Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)

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  • Quint75
    MVP
    • Jul 2002
    • 3304

    #466
    Re: Street Fighter IV (360/PS3/PC)

    Originally posted by ODogg
    I don't know, i'm having the same trouble as you, I don't know how to read some of the move codes. Some just make no sense. I wish they had a demonstration for each move all the while showing the keypad on the screen and how it works. I think Virtua Fighter used to have that and it helped out a ton.

    I know one thing, I need the special joystick or control pad for sure. I was on the fence about whether to buy it for this game but the game is much better than I thought it would be so maybe i'll pick up a specific controller now.

    I wish developers would take note and remake some old games in this style, 2D but with the appearance of 3D. This is what I was hoping that Nintendo would do with Metroid and other titles.
    So far I prefer the button layout on the Mad Catz pad but I have an easier time with the PS3 D-pad than the one on the Mad Catz. Maybe I just have to break the Mad Catz in fully.

    The thing I am really having problems with are the double moves, like when you have to do the 1/4 rotate 2X and punch. I am not figuring those out at all. I have spent a lot of time in the trial mode and I just can't get it. And forget the complicated combos...

    I ordered the strategy guide tonight. Weak, I know, but unless I get some serious help for this game I am gonna wind up being just another button masher, which is how I play at this point. I am hoping some of the really good folks out there put out tutorials on Youtube, where they show you the actual controller moves for some of the more complicated stuff.
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    • CarryTheWeight
      MVP
      • Jul 2002
      • 1792

      #467
      Re: Street Fighter IV (360/PS3/PC)

      Originally posted by DEFTFUNDAMENTALZ
      You must be relatively new to the series. Trust me, the CPU has always used cheap tactics, but it is all the more satisfying when you end up beating the CPU.
      I agree 100%...after I defeated Seth with Zangief with about 10% of my health bar left, this wave of joy just passed over me. It's cheap at times, but like you said, when you pull that win, all of that goes out the window. You're just relieved...until you realize you have to go through the game over and over again to unlock the rest of the characters...

      Man, if I get the same mileage out of this game that I did with SFII on the SNES way back when, my faith in the gaming industry will be renewed.
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      • Tha_Kid
        All Star
        • Oct 2002
        • 6550

        #468
        Re: Street Fighter IV (360/PS3/PC)

        Originally posted by CoupleOfFew1
        What moves listings are u guys having trouble reading? I think I can help you out.

        And to Tha_Kid, I don't think its cheap at all as it would be a serious disadvantage for anyone playing on a regular controller. Also, they made the game with easier and more lenient move inputs to put the focus on outsmarting your opponent and not relying on combos and all the technical execution stuff (although still very much effective).
        Thanks for the response. The last SF game I owned was EX on PSX (why everyone hates that series i don't understand, i wouldve been just happy if SFIV played like that) and in that series, all three punches or kicks made for some vicious cheese playing head to head. I don't plan on buying this game (not enough single player depth, canceled gold two weeks ago, would need that Akuma controller in my life as the 360 Dpad is a no-go) but i'm itching to play it.

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        • kcxiv
          Banned
          • Dec 2005
          • 2564

          #469
          Re: Street Fighter IV (360/PS3/PC)

          Originally posted by thaima1shu
          I wish I had pre-ordered the PS3 CE. I'm regretting that now
          my xbox Red Ringed on me, so tomorrow/later today. I am getting it for the PS3. Plus i dont have the money for a stick atm. I will get it for the 360 down the road when i can get it cheaper used.

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          • kcxiv
            Banned
            • Dec 2005
            • 2564

            #470
            Re: Street Fighter IV (360/PS3/PC)

            Originally posted by goh
            Yah probably. I'll still rent it at least but I'm guessing I'll be saying...this is the exact same game from 18 years ago with new graphics.
            I still play SF2 alot 18 years later. If that isnt replayability, i dunno what is, i am sure i will play 4 quite a bit.

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            • Rawdeal28
              Swiitch U? lol
              • Oct 2007
              • 7407

              #471
              Re: Street Fighter IV (360/PS3/PC)

              ok got this game earlier and been playing ever since i got off of work at 11.


              it took a little time to get used to it, but dont worry, THIS GAME IS DA ***T! i love it! once u get the hang of the moves they are easy to pull off. im now pulling off SUPER and ULTRA COMBOS with ease and this is all on the ps3 controller.

              when i first looked at the graphics, i was thinking " they made these guys too big for no reason and it game looks wierd" but after playing some more it looks just right. game looks great. the stages look nice too.

              i played online and i lost my first 8 matches before winning one. god tha felt good. except for one match, every match was smooth as butter as if i was playing offline. and most of my opponents only had 2 bars. the one laggy game i had was an opponent who had 1 bar. so i say stay away from people who only have 1 or 0 bars.

              any of u ps3 guys hit me up for a game tomorrow night. ill be ready
              "on hoping there is a PSN flash sale before Valentine's Day"
              Man there are no flashers... now what are we going to do for vd
              I'm sure there's plenty of prostitutes you could pay if you really want vd.
              yea but will they take psn cards
              Depends on what area of a hooker you would use to redeem them.

              lol

              Comment

              • spankdatazz22
                All Star
                • May 2003
                • 6219

                #472
                Re: Street Fighter IV (360/PS3/PC)

                Originally posted by ODogg
                I don't know, i'm having the same trouble as you, I don't know how to read some of the move codes. Some just make no sense. I wish they had a demonstration for each move all the while showing the keypad on the screen and how it works. I think Virtua Fighter used to have that and it helped out a ton.

                I know one thing, I need the special joystick or control pad for sure. I was on the fence about whether to buy it for this game but the game is much better than I thought it would be so maybe i'll pick up a specific controller now.
                Yeah I'm in the same boat. I thought the Practice mode would be a lot more helpful along the lines of a Virtua Fighter so that's a disappointment. I like the game but have problems pulling off the moves. I've been reading the game is easier to control/pull off moves w/the PS3 pad, so contemplating either picking up the PS3 version or investing in the Madcatz controller/maybe a strategy guide. Already have 3 360 controllers so really not hot on purchasing another that's essentially specific to one game. Choices... Do really like the game; just frustrating not being able to pull off moves
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                • Bornindamecca
                  Books Nelson Simnation
                  • Jul 2007
                  • 10919

                  #473
                  Re: Street Fighter IV (360/PS3/PC)

                  Get the Madcatz, SDA. I'm telling you. There are too many characters that require all of the buttons on the face of the control if you're going to push it.
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                  • ExtremeGamer
                    Extra Life 11/3/18
                    • Jul 2002
                    • 35299

                    #474
                    Re: Street Fighter IV (360/PS3/PC)

                    Maybe it's just me, but I'm having no problems pulling off moves/combos with the 360 D Pad. I still think their DPad sucks, but I'm pulling moves off ok. Once I got the controls down and my initial losing streak last night, I went 5-6 through my next 11 matches.

                    Absolutely LOVE this game. Considering I still play Street Fighter 2 today, this is everything and more from part 2. Love how it's still 2D, going 3D is what hurt Mortal Kombat to me. I love the original 2D fighter, and SFIV has that down perfect.

                    What a gaming bliss night, Street Figther IV and GTA IV: TLAD.

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                    • Bornindamecca
                      Books Nelson Simnation
                      • Jul 2007
                      • 10919

                      #475
                      Re: Street Fighter IV (360/PS3/PC)

                      You can pull off combos no problem if you got lucky and have a reasonable Xbox pad. I actually did a test after I got the Madcatz, and I have 1 controller that is pretty decent for Street Fighter. The main problem is the normal move combos. Ken is a great example. His bread and butter combo is the strong>fierce>special combo. Since you only have four face buttons, you probably don't have all three punch buttons on there. Even if you do, you're probably missing out on his overhead kick, or step in f.kick move.

                      The six button layout is just as important as that beautiful raised D pad. Against a mediocre player, you can get away with a four button layout, but at the higher levels you're at a real disadvantage.

                      And this is coming from a guy who's played hours of PS2 SF style games.
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                      • DC
                        Hall Of Fame
                        • Oct 2002
                        • 17996

                        #476
                        Re: Street Fighter IV (360/PS3/PC)

                        Damn I am a casual gamer; the only plus is online play but I am satisfied with all of my other SF Arcade Emulators

                        Not looking forward to using an XBOX COntroller for a fighting game though
                        Concrete evidence/videos please

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                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #477
                          Re: Street Fighter IV (360/PS3/PC)

                          Born, you laid the smackdown on me multiple times last night LOL, I need to come up....

                          I wholeheartedly agree w\ you Altimus, I can pull off all the moves. I actually prefer to manually press all 3 punches for the ultras instead of using the ones that were mapped. Its a pain reaching all the way over there after doing to half circle etc.

                          Comment

                          • spankdatazz22
                            All Star
                            • May 2003
                            • 6219

                            #478
                            Re: Street Fighter IV (360/PS3/PC)

                            Originally posted by ExtremeGamer
                            What a gaming bliss night, Street Figther IV and GTA IV: TLAD.
                            A very stylish Afro Samurai demo released yesterday also; flew under the radar because of the two big releases. Was definitely a lot of cool new stuff yesterday.

                            Thx for the advice Born; will see if I can grasp these moves some. Think it's more my lack of skill, which is why I'm leaning towards not picking up a pad just yet. Going to see how other novices feel that have taken the plunge before I buy a controller essentially for one game
                            HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

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                            congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

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                            • Bornindamecca
                              Books Nelson Simnation
                              • Jul 2007
                              • 10919

                              #479
                              Re: Street Fighter IV (360/PS3/PC)

                              Good matches though, 24th! Your execution is there. I can see you're gonna be a problem once you master your first character.


                              SDA, if you have a mic, I can give you some life saving execution tips. Small stuff that goes a reeeeaaaalllly long way. I could explain in the messageboard here, but it might not make sense.

                              I'll say it anyway, but hit me up on XBL if it's not clear:

                              When executing any move on the joystick/dpad, leave your thumb/joystick on the last direction of the move. Take the Hadoken. Down/Down-Diagonal/Forward+P. You guarantee yourself success if you remain holding FORWARD before pressing P. It's not exactly simultaneous. You'll see that there is a split second window of time before you have to press P.

                              This is the key to good execution of all special moves. Do the motion as slow as possible and your thumbs will catch on and speed up later.


                              I can give more tips on combos, but this is the most important one. A lot of people let go of the stick/pad after they do the movement. So they are actually letting the controller input a bad direction before pressing punch.
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                              • Quint75
                                MVP
                                • Jul 2002
                                • 3304

                                #480
                                Re: Street Fighter IV (360/PS3/PC)

                                Originally posted by Bornindamecca
                                When executing any move on the joystick/dpad, leave your thumb/joystick on the last direction of the move. Take the Hadoken. Down/Down-Diagonal/Forward+P. You guarantee yourself success if you remain holding FORWARD before pressing P. It's not exactly simultaneous. You'll see that there is a split second window of time before you have to press P.

                                This is the key to good execution of all special moves. Do the motion as slow as possible and your thumbs will catch on and speed up later.
                                Okay, then what do you do when you have to do when you have to do 2 quarter turns, like on the special Hadoken? That's what's got me baffled (among other things).
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