Dead Rising 2
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Re: Dead Rising 2
So who all is picking this one up on Tuesday?
I want to but I'm afraid Halo is going to take up all my time...Comment
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Yep.
You're right captain. Im an idiot and got my dates confused. My appologies. Lol.Comment
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Re: Dead Rising 2
How long before Capcom gives in and releases this on PSN to make more $$$$?
http://www.psu.com/Capcom-says-it-is...a009801-p0.php
Capcom says it isn't "alienating" PS3 fans over Dead Rising 2 DLC
Capcom has denied that the Japanese giant is “alienating” PlayStation 3 owners following the announcement of exclusive downloadable content for the Xbox 360 version of Dead Rising 2.
The publisher announced during its Tokyo Game Show press event last week that it would be bringing the mini-chapter Case: West exclusively to the 360, which pairs Dead Rising 2 protagonist Chuck Greene with original zombie killer Frank West.
However, co-producer Shinsaku Ohara insists that this isn’t a case of giving PS3 owners the short end of the stick; rather, it’s Capcom’s way of thanking gamers who purchased and subsequently facilitated the success of the original Dead Rising on Microsoft’s console four years ago.
“I think [Keiji] Inafune said that we’re sorry that it seems like you’re getting a little bit less of the Dead Rising 2 universe, but you’ll still be able to enjoy the full game,” Ohara told Eurogamer.
“You’ll just miss a little bit of extra. We haven’t completely alienated PS3 gamers because Dead Rising 2 is a standalone boxed product.”
“At the beginning we didn’t know that this new IP would be a success, but the fans on the console really assisted in making it into one.”
“So it’s like a present, something that we gave back to the original Dead Rising fans.”
Furthermore, Blue Castle Games’ Rob Barrett was quick to note that the story for the zombie sequel was designed to be complete without the addition of the recently released prologue Case: Zero and epilogue Case: West.
“The game was completely designed to be a self-contained and enjoyable experience, beginning to end, regardless of the prologue and the epilogue,” commented Barrett.Comment
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Re: Dead Rising 2
Lol, if it looks like a pig and smells like a pig... it's a pig.
Could that guy have spewed MORE bull**** there?Comment
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Re: Dead Rising 2
Eurogamer Review - 8
While there are now three save slots on offer (the first game only offered one), the system used to record progress can appear archaic and unforgiving. But viewed in the right way, the risk required to save your game, often by taking dangerous excursions through zombie-infested areas, is part of the game's appeal.
For all its comedy outfits and outlandish weaponry, Dead Rising 2's environment is relentlessly hostile, and failure to treat it with necessary caution is punished in the most extreme terms. The save mechanic highlights this truth, which is only gently softened by the option to restart the game while keeping your current character level.
Nevertheless, there are idiosyncrasies which cannot be viewed so generously. Talking to survivors in the midst of a zombie attack in order to persuade them to join you is a fussy frustration, just as picking out the exact item you want from a crowded shelf is an inexact chore. The lengthy load times between each area, while no doubt necessary to allow for the vast numbers of zombies on screen, interrupt the rhythm of play too often and for too long. Boss battles, either those that form part of the story missions or the optional encounters with 'psychopaths' - survivors driven mad by the outbreak who turn on you – lack finesse, as does the direction of the cut-scenes that introduce them.
Guns, when you do find them, lack kickback and seem to run contrary to the spirit of the make-do approach to weaponry elsewhere in the game. The lack of a minimap means that, until you have the mall mapped in your mind, you'll often find yourself lost. All these flaws, just as visible here as they were in the game's predecessor, grate, ensuring that Dead Rising 2 is best played in hour-long doses so they don't have chance to overwhelm its wider, greater strengths.
But despite the low-level irritations, Dead Rising 2's focus and determination win you over. Its assured grasp of what the game is and what it isn't is worth celebrating. The harder edges of the first game have been softened a little, no doubt thanks to the involvement of a Western studio. The result is a balanced game, at once idiosyncratic, infuriating, funny and ultimately compelling. In both its story and its systems, it holds life and undeath in delicate tension; and as a result, all the loud-mouth college humour and violence fail to mask its tender heart.Go Noles!!! >>----->Comment
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Re: Dead Rising 2
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Re: Dead Rising 2
More reviews:
IGN - 8
Again, Dead Rising 2 has issues. It’s not the smoothest game and it can feel like the last one, however that doesn’t mean a thing when the game’s this much fun. Using a car battery and a Street Fighter mask to electrocute the undead and a set of knives and a pair of boxing gloves to make Wolverine claws are all great times. Watching Chuck get covered in blood as he slays thousands of zombies, changing outfits so that one minute you’re in a toddler clothes with a LEGO head and the next you’re in a sundress, and listening to completely whacked out boss stories – that’s what I remember about Dead Rising 2. Any issue the game might have just falls to the backburner.
The maxim to remember here is, "if at first you don't succeed, try, try again." If you were feeling cruel, you might assert that the same advice applies to Capcom with its handling of this franchise - but in all fairness, this wouldn't quite be accurate. Dead Rising 2 isn't a failure; on the contrary, it's a fun and highly rewarding game that is held back by a handful of unfortunate design choices. It's a worthy sequel in many ways, but despite all the innovative weapon combinations, Dead Rising 2 suggests that Capcom has yet to find its perfect blend.
While not a huge departure from the original Dead Rising template, Dead Rising 2’s concession to friendlier game-saves and excellent addition of a creative and funny weapon-crafting system make it a rewarding and gleefully entertaining experience. But alas, the corpse-killing hijinks are noticeably marred by some inexcusable hark-backs to archaic game design. A lot of fun then, but with some definite frustrations.
You'll love- It's still a tense experience, but now also more forgiving
- The combo weapon system is hilarious and addictive
- Mulching zombies never, ever gets dull
You'll hate- The boss fights are inexcusable
- The presentation is a bit last-gen in places
- One or two auto-saves wouldn't have been uncharitable
Go Noles!!! >>----->Comment
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Re: Dead Rising 2
Yah, this I definitely going to be a pass... for now anyway. Too many annoyances, and personally, the main draw of creating various weapons and outfits over and over and over again is the type of thing that will eventually bore me... especially when all these other little nagging issues keep popping up.
I'll probably get this down the road, just not for $60.Comment
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Re: Dead Rising 2
Yah, this I definitely going to be a pass... for now anyway. Too many annoyances, and personally, the main draw of creating various weapons and outfits over and over and over again is the type of thing that will eventually bore me... especially when all these other little nagging issues keep popping up.
I'll probably get this down the road, just not for $60.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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