I dont know who said combo memorization requires more skill than distance managament. If dustance management required skill by requiring precise timing, constant correct reads, constant active inputs, and had an inherent risk vs. reward. Sure, add it! However, that would likely require much more work than a patch in, imo.I could be wrong though.
"Running should be a viable tactic but take skill to implement"
Thats just it, currently fighting off your backfoot and planting with stationary combos vs. an aggressive opponent is the less skilled route. Because it nets you insanely good benefits compared to the risk. The same for backdashing.
Skill shines in activity in just about every game. Take PUBG or Fortnite for example, someone who engages in battles constantly is presumed to have more skill than someone who prones and crawls into safe zones engaging as little as possible until there is 1 opponent left.
For some reason Aholbert likes to get caught up in semantics instead of focusing on the actual point. You can call it whatever you like, running, flabbing, dancing, whatever. Not engaging after you rack up a few strikes and fighting on the backfoot until your opponent comes forward with forward moving strikes and countering with stationary strikes is very strong in the meta right now.
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