Xbox One

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #1876
    Re: Xbox One

    HDMI In & Out

    Comment

    • zanner
      Pro
      • Feb 2005
      • 686

      #1877
      Re: Xbox One

      Originally posted by marshallfever
      I haven't read through most of this thread, but reading other forums and just listening to online gamers talk about the conference and the system, the trend seems to be pretty negative.

      Let me start by saying this conference wasn't for the ideal hard core gamer. I was at work when they priemered the show on Spike so I went into the break room and asked to change the channel.

      There were about 5 people in the room, a 20 year old male teenager, two 25 year old females (who aren't gamers) and a 35+ year old lady with kids. And they were all blown away by the tv functions. I know it's not a gamers ideal, but everyone in the room was just in awe at how cool it was.

      One of the 25 year old female employee mentioned how she's not into gaming really but has played games like mario kart and she really liked the whole xbox being the hub of all things.

      Everyone in the room was in awe at Forza and Call of Duty. And for most gamers, they were nice but nothing impressive, yet their "Target" audience was in awe.

      The system itself in my opinion seems very cool and I would love to just have one unit controlling everything and being able to change inputs at will. Games wise, nothing breathe taking, yes it is a video game system first and foremost, but i would wait until E3 before throwing it under the bus
      20 year old male teenager .... How is that possible, this seems exaggerated to say the least.

      You're telling me the 25 year old female and 35+ year old mom were also on board with the system when they found out the Camera had to be connected for it to even work?

      How well are they going to set it up, if you think it's going to be a plug and play then I think there's going to be a big surprise.

      And let's say there is a 20 year old male teenager : In his apartment where he controls the living room, ya - It's cool. TV to himself to play games and use all the TV commands. But the reality of the situation is this.

      Kids play games and they're not taking up the living room.

      Adults that built this industry are now deep into the family life: We love to play games but just don't have the luxury of taking up the living room for that

      Old people watch TV, but they're not going start using voice commands and hand gestures to change channels. Much less be able to even be willing to set it up.

      Females think it's cool - But then think it's creepy when you tell them about the camera needed in the room and internet connection needed. Go ask any girl that.


      So that's the real problem as I see it with Xbox One - It really fits no strong group of consumers. It basically segments what it's strongest segment should have been which is the Gamer. Fact is, while it's neat it's not practical for the population as a whole (which is their goal) - Because the population as a whole doesn't have total access to the living room tv. The population as a whole doesn't play games in a room required to have the clearance for connect. A lot of people don't care about internet or fantasy sports updates while watching TV, most can't put their smartphones/tablets/notebooks down for a second anyways while watching TV - so that's useless people will use those mediums for that despite what Xbox One does on that stage. The population as a whole really isn't TECH Savvy to even set the thing up, much yet use it the way it's intended day in and day out. Not everyone has a 45"+ TV to really enjoy this or even a LED/LCD TV. Not everyone is playing in a room with internet access even.. The population as a whole doesn't have solid, non stop and dependable high bandwidth internet connections or providers.

      And last but not least I just don't see people paying $300-$500 for what is basically a cable box/remote control/blu ray player. I just don't not when I can buy a 40-60" Smart TV that does similar things for $600-1000. While people may think it's cool, it's a totally different story when it comes to brass tax and actually purchasing the machine. So people you just described, they're not buying this at launch if ever. It's cool but not worth the money.

      Gamers, they'll pay $500 for a nice system that does this, but again the gamers that really take advantage of this being an all in one living room hub is mostly in an 18-26 year old demographic - Those still single and out on their own. I didn't like the approach really after having a day to think about it and what it really entails as far as what it's asking out of everyone.
      Last edited by zanner; 05-22-2013, 09:26 AM.

      Comment

      • PVarck31
        Moderator
        • Jan 2003
        • 16869

        #1878
        Re: Xbox One

        Originally posted by papernut
        I don't think so. MS just wants a piece of the used gaming $$$ that all these companies get alone now. I bet there is an agreement in place with all these companies to continue the sale of used games, but now some of that profit goes to MS in some form. I can see Sony doing this as well, so we will find out all those details at E3.
        That would be understandable.

        Comment

        • zanner
          Pro
          • Feb 2005
          • 686

          #1879
          Re: Xbox One

          Originally posted by cubsfan203
          They are going with the trend. I don't see anyone complaining because their iPhone/Android has all of these extra things and doesn't just make phone calls better.
          Some people complain, but the difference here is that iPhone/Android is very mobile, fits in your pocket, and is usually by your side at all times to browse the net, tweet, facebook or look up your fantasy sports teams even while playing games... I don't think that's ever changing because you can do that in split screen mode on some "gaming" console that retails between 300-500$ Plus a camera that needs to be connected and an internet connection available at least once in 24 hours for the system in the house (whichever room it's in).

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #1880
            Re: Xbox One

            Not sure if mentioned, but this sounds real interesting...

            But still, first it is a game device. And to that end, it needs to feel like a step forward. For seven generations now, consoles have delivered increasingly sophisticated visual experiences, from the soundless and rudimentary Magnavox Odyssey in the pre-Pong mid-’70s through the Nintendo-Sega wars of the ’90s to the lens-flare and motion-capture effects of the PlayStation 3 and Xbox 360 today. As we brush against photorealism in our games, though, we also reach the problem of too perfect. It’s a corollary of the uncanny valley, that conceptual chasm that induces a faint feeling of disgust when we see virtual humans that are not quite right: the ideal is actually not ideal. So early demos of racing game Forza Motorsport 5 for the Xbox One try to skirt that issue by modeling imperfection itself: scuffs on wheels, orange-peel pattern on paint, tire marks where Armor-All has worn away.

            Quantifying graphical performance is notoriously squishy. That being said, Microsoft touts the Xbox One as delivering 8 times the graphic performance of the 360. If you were to go by raw transistor count, that performance jump would be closer to tenfold: the Xbox One boasts 5 billion to the 360’s 500 million. More concretely, those paltry 512 MB of memory have been boosted to 8 GB.

            Quantifying graphical performance is notoriously squishy. That being said, Microsoft touts the Xbox One as delivering 8 times the graphic performance of the 360.
            As PC gamers know, though, the more horsepower you’ve got under the hood, the more heat you generate; the more heat you generate, the more airflow you’re going to need to dissipate that heat. Usually, that is going to come from fans, but the engineering team kept things quiet by shrinking a number of internal components for better airflow within the console. Allow me a few sentences of total geek-out on this: A new 500-GB hard drive was designed in-house, likewise a custom-built Blu-ray–capable optical drive. A single 40-nanometer chip contains both the CPU and GPU rather than the two dedicated 90-nm chips needed in the 360. In fact, a custom SOC (system on a chip) module made by AMD contains the CPU/GPU chip, the memory, the controller logic, the DRAM, and the audio processors, and connects directly to the heat sink via a phase-change interface material. Whew.

            Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.

            But other possibilities also come to mind. If developers are able to offload significant chunks of processing power to the cloud—conceivably even fundamental game mechanics like physics engines or collision-detection systems—that frees them to use local processing for even more intensive processes. In other words, the possibilities are limited only by the imaginations of thousands of game programmers. “It’s not like on day one, everyone will have figured out how to take advantage of that power,” Whitten says. “It’s just one of those stakes we’re placing.”

            Comment

            • bigfnjoe96
              Hall Of Fame
              • Feb 2004
              • 11410

              #1881
              Re: Xbox One

              Side by Side 360 V X1 Controller

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #1882
                Re: Xbox One

                In game Forza 5 screens from yesterday

                Comment

                • greenegt
                  G-Men
                  • Feb 2003
                  • 4494

                  #1883
                  Re: Xbox One

                  The cloud computing aspect has me really intrigued, as well. I'm sure devs will come up with some cool uses for that.
                  XBL: Mean Greene

                  PSN: OGMeanGreene

                  Twitter: @greenegt

                  Comment

                  • DocHolliday
                    Farewell and 'ado
                    • Oct 2002
                    • 4697

                    #1884
                    Re: Xbox One

                    I do find it interesting that MS didn't match Sony in terms of RAM type/speed....Although I don't think it will make much difference, people are easily swayed by stuff like that...

                    I think they try to beat Sony on Price now.
                    GT: Event Horizon 0

                    Comment

                    • Boltman
                      L.A. to S.D. to HI
                      • Mar 2004
                      • 18283

                      #1885
                      Re: Xbox One

                      Originally posted by mars5541
                      Then again my connection might be too bad for this console.

                      Come on E3
                      It would seem to me that connections would actually be more stable, less things happening on the client side.

                      Under the section "The Hardware".



                      Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console; even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.

                      Comment

                      • Boltman
                        L.A. to S.D. to HI
                        • Mar 2004
                        • 18283

                        #1886
                        Re: Xbox One

                        Originally posted by greenegt
                        The cloud computing aspect has me really intrigued, as well. I'm sure devs will come up with some cool uses for that.
                        Under the same section of the link I put in my earlier post regarding the cloud aspect...

                        But other possibilities also come to mind. If developers are able to offload significant chunks of processing power to the cloud—conceivably even fundamental game mechanics like physics engines or collision-detection systems—that frees them to use local processing for even more intensive processes. In other words, the possibilities are limited only by the imaginations of thousands of game programmers. “It’s not like on day one, everyone will have figured out how to take advantage of that power,” Whitten says. “It’s just one of those stakes we’re placing.”

                        Comment

                        • Pete1210
                          MVP
                          • Aug 2006
                          • 3277

                          #1887
                          Re: Xbox One

                          I have read that the new Kinect technology has overcome the large space requirements. An example was a six foot male entire body recognized with new Kinect (including hands raised) at 3 1/2 feet away.

                          Comment

                          • King_B_Mack
                            All Star
                            • Jan 2009
                            • 24450

                            #1888
                            Re: Xbox One

                            You guys post fast, added like 40 pages since I went to work lol. Didn't read through everything, but this just confirms that I will not be purchasing this system. At least not before I buy a PS4 anyway depending on what they do.




                            Does it require an internet connection?

                            YES. Xbox One will need to connect to the internet frequently in order to let you play games, watch TV or do anything else. According to Microsoft's Phil Harrison it will need to do so approximately every 24 hours at least, more frequently for games and services that rely more heavily on the cloud. If you are somewhere without any Internet connection at all, such as a military base, you will NOT be able to use Xbox One.

                            It is reasonable to infer from this, and the other information Microsoft has provided regarding game-sharing, that Xbox One will need to connect to the Internet to authenticate you as well as connect to the Cloud. Games appear to be tied to your Xbox Live account, so without connecting to the Internet the Xbox One won't be able to verify that you own them.
                            As I said, I travel quite a bit and most of that traveling is to visit family who does not have internet access. We usually stay a week at a time when we go and basically not having my game for a week in an area that literally has nothing to do for a week as a distraction is unacceptable.

                            Comment

                            • Fresh Tendrils
                              Strike Hard and Fade Away
                              • Jul 2002
                              • 36131

                              #1889
                              Re: Xbox One

                              I don't see the point in even buying discs with this console.



                              Comment

                              • King_B_Mack
                                All Star
                                • Jan 2009
                                • 24450

                                #1890
                                Re: Xbox One

                                Originally posted by Fresh Tendrils
                                I don't see the point in even buying discs with this console.
                                Apparently because a significant size of your 500 GB HDD is used up on other **** not even related to your games downloads.

                                Also unacceptable that they're basically going to make you re-buy your XBox Live Arcade stuff, on a system that they've eliminated backwards compatibility with.

                                Comment

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