Far Cry Primal (Feb. 2016)

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #31
    Re: Far Cry Primal (Feb. 2016)

    LOVED FC3 and really was disappointed in 4.
    Just didn't pull me in. Never really felt into or interested in the story.
    Joshua:
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    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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    • ODogg
      Hall Of Fame
      • Feb 2003
      • 37953

      #32
      Re: Far Cry Primal (Feb. 2016)

      Well this is a great idea IMO because honestly getting a bit tired of the same old guns and gaming in the open world shooters. Brilliant! If this game is decent I'm all in on this one...
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      • ImTellinTim
        YNWA
        • Sep 2006
        • 33028

        #33
        Re: Far Cry Primal (Feb. 2016)

        I would laugh so hard if the story ends up being "Vengeful god drops guns and drugs through portal onto warring tribes to ruin human life"

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        • ODogg
          Hall Of Fame
          • Feb 2003
          • 37953

          #34
          Re: Far Cry Primal (Feb. 2016)

          Originally posted by ImTellinTim
          I would laugh so hard if the story ends up being "Vengeful god drops guns and drugs through portal onto warring tribes to ruin human life"
          That's the DLC coming 3 months later, LOL
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          • bpietro
            Rookie
            • Aug 2014
            • 228

            #35
            Re: Far Cry Primal (Feb. 2016)

            I find the plot very interesting, but can you imagine 25 hours of gameplay in a FPS game with a number so little of weapons? Because other than spears and bows there's basically nothing else. as long as the game goes on, will 'enemies' have STRONGER SPEARS and POISON ARROWS? (uuuuuh). It is complex for me.

            What will we do? Race leopards and deliver banana leaves to meet our great ancestors?

            I need more info to define if it's a day one for me, but I like the idea on the paper.

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            • ODogg
              Hall Of Fame
              • Feb 2003
              • 37953

              #36
              Re: Far Cry Primal (Feb. 2016)

              Originally posted by bpietro
              I find the plot very interesting, but can you imagine 25 hours of gameplay in a FPS game with a number so little of weapons? Because other than spears and bows there's basically nothing else. as long as the game goes on, will 'enemies' have STRONGER SPEARS and POISON ARROWS? (uuuuuh). It is complex for me.

              What will we do? Race leopards and deliver banana leaves to meet our great ancestors?

              I need more info to define if it's a day one for me, but I like the idea on the paper.
              I think you would be surprised at the number of weapons that can be made from primary materials. Have you ever watched those hunting/survival shows? There's a wide variety of not only weapons, but traps as well, that you can make when you have no gun to rely on..
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              • Mabster
                Crunchy
                • Mar 2009
                • 7659

                #37
                Re: Far Cry Primal (Feb. 2016)

                There's blow guns, slings, throwing axes... More then just bows and spears.

                That's just ranged weapons. There's tons of melee possibilities.
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                • mgoblue
                  Go Wings!
                  • Jul 2002
                  • 25477

                  #38
                  Re: Far Cry Primal (Feb. 2016)

                  Originally posted by ODogg
                  I think you would be surprised at the number of weapons that can be made from primary materials. Have you ever watched those hunting/survival shows? There's a wide variety of not only weapons, but traps as well, that you can make when you have no gun to rely on..
                  Originally posted by Mabster
                  There's blow guns, slings, throwing axes... More then just bows and spears.

                  That's just ranged weapons. There's tons of melee possibilities.
                  Yeah...these all intrigue me, as long as the content/fights are fun given the more limited weapons.

                  I see how they could just skimp and do something basic and not as deep though, so just depends on how creative they get
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                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #39
                    Re: Far Cry Primal (Feb. 2016)

                    Day 1 buy I believe for me. Love the different take on it.
                    I'm all for getting away from same ole same ole...
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                    • SeaTownGamer
                      MVP
                      • Jul 2015
                      • 1551

                      #40
                      Re: Far Cry Primal (Feb. 2016)

                      Hope they have custom maps on pvp multiplayer

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                      • DickDalewood
                        All Star
                        • Aug 2010
                        • 6263

                        #41
                        Re: Far Cry Primal (Feb. 2016)

                        Considering how often I would stick to mainly stealth and melee takedowns in the previous two games, I would imagine there are all sorts of possibilities to keep these game fresh throughout.

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                        • CaliDude916
                          MVP
                          • May 2010
                          • 1073

                          #42
                          Re: Far Cry Primal (Feb. 2016)

                          Definitely getting this. The game setting is very intriguing.
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                          • Mabster
                            Crunchy
                            • Mar 2009
                            • 7659

                            #43
                            Re: Far Cry Primal (Feb. 2016)

                            Finally some new info coming out.




                            Far Cry Primal is set in a world that modern humans know relatively little about; there are, after all, no written records from the Stone Age to tell us exactly who was doing what. It’s more than just caveman fantasy, however; Far Cry Primal and its wide-open land of Oros represent an attempt to build a world that, while not necessarily reflective of actual history, is an earnest re-creation based on what we know about the time – including the root causes of humanity’s earliest conflicts. To find out more, we asked Creative Director Jean-Cristophe Guyot about how Oros, its people and its hulking predatory animals came to be.

                            PERIOD DRAMA

                            “To choose a location, we really decided to zoom into the Mesolithic Period,” says Guyot. “That’s the transition between man as a hunter-gatherer and as a settler. It’s the moment where you start to own land, and start to have conflict.”


                            To pick a backdrop for this moment, the developers followed what Guyot calls “the highway of immigration at the time,” a path leading up from Africa and along the Danube River through Europe. The team wanted a setting that would have had a glacier, so they settled on the Carpathian Mountains, somewhere in Slovakia.

                            The story, Guyot says, has a basis in the history of how Europe’s population was formed, but takes events that happened over thousands of years and condenses them into one moment in prehistory.

                            “It’s a collision of several waves of immigration,” says Guyot. “The initial one was stuck in the ice age, and there’s this concept of archaic homo sapiens that we based the Udam on. They got stuck in the mountains during the ice age, and they are starting to become extinct. They are having a problem breeding, so they are resorting to cannibalism in order to get strength from the other tribes.”

                            SCARY NEW FRIENDS

                            Animals, predatory or otherwise, are a key component of Far Cry Primal. They’re enemies, allies and a source of crafting and healing materials, and each has a perk to share with you once you’ve leveled up enough to tame it. The dholes – little wild dogs that were last seen in Far Cry 4 – can provide you with resources while you travel, while wolves are better for helping you hunt prey. Jaguars will crouch alongside you and can avoid detection when you want to stay hidden, and sabretooth tigers will let you ride them. (So will the smaller mammoths, once you’ve unlocked the ability, although you can’t tame and keep them.) Additionally, each predator has a place in the world’s roughly established pecking order.

                            “When you start, you don’t have anything, so every predator is a danger,” says Guyot. “Then you have the wolf, and he starts to repel the smaller predators. As you climb the food chain, it gets easier to travel the world.”

                            Wolves, for example, can chase away dholes, and as your predator friends get larger, you’ll find they can chase away smaller predators with relatively little effort. The only exception we’ve seen so far is Far Cry Primal’s badgers, which are so mean that they’re capable of killing animals several times their size.

                            “The badger is a real pest, actually,” says Guyot, laughing.

                            MOTHER TONGUE

                            The denizens of Oros speak in fictitious languages with English subtitles, but they aren’t gibberish. Demanding realism, the developers consulted with linguists who specialize in proto-European language. Even their efforts didn’t feel quite right at first, however.

                            “When we first started recording, it felt very modern,” says Guyot. “It was like listening to a language coming from Eastern Europe or something. It was very verbose. So we worked with them to regress this language to something that would be even earlier than that.”

                            The end result, Guyot said, was a set of three distinct languages that felt appropriate for a prehistoric setting – but once they were nailed down, other challenges arose.

                            “When actors start to talk, OK, now you have the language, you’re happy – but some of the characters are very apelike, and some of them are very modern,” says Guyot. The actors delivering the lines also had to perform motion capture in a way that fit not just their language, but their tribes and body types, so the team hired Terry Notary – a movement coach who’s worked on movies including The Hobbit trilogy and the recent Planet of the Apes films – to make sure they moved convincingly, something that also comes across in the way they behave when they’re not paying attention to you.

                            The human encampments of Far Cry Primal work in the same way as outposts in previous games, in that you conquer them by defeating their inhabitants and trying not to trigger alarms, but the developers didn’t want them to have the same military feel as their predecessors. Your enemies might be brutal killers, but there’s more to their lives than patrolling and fighting.

                            “Throughout the story, we give you good reasons why they’re here and why they’re dangerous to you, but we don’t want them to feel like stupid guards,” says Guyot. “So they have a life. We try to create a culture and religion for every type of tribe, and at some of the outposts, they’re actually playing music, fishing and doing other tasks.

                            “We want this to feel like a time period where it’s not war, but survival,” Guyot says.
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                            • Mabster
                              Crunchy
                              • Mar 2009
                              • 7659

                              #44
                              Re: Far Cry Primal (Feb. 2016)

                              And the screens from that article.






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                              • Fresh Tendrils
                                Strike Hard and Fade Away
                                • Jul 2002
                                • 36131

                                #45
                                Re: Far Cry Primal (Feb. 2016)

                                Those ****ing badgers, man.



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