Elder Scrolls IV: Oblivion discussion...

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  • TCrouch
    MVP
    • Jul 2002
    • 4819

    #196
    Re: Elder Scrolls IV: Oblivion discussion...

    I'm sure they added something that directs you to your next main story goal, but that's just to help the people that get lost with the open ended world I would think.

    Comment

    • Graphik
      Pr*s*n*r#70460649
      • Oct 2002
      • 10582

      #197
      Re: Elder Scrolls IV: Oblivion discussion...

      Originally posted by TCrouch
      I'm sure they added something that directs you to your next main story goal, but that's just to help the people that get lost with the open ended world I would think.

      I hope I can turn the compass thing off. Not the compass itself but the arrow that leads you to your highlighted quest. The thing I loved in Morrowind was getting crappy directions from a NPC and figuring out my own route over there. You can take the Silt Strider, find a boat or hike it all the way down to your next town. The feeling of accomplishment your get when you see that city draw its way into your viewpoint. I dont plan on using the quickwarp option as well.
      http://neverfollow.biz (Independent Music Group)

      Comment

      • TCrouch
        MVP
        • Jul 2002
        • 4819

        #198
        Re: Elder Scrolls IV: Oblivion discussion...

        Originally posted by Graphik
        I hope I can turn the compass thing off. Not the compass itself but the arrow that leads you to your highlighted quest. The thing I loved in Morrowind was getting crappy directions from a NPC and figuring out my own route over there. You can take the Silt Strider, find a boat or hike it all the way down to your next town. The feeling of accomplishment your get when you see that city draw its way into your viewpoint. I dont plan on using the quickwarp option as well.
        Same, especially with horses back in the game .

        I don't know what dork obsession within me absolutely loves any kind of travel mounts in an RPG, but it makes me all giddy. Armored horses and whatnot, traveling the landscape, dismounting to explore a discovered dungeon...

        I can't wait. My family can't even wait...they love watching me play Morrowind and RPG-type games, it's almost like movie time for them lol.

        Comment

        • greenegt
          G-Men
          • Feb 2003
          • 4494

          #199
          Re: Elder Scrolls IV: Oblivion discussion...

          Originally posted by Graphik
          I hope I can turn the compass thing off. Not the compass itself but the arrow that leads you to your highlighted quest. The thing I loved in Morrowind was getting crappy directions from a NPC and figuring out my own route over there. You can take the Silt Strider, find a boat or hike it all the way down to your next town. The feeling of accomplishment your get when you see that city draw its way into your viewpoint. I dont plan on using the quickwarp option as well.
          From what I've read in the Elder Scrolls forums, if you select an old quest in your quest log, there will be no marker to help guide you with your current quests.
          XBL: Mean Greene

          PSN: OGMeanGreene

          Twitter: @greenegt

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #200
            Re: Elder Scrolls IV: Oblivion discussion...

            Originally posted by camulos
            This is definitely the type of game that fits my preferences. I hate the feeling of being restricted by artificial barriers in some games. in the Elder Scrolls, the only places you can't go are because the terrain makes it impassable.

            I bought Morrowind as soon as it came out in 2002 and still play it now. I've played countless hours and I've never even finished the main quest. I just get caught up doing everything else that is available in the game.

            To me the main strength is the ability to actually role play the game, rather than be steered along a linear path. If I want my character to go have a couple drinks after every kill, thats what I do. It takes some imagination, but you can immerse yourself in these games more than any other RPG I've played.

            I find that you can go anywhere on that map. If a hill is to steep to reach, fly up there. Sometimes mountains are in my way so I just fly over them. One thing I'd stop and do is look for sunken ships. Not much treasure but it was fun nonetheless.

            I've had the game for about 3 years myself and I've been off and on playing and haven't finished the main story yet. I'm super close though. Its just those side missions through you off track.
            http://neverfollow.biz (Independent Music Group)

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            • TCrouch
              MVP
              • Jul 2002
              • 4819

              #201
              Re: Elder Scrolls IV: Oblivion discussion...

              Originally posted by greenegt
              From what I've read in the Elder Scrolls forums, if you select an old quest in your quest log, there will be no marker to help guide you with your current quests.
              Pretty much what I'd expect. So, you'd essentially enter your quest log, set the tutorial quest as active, and be able to explore at will. Workaround of some type, although it would be nice to be able to just toggle it off.

              Comment

              • Graphik
                Pr*s*n*r#70460649
                • Oct 2002
                • 10582

                #202
                Re: Elder Scrolls IV: Oblivion discussion...

                Originally posted by TCrouch
                Same, especially with horses back in the game .

                I don't know what dork obsession within me absolutely loves any kind of travel mounts in an RPG, but it makes me all giddy. Armored horses and whatnot, traveling the landscape, dismounting to explore a discovered dungeon...

                I can't wait. My family can't even wait...they love watching me play Morrowind and RPG-type games, it's almost like movie time for them lol.

                Do you read the NPCs lines with special character voices as well?

                Just teasing you.

                I cant wait for the horses as well. Plus they can take damage so thats also cool. Although the one negative for horses is that you cant build your athletics and running speed up when using a horse. (Yea, I was one who hopped everywhere I went)
                http://neverfollow.biz (Independent Music Group)

                Comment

                • Graphik
                  Pr*s*n*r#70460649
                  • Oct 2002
                  • 10582

                  #203
                  Re: Elder Scrolls IV: Oblivion discussion...

                  Originally posted by greenegt
                  From what I've read in the Elder Scrolls forums, if you select an old quest in your quest log, there will be no marker to help guide you with your current quests.
                  Funny, that was the idea I had I was gonna use to rid of the marker.
                  http://neverfollow.biz (Independent Music Group)

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #204
                    Re: Elder Scrolls IV: Oblivion discussion...

                    Before I begin I should say that I'm not that into RPG's. The last one I played was Final Fantasy for the NES.

                    I started to read the IGN preview of Oblivion and by page two I recognized something that I think will really bother me: the lack of realism when it comes to certain attacks.
                    Right off the bat, in the 360 review, he says that he snuck up on a goblin and put an arrow into the back of his head for 'double damage'. But I was surprised to read that he had to pull his sledgehammer out to finish the job. Shouldn't this goblin be dead after taking an arrow into the back of their head?

                    Again, he mentions how he put another arrow into a surprised goblins head before getting into a skirmish with that goblin and a 'caster'.

                    I was really getting interested in this game but this kind of turned me off.
                    I played a samurai game for the PS1 (can't remember the name) where if you took a sword to the leg you would limp from there on out. The damage was realistic. I wish this game used the same system.

                    Comment

                    • TCrouch
                      MVP
                      • Jul 2002
                      • 4819

                      #205
                      Re: Elder Scrolls IV: Oblivion discussion...

                      Yeah you will probably want to skip it, then. Most RPG's have hit points, and it's not usually the one-hit, one-kill affair. If you got one-hit by a troll or something, it wouldn't be much fun, either. Tense, possibly.

                      Hell, I'd like an RPG that gave you one life and realistic damage. You die, your save game is erased and you start over. Take "realism" a step further...I loved the hardcore mode in Diablo 2.

                      But what I want is probably .01% of the population's desires, so it won't happen. Same with one-hit kills against equal-level critters in an RPG.

                      Comment

                      • greenegt
                        G-Men
                        • Feb 2003
                        • 4494

                        #206
                        Re: Elder Scrolls IV: Oblivion discussion...

                        Originally posted by Money99
                        Before I begin I should say that I'm not that into RPG's. The last one I played was Final Fantasy for the NES.

                        I started to read the IGN preview of Oblivion and by page two I recognized something that I think will really bother me: the lack of realism when it comes to certain attacks.
                        Right off the bat, in the 360 review, he says that he snuck up on a goblin and put an arrow into the back of his head for 'double damage'. But I was surprised to read that he had to pull his sledgehammer out to finish the job. Shouldn't this goblin be dead after taking an arrow into the back of their head?
                        That works for games like Splinter Cell and Tenchu, but probably not for a game like Oblivion. It would ruin the RPG element of building up your character's skills, if you could simply backstab your way through the game.
                        XBL: Mean Greene

                        PSN: OGMeanGreene

                        Twitter: @greenegt

                        Comment

                        • Graphik
                          Pr*s*n*r#70460649
                          • Oct 2002
                          • 10582

                          #207
                          Re: Elder Scrolls IV: Oblivion discussion...

                          Originally posted by Money99
                          Before I begin I should say that I'm not that into RPG's. The last one I played was Final Fantasy for the NES.

                          I started to read the IGN preview of Oblivion and by page two I recognized something that I think will really bother me: the lack of realism when it comes to certain attacks.
                          Right off the bat, in the 360 review, he says that he snuck up on a goblin and put an arrow into the back of his head for 'double damage'. But I was surprised to read that he had to pull his sledgehammer out to finish the job. Shouldn't this goblin be dead after taking an arrow into the back of their head?

                          Again, he mentions how he put another arrow into a surprised goblins head before getting into a skirmish with that goblin and a 'caster'.

                          I was really getting interested in this game but this kind of turned me off.
                          I played a samurai game for the PS1 (can't remember the name) where if you took a sword to the leg you would limp from there on out. The damage was realistic. I wish this game used the same system.


                          Was'nt that Bushido Blade? I used to love that game. Beat the game the same day I bought it because of the one hit kills. I used to love throwing sand in my opponents eyes and slashing them quick with my sword.

                          Anyway, as for the damage model, this is an RPG, where everyone and everything has a certain number of hit points. Head shots dont mean a thing. If you can give any and everyone head shots the entire game that would make the archer the most powerful class in the game which would make the rest of the classes a waste.

                          You must be getting the game confused with a FPS.
                          http://neverfollow.biz (Independent Music Group)

                          Comment

                          • Money99
                            Hall Of Fame
                            • Sep 2002
                            • 12695

                            #208
                            Re: Elder Scrolls IV: Oblivion discussion...

                            Originally posted by Graphik
                            Was'nt that Bushido Blade? I used to love that game. Beat the game the same day I bought it because of the one hit kills. I used to love throwing sand in my opponents eyes and slashing them quick with my sword.

                            Anyway, as for the damage model, this is an RPG, where everyone and everything has a certain number of hit points. Head shots dont mean a thing. If you can give any and everyone head shots the entire game that would make the archer the most powerful class in the game which would make the rest of the classes a waste.

                            You must be getting the game confused with a FPS.
                            I understand that logic complelely. But I don't understand why archers would have 100% accuracy. And wouldn't armour come into play then too? Also, stealthing should be more difficult then.
                            I just think it's silly that a point blank arrow to someones head wouldn't kill them.
                            I'll still try this game out if I get a 360. It looks really deep.

                            Comment

                            • TCrouch
                              MVP
                              • Jul 2002
                              • 4819

                              #209
                              Re: Elder Scrolls IV: Oblivion discussion...

                              Yeah, your reasoning makes sense too...if it aimed for complete realism. RPG's, however, do not.

                              They have to give you some way of progressing. You don't want to be able to do the same thing after 30 hours of play that you could do after 1. You can get all beefed up and come back and 1-hit that goblin later when you're much stronger. They have to give you concrete evidence that your character is becoming stronger. Archers don't have 100% accuracy, either. That's how you build up your archery skill. You start out spraying arrows all over, and as the marksman skill gets higher, the lower your chance of whiffing on a shot.

                              Stealth is still harder in almost any RPG, because you're wearing paper mache armor. You NEED that double damage or sneak attack, because if you stand toe to toe with anything, you're shredded.

                              One thing you want to dismiss if you play RPG's (and I'm only telling you because you said you don't play them often) is the realism factor. You're fighting goblins and dragons, how realistic could it be?

                              Maybe goblins have skin that's almost like concrete, so an arrow wouldn't do much other than nick him, so you have to pull out the hammer to flatten him. OK, I'm overthinking something relatively simple, but you get my point. It's all "fantasy", so there's no place for "reality".

                              Comment

                              • Money99
                                Hall Of Fame
                                • Sep 2002
                                • 12695

                                #210
                                Re: Elder Scrolls IV: Oblivion discussion...

                                Originally posted by TCrouch
                                You're fighting goblins and dragons, how realistic could it be?
                                Hahaha. Touche.

                                I don't want to bash this game by any means. It sounds incredibly deep and entertaining. I'll be interested to hear what everyone thinks when it comes out.

                                Cheers!

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