I started to feel like that, but using Brave and Default (mostly Brave) got me through that fairly easily. Brave is high-risk for sure, but it can also take out the biggest threat to your party if you focus a bunch of attacks on it.
Actually, the first boss fight (so to speak, with the WM and Monk)...
Which difficulty are you guys playing on? I went Normal because I didn't want to punish myself with this game (my time with the demo was a bit rough), but I was wondering how much tougher Hard is. So far I'm not finding Normal too bad at all, although I am playing a high-risk style with my Brave attacks. So far, nothing has really made me pay for it.
I can already see status attacks being a pretty big deal in this game, considering they carry over between battles. But they might be a bit more useful to the party too because of how they work. Blind has been pretty useless in a lot of recent FF's, but in this game's combat system it affects the number of hits per turn somebody gets. So, casting Blind could be the difference between getting hit once (for little damage) and four times (which could be a KO on a mage). I've already had that work against me, even in the first dungeon - Blind is no fun to get hit with in this game.
Not really seeing the point of the town rebuilding yet - the nemeses are far beyond my level and unchallengable right now, and the shops I'm building sell extremely weak items. Maybe the items get better as the stores level up. Either way, I'm glad you can do the Net Friends thing to add workers - I started with 5 from OS and I think I'm up to 10 now.
One other little thing I like which I wish would be displayed in more RPG's - you can see a character's base stats in parentheses right beside their actual ones (after adding equipment). It's much easier to look at and assign a job to a character's strengths instead of having to de-equip everything.
BTW, my 3DS friend code is 3282-3168-7510 if anyone wants to add me for this game.
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