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Old 02-15-2014, 02:31 PM   #1
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OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

I've tweaked my other set enough to create another thread/slider set, so here they are. A couple of Notes/Points:
1. You will see penalties - I'd say roughly 5 Total per game, but somewhere between 5-10. You will see Holding and Clipping most often.
You will see Face Mask 1-3 times/game. You will see Offsides 0-3 times/game. You might see pass interference, but this is
extremely rare. The pass interference settings are EXTREMELY important, though. At Def/Off PI at 72/71, this provides quality
WR/DB interactions and helps with more swats than Ints.
2. You will see AutoSubs - I know, hard to believe, but this is what I'm seeing with my AutoSub settings: If you run 4 plays in a
row, particularly a long run (20 yards), or a run with a few broken tackles, you will see a sub take place. Your 2nd
string back will play 2-4 plays in a row before your starter comes back in. You will see something similar from WRs as
well, although this has been trickier. I run a balanced offense, so I don't see the WRs subbed as much. However, If
I throw a deep pass (50+ yards), the WR may sit out 1-4 plays and then return. I am NOT seeing disappearing players!!!
I am also seeing Dline subs coming in more frequently during the game. I have also seen some LB subbing on long drives.
Once again, all of these subs are happening for 1-4 plays, then the starter(s) come back in fresh. I am NOT seeing
disappearing players anywhere right now.
3. WR catch 61/60 - Some people may think this is too high. This is important as the WRs WILL challenge for the ball mixed with
the Def/Off PI at 72/71. You will still see drops from bad players and from hits right at the point of the catch. I believe
I'm seeing fairly realistic WR/DB interactions overall. Swats, timely Ints, spec catches (especially if you user catch
with ball hawk, but I am also seeing cpu WRs challenging better at WR catch 60). Overall, you start to see Better Quality
animations from the WR starting at 60 (better, more appropriate toe taps, better challenge for the ball, in general, jumping
for passes when appropriate and not just standing there watching the DB Intercept.)
4. QB Acc 31/31 - Some people think this is too high. However, with cpu pass cov 62, you will have a challenge passing the ball,
and for me, I need Acc this high to get the ball in there. At 31, you will see the QB throwing off his back foot more,
and you still need to be aware of body control, pocket presence, etc. to make good throws. You can still use max passing
at 31, and this is important for me. I play exclusively with the Falcons, and still have Matt Ryan. I throw right at 70%
which is only slightly higher than his 68%. I see anywhere between 50-70% from the cpu, and rarely see 80%+.
5. Cpu Pass Cov 62 - You can pass against this, and you can avoid Ints all game if you play smart and play well. If you find
yourself throwing too many Ints, lower this to 58-61, and this should help. This has a greater affect on ints than the
actual Int slider, so don't bother with that, imo.
6. Min Thresh 36 - I really think this is the best spot for this. Speed will matter, but it shouldn't dominate. Fast WRs will
get separation deep, but the coverage will make a difference, so while you can throw deep with separation, you won't be
able to complete every bomb.
7. I am currently seeing less than 10 total sacks per game. This has been hard to weed out, so to speak. I am getting less than
5 sacks per game. For 15 min quarters, I think that's pretty good. Between Player pass cov 58, cpu Qb acc 31, cpu pass
blk 48, and IG 72, the cpu is taking less coverage sacks (Yes, all of those sliders contribute to this, imo). This doesn't
mean you won't see coverage sacks, or get coverage sacks. What I'm seeing tends to be 2-3 coverage sacks in the first half,
and then the cpu seems to throw the ball earlier the rest of the game taking the occasional sack after that.

So, that's what I'm seeing. Everyone plays differently, so results can/will/may vary. I'm open to feedback and can normally offer
advice in tweaking to others' preference. Let me know what u think, or post game stats if you're enjoying the gameplay.

All-pro
15 min
acc clock On - 14 sec
Game speed Normal
Auto Strafe Off
Heat Seeker Off
Ball Hawk On
Switch Assist Off

Sliders Player/Cpu
QB Acc 31/31 Updated:3/17/14: 27/27
Pass Blk 62/48 Updated:4/19/14: 43/62
WR Catching 61/61 Updated: 4/19/14: 64/64
Run Blk 48/48 Updated: 4/19/14: 24/27
Fumbles 45/45 Updated: 4/19/14: 43/45
Pass D Rx 48/48 Updated: 4/19/14: 64/64
Int 48/45 Updated: 4/19/14: 15/15
Pass Cov 58/62 Updated:4/19/14: 57/62
Tackling 39/39 Updated: 4/19/14: 24/24

Special Teams
FG Pow 56
FG Acc 31
Punt Power 46
Punt Acc 47
Kickoff Power 56

Game Options:
Injuries 31
Fatigue 60
Min Thresh 36

Penalties:
Offside 76 80
False Start 72
Holding 60 61
Face Mask 56
Def PI 72 63
Off PI 71 62
Punt CI 70 63
Clipping 56
IG 72 43 - I'm still playing with this and will continue to lower it hopefully producing less sacks
RP 0 54
RK 68 65

AutoSubs:
In/Out
QB 65/55
HB 94/93 95/94
WR 87/86 82/81
FB/TE 85/83 84/82
OL 64/54 60/50

DT 85/84 79/78
DE 85/84 79/78
LB 81/80 86/85
CB 70/65 73/71
S 78/77 81/79


Last edited by OhMrHanky; 04-19-2014 at 02:40 PM.
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Old 02-15-2014, 03:21 PM   #2
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
I've tweaked my other set enough to create another thread/slider set, so here they are. A couple of Notes/Points:
1. You will see penalties - I'd say roughly 5 Total per game, but somewhere between 5-10. You will see Holding and Clipping most often.
You will see Face Mask 1-3 times/game. You will see Offsides 0-3 times/game. You might see pass interference, but this is
extremely rare. The pass interference settings are EXTREMELY important, though. At Def/Off PI at 72/71, this provides quality
WR/DB interactions and helps with more swats than Ints.
2. You will see AutoSubs - I know, hard to believe, but this is what I'm seeing with my AutoSub settings: If you run 4 plays in a
row, particularly a long run (20 yards), or a run with a few broken tackles, you will see a sub take place. Your 2nd
string back will play 2-4 plays in a row before your starter comes back in. You will see something similar from WRs as
well, although this has been trickier. I run a balanced offense, so I don't see the WRs subbed as much. However, If
I throw a deep pass (50+ yards), the WR may sit out 1-4 plays and then return. I am NOT seeing disappearing players!!!
I am also seeing Dline subs coming in more frequently during the game. I have also seen some LB subbing on long drives.
Once again, all of these subs are happening for 1-4 plays, then the starter(s) come back in fresh. I am NOT seeing
disappearing players anywhere right now.
3. WR catch 61/60 - Some people may think this is too high. This is important as the WRs WILL challenge for the ball mixed with
the Def/Off PI at 72/71. You will still see drops from bad players and from hits right at the point of the catch. I believe
I'm seeing fairly realistic WR/DB interactions overall. Swats, timely Ints, spec catches (especially if you user catch
with ball hawk, but I am also seeing cpu WRs challenging better at WR catch 60). Overall, you start to see Better Quality
animations from the WR starting at 60 (better, more appropriate toe taps, better challenge for the ball, in general, jumping
for passes when appropriate and not just standing there watching the DB Intercept.)
4. QB Acc 31/31 - Some people think this is too high. However, with cpu pass cov 62, you will have a challenge passing the ball,
and for me, I need Acc this high to get the ball in there. At 31, you will see the QB throwing off his back foot more,
and you still need to be aware of body control, pocket presence, etc. to make good throws. You can still use max passing
at 31, and this is important for me. I play exclusively with the Falcons, and still have Matt Ryan. I throw right at 70%
which is only slightly higher than his 68%. I see anywhere between 50-70% from the cpu, and rarely see 80%+.
5. Cpu Pass Cov 62 - You can pass against this, and you can avoid Ints all game if you play smart and play well. If you find
yourself throwing too many Ints, lower this to 58-61, and this should help. This has a greater affect on ints than the
actual Int slider, so don't bother with that, imo.
6. Min Thresh 36 - I really think this is the best spot for this. Speed will matter, but it shouldn't dominate. Fast WRs will
get separation deep, but the coverage will make a difference, so while you can throw deep with separation, you won't be
able to complete every bomb.
7. I am currently seeing less than 10 total sacks per game. This has been hard to weed out, so to speak. I am getting less than
5 sacks per game. For 15 min quarters, I think that's pretty good. Between Player pass cov 58, cpu Qb acc 31, cpu pass
blk 48, and IG 72, the cpu is taking less coverage sacks (Yes, all of those sliders contribute to this, imo). This doesn't
mean you won't see coverage sacks, or get coverage sacks. What I'm seeing tends to be 2-3 coverage sacks in the first half,
and then the cpu seems to throw the ball earlier the rest of the game taking the occasional sack after that.

So, that's what I'm seeing. Everyone plays differently, so results can/will/may vary. I'm open to feedback and can normally offer
advice in tweaking to others' preference. Let me know what u think, or post game stats if you're enjoying the gameplay.

All-pro
15 min
acc clock On - 14 sec
Game speed Normal
Auto Strafe Off
Heat Seeker Off
Ball Hawk On
Switch Assist Off

Sliders Player/Cpu
QB Acc 31/31
Pass Blk 62/48
WR Catching 61/60
Run Blk 48/48
Fumbles 45/45
Pass D Rx 48/48
Int 48/45
Pass Cov 58/62
Tackling 39/39

Special Teams
FG Pow 56
FG Acc 31
Punt Power 46
Punt Acc 47
Kickoff Power 56

Game Options:
Injuries 31
Fatigue 60
Min Thresh 36

Penalties:
Offside 76
False Start 72
Holding 60
Face Mask 56
Def PI 72
Off PI 71
Punt CI 70
Clipping 56
IG 72
RP 0
RK 68

AutoSubs:
In/Out
QB 65/55
HB 94/93
WR 87/86
FB/TE 85/83
OL 64/54

DT 85/84
DE 85/84
LB 81/80
CB 70/65
S 78/77
going to fire these up and post some stats of my game here
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Old 02-15-2014, 04:30 PM   #3
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

COACH MODE PATS 36- JETS 17 Brady 33-46-404-3TD-1INT, Rushing Vereen 10-43-1TD, Ridley 4-26, Blount 2-5, Receiving Amendola 12-176-3TD, Thompkins 6-86, Gronk 5-41, Dobson 5-59, Edelmen 3-29, Hoomanawaui 2-13, PATS D 4 SACKS 1 INT, JETS Geno 30-43-236-1TD-1INT, Rushing Ivory 13-34, Powell 4-4-1TDReceving Cumberland 7-61, Kerley 7-36, Holmes 6-65-1TD, Hill 3-12, Nelson 3-49, Powell 3-17 JETS D 6 SACKS 1 INT 3 penaltys 2 Holding 1 Facemask , Total Plays 132 Since i play coach mode only thing i did was input the cpu sliders for the human and played with ballhawk off

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Old 02-15-2014, 05:30 PM   #4
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by HC0023
COACH MODE PATS 36- JETS 17 Brady 33-46-404-3TD-1INT, Rushing Vereen 10-43-1TD, Ridley 4-26, Blount 2-5, Receiving Amendola 12-176-3TD, Thompkins 6-86, Gronk 5-41, Dobson 5-59, Edelmen 3-29, Hoomanawaui 2-13, PATS D 4 SACKS 1 INT, JETS Geno 30-43-236-1TD-1INT, Rushing Ivory 13-34, Powell 4-4-1TDReceving Cumberland 7-61, Kerley 7-36, Holmes 6-65-1TD, Hill 3-12, Nelson 3-49, Powell 3-17 JETS D 6 SACKS 1 INT 3 penaltys 2 Holding 1 Facemask , Total Plays 132 Since i play coach mode only thing i did was input the cpu sliders for the human and played with ballhawk off

Wow. Amendola went off on u!!! Lol. Stats look decent, though. Brady had a good game. Lot of sacks, but your backup was in and jets dline is solid. Since you're doing CPU sliders for both, u may want to knock pass cov from 62 to 58, if u feel you're seeing too many sacks. That's actually a main reason I have player pass cov at 58 and not 62, the CPU seems to get rid of the ball quicker. It's like pass cov 58 = 4 sec pocket and 62 = 6 sec regardless of how open a WR may be.


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Old 02-15-2014, 06:26 PM   #5
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
Wow. Amendola went off on u!!! Lol. Stats look decent, though. Brady had a good game. Lot of sacks, but your backup was in and jets dline is solid. Since you're doing CPU sliders for both, u may want to knock pass cov from 62 to 58, if u feel you're seeing too many sacks. That's actually a main reason I have player pass cov at 58 and not 62, the CPU seems to get rid of the ball quicker. It's like pass cov 58 = 4 sec pocket and 62 = 6 sec regardless of how open a WR may be.


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Yeah he did im playing with the latest rosters from EA all i can say is pick your coaching poison when Gronk Amendola, Edelman and thompkins are out there LOL
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Old 02-15-2014, 06:34 PM   #6
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Had a Crazy Game was down 35-9 at the half only to battle back and tie it and lose in OT 38-35 to the Lions . Stafford 28-46-445-3TD-6INT , Rushing Bell 7-22, Bush 6-38-2TD, Leshore 2-24, Receiving Pettigrew 5-57-1TD, Calvin 4-113-1TD, Burleson 4-46-1TDBroyles 4-77, Lions D 2 SACKS 2INT. Jets Geno 38-55-321-1TD-2INT, Rushing Powell 10-41-1TD, Ivory 10-25, Goodson 7-13, Geno 3-16 Receiving Cumberland 11-59, Holmes 8-99, Nelson 4-34, Winslow 4-25-1TD, Hill 4-47, Gates 2-18, Salas 2-25 Jets D 5 SACKS 6 INT. I will try the suggestion with the pass coverage my next game . Total Plays 156 ended with 5 minutes left in the OT. 6 total Penaltys. I think i will switch back to default auto subs i saw soem missing players Didnt see Bush Calvin , Ivory for atleast 2 qtrs.
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Old 02-15-2014, 07:44 PM   #7
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OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by HC0023
Had a Crazy Game was down 35-9 at the half only to battle back and tie it and lose in OT 38-35 to the Lions . Stafford 28-46-445-3TD-6INT , Rushing Bell 7-22, Bush 6-38-2TD, Leshore 2-24, Receiving Pettigrew 5-57-1TD, Calvin 4-113-1TD, Burleson 4-46-1TDBroyles 4-77, Lions D 2 SACKS 2INT. Jets Geno 38-55-321-1TD-2INT, Rushing Powell 10-41-1TD, Ivory 10-25, Goodson 7-13, Geno 3-16 Receiving Cumberland 11-59, Holmes 8-99, Nelson 4-34, Winslow 4-25-1TD, Hill 4-47, Gates 2-18, Salas 2-25 Jets D 5 SACKS 6 INT. I will try the suggestion with the pass coverage my next game . Total Plays 156 ended with 5 minutes left in the OT. 6 total Penaltys. I think i will switch back to default auto subs i saw soem missing players Didnt see Bush Calvin , Ivory for atleast 2 qtrs.

Geez, I'm legitimately surprised about the autosubs. I know they weren't programmed well to begin with, but I have been seeing decent subbing and haven't had the disappearing player problem. As I said, though, I run a pretty balanced attack, and figure that's why my guys stay in and only get subbed for a play or 2. With a monster pass attack game, I can imagine autosubs breaking. And, OT could def cause problems. Hmm, that kind of sux, I was hoping I found the right spot for em. I also haven't paid close attn to CPU subbing, so not sure if I've got that problem as well.


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Old 02-15-2014, 07:53 PM   #8
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
Geez, I'm legitimately surprised about the autosubs. I know they weren't programmed well to begin with, but I have been seeing decent subbing and haven't had the disappearing player problem. As I said, though, I run a pretty balanced attack, and figure that's why my guys stay in and only get subbed for a play or 2. With a monster pass attack game, I can imagine autosubs breaking. And, OT could def cause problems. Hmm, that kind of sux, I was hoping I found the right spot for em. I also haven't paid close attn to CPU subbing, so not sure if I've got that problem as well.
I Have seen some decent subbing but actually have noticed my last 2 games that there were some missing players but all in all sir your efforts with this game has been much appreciated

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I Have seen some decent subbing but actually have noticed my last 2 games that there were some missing players but all in all sir your efforts with this game has been much appreciated
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