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OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

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Old 02-15-2014, 10:15 PM   #9
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

JETS 10 CHIEFS 3 With the Pass cov at 58 as you had suggested Chiefs Smith 22-32-209-2INT, Rushing Charles19-65, Smith 2-65, Receiving MCCluster 6-54, Fasano 5-30, Bowe 5-64, Avery 2-23, Chiefs D 6 sacks , JETS Geno 20-22-135-1TD, Rushing Ivory 18-45, Powell 3-2, Receiving Cumberland 8-67, Kerley 4-37, Nelson 3-18-1TD, JETS D 10 SACKS LOL 2 INT
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Old 02-15-2014, 10:40 PM   #10
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by HC0023
JETS 10 CHIEFS 3 With the Pass cov at 58 as you had suggested Chiefs Smith 22-32-209-2INT, Rushing Charles19-65, Smith 2-65, Receiving MCCluster 6-54, Fasano 5-30, Bowe 5-64, Avery 2-23, Chiefs D 6 sacks , JETS Geno 20-22-135-1TD, Rushing Ivory 18-45, Powell 3-2, Receiving Cumberland 8-67, Kerley 4-37, Nelson 3-18-1TD, JETS D 10 SACKS LOL 2 INT

Lol, geez, never mind. Put it back to 62. I think there is definitely more of a trick to that when playing coach mode. When usering a d player, u can feel the game pick up on slightly bad coverage and 'zip' there goes the pass. Maybe, with coach mode, it's just not getting those controller inputs, and things are just a bit off. Really, I'm sort of jealous, your g-- d---- CPU controlled defenders are playing better than me usering players!!! Lol. U could play with pass cov a little bit and see if there's a best spot for that. It should be between 60-64, I would think. Higher than 64, and you're guaranteed to see too many picks. So, not 100% on coach mode taking fewer sacks. Like I said, for me, the way I play, I'm seeing less than 10 sacks total. I never take more than a couple sacks (because I'm controlling the QB, of course, and I get rid of the ball appropriately), but I rarely get more than 5 sacks a game against the CPU. I could of course try to raise pass Blk and see if that helps, but I'm not sure exactly where to go. I didn't see much difference in some of the pass Blk settings I've tried, so u could go as high as 62, and see if that helps. Sacks have overall been a very hard thing to tone down in this year's game as the CPU just does not want to get rid of the ball.


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Old 02-15-2014, 10:43 PM   #11
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
Lol, geez, never mind. Put it back to 62. I think there is definitely more of a trick to that when playing coach mode. When usering a d player, u can feel the game pick up on slightly bad coverage and 'zip' there goes the pass. Maybe, with coach mode, it's just not getting those controller inputs, and things are just a bit off. Really, I'm sort of jealous, your g-- d---- CPU controlled defenders are playing better than me usering players!!! Lol. U could play with pass cov a little bit and see if there's a best spot for that. It should be between 60-64, I would think. Higher than 64, and you're guaranteed to see too many picks. So, not 100% on coach mode taking fewer sacks. Like I said, for me, the way I play, I'm seeing less than 10 sacks total. I never take more than a couple sacks (because I'm controlling the QB, of course, and I get rid of the ball appropriately), but I rarely get more than 5 sacks a game against the CPU. I could of course try to raise pass Blk and see if that helps, but I'm not sure exactly where to go. I didn't see much difference in some of the pass Blk settings I've tried, so u could go as high as 62, and see if that helps. Sacks have overall been a very hard thing to tone down in this year's game as the CPU just does not want to get rid of the ball.


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LOL yep it was nuts i just kept laughing gonna go back to 62
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Old 02-16-2014, 11:48 AM   #12
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Just played a game with these sliders and I have to say, they are not great. The game was no challenge at all as it was easy to pass and run and the CPU was completely inept on offense. Furthermore, a lot of the stats are out of whack. Far, far too many player sacks (I had 10), huge numbers of tackles for losses and for pancakes. I probably could have put up 50 points against the computer easily but I threw 4 ints (3 in the redzone) just messing about seeing how far I could push my luck throwing to receivers who were covered.

A curious thing happened. At some point during the second quarter, my HB Brown simply left the game although the commentators continued to say that he was the back (despite Jacobs clearly being the back). I think the auto-subs had something to do with this. I've never see it happen in the game before. Actually, the autosubs were very bad and half my team had done a stint at HB by the end. Individual stats will be affected by the players being rotated so often.

I know it's not the easiest task to make this damn game playable each year but I'm struggling to find positives regarding this set. Back to the drawing board I think.

Tennessee Titans at New York Giants
Feb 16, 20141ST2ND3RD4THSCORE
Tennessee Titans00000
New York Giants10133026
Team Stats Comparison
TENNYG
Total Offense128435
Rushing Yards35172
Passing Yards93263
First Downs823
Punt Return Yards036
Kick Return Yards9522
Total Yards223493
Turnovers14
3rd Down Converstion3-128-16
4th Down Conversion0-12-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-01-0
Penalties3-251-10
Posession Time20:0939:51
Scoring Summary
FIRST QUARTER SCORINGTENNYG
14:17(NYG) Pierre-Paul fumble return07
07:59(NYG) Brown 46 yd FG010
SECOND QUARTER SCORINGTENNYG
05:23(NYG) Cruz 4yd catch017
01:46(NYG) Brown 47 yd FG020
00:00(NYG) Brown 48 yd FG023
THIRD QUARTER SCORINGTENNYG
10:59(NYG) Brown 45 yd FG026
Tennessee Titans
PASSINGC/AYDSTDINT
Fitzpatrick13/2414700
RUSHINGATTYDSAVGTD
Johnson11373.30
Washington310.30
Greene1-3.0-3.00
RECEIVINGRECYDSAVGTD
Wright44210.50
Washington34013.30
Walker22110.50
Hunter11616.00
Mooney155.00
Britt188.00
Stevens11515.00
BLOCKINGPANCAKESACK
Warmack21
Stewart12
Roos01
Schwenke01
Walker01
DEFENSETACKSACKINTTD
Wilson14000
Pollard12000
Brown5000
McCarthy5000
Sensabaugh4000
Wreh-Wilson4000
Martin4000
McCourty4000
Johnson3000
Casey3100
Morgan3000
Verner3000
Hill2000
Klug2000
Ayers2000
New York Giants
PASSINGC/AYDSTDINT
Manning25/3827014
RUSHINGATTYDSAVGTD
Brown15624.10
Jacobs12342.80
Wilson6345.60
Hillis5204.00
Hynoski393.00
Cox1-1-1.00
Manning11414.00
RECEIVINGRECYDSAVGTD
Nicks67813.00
Myers56613.30
Randle45814.50
Brown2-4-2.00
Cruz22613.01
Wilson273.50
Murphy Jr22914.50
Hillis166.00
Hynoski144.00
BLOCKINGPANCAKESACK
Beatty80
Pascoe30
Snee21
Cruz20
Boothe10
DEFENSETACKSACKINTTD
Webster6000
Beason6100
Tuck5300
Thomas5100
Amukamara5100
Pierre-Paul3100
Rolle3100
Ross2000
Williams2000
Joseph2100
Beatty1000
Jenkins1100
Wilson1000
Jernigan1000
Hill1000

Last edited by BritPitbull; 02-16-2014 at 11:52 AM.
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Old 02-16-2014, 01:04 PM   #13
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by BritPitbull
Just played a game with these sliders and I have to say, they are not great. The game was no challenge at all as it was easy to pass and run and the CPU was completely inept on offense. Furthermore, a lot of the stats are out of whack. Far, far too many player sacks (I had 10), huge numbers of tackles for losses and for pancakes. I probably could have put up 50 points against the computer easily but I threw 4 ints (3 in the redzone) just messing about seeing how far I could push my luck throwing to receivers who were covered.

A curious thing happened. At some point during the second quarter, my HB Brown simply left the game although the commentators continued to say that he was the back (despite Jacobs clearly being the back). I think the auto-subs had something to do with this. I've never see it happen in the game before. Actually, the autosubs were very bad and half my team had done a stint at HB by the end. Individual stats will be affected by the players being rotated so often.

I know it's not the easiest task to make this damn game playable each year but I'm struggling to find positives regarding this set. Back to the drawing board I think.

Tennessee Titans at New York Giants
Feb 16, 20141ST2ND3RD4THSCORE
Tennessee Titans00000
New York Giants10133026
Team Stats Comparison
TENNYG
Total Offense128435
Rushing Yards35172
Passing Yards93263
First Downs823
Punt Return Yards036
Kick Return Yards9522
Total Yards223493
Turnovers14
3rd Down Converstion3-128-16
4th Down Conversion0-12-2
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-01-0
Penalties3-251-10
Posession Time20:0939:51
Scoring Summary
FIRST QUARTER SCORINGTENNYG
14:17(NYG) Pierre-Paul fumble return07
07:59(NYG) Brown 46 yd FG010
SECOND QUARTER SCORINGTENNYG
05:23(NYG) Cruz 4yd catch017
01:46(NYG) Brown 47 yd FG020
00:00(NYG) Brown 48 yd FG023
THIRD QUARTER SCORINGTENNYG
10:59(NYG) Brown 45 yd FG026
Tennessee Titans
PASSINGC/AYDSTDINT
Fitzpatrick13/2414700
RUSHINGATTYDSAVGTD
Johnson11373.30
Washington310.30
Greene1-3.0-3.00
RECEIVINGRECYDSAVGTD
Wright44210.50
Washington34013.30
Walker22110.50
Hunter11616.00
Mooney155.00
Britt188.00
Stevens11515.00
BLOCKINGPANCAKESACK
Warmack21
Stewart12
Roos01
Schwenke01
Walker01
DEFENSETACKSACKINTTD
Wilson14000
Pollard12000
Brown5000
McCarthy5000
Sensabaugh4000
Wreh-Wilson4000
Martin4000
McCourty4000
Johnson3000
Casey3100
Morgan3000
Verner3000
Hill2000
Klug2000
Ayers2000
New York Giants
PASSINGC/AYDSTDINT
Manning25/3827014
RUSHINGATTYDSAVGTD
Brown15624.10
Jacobs12342.80
Wilson6345.60
Hillis5204.00
Hynoski393.00
Cox1-1-1.00
Manning11414.00
RECEIVINGRECYDSAVGTD
Nicks67813.00
Myers56613.30
Randle45814.50
Brown2-4-2.00
Cruz22613.01
Wilson273.50
Murphy Jr22914.50
Hillis166.00
Hynoski144.00
BLOCKINGPANCAKESACK
Beatty80
Pascoe30
Snee21
Cruz20
Boothe10
DEFENSETACKSACKINTTD
Webster6000
Beason6100
Tuck5300
Thomas5100
Amukamara5100
Pierre-Paul3100
Rolle3100
Ross2000
Williams2000
Joseph2100
Beatty1000
Jenkins1100
Wilson1000
Jernigan1000
Hill1000

Lol. Thanks for the feedback. Can I ask, did u use these in play now or CFM? I only play cfm, so that could make a difference in overall gameplay. The autosubs thing trips me out. I am absolutely NOT seeing disappearing players, and I even had a game where my RB had 31 carries for 150 yds, and he was still available at the end of the game and did not disappear for any lengthy periods of time. So, really not sure on that. As to gameplay, if u r interested in more challenge., up the CPU pass cov to 64. U should be in pick city, but If u can pass against that, then you're just a much better player than me. Lol. I can understand if u don't want to try a tweak or 2. Sounds like these aren't your cup of tea. I am surprised about the sacks, too, though as I am seeing 5 or less per game. Again, perhaps you're just more on point with your d than me, and you're getting the dreaded madden 25 coverage sack problem.

Thanks for trying em though. I do appreciate the feedback, positive or negative.


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Old 02-16-2014, 01:18 PM   #14
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
Lol. Thanks for the feedback. Can I ask, did u use these in play now or CFM? I only play cfm, so that could make a difference in overall gameplay. The autosubs thing trips me out. I am absolutely NOT seeing disappearing players, and I even had a game where my RB had 31 carries for 150 yds, and he was still available at the end of the game and did not disappear for any lengthy periods of time. So, really not sure on that. As to gameplay, if u r interested in more challenge., up the CPU pass cov to 64. U should be in pick city, but If u can pass against that, then you're just a much better player than me. Lol. I can understand if u don't want to try a tweak or 2. Sounds like these aren't your cup of tea. I am surprised about the sacks, too, though as I am seeing 5 or less per game. Again, perhaps you're just more on point with your d than me, and you're getting the dreaded madden 25 coverage sack problem.

Thanks for trying em though. I do appreciate the feedback, positive or negative.


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My pleasure.

I did play in Play Now. Perhaps there is a difference in franchise. I really don't know.
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Old 02-16-2014, 01:26 PM   #15
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by BritPitbull
My pleasure.



I did play in Play Now. Perhaps there is a difference in franchise. I really don't know.

Yeah, actually, I think there is. I created a few different slider sets between CG madden 25 and NG, and I've heard others say that (but legitimately have not tested that. I never play now, I only test through tweaking within my CFM). I know it sounds strange, but if you've played madden long enough, I'm sure you've seen plenty of strange things, as I have, lol.


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Old 02-16-2014, 01:33 PM   #16
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Re: OhMrHanky's 'Nother Slider Set - All-Pro, Penalties, and Auto-Subs

Quote:
Originally Posted by OhMrHanky
Yeah, actually, I think there is. I created a few different slider sets between CG madden 25 and NG, and I've heard others say that (but legitimately have not tested that. I never play now, I only test through tweaking within my CFM). I know it sounds strange, but if you've played madden long enough, I'm sure you've seen plenty of strange things, as I have, lol.


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I've been making sliders off and on since around 2004, I know exactly what you mean. I have certainly noticed a difference between play now and franchise in previous Maddens.
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