The Division (Xbone/PS4/PC)

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  • fishepa
    I'm Ron F'n Swanson!
    • Feb 2003
    • 18989

    #2161
    Re: The Division (Xbone/PS4/PC)

    Not excited about trading. People will ultimately come up with ways to dupe items or some crap like that. Will totally ruin the game.

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #2162
      Re: The Division (Xbone/PS4/PC)

      Originally posted by fishepa
      Not excited about trading. People will ultimately come up with ways to dupe items or some crap like that. Will totally ruin the game.
      Well I doubt there will be a problem with that due to the always online aspect. It allows Ubi to track this kind of stuff. Most dupping that happens in games (Console Diablo 3, Borderlands) happens offline then brings the dupped stuff online. Plus only allowing to trade with your squad helps a ton without running into this problem as much.

      Also with this being a RPG/MMO concept they have to be hard on dupping since it can ruin the whole game. Im not very concerned with that aspect.
      PS4 Twitch: http://www.twitch.tv/candyman5os

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      Comment

      • kwebbvols4423
        VFL
        • Jul 2011
        • 2627

        #2163
        Re: The Division (Xbone/PS4/PC)

        Originally posted by fishepa
        Not excited about trading. People will ultimately come up with ways to dupe items or some crap like that. Will totally ruin the game.
        Maybe, but I like how the only people you can trade with are the ones on your team at the time you pick something up.
        www.twitter.com/kwebbvols
        www.twitch.tv/kwebbvols

        Comment

        • jwilphl
          Legal Advisor
          • Jun 2009
          • 1499

          #2164
          Re: The Division (Xbone/PS4/PC)

          Year 1 sounds pretty good. Will be curious to see if they can keep that pace up beyond the first year, though not sure we know what the long-term plans are for this game. Will they plan sequels, or will they just update this base game for two, three, four years, etc.

          Comment

          • The JareBear
            Be Good To One Another
            • Jul 2010
            • 11560

            #2165
            Re: The Division (Xbone/PS4/PC)

            Originally posted by jwilphl
            Year 1 sounds pretty good. Will be curious to see if they can keep that pace up beyond the first year, though not sure we know what the long-term plans are for this game. Will they plan sequels, or will they just update this base game for two, three, four years, etc.
            I was thinking if the game is very successful and exceeds expectations maybe we get extra yet-unannounced content in year 2 and onward?
            "Successful people do not celebrate in the adversity or misfortune of others."

            OS Blog

            The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

            Comment

            • fishepa
              I'm Ron F'n Swanson!
              • Feb 2003
              • 18989

              #2166
              Re: The Division (Xbone/PS4/PC)

              Originally posted by kwebbvols4423
              Maybe, but I like how the only people you can trade with are the ones on your team at the time you pick something up.
              We'll see how it works out. I think there will be issues with this.

              Comment

              • rawdog805
                MVP
                • Dec 2002
                • 2788

                #2167
                Re: The Division (Xbone/PS4/PC)

                Originally posted by kingsofthevalley
                I just can't see the benefit in buying digital games. Once your done, what are you going to do with it? Two used hard copy games are waaay more beneficial than two used digital games.
                The benefit for me is that if you have 2 of the same systems in the house you can play the same game at the same time.. So its like your getting 2 games for the price of one, which works out for me and my son..
                PSN: duFFleBaG_rAn_

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                Comment

                • kwebbvols4423
                  VFL
                  • Jul 2011
                  • 2627

                  #2168
                  Re: The Division (Xbone/PS4/PC)

                  Originally posted by fishepa
                  We'll see how it works out. I think there will be issues with this.
                  No matter what, there will always be those pricks whose try and exploit the system.
                  www.twitter.com/kwebbvols
                  www.twitch.tv/kwebbvols

                  Comment

                  • Kearnzo
                    Banned
                    • Jul 2002
                    • 5963

                    #2169
                    Re: The Division (Xbone/PS4/PC)

                    From Reddit: The Division 1.1 Release Notes

                    Ubisoft Entertainment
                    Tom Clancy's The Division™ v1.1
                    • Appearance Menu has received a complete overhaul: Now displays as a Grid making it much easier to browse items
                    • "Outfit Sets" option added to quickly equip all the items in a set
                    • "Inspect" Feature added
                    • Visual improvements:
                    • Fixed several lights that did not cast global illumination
                    • Fixed missing volumetric lights on Traffic Lights
                    • Illuminated signs now cast actual light
                    • Improved atmospheric haze in several Time and Weather combinations
                    • Improved night time lighting and contrast
                    • Tweaked exaggerated rimlight shader on characters
                    • Improved car window reflections
                    • Improved SSAO to be more pronounced
                    • Mega Map and Open World updates:
                    • New "Mission Overview" has been added to the Mega Map
                    • Contaminated Zones will now display the required filter level on the Mega Map
                    • Field data with Audio will automatically play when you pick them up
                    • If you start listening to Field Data with audio from the menu you can keep listening outside the menu
                    • Added Subtitles for all Field Data that play audio
                    • Mission Entrance menu usability has been improved
                    • Significantly increased number of Crafting Materials obtained from Loot Crates
                    • Other:
                    • New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
                    • New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
                    • Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
                    • Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
                    • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
                    • Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
                    • Fixed remaining Bugs that prevented log-in when some non-essential services were offline
                    • New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
                    • Added information to the in-game Loot Pickup UI to show why an item can't be picked up
                    • Improved multi-GPU performance
                    • Fixed issue where you could get a white screen on start-up
                    • Improved performance in Windowed mode
                    • The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
                    • Overall stability increased - lots of Crash fixes!
                    • Further backend improvements and optimizations
                    • Many Localization adjustments and bug fixes
                    • Additional minor bug fixes and




                    Man, Massive is KILLING it today. The big one to me is the change to the deployable turret: no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either.

                    I was already stupid excited for this. Between these notes and the year 1 roadmap posted earlier, this weekend is going to go by slow as molasses.
                    Last edited by Kearnzo; 03-03-2016, 08:25 PM.

                    Comment

                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #2170
                      Re: The Division (Xbone/PS4/PC)

                      The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
                      Nice. <a></a>

                      Comment

                      • Boltman
                        L.A. to S.D. to HI
                        • Mar 2004
                        • 18283

                        #2171
                        Re: The Division (Xbone/PS4/PC)

                        Originally posted by kwebbvols4423
                        Maybe, but I like how the only people you can trade with are the ones on your team at the time you pick something up.

                        Originally posted by fishepa
                        We'll see how it works out. I think there will be issues with this.
                        Issues?

                        Not sure he's gonna play this, but if so Rob is gonna love it lmao.

                        Sent from my SM-T230NU using Tapatalk

                        Comment

                        • Kearnzo
                          Banned
                          • Jul 2002
                          • 5963

                          #2172
                          Re: The Division (Xbone/PS4/PC)

                          Originally posted by Boltman
                          Issues?

                          Not sure he's gonna play this, but if so Rob is gonna love it lmao.

                          Sent from my SM-T230NU using Tapatalk
                          Poor Rob and his search for the Gjallarhorn...

                          Comment

                          • N51_rob
                            Faceuary!
                            • Jul 2003
                            • 14805

                            #2173
                            Re: The Division (Xbone/PS4/PC)

                            What search I knew where it was....Going to everyone but me.

                            Have they mentioned when Xur will land at MSG?


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                            • The JareBear
                              Be Good To One Another
                              • Jul 2010
                              • 11560

                              #2174
                              Re: The Division (Xbone/PS4/PC)

                              I'm hoping the turret ends up being a viable dark zone ability
                              "Successful people do not celebrate in the adversity or misfortune of others."

                              OS Blog

                              The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #2175
                                Re: The Division (Xbone/PS4/PC)

                                Originally posted by The JareBear
                                I'm hoping the turret ends up being a viable dark zone ability
                                It's certainly something that would make solo darkzone a bit more of a viable option.

                                Comment

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