FIX: Setting Up A 32 Team OFFLINE CFM Instructions
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
This is what I'm rolling with; I have no desire to manage the CPU controlled teams, I just want those 'Dynamic Drive Goals' out of my life.
I just finished setting-up my league and setting all of the CPU teams to auto-pilot (except for whichever team I'm playing that week); let's see how this goes...Comment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
I set up the 32 game league as instructed, played one preaseason game, released some players, tried to play the second game and it wont advance to that game. It stays locked on the "loading" screen. Has anyone else experienced this?Comment
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@MikeLowe47 | YouTube | Discord
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
How are you stuck? I'm actually on week 3 and I can play without any problem. When j finished the game I retire that coach. And advance week. Then before start playing the next game I create the coach and select the team I'm playing r against.
I tried to create new user and select again the same team I played last week and I had no issues.
Sent from my iPhone using TapatalkEnglish, is not my first language.Comment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
Alright, for now I'll roll with every other team on autopilot except for the team I am playing each week. It took a little while to set up but like already stated, it's a one time thing.
In week 1 in my Raiders franchise, the Bengals defeated me 29-21.
Multiple players lost confidence after the game with the worst loss being -4 (3 players), and the biggest gain was only +2 (and only 2 players!).
In total, 14 players went negative, 7 went positive and 6 had ± 0.
Thank you so much to everyone who has been testing!Last edited by Entiae; 09-12-2015, 08:48 AM.Comment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
So my wife is out about to get this for me now at the shops... ive been reading this forum for a while and as I will only play offline and am only interested in franchise modes, that im struggling to understand what I will get:
1 - If I use this mode I wont get any CPU team initiate a trade at all, at any point of the season?
2 - I wont see CPU teams sign free agents unless their roster dictates a need?
3 - The CPU will not try to re-sign their expired contracts and all of those players will hit the free agent market?
There appears to be so many conflicting discussions about this, im getting confusedComment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
How are you stuck? I'm actually on week 3 and I can play without any problem. When j finished the game I retire that coach. And advance week. Then before start playing the next game I create the coach and select the team I'm playing r against.
I tried to create new user and select again the same team I played last week and I had no issues.
Sent from my iPhone using TapatalkComment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
So my wife is out about to get this for me now at the shops... ive been reading this forum for a while and as I will only play offline and am only interested in franchise modes, that im struggling to understand what I will get:
1 - If I use this mode I wont get any CPU team initiate a trade at all, at any point of the season? - Incorrect. After multiple sims and testing the other 31 teams will trade. What you need to do to get trading activity going takes a little effort which I will outline below.
2 - I wont see CPU teams sign free agents unless their roster dictates a need? - Incorrect. Simply set all 31 other teams fill roster setting to auto and they will handle it. If you want to handle it for the other 31 teams set it to off.
3 - The CPU will not try to re-sign their expired contracts and all of those players will hit the free agent market? - Again incorrect they will if you set it to Auto. Or you can set it to Off like I do and use my random number method spreadsheet.
There appears to be so many conflicting discussions about this, im getting confused
Just block out the noise and follow my lead on 32 team CFM. You do nothing or everything, or some in between.
If you want to do nothing simply set every other coach you set up on the front end to:
Progress players - weekly or every 4 weeks (never end of season)
Coach Firing - Off
Fill Roster - Auto
Resign Free Agents - Auto
Free Agency - Auto
Game Prep - Auto
You will just run your own team and the CPU will do everything for the other 31.
DO not set any team to auto pilot in the user team menu (which is accessed from the settings menu in your CFM)
The only thing you will have to do is every draft pick you will need to press "Next User Pick" for each team to have the CPU draft a player for each team you do not want to control and run till it get;s to your team.
Off you go man!
As far as Trading when you initially set up your CFM many teams will have various players on the trade block to start the pre-season. This triggers trade activity among all teams including yours! So do not sim more than one week at a time after each game you play.
The workaround to igniting trade activity is two fold. And here are the two methods I will employ to see trading (which is to often in the NFL but it's fun to have to spice up your CFM).
Taking ownership of trade activity for each team method:
1. For each team I will generate a random number between 0-100 at this site https://www.random.org.
0-33 I can scan each team to find any combination of the following:
Player and Pick
Pick
Player & Player
Player
Look at the team needs list in the trade block screen and look for a player on the top or right next to the top of their list to trade for.
If trading for a player rated 85 or above - must send 1st round pick or player of same rating or above or 1st rounder and player rated 75 or above.
Player rated below 85 higher than 75 - 1st rounder or player rated within 5 points of player asking for.
No trading for rookies or trading of your own rookies or any 2nd year players. Period.
No trading for starting QB's rated 80 or above period.
Basically don't rape the CPU what's the fun in that?
Once you find a trade partner and put a package that benefits both teams generate another random number.
0-50 the trade is executed
51-100 - talks fell apart and no trade for the initiating team the rest of the season.
The minimal work trade method.
1. Generate a random number for each team like above
0-33 - put any player except a starting QB, rookie or 2nd year player on their trade block 34-100 no trade block.
When you put players on teams trade blocks trade activity will happen.
Do this during the first 3 weeks of the season though because after week 5 trade deadline hits. And no more trading.
With 32 team control you do give up the chance of in draft trades initiated by the CPU. A small price to pay for:
No dive goals
No hyper confidence increases
A robust off-season in free agency if you decide to use my random number in-season resign method
ability to play any game each week and as many games as you want besides your main teams game
Far more immersive knowledge of what's going on around the league
Have fun with it guys. Once you get the hang of it.......you won't play any other way.Now Playing on PS5:
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
If it's a team you're not playing, does it matter if autopilot is ON or if it is OFF but with everything set to CPU control?Comment
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
Trust me.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
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Re: FIX: Setting Up A 32 Team OFFLINE CFM Instructions
@Mavfan
Here is my 32 team set-up that is on my slider OP. If you want to copy and paste it and put it in a spoiler tag on the OP...be my guest.
I am going to run a 32 team CFM this year with Madden 16. Why you may ask? Well first off don't get me wrong, playing a solo CFM is great and I played through 6 full seasons on Madden 15 simply controlling one team. But this year I love the game even more. And I want the most robust CFM I can get and buy doing 32 team control I can add layers of story lines by using some creative methods and at the same time not really having to control every aspect of every team. So here is what I will be doing in the 32 team version of A Dolphins Tale on Madden 16.
1. I will control all aspects of the Miami Dolphins.
2. For the other 31 teams I will set everything to CPU except "In-Season Resign" Below is a link to a spread sheet TDawg created that you can use to handle every teams in season resigning of pending free agents. So why are we doing this? Simply put....story lines. I find it far more immersive to have some surprise players test free agency. By doing this method of resigning for each team you can create some crazy story lines and make the off season free agency market really cool. It can change yours and CPU's team's approach to the draft. So how does it work? Well you can use the spreadsheet and it is self explanitory. Every team has a group of players that need to be resigned. If you look at the spread sheet it will have slots for each player on your list from top to bottom. If it is green you resign them. If red...you let them test free agency. If you run out of slots because you have more players than the spread sheet has numbers generated for just simply start back at the top of that particulars team list and apply the green or red to the next player on your team resign list. Pretty simple. Or if you rather generate your own numbers for each team I will provide a link to Random.org to use the number generator.
Here is the spreadsheet TDawg made for us. just hit this link and scroll down and DL it to your computer. http://www.operationsports.com/forum...iders-110.html
What happens if you can't resign someone that on the spreadsheet that is green? Let them walk. It happens. They will sometimes refuse to take any deal you offer them. Contract guidelines are simple. Give them at a minimum what they ask for. If they turn it down increase it by 15%. Also never give more or less year than they desire. Always use the number of years they want. No exceptions!!!
3. Trading
The workaround to igniting trade activity is two fold. And here are the two methods I will employ to see trading (which is to often in the NFL but it's fun to have to spice up your CFM).
Taking ownership of trade activity for each team method:
1. For each team I will generate a random number between 0-100 at this site https://www.random.org
0-33 I can scan each team to find any combination of the following:
Player and Pick
Pick
Player & Player
Player
Look at the team needs list in the trade block screen and look for a player on the top or right next to the top of their list to trade for.
If trading for a player rated 85 or above - must send 1st round pick or player of same rating or above or 1st rounder and player rated 75 or above.
Player rated below 85 higher than 75 - 1st rounder or player rated within 5 points of player asking for.
No trading for rookies or trading of your own rookies or any 2nd year players. Period.
No trading for starting QB's rated 80 or above period.
If trading for a CB you must send back a CB of no lesser value than +/- 10 rating points plus a 2nd round pick. Or you must send at least a 1st and 3rd rounder for any CB read above 83.
Basically don't rape the CPU what's the fun in that? Use your good GM common sense and ask yourself....would you make this trade if you were theater team?
Once you find a trade partner and put a package that benefits both teams generate another random number.
0-50 the trade is executed
51-100 - talks fell apart and no trade for the initiating team the rest of the season.
As a bonus to each season you can also pick one team (and one team only) and generate a random number for a blockbuster trade opportunity.
0-15 - blockbuster trade attempt
16-100 - no trade for the season
If you are so lucky to land a blockbuster trade opportunity then use it wisely. Scan each team and you can trade for any player you want for that team.
So for example....let's say I do this for the Cowboys and they have a blockbuster chance. Romo retired in the off-season. Jerry is QB hunting. He attempts to trade for a star QB on a team that finished under .500 that would be a possible scenario. Let's say for example it is Andrew Luck. The Colts struggled to a 6-10 finish and he is not too happy.
Any blockbuster must include a 1st this year a 1st next year, and either a 2nd this year or a really solid young 3rd year or higher player rated 80 or above at either tackle position, DE, DT CB, WR, RB etc. Impact player back as well.
The point is you can make this as immersive as you want and create some fun story lines.
The minimal work trade method.
1. Generate a random number for each team like above
0-33 - put any player except a starting QB, rookie or 2nd year player on their trade block 34-100 no trade block.
When you put players on teams trade blocks trade activity will happen.
Do this during the first 3 weeks of the season though because after week 5 trade deadline hits. And no more trading.
With 32 team control you do give up the chance of in draft trades initiated by the CPU. A small price to pay for:
No dive goals
No hyper confidence increases
A robust off-season in free agency if you decide to use my random number in-season resign method
ability to play any game each week and as many games as you want besides your main teams game
Far more immersive knowledge of what's going on around the league
4. Depth Charts - I will go through ever teams depth chart before the season starts to make sure they are sound and realistic.
5. Injuries - I will check injuries around the league each week and make sure the CPU IR's players who will not be back during the season or potential post season which will then allow them to sign a free agent.
How to set up your 32 team franchise:
Simply create a coach (or owner whichever you want) and pick your main team first and set everything to off as far as resign, fill roster, game prep etc. Then once in the main CFM hub click down on your RS (R3) and create a new character but for all the rest of the 31 one coaches or owners you create make sure you set everything like this:
Player Progression - Weekly or Every 4 Weeks (never end of the year)
Coach Firing - On (off if you don't want to deal with creating new coaches but you must replace retired coaches so remember to check transactions every week starting after week 17)
Fill Roster - Auto
Resign Free Agents - Off (fusing resign spreadsheet auto if you don't want to)
Free Agents - Auto
Game Prep - Simulate
Also make absolutely sure by week 17 all your resigns are done. Because if you play with coach firing on (and play as 32 coaches instead of owners) follow these guidelines:
1. After the conclusion of week 17 go to the CFM transactions log and check for firing of coaches. Write down who and what team fired their HC.
2. You will then advance to stage 1 of the off-season where you can resign any player you did not get to in the regular season as well as the free agents who singed to one year deals off the waiver wire. But again remember if your coach get's fired you will not be able to do this for their respective teams. So if there were some players picked up off of waivers in season and that team fires their coach your SOL and will have to try and sign them in the free agency sweepstakes.
3. When you advance to stage 2 go to each team that fired their coach...go to the CFM settings menu and scroll to the retire tab. Create a new character (coach) and passing him to that team. Do this for all the teams that fired their coaches. Then you will be able to participate in the free agency market, scout again for college players, and have the draft run smoothly.
If you want to avoid this then simply turn coach firing off when you set up each coach in the initial set up of your CFM.
On another note to setting up the 32 team CFM. I set every teams auto subs. Why? To eliminate any possibility of placebo. LOL. Once you set up your 32 team franchise before you play one down in pre-season week one save this and name it 32TeamMasterFile.
Then you will never have to do this 45 minute set-up again.
Remember....these are my house rules, add to them or do whatever your heart desires.
I hope you enjoy Madden 16's CFM mode to the fullest this year. I know I will!!Last edited by Armor and Sword; 09-12-2015, 09:16 AM.Now Playing on PS5:
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