Anyone find any semblance of a running game yet?

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  • ODogg
    Hall Of Fame
    • Feb 2003
    • 37953

    #526
    Re: Anyone find any semblance of a running game yet?

    Originally posted by NinersFan49
    The cpu hasn't been able to run consistently against me, but it's numbers are ok thanks to the fact that it will bust a long TD run almost every game.
    So it's realistic then.....because in the real NFL that is typically how averages are derived...lots of short or no gains with some long runs mixed in..
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    Comment

    • feeq14
      MVP
      • Jun 2004
      • 3526

      #527
      Re: Anyone find any semblance of a running game yet?

      Backside DE's blowing up plays when unblocked is definitely a thing, but it shouldn't be so consistent, and so common for avg DEs/olbs.

      Comment

      • btvs
        Rookie
        • Aug 2011
        • 281

        #528
        Re: Anyone find any semblance of a running game yet?

        I can not run counter. Its always blown up in the back so fast. DEs come in untouched just about every time. Overall I can't run much at all. CPU really can't run either.

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        • CzingerX
          Rookie
          • Aug 2010
          • 93

          #529
          Re: Anyone find any semblance of a running game yet?

          Also it seems like everytime you hit the turbo button, the defense sheds blocks. Especially if your behind the line.

          Comment

          • SilverBullet19
            MVP
            • Oct 2015
            • 4090

            #530
            Re: Anyone find any semblance of a running game yet?

            Originally posted by CzingerX
            Also it seems like everytime you hit the turbo button, the defense sheds blocks. Especially if your behind the line.


            That’s well known. It’s essentially punishing the user for being impatient when they get the handoff. It’s in part to reduce the ability to just use sprint all the time


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            • Rayzaa
              MVP
              • Sep 2016
              • 1176

              #531
              Re: Anyone find any semblance of a running game yet?

              I play All Pro, never liked All Madden and i adjust the sliders. Biggest thing to me is a competitive game. Ive only played 4 games with 2019 and the first three i couldnt run a lick. Barely ave 1 YPC. The 4th game i adjusted the sliders to 60% for run blocking and i finally had a carry over 10 yards lol. Had a couple, one for 13 and one for 16 with Melvin Gordon. He had 12 carries for 65 yards.......then he got hurt with broken ribs, out 5 weeks
              Last edited by Rayzaa; 09-18-2018, 07:33 PM.

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              • mpd3892
                Rookie
                • Aug 2005
                • 494

                #532
                Re: Anyone find any semblance of a running game yet?

                Still in search of a solution to the weak CPU AI game I had an interesting experience. While playing against the Texans, all of there HBs went down with an injury (ridiculous, but I do sometimes see this where all HBs get injured).

                This actually may have been a good thing. Prior to this all 3 HBs were averaging less then 3 ypc and making bad decisions and making unnecessary moves in the backfield.

                In comes the FB and all of a sudden the CPU has an effective run game! On 6 carries he averaged better then 4 ypc! The starter comes back in and it's back to the same old issues.

                On the FB's runs he was running straight through lanes, not trying to make any moves. He hit the holes quickly. I didn't go in and compare player ratings, but I'm thinking that until EA patches a solution, player editing is a must.

                Comment

                • feeq14
                  MVP
                  • Jun 2004
                  • 3526

                  #533
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by mpd3892
                  Still in search of a solution to the weak CPU AI game I had an interesting experience. While playing against the Texans, all of there HBs went down with an injury (ridiculous, but I do sometimes see this where all HBs get injured).

                  This actually may have been a good thing. Prior to this all 3 HBs were averaging less then 3 ypc and making bad decisions and making unnecessary moves in the backfield.

                  In comes the FB and all of a sudden the CPU has an effective run game! On 6 carries he averaged better then 4 ypc! The starter comes back in and it's back to the same old issues.

                  On the FB's runs he was running straight through lanes, not trying to make any moves. He hit the holes quickly. I didn't go in and compare player ratings, but I'm thinking that until EA patches a solution, player editing is a must.
                  This is becuase of lower juke and spin move ratings. Someone else tested this out and it seems to greatly improve their decision making when hitting holes.

                  Comment

                  • Nickda55
                    Rookie
                    • Jul 2012
                    • 342

                    #534
                    Re: Anyone find any semblance of a running game yet?

                    Other than with my Quarterback, nope

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                    • CatMan72
                      Pro
                      • Apr 2009
                      • 812

                      #535
                      Re: Anyone find any semblance of a running game yet?

                      Even when I break through the line, the defense is always a step faster. I'm using the Panthers and McCaffrey is getting walked down from behind by LB's.

                      I don't mind the tougher play at the line, but when I find a seam and break through with a fast RB I shouldn't feel like I have ankle weights on.

                      Comment

                      • Dcourtne
                        Rookie
                        • Jul 2013
                        • 174

                        #536
                        Re: Anyone find any semblance of a running game yet?

                        I’ve been running inside zones and the occasional outside run with a lot of success. I don’t call any run plays with pulling guards. I play all-Pro with run block slider at 60.

                        Comment

                        • Holmesx10
                          Rookie
                          • May 2017
                          • 87

                          #537
                          Re: Anyone find any semblance of a running game yet?

                          The speed threshold really irks me. 79 speed defensive ends have no problem chasing 93+ speed backs to the sideline even when the back has a step or two.


                          Sent from my iPhone using Operation Sports

                          Comment

                          • NinersFan49
                            Rookie
                            • Aug 2010
                            • 175

                            #538
                            Re: Anyone find any semblance of a running game yet?

                            Ever since the last patch I'm experiencing a much improved cpu running game. It seems like a couple of drives a game and especially in the 1st qtr, the cpu run game will be totally jacked up, the blocking will blow my team off the field and I'm forced to just do damage control with the user defender. The back moves faster than during the rest of the game and will throw all the crazy strung together spin moves.

                            The rest of the game it plays like before the patch, thankfully, or I would give up 400 yds a game.

                            Comment

                            • underdog13
                              MVP
                              • Apr 2012
                              • 3222

                              #539
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by NinersFan49
                              Ever since the last patch I'm experiencing a much improved cpu running game. It seems like a couple of drives a game and especially in the 1st qtr, the cpu run game will be totally jacked up, the blocking will blow my team off the field and I'm forced to just do damage control with the user defender. The back moves faster than during the rest of the game and will throw all the crazy strung together spin moves.

                              The rest of the game it plays like before the patch, thankfully, or I would give up 400 yds a game.
                              I don't experience this but my buddies run D is always bad in the 1st quarter and gets better throughout the game. Not sure what the cause is. Like his guys won't shed blocks well on the first few drives.

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                              • CoachLewis73
                                Rookie
                                • Jan 2018
                                • 27

                                #540
                                Re: Anyone find any semblance of a running game yet?

                                Madden needs to fix defenses being able to stop run while in the dime or quarter defense. No one should be able to consistently stop the run game with three down lineman and the ends in wide 5s or 9s and only two LBS in the box. I understand a few plays but doing that consistantly against primarily run formations, there needs to be some type of penalty against the defense for that.

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