UFC 2010 Undisputed Demo Available, Post Impressions Here

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  • BlueNGold
    Hall Of Fame
    • Aug 2009
    • 21817

    #346
    Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

    Yeah I don't know about this....after further playing I think I'm renting on release day.

    My issues:

    The AI is always pushing forward and trying to throw bombs.

    There is no pace to the fight, it seems like its almost always a slugfest.

    Like it's already been mentioned, jabs are basically useless and you might as well just go for power punches the whole time.

    Only 2-3 of my fights have been decided by something other than a KO. 1 was a TKO, 1 was a decision and I'm pretty sure there was another TKO I'm forgetting. Other than that, all KO's and no submissions.

    And lastly, TKO's should be happening way more often than the flash knockouts to resemble real life.
    Originally posted by bradtxmale
    I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



    Comment

    • JoeMimic
      Pro
      • Feb 2005
      • 963

      #347
      I think they could've tinkered with the shine and mashing buttons a little bit better instead of getting rid of the mashing and making everything via shine. I liked that I could mash the buttons but it had less chance of being successful, I was okay with that because I could still submit someone with a little more effort. Maybe they could've kept the shine for takedowns but kept in the button mashing for certain submissions that you're really trying to use force and brute strength to submit someone like a guillotine or a d'arce choke. Leave the shine for things like the armbar, heel hooks and the platas.

      Comment

      • darlon
        Banned
        • Mar 2007
        • 449

        #348
        Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

        Originally posted by p_rushing
        No, once again it is done by the game. They made it like this because the ratings actually matter now. In last year's game, ratings didn't really matter, it was all timing. Now you don't have to spam the transition block and sit there and throw 1 punch, block, throw 1 punch, block, transition, block, etc. Now you can focus on advancing position and doing damage. On defense, you can focus on reversing and blocking. If you want to manually block, you can still do that.
        Why even bother manually blocking?

        The ratings matter now, yes. I like that it only takes a few attempts to pass and transition but you're taking control and responsibility out of the user's hands. The spamming of transition blocking was eliminated by making transition success more frequent. What good does auto transition blocking do? It's taken the game of chess that is the ground game and turned it into checkers.

        Comment

        • mikenoob
          All Star
          • Oct 2007
          • 5545

          #349
          Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

          Originally posted by darlon
          Nope, I was wrong. I immediately took Rampage down in Sim mode and blocked two transitions by giving 100% at doing absolutely nothing. Am I the only one who's really bothered by this?

          Sim and arcade has nothing to do with gameplay. Arcade means that in the tournament mode the same fighter can be used where as sim, they can be assigned to 1 player and no multiple spots using the same fighter. I can't explain it, but it was explained in an article.

          The previous game with the manual transition block slowed down the game so much. It's unreal to see some dude in mount sit on top of a guy for an entire round and only throw like 2 punches every minute. Where as this game, it helps pick up the pace where you can focus on just throwing punches and reversing the occasional transition. You can still maintain mount position for a bit. Even if they spam 3 quick transitions to get out, reverse it.... They will also have waste quite a bit of energy so you might be able to toss in a submission when necessary.

          Also, transition blocking isn't just based on energy. It's based on energy, health, and stats combined.

          Comment

          • JoeMimic
            Pro
            • Feb 2005
            • 963

            #350
            Holy crap finally got a submission! On beginner but I'll take it!

            Comment

            • MC Fatigue
              Banned
              • Feb 2006
              • 4150

              #351
              Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

              Originally posted by darlon
              On the action list, it's in every single ground position. This is ridiculous. Why even bother transition blocking when it's based on energy? You should be punished for not paying attention to someone trying to pass your guard or move into a much more advantageous position.

              I'm fine with the fact that after only a few tries, the transition is successful. You can punish them with a reversal. But you shouldn't be able to prevent someone passing unless you YOURSELF is doing the preventing. Horrible.

              Now that I think about it, the developers may have added that for the casual gamer who doesn't wanna bother learning all the commands. Maybe the exhibition fights are arcade mode by default and that's why the transitions are so stupid. I'll test this theory and hope to God I'm right.
              I totally disagree. Last year was terrible where it was either block or attack; when in real MMA fighters can attack while blocking transition attempts.

              It's much better that you can now put combos together; especially half-guard and mount.

              Last years - one attack, transition block, one attack transition block was extremely unrealistic and made the ground game slow and tedious. Now you can actually put together a flurry of attacks; however, it does make you more prone to getting pushed off. It makes it more realistic, and makes it more fast paced on the ground.

              I think it's a great addition.

              Comment

              • JoeMimic
                Pro
                • Feb 2005
                • 963

                #352
                Got another submission on beginner, first round this time too. Basically wearing Shogun out with legkicks and body shots and kicks with Machida until he gets low on health, then hitting the suplex which usually will rock him being that low on health and then instantly locking on a submission and cranking the crud out of the right stick.

                Comment

                • MC Fatigue
                  Banned
                  • Feb 2006
                  • 4150

                  #353
                  Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                  Originally posted by JoeMimic
                  Holy crap finally got a submission! On beginner but I'll take it!
                  I'm thinking it's the fighters.

                  Last year no one could sub either because it was Liddell who has great D and bad O in subs.

                  I'm sure once the game itself comes out, we'll see players with poorer defense being subbed more easily.

                  Comment

                  • filtertmp
                    Rookie
                    • Jan 2005
                    • 182

                    #354
                    Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                    Originally posted by mikenoob
                    The previous game with the manual transition block slowed down the game so much. It's unreal to see some dude in mount sit on top of a guy for an entire round and only throw like 2 punches every minute.
                    Definitely true but I miss being able to stay in someones guard and pick my shots. I understand the need to get lay-and-pray out of the game but the longest I've had someone on the ground without advancing is like 10-15 seconds.

                    While I agree the new style is better for the game overall I am going to miss being able to tito ortiz people in guard with elbows, etc.

                    advance position or throw bombs I guess

                    Comment

                    • JoeMimic
                      Pro
                      • Feb 2005
                      • 963

                      #355
                      It could be the fighters but this method seems to work with anyone on beginner, I just tapped Shogun out with Rampage in one round with a kimura using the above method.

                      Comment

                      • darlon
                        Banned
                        • Mar 2007
                        • 449

                        #356
                        Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                        I understand what you guys are saying. As I said before, I'm completely fine with the fact that successful transitions are much more frequent and aren't automatically blocked countless times. I love it as a matter of fact.

                        What I'm trying to say is leave everything the way it is, but forget about auto transition blocking. That way, people who loved to abuse the transition blocking won't be able to sit in one position and land single shot after single shot, but at the same time, you should still be wary of transitions. Make sense?

                        Comment

                        • mikenoob
                          All Star
                          • Oct 2007
                          • 5545

                          #357
                          Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                          Originally posted by darlon
                          I understand what you guys are saying. As I said before, I'm completely fine with the fact that successful transitions are much more frequent and aren't automatically blocked countless times. I love it as a matter of fact.

                          What I'm trying to say is leave everything the way it is, but forget about auto transition blocking. That way, people who loved to abuse the transition blocking won't be able to sit in one position and land single shot after single shot, but at the same time, you should still be wary of transitions. Make sense?
                          It will still be to the same effect, but that way you can steal a transition if you time it right. At the same time it will still make the game look awkward. People will still be worried about blocking transitions and yet again just throw 1 punch and block, but this time it won't be as effective. There would be no real incentive in trying to get the full mount other than to throw in 1-2 bombs. It takes time to reach the full mount and if you can only get the chance to throw a punch or two then what's the point of taking it to the ground?

                          Comment

                          • JoeMimic
                            Pro
                            • Feb 2005
                            • 963

                            #358
                            Okay my final post on the submission subject. Just submitted Shogun on expert with Machida following the wear down + suplex or slam followed by instant submission.

                            Comment

                            • darlon
                              Banned
                              • Mar 2007
                              • 449

                              #359
                              Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                              Originally posted by mikenoob
                              It will still be to the same effect, but that way you can steal a transition if you time it right. At the same time it will still make the game look awkward. People will still be worried about blocking transitions and yet again just throw 1 punch and block, but this time it won't be as effective. There would be no real incentive in trying to get the full mount other than to throw in 1-2 bombs. It takes time to reach the full mount and if you can only get the chance to throw a punch or two then what's the point of taking it to the ground?
                              When someone is mounted and is getting hit, they often give up their back after a few hard shots which is what happens in this game. They either pull their opponent's head down or give up their back. I hope in next year's game, they'll have a way to get a higher mount or a higher guard. Like, maybe fighters who don't really have a submission game can try to use the shine to get a high mount that's impossible to get out of.

                              I don't know. It's probably gonna grow on me. Nothing I can do but play the game and win Thunderstruck belts.

                              Comment

                              • darlon
                                Banned
                                • Mar 2007
                                • 449

                                #360
                                Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                                Though I still wanna know why you have the option to manually transition block.

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