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Sabo's The Revival Gameplay Mod - Madden 20 Edition

This is a discussion on Sabo's The Revival Gameplay Mod - Madden 20 Edition within the Madden NFL Football PC Released Mods forums.

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Old 09-12-2019, 02:33 PM   #25
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

both should be fixed with new version posted

check it out and let me know
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Old 09-12-2019, 05:22 PM   #26
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

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both should be fixed with new version posted

check it out and let me know
yes works perfectly fine now. Awesome work that you fixed it so quickly.
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Old 09-12-2019, 06:28 PM   #27
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

Uploaded C4's draft classes with balanced dev traits to fall in line with madden generated average

X Factor -3
Superstar -9
Star - 39
Normal - 399
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Old 09-12-2019, 09:06 PM   #28
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

Damn I had this working before the patch but now after I can't get the game to launch thru frosty, it just sits at the desktop and nothing happens. I have no idea what is going wrong...


EDIT: Got it working, needed to delete the moddata folder

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Old 09-14-2019, 02:46 AM   #29
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

I am almost ready to pull the trigger and get Madden 20 for PC, based on this mod . . . except for the fact I am not sure I am down with removing all the Corner and 4 vertical routes from the playbooks. I know they get overused, but they are fairly common routes in football; completely removing them seems a bit overkill, and unrealistic in its own right. Is there a way to have the mod, except leave those plays in?

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Clint said no. The animation has been removed from the game
For Pete's sake, why??????

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Old 09-14-2019, 08:56 AM   #30
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

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Originally Posted by NimitsTexan
I am almost ready to pull the trigger and get Madden 20 for PC, based on this mod . . . except for the fact I am not sure I am down with removing all the Corner and 4 vertical routes from the palybooks. I know they get overused, but they are fairly common routes in football; completely removing them seems a bit overkill, and unrealistic in its own right. Is there a way to have the mod, except leave those plays in?



For Pete's sake, why??????
They’re not removed from the playbooks but from the CPU selecting it in their gameplan. Reason for that is they are traditionally broken and lead to way too many sacks. I will be replacing them in future with other plays.
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Old 09-14-2019, 01:09 PM   #31
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

I noticed a couple things in my first game and wanted to see if they were brought up.

I've had several plays where I've lost significant yardage on obvious forward progress. Its spotting me where the drive back tackle ends. One such play appeared to be a touchdown on a grab about a foot into the endzone, and it even let me celebrate. They spotted me at the 4 and upon challenge the call stood.

I'm playing as the Cards vs the Rams and Brandon Cooks has come down with at least 3 jump balls in the middle of 3 defenders. Is this typical in the mod? Or maybe just an anomaly in a small sample size?

I appreciate the work you're putting in!

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Old 09-14-2019, 03:57 PM   #32
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Re: Sabo's The Revival Gameplay Mod - Madden 20 Edition

First time trying this mod, so a few questions.

About difficulty and sliders, are those being default and All Madden a MUST for this to work, and tweaking them would break it, or is it personal preference? I've been back and forth on AM and AP for these, and I actually find myself preferring AP, but wondering if doing that is not recommended?

And would changing the speed parity mess with anything? I believe a developer said that 70 was the proper "sim" speed, but not sure if doing that would cause problems with the mod.

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