Xbox One
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Re: Xbox One
I remember The Pitt expansion for Fallout 3 was a train wreck on release day.Comment
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Re: Xbox One
Yep. Reason enough to not buy at launch and wait to see how the games are fixed.Last edited by Skyboxer; 06-27-2013, 11:32 AM.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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PSN: Skyboxeros
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Sadly these developers are under a ton of pressure from the publishers that force these deadlines to appease the share holders.
Miss the days of "it's done when it is done" like Valve still lives by.
Obviously sports games are understandable, with the short 10 month cycles.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Xbox One
Sadly these developers are under a ton of pressure from the publishers that force these deadlines to appease the share holders.
Miss the days of "it's done when it is done" like Valve still lives by.
Obviously sports games are understandable, with the short 10 month cycles.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Agreed. Not to mention we are so overwhelmed with games, I have no issues waiting.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Xbox One
That's really good news. It will be interesting to see how that affects sports games. Really, it just strengthens the argument of those who was a release every two years instead of one.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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Re: Xbox One
Some interesting news from Day1 of BUILD 2013...
Microsoft revealed a new feature for DirectX 11.2 and Windows 8.1 today called “tiled resources” that enables a graphics card to display a huge amount of detail without overwhelming it with memory-intensive textures.
microsoft-reveals-how-tiled-resources-enables-detailed-graphics-on-xbox-one-and-windows-8-1
EDIT: Adding Video below...
<iframe width="853" height="480" src="//www.youtube.com/embed/EswYdzsHKMc" frameborder="0" allowfullscreen></iframe>Last edited by bigfnjoe96; 06-27-2013, 04:24 PM.Comment
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Re: Xbox One
. The Mario Kart like diamonds, no floor textures, then an E74 error after it froze on me..
Bethesda games are usually "find and exploit the glitch!" before patched(Skyrim's smithing bit).
No game is perfect, sure, but when you pick up a game like Mass Effect 3 on launch, and importing your custom Shepard doesn't work? Come on man.Last edited by LambertandHam; 06-27-2013, 03:08 PM.Comment
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Re: Xbox One
Got an email from Amazon saying my Xbone will be available to ship at launch, was originally projected as a Dec 4th ship date so looks like I'll be getting both the Xbone and PS4 whenever their launches are.Favorite Teams:
NCAA- University of Illinois Fighting Illini
NFL- Cleveland Browns
MLB- St. Louis Cardinals
NBA- Boston Celtics
NHL- Chicago Blackhawks
Formerly CardsFan27Comment
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Re: Xbox One
More good news for developers..
unity-engine-support-xbox-one-windows-store-apps-phone-8Comment
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Re: Xbox One
Yeah I watch a lot of the GW2 tournaments on weekends. Viewership has been increasing nicely.PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
Roll Tide
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Re: Xbox One
A developer shouldn't release games that need 3-4 patches.
Adding additional content..? Ok.
Fixing issues , no.
That's just the world we live in now though. Release it to make a deadline and charge 60.00 for unfinished product... fix later.
Either way this past gen I mostly waiting until after release to sort out the crap from semi quality.Sadly these developers are under a ton of pressure from the publishers that force these deadlines to appease the share holders.
Miss the days of "it's done when it is done" like Valve still lives by.
Obviously sports games are understandable, with the short 10 month cycles.The Pitt was the last straw for Xbox 360 #2 for me. The Mario Kart like diamonds, no floor textures, then an E74 error after it froze on me..
Bethesda games are usually "find and exploit the glitch!" before patched(Skyrim's smithing bit).
No game is perfect, sure, but when you pick up a game like Mass Effect 3 on launch, and importing your custom Shepard doesn't work? Come on man.
I've been seeing a bunch of comments on the web recently talking about used games sales hurting the developers, and how they shouldn't be forced to support you because.
"If you buy a used game (of which $0 goes to the developer), does the developer owe you patches for the game? Since you aren't a customer of the developer, rather you are a customer of GameStop (or wherever), the developer is basically making the patch available for you to free, yet it costs the developer money to produce a patch. Used game buyers - always wanting something for nothing."
This is misleading, since a used game was already bought by the first user. The first user isn't going to be using that patch, the new user is. The patch was already paid for by the first guy, even if he waived his ability to enjoy it by selling his copy. So, yes, a developer owes patches for the game.
They sold 5 million units, they're going to support 5 million units. Gamestop not out there somehow conjuring more units. A used seller is selling their right to Unit #23519 in return for getting some of their equity back. This doesn't increase any sort of burden on the developer. The developer must support its product.
Games aren't created by a used game sale, it's the same game just given to a new person. Selling a game to another person is basically just letting them use the license that was given to you when you purchased the game, (implicitly) included in that license is support for the game via patches and stuff because the company will fix mistakes in their code that they then let you play.
It's not like piracy, where the game is created off of another copy, but the issue with a patch in that scenario has absolutely nothing to do with the ethics of digital products and entirely to do with the high likelihood of editing the code resulting in patches not working correctly. Kinda like how cracking open your console to fix a problem might do you alright for fixing a technical issue, but if patches can be equated to the warranty on your Xbox then Microsoft shouldn't have the expectation of fixing your stuff if you went around the agreement and installed a new heatsink yourself.
Patches don't even have costs based on things like how many copies are getting patched. It's literally just 'hey we think we should get some money when games get resold because we want money.'
Nevermind that developers are paid upon delivery of the product, not from sales. Sales go to the publisher and the publisher alone, and if the game didn't score high enough on Metacritic it's a good chance the publisher screwed the developer on bonuses, too. This should be common knowledge by now, but it sadly isn't.
So, you know who really is losing money here, right? It's not the developers who made the game. Do you know what the standard practice of paying employee's in the games industry is? It's not by copies sold.
Do you remember a certain incident a while back with how Obsidian had to have massive layoffs because the Metacritic score on Fallout: New Vegas was 1 lower than their projected agreement with Bethesda? The Metacritic score was largely because of bugs in the game that the Bethesda's QA team was supposed to catch. But why should they catch the bugs in the first place, because alerting the developers about them would lead to them being fixed prior to release and then they would have to pay the developers their bonus?
Another example of this would be Stardock's owner, Brad Wardell. He literally wanted a game under his control (I believe it was GalCiv) to underperform so that the Metacritic score would go below 85, just so that he wouldn't need to pay the developers their bonuses.
That's standard practice in the industry. Contractual payment upfront with a chance of bonus if the product reviews well. Number of units sold? Goes directly to the publisher.
So who does used games sales hurt? Publishers, who are also f*cking developers over a single point in Metacritic.
This should all be common knowledge by now, but it sadly isn't.Comment
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Re: Xbox One
This is really surprising, and rather upsetting. So Microsoft's big indie news today, which most people thought might mean self-publishing... is just that if a game is published by Microsoft, they pay for the Unity license fee. Every Wii U dev kit comes with Unity already, even if the games aren't being published by Nintendo.Comment
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