XCOM: Enemy Unknown

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  • mgoblue
    Go Wings!
    • Jul 2002
    • 25477

    #526
    Re: XCOM: Enemy Unknown

    Originally posted by murph17
    This is why I want an iPad version
    That would be awesome...

    I'm getting this eventually, just too busy right now at night to have time to dedicate to gaming...I barely play Madden right now as it is...
    Nintendo Switch Friend Code: SW-7009-7102-8818

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #527
      Re: XCOM: Enemy Unknown

      My last couple of missions have been very sweaty! I have lost only 2 people but my squad has been coming back pretty banged up! Love this game but the lack of sleep is really catching up to me, lol.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • 18 eighty 5
        Yellow n Black
        • Sep 2008
        • 926

        #528
        Re: XCOM: Enemy Unknown

        Haven't lost any squad mates the last four missions. Have two Majors, one is a heavy, the other a sniper with the most kills out of all my soldiers, going at over two kills a mission.

        One of this games great strengths is the addictive squad mate leveling up system. I ask trying to raise up rookies, squaddies, corporal's and sergeants to higher ranks by giving different soldiers an opportunity but also having to keep in mind their will.
        We are the music makers...

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        • MachoMyers
          Old School
          • Jul 2002
          • 7670

          #529
          Re: XCOM: Enemy Unknown

          Are you guys just constantly buying satellites? I only have four up and running and am starting to lose areas.

          Comment

          • ImTellinTim
            YNWA
            • Sep 2006
            • 33028

            #530
            Re: XCOM: Enemy Unknown

            Originally posted by Xavier12
            Are you guys just constantly buying satellites? I only have four up and running and am starting to lose areas.
            Buy as many satellites as you can and build your facility with a cluster of satellite uplinks or nexus in mind. Each time you build an uplink next to another one, you get a bonus satellite slot. Try and time it so that you complete your satellites as close to having the capacity for them as you can. Satellite Uplink takes 14 days to complete, a satellite takes 20. Having them up greatly reduces the alien abduction missions you have to take on, and you get extra money and scientists/engineers from them. Plus it's fun to shoot those suckers down with your aircraft.

            Of course, leave money in your budget to keep your soldiers well-equipped at a minimum and your air defenses up to par. But everything else should be focused on getting satellites up.

            Comment

            • ImTellinTim
              YNWA
              • Sep 2006
              • 33028

              #531
              Re: XCOM: Enemy Unknown

              Another thing that I've gotten in the habit of doing is unequipping all armor/weapons/items from my soldiers in the barracks after each mission. This saves time when accepting a new mission and can prevent you from forgetting you have an item available. Keep in mind that when a soldier recovers from injury, they are re-equipped with whatever they were wearing in battle.

              Comment

              • bghost
                Pro
                • Oct 2010
                • 576

                #532
                Re: XCOM: Enemy Unknown

                Originally posted by ImTellinTim
                Another thing that I've gotten in the habit of doing is unequipping all armor/weapons/items from my soldiers in the barracks after each mission. This saves time when accepting a new mission and can prevent you from forgetting you have an item available. Keep in mind that when a soldier recovers from injury, they are re-equipped with whatever they were wearing in battle.
                I like this idea, I am gonna start doing that.

                Comment

                • Russell_SCEA
                  SCEA Community Manager
                  • May 2005
                  • 4161

                  #533
                  Re: XCOM: Enemy Unknown

                  Classic difficulty Iron man is like a completely different game. I'm getting my destroyed big time. In normal they give you the officer training school in classic you have to build it. The enemies have more hit points, they are better shots, and their A.I. is upgraded. Everything cost more money etc............... I lost 16 total soldiers in my normal play through for the whole game. I've lost 8 through the first two hours on classic.

                  I'm starting to understand why the devs said classic iron man is the truest form of the game its brutal. I also have no money to do anything lol.

                  Comment

                  • ImTellinTim
                    YNWA
                    • Sep 2006
                    • 33028

                    #534
                    Re: XCOM: Enemy Unknown

                    Originally posted by Russell_SCEA
                    Classic difficulty Iron man is like a completely different game. I'm getting my destroyed big time. In normal they give you the officer training school in classic you have to build it. The enemies have more hit points, they are better shots, and their A.I. is upgraded. Everything cost more money etc............... I lost 16 total soldiers in my normal play through for the whole game. I've lost 8 through the first two hours on classic.

                    I'm starting to understand why the devs said classic iron man is the truest form of the game its brutal. I also have no money to do anything lol.
                    I honestly can't wait to torture myself because right now on Normal, I see the CPU AI make mistakes and wish they would punish me more. The biggest mistakes I've seen them make involve not taking a chance to kill one of my guys and taking shots at another guy instead.

                    Comment

                    • Knight165
                      *ll St*r
                      • Feb 2003
                      • 24964

                      #535
                      Re: XCOM: Enemy Unknown

                      Originally posted by Russell_SCEA
                      Classic difficulty Iron man is like a completely different game. I'm getting my destroyed big time. In normal they give you the officer training school in classic you have to build it. The enemies have more hit points, they are better shots, and their A.I. is upgraded. Everything cost more money etc............... I lost 16 total soldiers in my normal play through for the whole game. I've lost 8 through the first two hours on classic.

                      I'm starting to understand why the devs said classic iron man is the truest form of the game its brutal. I also have no money to do anything lol.

                      Definitely.
                      I'm ready to bump back down.....as I know I'm missing tech trees and properly building my facilities.
                      I've only managed to get 3 sats up and running and I'm losing countries left and right now. I just can't cover them.
                      I like the challenge, but I want to see everything.

                      Like Nem said ....going waaaaay into the night playing this game.

                      I hope there is a follow up and I KNOW there will be mods for the PC.

                      GREAT investment in gaming for me. Getting my $$ worth for sure.

                      M.K.
                      Knight165
                      All gave some. Some gave all. 343

                      Comment

                      • bghost
                        Pro
                        • Oct 2010
                        • 576

                        #536
                        Re: XCOM: Enemy Unknown

                        Originally posted by Knight165
                        Definitely.
                        I'm ready to bump back down.....as I know I'm missing tech trees and properly building my facilities.
                        I've only managed to get 3 sats up and running and I'm losing countries left and right now. I just can't cover them.
                        I like the challenge, but I want to see everything.

                        Like Nem said ....going waaaaay into the night playing this game.

                        I hope there is a follow up and I KNOW there will be mods for the PC.

                        GREAT investment in gaming for me. Getting my $$ worth for sure.

                        M.K.
                        Knight165
                        DLC is on its way... DLC achievements are already on Steam. I'm sure it will be at a price.
                        The enemies in XCOM: Enemy Unknown may be very well known at this point, but until now, we've known considerably less about Firaxis' DLC plans. By taking a look at some Steam achievements, however, our research teams down in the labs have been able to extract some potential details.

                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #537
                          Re: XCOM: Enemy Unknown

                          Hope to get more play time soon. Was going to have 4 days off but that changed in a hurry. Will have weekend off though it looks like.
                          Really missing the game.
                          Joshua:
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                          • SlimKibbles
                            Supporter
                            • Apr 2004
                            • 7276

                            #538
                            Re: XCOM: Enemy Unknown

                            Just had a bug/glitch happen. Someone may have mentioned it already. Don't recall seeing anything though.

                            I was working on a large scout UFO landing. I've eliminated all aliens (I think) except for one of the red mutons. A few of my soldiers fire on him to get its health down to 1 bar. In the process, the red muton does its usual intimidate and moves right next to the last guy that got damage on it. I still have one soldier yet to take a turn at this point and the game won't let him do anything. Music is playing, characters on the screen show stationary movement like normal, but all controls other than clicking LS don't work, not even the start button. I can move the movement circle around but pressing A won't cause my guy to move. Needless to say I wasn't happy and exited the game. I really hope that doesn't happen again.

                            I like this game but there are some things that frustrate me:

                            1. I really suck. I'm playing on easy and have gotten my butt kicked lots of times lately. I can't say I've done an abduction or landing mission lately without losing at least one soldier and they are all equipped with titan armor. I just think I have poor tactics. I really thought I was getting the hang of it but apparently not. Weak soldiers in the barracks hasn't helped. I should probably start over again. I'm a decent ways into the game as far as satellite coverage, research, etc., but I haven't even captured an alien yet to interrogate it. That probably wasn't smart to keep putting that off.

                            2. It drives me nuts to no end how enemies, and even my guys, can shoot through walls when there is no line-of-sight as to what is on the other side. I don't like that at all. I had a soldier die on a mission tonight that was at least 3 or 4 tiles away from a hallway in a UFO right next to a full-shield cover and a muton a good ways away on the other side of the map shoots me through the wall and I die. I was like, WTF? There was no way it, or any other enemy, could see me where I was positioned.

                            I like the game. I really do. But tonight turned me off a bit.
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                            • Armor and Sword
                              The Lama
                              • Sep 2010
                              • 21795

                              #539
                              Re: XCOM: Enemy Unknown

                              Originally posted by ImTellinTim
                              Buy as many satellites as you can and build your facility with a cluster of satellite uplinks or nexus in mind. Each time you build an uplink next to another one, you get a bonus satellite slot. Try and time it so that you complete your satellites as close to having the capacity for them as you can. Satellite Uplink takes 14 days to complete, a satellite takes 20. Having them up greatly reduces the alien abduction missions you have to take on, and you get extra money and scientists/engineers from them. Plus it's fun to shoot those suckers down with your aircraft.

                              Of course, leave money in your budget to keep your soldiers well-equipped at a minimum and your air defenses up to par. But everything else should be focused on getting satellites up.

                              Excellent advice. This is exactly why I started my fist play through all over. I was overwhelmed with panic and chaos without uplinks and satellites.
                              Now Playing on PS5:
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                              Comment

                              • ImTellinTim
                                YNWA
                                • Sep 2006
                                • 33028

                                #540
                                Re: XCOM: Enemy Unknown

                                I threw it on Classic last night just to see what it was like. I got wiped off the map 3 times on the very first mission before finally beating it. That was only going up against 5 regular sectoids. The biggest problem I had was friendly fire from panicked soldiers. That ought to be fun.

                                I think I'll finish on Normal before I delve into insanity.

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