How does this work though? What value does 5'6 have if 18 is 6'0"? 12? And regarding weight, do you have any idea where it starts? 100, perhaps? It seems a bit wonky to me right now. I'll have to load up the game and compare some weights. Looking at some free agents that I hid, it has Arnott at 100, Blake at 66, Frolov at 90, Halpern at 70, Mayers at 102. I'd hope Arnott's weight is 200, Blake is 166, Frolov 190, etc. but 166 and 170 for Blake and Halpern seems low. I'll check.
NHL 14 Roster Tools
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Re: NHL 14 Roster Tools
How does this work though? What value does 5'6 have if 18 is 6'0"? 12? And regarding weight, do you have any idea where it starts? 100, perhaps? It seems a bit wonky to me right now. I'll have to load up the game and compare some weights. Looking at some free agents that I hid, it has Arnott at 100, Blake at 66, Frolov at 90, Halpern at 70, Mayers at 102. I'd hope Arnott's weight is 200, Blake is 166, Frolov 190, etc. but 166 and 170 for Blake and Halpern seems low. I'll check. -
Re: NHL 14 Roster Tools
Update, I finally got this whole project to work. Thanks again to Pyro and Demolition. I can now confirm that Pyro's program works and editing is possible on 360 (although demo's screenshot already did). Some interesting notes, because I wanna help others the way the community helped me. My file size doubled to 5mbs and I didn't need to change anything in hxd editor. After running through Demo's instructions, all the coding was already there, I never needed to enter a new hash or checksum. Let me bring some optimism to the community. Two days ago, I was a noob to checksums and these programs, actually I probably still am. Point is, I have a degree in accounting and play hockey, no programming background to speak of, and yet I followed the directions and accomplished my goal for the past two days. Anyone of you guys can do this. The programming-lingo sounds daunting, but it's not that hard once u dl the programs and start playing around.Comment
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Re: NHL 14 Roster Tools
Weight is +/- 120 in NHL14. So for Paul Stastny it shows 85+120 = 205.Creator of EA Sports NHL DB PatcherComment
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Re: NHL 14 Roster Tools
Awesome.
I keep meaning to start editing attributes, but I'm spending so much time editing heights, weights, skin tones and hiding players who should no loner be in the game that I haven't even looked at that screen yet.
Now I'm gonna boot up the game and see if I can figure out the head IDs.Comment
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Re: NHL 14 Roster Tools
Update, I finally got this whole project to work. Thanks again to Pyro and Demolition. I can now confirm that Pyro's program works and editing is possible on 360 (although demo's screenshot already did). Some interesting notes, because I wanna help others the way the community helped me. My file size doubled to 5mbs and I didn't need to change anything in hxd editor. After running through Demo's instructions, all the coding was already there, I never needed to enter a new hash or checksum. Let me bring some optimism to the community. Two days ago, I was a noob to checksums and these programs, actually I probably still am. Point is, I have a degree in accounting and play hockey, no programming background to speak of, and yet I followed the directions and accomplished my goal for the past two days. Anyone of you guys can do this. The programming-lingo sounds daunting, but it's not that hard once u dl the programs and start playing around.Comment
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Re: NHL 14 Roster Tools
Horizon, roster file to desktop
Pyro's tool, extract roster file to desktop
Open editor, load config and open db created in prev step
Edit and save
Pyro's tool, patch your db back into the roster file extracted in step 2
Then, and I can't stress this enough, replace the roster file back into horizon
For me, that was it. No hex editing, all my hexadecimals were already corrected.Last edited by AP 17; 10-02-2013, 06:20 PM. Reason: Let me correct step two, Pyro's tool, extract db file to desktopComment
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Re: NHL 14 Roster Tools
Horizon, roster file to desktop
Pyro's tool, extract roster file to desktop
Open editor, load config and open db created in prev step
Edit and save
Pyro's tool, patch your db back into the roster file extracted in step 2
Then, and I can't stress this enough, replace the roster file back into horizon
For me, that was it. No hex editing, all my hexadecimals were already corrected.
So in horizon you use replace and not inject? That doubles rosters file size,which is odd. When I did that I was able to load my roster in nhl14, but none of my edits showed up.
Edit:
Followed those step for step, including saving to desktop.
And my roster loaded in game but no edits were saved.Last edited by Dougie_G_93; 10-02-2013, 07:03 PM.Comment
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Re: NHL 14 Roster Tools
So with this roster editor this means you guys can upload a roster where we can play an actual 20mins periods without the shot total being outrageous?Comment
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Re: NHL 14 Roster Tools
Theoretically someone could do that. It would require the entire project to be undertaken with the idea of playing 20 minute periods in mind and making sure to create an even bigger gap between players in terms of speed, puck control and endurance (the three most important factors in how many shots the player/CPU will be able to generate, IMO).Comment
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Re: NHL 14 Roster Tools
Archibalduk- Thanks for the info you provided. I was able to use some of it in compiling more info into the NHL13 Config for the EA DB Reader. I have included a link to the new download below. Just some info for you on the data format. Several of the commands are used over various fields JKLp (which is month). However, the same code is used under player infor for the birth month of the player and also used in the schedules for the month of the year. I can only call it one thing so I went with simply "month". I tried to give the code a different name within the Player info String but then it wouldn't inport the data from the DB (SYS-DATA) file. It would give all zeros under the column so I had to change it back.
Also, I have labeled all but 3 of the calendar schedules just as League Schedule A-H. If some can give a positive verification which leagues they go to I can change the title in the tab to matc the child in the string, thereby giving it a better name like NHL, AHL, SEL schedule. I am going to try to work on a way to move detroit over to the Eastern Conference as well in the next few days. I will let you know if I come up with a way that works.
I have verified that if you add your 2013 Dratf picks to your team with all their accurate pick #'s and team drafted by as well as update their pro team, they will be in your GM Mode when you start a new one. They will also be unsigned for the first three years because the system recognizes them as picks for the following draft. Just in case that interests anyone.
It is almost as thought you don't really need to get NHL 14
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Re: NHL 14 Roster Tools
Here's a guide I quickly put together that should hopefully help some of you on the 360. It was initially longer (the hex editing that had to be done before DPyro released his DB Patcher was a little intensive) and I wasn't planning on writing the instructions for Horizon. Horizon will also let you extract the file from your USB flash drive and inject it back into the flash drive at the end of the process, so it isn't actually necessary that you use XTAF (that is, USBXTAFGUI_v44).
Three caveats:
1.) This process will allow you to edit and save back to your console rosters that have come from your own console only. There are instructions all over the internet that will help you deal with saves from someone else's console, and you can use Horizon to do that.
2.) I didn't have time to find links to everything last night, but I'll include those later if people think it'll help!
3.) I didn't post any instructions on how to use the EA Generic DB Editor. I used DPyro's original config file, but I believe there are better ones in the "DPyro's Editor - Identifying The Fields" thread in this forum.
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Re: NHL 14 Roster Tools
A dialog box entitled Overwrite File in Package will appear. Select the “Roster File” you updated in step 6d and click the Open button.Comment
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