I'm not making linear games sound like they're the only ones capable of great graphics and sound any more or less than you are making open world games sound like the only ones capable of being captivating and engrossing games.
My whole point was what's wrong with variety? Why does every game have to be the same? Also, as good as some of those games looked, that's where it stopped...they looked good.
This game, both in my opinion and that of even some of the harsher reviews, is the best looking console game made to date. That can be attributed to a lot of things like development focus, console exclusivity etc etc. But this game, much like Gears of War some 8 years ago, set a new standard for console game graphics (and Uncharted 2 after that). When compared to most other games in their time, they were far more linear experiences. It is a lot easier to make a visually-arresting game when you can control how much the player sees of your world and when you don't have to pretty up square miles upon square miles of game area, like you do in open world games.
I plan on finishing this game over the weekend and trading it in immediately for a pre-order on another game. So if I pay $60 for it but get $30-$40 trade credit towards another game, is it $60 for an 8-10 hour experience or $30? I'm bothered by most reviews completely ignoring this aspect of the world we live in where trading in or reselling a game is an easy and viable option.
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