Not excited about trading. People will ultimately come up with ways to dupe items or some crap like that. Will totally ruin the game.
The Division (Xbone/PS4/PC)
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Re: The Division (Xbone/PS4/PC)
Also with this being a RPG/MMO concept they have to be hard on dupping since it can ruin the whole game. Im not very concerned with that aspect.PS4 Twitch: http://www.twitch.tv/candyman5os
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Re: The Division (Xbone/PS4/PC)
Maybe, but I like how the only people you can trade with are the ones on your team at the time you pick something up.Comment
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Re: The Division (Xbone/PS4/PC)
Year 1 sounds pretty good. Will be curious to see if they can keep that pace up beyond the first year, though not sure we know what the long-term plans are for this game. Will they plan sequels, or will they just update this base game for two, three, four years, etc.Comment
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Re: The Division (Xbone/PS4/PC)
I was thinking if the game is very successful and exceeds expectations maybe we get extra yet-unannounced content in year 2 and onward?"Successful people do not celebrate in the adversity or misfortune of others."
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Re: The Division (Xbone/PS4/PC)
The benefit for me is that if you have 2 of the same systems in the house you can play the same game at the same time.. So its like your getting 2 games for the price of one, which works out for me and my son..PSN: duFFleBaG_rAn_
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Re: The Division (Xbone/PS4/PC)
From Reddit: The Division 1.1 Release Notes
Ubisoft Entertainment
Tom Clancy's The Division™ v1.1- Appearance Menu has received a complete overhaul: Now displays as a Grid making it much easier to browse items
- "Outfit Sets" option added to quickly equip all the items in a set
- "Inspect" Feature added
- Visual improvements:
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on Traffic Lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several Time and Weather combinations
- Improved night time lighting and contrast
- Tweaked exaggerated rimlight shader on characters
- Improved car window reflections
- Improved SSAO to be more pronounced
- Mega Map and Open World updates:
- New "Mission Overview" has been added to the Mega Map
- Contaminated Zones will now display the required filter level on the Mega Map
- Field data with Audio will automatically play when you pick them up
- If you start listening to Field Data with audio from the menu you can keep listening outside the menu
- Added Subtitles for all Field Data that play audio
- Mission Entrance menu usability has been improved
- Significantly increased number of Crafting Materials obtained from Loot Crates
- Other:
- New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
- New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
- Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
- Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
- Fixed remaining Bugs that prevented log-in when some non-essential services were offline
- New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
- Added information to the in-game Loot Pickup UI to show why an item can't be picked up
- Improved multi-GPU performance
- Fixed issue where you could get a white screen on start-up
- Improved performance in Windowed mode
- The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
- Overall stability increased - lots of Crash fixes!
- Further backend improvements and optimizations
- Many Localization adjustments and bug fixes
- Additional minor bug fixes and
Man, Massive is KILLING it today. The big one to me is the change to the deployable turret: no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either.
I was already stupid excited for this. Between these notes and the year 1 roadmap posted earlier, this weekend is going to go by slow as molasses.Last edited by Kearnzo; 03-03-2016, 08:25 PM.Comment
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Re: The Division (Xbone/PS4/PC)
Issues?
Not sure he's gonna play this, but if so Rob is gonna love it lmao.
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What search I knew where it was....Going to everyone but me.
Have they mentioned when Xur will land at MSG?
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