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  • mrclutch
    MVP
    • Nov 2008
    • 2369

    #1831
    Re: Overwatch

    I've only really been playing since the holidays so this may be a dumb question. Has Winston ever been any good? I'm probably like everyone else in that I have the characters I'm good with and characters I'm not very good with. But for the characters I can't play well with I can at least see how others might be able to. Winston on the other hand I just don't understand. Did he get a nerf in the past that has made him so unplayable or is there something I'm missing?


    Sent from my iPhone using Tapatalk
    Gamertag and PSN Mrclutch1013
    Currently Playing
    XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
    PS4: Nothing currently

    Comment

    • KSUowls
      All Star
      • Jul 2009
      • 5888

      #1832
      Re: Overwatch

      Are you playing on PC or console?

      I think the HP on his shield was nerfed very early on, but Winston has never really been a Tier 1 pick. That said he can still be really good, especially if you use him in the right situations. He is good against genji, Tracer, Widowmaker, and a diving the backline supports. He's not going to beat D.Va or Roadhog in a 1v1, but he's still useful if played right. I think someone on here is a Winston main so he may be able to give you some more tips, but one thing I do is any time I'm in a kind of iffy fight is I throw down my barrier and try to dance in and out of it so that my opponent is always shooting into the barrier while I'm hitting him with my gun.

      Comment

      • kingkilla56
        Hall Of Fame
        • Jun 2009
        • 19395

        #1833
        Re: Overwatch

        He's good against non communicating groups. A focused team will wipe the floor with him.
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        • Speedy
          #Ace
          • Apr 2008
          • 16143

          #1834
          Re: Overwatch

          I think the hardest point for an attacking team to get is B-point on Anubis.
          Originally posted by Gibson88
          Anyone who asked for an ETA is not being Master of their Domain.
          It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

          Comment

          • KSUowls
            All Star
            • Jul 2009
            • 5888

            #1835
            Re: Overwatch

            Definitely agree with that. The choke on point B is really small in both cases and the is just so much cover for the defense. Plus, I think it has the closest respawn point in the genre so if you did you can keep it connected for quite some time switching to tracer, Lucio, Dva, winston

            Comment

            • mrclutch
              MVP
              • Nov 2008
              • 2369

              #1836
              Re: Overwatch

              Originally posted by Speedy
              I think the hardest point for an attacking team to get is B-point on Anubis.
              After your post asked already had him noticing my games on that map. Last three games my team got whipped going for B. Now I'm on a mission!


              Sent from my iPhone using Tapatalk
              Gamertag and PSN Mrclutch1013
              Currently Playing
              XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
              PS4: Nothing currently

              Comment

              • KSUowls
                All Star
                • Jul 2009
                • 5888

                #1837
                Re: Overwatch

                lol played comp with some silver rank friends tonight. It didn't go so well. Lost 100 points in 2 matches.

                New event starts Tuesday though. Unfortunately it doesn't look like it will be PvE

                Comment

                • KSUowls
                  All Star
                  • Jul 2009
                  • 5888

                  #1838
                  Re: Overwatch

                  Is there a dislike button for the new brawl? CTF was awesome in games like Unreal Tournament. This is terribly unfun.

                  8 loot boxes tonight. 3 unique event items, 5 duplicate event items. That RNG makes total sense.
                  Last edited by KSUowls; 01-25-2017, 12:25 AM.

                  Comment

                  • kingkilla56
                    Hall Of Fame
                    • Jun 2009
                    • 19395

                    #1839
                    Re: Overwatch

                    I haven't played it yet, what's so bad about CTF? I thought that would be a good game mode
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                    • KSUowls
                      All Star
                      • Jul 2009
                      • 5888

                      #1840
                      Re: Overwatch

                      There are 2 main issues. The first is that it is horribly balanced causing a lot of ninja flag steals that you can't stop as well as too many draws. If you get a Dva on the flag and can just fly away with it, and the isn't much you can do about it.

                      The other issue is that one you very up one point there is a heavy incentive to just turtle up, and there is a huge defender advantage.

                      They should have removed abilities when holding the flag and created some kind of incentive to keep fighting so you don't just turtle in your defense.

                      Comment

                      • KSUowls
                        All Star
                        • Jul 2009
                        • 5888

                        #1841
                        Re: Overwatch

                        So Hook 2.0

                        Broke LOS on a hook last night. I got really excited. Then tonight I broke LOS around a cart, for a second but then got pulled back. Given how very consistent Roadhog's hook combo is now I think that any LOS break should kill it. I used to think that just fixing the hook would solve the Roadhog problem, but now that it's fixed it's clear that it wasn't the only issue (though it was a big one). The CD on his hook needs a major nerf. A 6s CD on an assassination ability (for any hero in the game) is too much. Especially when you consider the potential counters to it:

                        Ana sleep dart 12s CD
                        Zarya bubbles are 10s and 12s respectively for the projected and personal barriers.
                        Mei's Cryofreeze is 12s and the wall is 10s.

                        All of these have both significantly higher cooldowns and require vastly more awareness, reaction and precision than hooking a target.
                        Hook should be on a minimum of a 10s CD. Honestly it should probably be 12s considering other abilities and it's near guaranteed instakill on every other hero in the game (including tanks). 10s would be a good starting point to test though.

                        edit - I've instituted a new rule in QP. If the other team has a decent Roadhog. I just quit. This is the only character who seriously makes me rage quit. His hook still goes through walls and carts (just not as frequently), and now it's 100% guaranteed you will die if hooked whereas in the past at least there was a chance he would miss.
                        Last edited by KSUowls; 01-27-2017, 02:07 AM.

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                        • kingkilla56
                          Hall Of Fame
                          • Jun 2009
                          • 19395

                          #1842
                          Re: Overwatch

                          His cool down is and always has been too generous. Like blizzard thought people would rarely get hits with it. Very wrong.
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                          • The_Wise_One
                            Why Not Us?
                            • Jan 2011
                            • 2633

                            #1843
                            Overwatch

                            I don't think there is a huge problem with the hook cool down. Hog is the only tank with no shield. He also is one of two tanks with no mobility abilities (Zarya). His weapon is also one dimensional for the most part, as it is only effective close range. Hogs entire character is based on the hook similar to tracers blink. If the hook misses, hog is nearly useless at anything other than charging enemy ultimates.
                            SEATTLE SEAHAWKS
                            MISSOURI TIGERS
                            CHELSEA FC

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                            • KSUowls
                              All Star
                              • Jul 2009
                              • 5888

                              #1844
                              Re: Overwatch

                              Originally posted by The_Wise_One
                              I don't think there is a huge problem with the hook cool down. Hog is the only tank with no shield. He also is one of two tanks with no mobility abilities (Zarya). His weapon is also one dimensional for the most part, as it is only effective close range. Hogs entire character is based on the hook similar to tracers blink. If the hook misses, hog is nearly useless at anything other than charging enemy ultimates.
                              That's not entirely accurate. Hook is his defining feature, but he's not defenseless when it's on CD. He still does a lot of damage, he still has his big self heal, and he is scary for anyone trying to make it behind a Reinhardt shield.

                              Hook is on a 6 second cooldown and has a near 50% success rate on a good Roadhog. Hook is nearly guaranteed death for the entire roster of heroes taking them out of the fight for ~30 seconds. Lets compare others hero abilities.

                              Ana Sleep Dart - 12s CD. This takes an enemy out of the fight for a maximum of 6 seconds.
                              Ana Grenade - 10s CD. 4 seconds to either heal up your teammates or follow up damage with anti-heal. A fantastic ability. Many people consider it OP in it's current state (longer CD than hook). Still requires your team to follow up on it. Roadhog can follow up on his own hook, but if his team is around then it's all the better.

                              Zarya Barrier (personal) - 10s CD. Offers her 2 seconds of protection
                              Zarya Projected Barrier - 8s CD. Can be put on a teammate who is about to be hooked
                              Zarya's is completely reliant on her bubbles to be effective. Not only that, but they have to be perfectly timed to get real use out of them. Both versions of her bubble are on longer cool downs and have a fraction of the instant impact of hook.

                              Mei Ice Wall - 10s CD. Can protect an enemy who has been hooked if you have amazing reaction and precision. It can also be used to block out potential hooks for 4 seconds. Nearly double the CD of hook and it is more difficult to use effectively than hook.
                              Mei Cryo Freeze - 12s CD. A personal defense against the hook and other forms of damage. Twice the CD of hook, and you have taken yourself out of the fight fort up to 4 seconds for your team which is it's own negative.

                              Tracer Blink - 3s CD. Very useful, but without it Tracer is a 150 HP hero. If used properly it's very useful, but does it even begin to compare with hook? The skill difference for good use is significantly different, and the impact isn't any greater to reward the higher difficulty.
                              Tracer Recall - 12s CD. A great ability for sure, but it's double the CD of Hook. Plus, it's a defensive ability which is not as impactful as an offensive one like hook.

                              Up and down the line of the entire roster Hook is one of the absolute highest utility abilities in the game, 2nd only to Reinhardts shield, and it has one of the lowest Cooldowns in the game. You could double the CD on hook and it wouldn't reduce Roadhog pick rates, because the potential to take an enemy out of the action for half a minute would still be worth an additional 6 seconds on the CD. It might force Hog to be a bit less spammy with his hooks, but that is more than offset with how the hook now lines every enemy up for a 1 hit kill. And remember - When looking at Hook and comparing it to all the other abilities in the game, it's ALWAYS better to get a KO than it is to preserve the life for an additional couple of seconds which automatically makes it significantly better than most hero abilities. In his current state Roadhog is just ridiculous, and not fun to play against. I'm not the type to get tilted in this game, but wow....I was nearly about to quit this game when I played a couple nights ago after seeing the new hook in practice so much.

                              He needs a large rework of his kit, starting with the Hook CD. I think there should be full LOS break like in the initial PTR version, and if not that then he needs his damage output cut. If we're going to say his hook is his defining feature, then it shouldn't allow him to be a solo carry either. Make it require teamwork like every other impactful ability.

                              Comment

                              • The_Wise_One
                                Why Not Us?
                                • Jan 2011
                                • 2633

                                #1845
                                Re: Overwatch

                                You make good points and a good hog can absolutely dominate in the current state of the game. Unfortunately, it seems that Blizzard only take into account high level play when making big changes to heroes. And I can absolutely assure you that if Hogs hook even reaches a 10 second cooldown he would be thrown into the dumpster tier.
                                SEATTLE SEAHAWKS
                                MISSOURI TIGERS
                                CHELSEA FC

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