Update to recruiting method (which is working incredibly well) and results from my first 10 seasons edited into OP.
The Game Outside of the Game - Issues and How to Fix Them
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Re: The Game Outside of the Game - Issues and How to Fix Them
Update to recruiting method (which is working incredibly well) and results from my first 10 seasons edited into OP. -
Re: The Game Outside of the Game - Issues and How to Fix Them
Hey guys, a little update, just discovered something to help the experience.
Proper substitutions with Fatigue Off - Auto subs work fine for CPU vs CPU games. Formation subs will work for USER vs CPU games. The user can switch to the other team at the beginning of the game and make any formation sub with the CPU's backups that the user thinks would/should be getting playing time. This is basically having fatigue without all of the negative side effects on gameplay. The only con left that I see is, for example, the starting HB never playing in certain formations that he has been subbed for. This is realistic for a lot of teams anyway, with power backs in certain formations and speed backs in others. Though, this can obviously be remedied by changing the formation subs throughout the game.
Edit: Formation subs that you make for the CPU teams will still be in effect the next time you play them. They will reset as normal though.Last edited by Tuscaloosa; 04-27-2018, 04:34 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I just started playing with fatigue off. I did get ran over in the 2nd half by Oregon State but still won. I held their RB to 15 yards in the 1st half. He ended up going for 230 on me. The game went to OT and I was up 7 and ORST had the ball 4th and goal at the 1 yard line, and Nall ran to the outside and my defense just BARELY shoved him out short of the goal line. It was amazing.
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Re: The Game Outside of the Game - Issues and How to Fix Them
I just started playing with fatigue off. I did get ran over in the 2nd half by Oregon State but still won. I held their RB to 15 yards in the 1st half. He ended up going for 230 on me. The game went to OT and I was up 7 and ORST had the ball 4th and goal at the 1 yard line, and Nall ran to the outside and my defense just BARELY shoved him out short of the goal line. It was amazing.
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The Game Outside of the Game - Issues and How to Fix Them
I love the way fatigue off plays and I just make sure I use formation subs to get my backups some playing time throughout the game. I was beginning to think Fatigue off meant I would never see an injury, but I lost my starting RB for the game due to a concussion and my star senior QB for 10 weeks because of torn abdomen within 5 minutes of each other
Is there any difference to playing with injury off along with fatigue off? Or can I have injuries on and fatigue off?
Sent from my iPhone using Operation SportsLast edited by TheWalkingCash; 04-23-2018, 06:49 PM.Razorbacks
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Re: The Game Outside of the Game - Issues and How to Fix Them
I love the way fatigue off plays and I just make sure I use formation subs to get my backups some playing time throughout the game. I was beginning to think Fatigue off meant I would never see an injury, but I lost my starting RB for the game due to a concussion and my star senior QB for 10 weeks because of torn abdomen within 5 minutes of each other
BTW, have you tried doing formation subs for the CPU yet? It's been working great for me, and I'd like to hear the opinion of others who have tried it.Last edited by Tuscaloosa; 04-23-2018, 07:22 PM.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Is there any difference to playing with injury off along with fatigue off? Or can I have injuries on and fatigue off?
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Re: The Game Outside of the Game - Issues and How to Fix Them
I don't think that there is a difference in on-field play in terms of injuries being on or off. It had just become a personal preference of mine to turn them off, because I was just not having any injuries. Absolutely none. Though, like I said above ^, most other people seem to see otherwise. If I were you, I would definitely try it with them on, but just keep an eye on the number of nationwide injuries per team, on average, versus your own. I was seeing many multiple week injuries, at several different positions, per team for the CPU; and I mean top talent on top teams. I, on the other hand, wouldn't have any. It was really throwing a noticeable advantage my way, so I cut them off. Plus, I developed my new recruiting method around this. Of course, if I could begin to see injuries, I would love to have them on and could expand my recruiting method. We may get this game figured out by the time the new one comes out lol.
I remember doing this before and it putting me around with the national average. Think I'm going to go full time with it.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Awesome, thanks for the link. Folks had mentioned this to me before, but I don't remember seeing any details on how much to lower them.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Ive found a happy medium by playing either Fatigue Off/Injuries On or Fatigue On/Injuries Off. I switch it up each quarter. That way im still able to get back ups some game action without the use of formation subs. I run fatigue off/injuries on in the 1st and 4th quarter and fatigue on/injuries off in the 2nd and 3rd quarters."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Ive found a happy medium by playing either Fatigue Off/Injuries On or Fatigue On/Injuries Off. I switch it up each quarter. That way im still able to get back ups some game action without the use of formation subs. I run fatigue off/injuries on in the 1st and 4th quarter and fatigue on/injuries off in the 2nd and 3rd quarters.
I understand the thought process behind turning fatigue on and off, but why injuries? Like it is with the fatigue setting, do you see a difference in on-field play with injuries being on as opposed to off? The only reason I ever turned injuries off was because I was seeing season ending injuries across the nation, but never on my team.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
I understand the thought process behind turning fatigue on and off, but why injuries? Like it is with the fatigue setting, do you see a difference in on-field play with injuries being on as opposed to off? The only reason I ever turned injuries off was because I was seeing season ending injuries across the nation, but never on my team."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
With fatigue off the gameplay is so much better but there is no subbing taking place. And because i wanted to see all...subs, injuries and the best gameplay...i just decided to do it that way. I have injuries globally edited down across the board and i know a lot of injuries take place when they are tired. So whenever i have fatigue on i turn injuries off so they wont get hurt and when i turn fatigue off i turn injuries on so they will get hurt. Just my own twisr.Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Oh, I see. The fact that you globally edited injuries explains it. I may have to start experimenting with player attributes. I always tried to avoid it, but it looks like it really might help with my injury situation. I've kinda wanted to experiment with the editor anyway.
Let me warn...once you start its addicting lol. It just opens the game up so much."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: The Game Outside of the Game - Issues and How to Fix Them
Something to try: start with fatigue On, then switch it off at the half, run a play and switch it back on. I tried it, and it seems to be like a hard reset. CPU goes back to their players playing to their ratings, and you get subbing/injuries.
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