP then! Lol

            It's getting to the point, why buy an support a game day one? Might as well buy 6 months after so you can have the real product.

            The constant changes are so drastic it completely changes gameplay, approach, meta, all the while people are trying to focus on getting this game picked up by a ESL or MLG. That's what I want to see us a community push for.

            It's like all we can do is rant about why the devs need do to help us win. What if all these people with these huge platforms spent there resources getting the game places on a competitive circuit like Esflgaming, amazing job.

            Now that's something I totally respect, moving the community forward.
            Last edited by IMUHBOXER; 03-14-2018, 03:58 PM. Reason: Typo

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #726
              Re: The strongest punishment to side sway spam

              Originally posted by IMUHBOXER
              Uninteruptable combos may or may not be they answer. Because once that's implemented and the good guys learn that then people will be crying about that.

              These game changers had videos dating back since last summer talking about "think about fight night champions" , "you're going to be able to move your head"

              So we knew this was the major update lol now they are going back on that. They should have said it was OP then! Lol

              It's getting to the point, why buy an support a game day one? Might as well buy 6 months after so you can have the real product.

              The constant changes are so drastic it completely changes gameplay, approach, meta, all the while people are trying to focus on getting this game picked up by a ESL or MLG. That's what I want to see us a community push for.

              It's like all we can do is rant about why the devs need do to help us win. What if all these people with these huge platforms spent there resources getting the game places on a competitive circuit like Esflgaming, amazing job.

              Now that's something I totally respect, moving the community forward.
              Honestly the drastic changes is the best part of the Dev team. They’re actually trying to find a well balanced game with enough realism to satisfy MMA fans.

              That is super difficult and that’s why things keep changing.

              You’re spot on about the Devs getting conflicting information but that happens when there’s different types of fans playing this game.

              My dream version of this game is likely the opposite of some of the dudes who want this to be a ultra balancex arcade fighter

              Comment

              • MMA Damage
                Banned
                • Feb 2018
                • 161

                #727
                Re: The strongest punishment to side sway spam

                The devs are already confused. They claim they want to make a sim game and give us sluggish game with Tekken combos. Lazy stat grouping like all four limbs under striking speed and power. Nate Diaz is not known for being a great or even powerful kicker but according to the devs he should have 94 power in his kicks, hell he's not even a power puncher in real life but what would they know? They just started watching mma after getting the license.


                Complaining about people giving their opinion on broken mechanics being abused is pointless. Its obvious there's an issue when pretty much 95% of the community abuses the same trash.

                These devs supposedly only worked on one aspect of the game, striking. And its ridiculously unbalanced and unrealistic. Grappling wasn't really touched? Why is there such a delay in my transitions, denials, fakes, etc? Clinch absolutely sucks and was better in ufc 2. Then again, good luck getting a clinch or td cuz this game is made for you to roll dice till someone can't get up after about 15 knockdowns.

                Adding frames to animations instead of it just relying on stats, just adds to cluelessness going on here. Thats why there are stats, oh wait we just took shortcuts and grouped things that don't make sense.

                I've yet to ever play any game with such terrible controls, especially with the budget these guys have for this game.


                Oh and lets not forget the other bright idea of adding two different staminas in this game, one for striking and one for grappling. Three games in and this still can't touch the older games. I'd take a remaster of any over this at this point.

                Comment

                • AlEx3KillA
                  Banned
                  • Mar 2018
                  • 224

                  #728
                  Re: The strongest punishment to side sway spam

                  Originally posted by IMUHBOXER
                  Uninteruptable combos may or may not be they answer. Because once that's implemented and the good guys learn that then people will be crying about that.

                  These game changers had videos dating back since last summer talking about "think about fight night champions" , "you're going to be able to move your head"

                  So we knew this was the major update lol now they are going back on that. They should have said it was OP then! Lol

                  It's getting to the point, why buy an support a game day one? Might as well buy 6 months after so you can have the real product.

                  The constant changes are so drastic it completely changes gameplay, approach, meta, all the while people are trying to focus on getting this game picked up by a ESL or MLG. That's what I want to see us a community push for.

                  It's like all we can do is rant about why the devs need do to help us win. What if all these people with these huge platforms spent there resources getting the game places on a competitive circuit like Esflgaming, amazing job.

                  Now that's something I totally respect, moving the community forward.
                  According to you we should be happy about a broken feature just becouse it was been promised to us LOL

                  Comment

                  • bmlimo
                    MVP
                    • Apr 2016
                    • 1123

                    #729
                    Re: The strongest punishment to side sway spam

                    Originally posted by MartialMind
                    Stamina tax on blocked strikes is a buff to block and we really don't want players blocking more and the aggressive fighter being taxed too much, so I'm not even sure that's needed.

                    Stamina tax on missed strikes in my opinion is in a good place right now. Like if you face an opponent who is throwing non-stop, if you just time your sways and make them miss (Without trying to counter) you'll notice that their stamina shoots down fast.

                    So even with a buff to combos, if players use head movement defensively most of the time and only counter when they are sure it'll land, players that throw combos non-stop will gas quick.
                    Tamina taxes and nerf block... see a guy throwing like 300 strikes per rd and stay with good stamina just because is blocked it’s so wrong...

                    Comment

                    • iceberg3445
                      Rookie
                      • Dec 2017
                      • 431

                      #730
                      Re: The strongest punishment to side sway spam

                      Originally posted by MartialMind
                      Stamina tax on blocked strikes is a buff to block and we really don't want players blocking more and the aggressive fighter being taxed too much, so I'm not even sure that's needed.



                      Stamina tax on missed strikes in my opinion is in a good place right now. Like if you face an opponent who is throwing non-stop, if you just time your sways and make them miss (Without trying to counter) you'll notice that their stamina shoots down fast.



                      So even with a buff to combos, if players use head movement defensively most of the time and only counter when they are sure it'll land, players that throw combos non-stop will gas quick.


                      If the combo buff is incorporated (which I hope it is), I think it would be better accompanied by an improvement to footwork instead of a buff to blocking.

                      Like Martial said in his video, footwork is more important for defense in MMA than head movement, and the advanced lunges aren’t good enough for creating space in this game.

                      This lack of mobility is one fundamental issues making outside fighting so difficult. We need backpedaling, bounding side-to-side; things to accompany the forward sprint but in other directions.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • IMUHBOXER
                        Rookie
                        • Nov 2017
                        • 54

                        #731
                        Re: The strongest punishment to side sway spam

                        Originally posted by AlEx3KillA
                        According to you we should be happy about a broken feature just becouse it was been promised to us LOL
                        It's not "broken" IMO My main point is if you're going to change it. Then change it now, not keep totally revamping it drastically every month. How can you settle in an get good that way.

                        Trust me most people complain about changes because they are losing

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #732
                          Re: The strongest punishment to side sway spam

                          Originally posted by bmlimo
                          Tamina taxes and nerf block... see a guy throwing like 300 strikes per rd and stay with good stamina just because is blocked it’s so wrong...
                          Are there people actually throwing "300 strikes a round"? That should be damn near impossible given the way stamina is set up and all the counter opps that presents.

                          The only spam I have an issue with is the head movement spam. If someone wants to spam strikes, I just defend and counter.

                          Comment

                          • AlEx3KillA
                            Banned
                            • Mar 2018
                            • 224

                            #733
                            Re: The strongest punishment to side sway spam

                            No stamina tax on head movement yet after a thread of 90 pages on it on the next update!
                            Good luck catching people who are good at it you will never hit them all is useless against good players who spam it vulnerability does nothing in this case.

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #734
                              Re: The strongest punishment to side sway spam

                              Originally posted by IMUHBOXER
                              It's not "broken" IMO My main point is if you're going to change it. Then change it now, not keep totally revamping it drastically every month. How can you settle in an get good that way.

                              Trust me most people complain about changes because they are losing
                              A lot of us complain because we love MMA

                              I lose to Mighty Mouse all the time and love it because he is that dominant irl

                              Comment

                              • AlEx3KillA
                                Banned
                                • Mar 2018
                                • 224

                                #735
                                Re: The strongest punishment to side sway spam

                                at this point they will add a stamina tax on taunting but not on head movement
                                takedowns take stamina,knockdowns take stamina...all takes stamina but not head movement

                                Comment

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