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Armor & Swords All-Pro Slow Simulation Style Sliders

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Old 08-25-2014, 11:04 AM   #1
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Armor & Sword's/Marino's All-Pro Slow Simulation Style Sliders

Hello Maddenites!!!

I am very excited to say I have finally made the leap to Next Gen with the PS4. And the primary reason I pulled the trigger earlier than I thought I would was because of this game. I am very excited for Madden football this season. As some of you know I played Madden 25 on the PS3 (still have a classic season replay going as I post this) from launch and still going. I thought it was the best Madden I had played since Madden 2005. I was able to develop a pretty solid slider set that focused on player ratings, the no user catch on offense, and no switch rule on defense.

When I say no user switch on defense I mean once you select your player you do not switch ever. You let your CPU teammates make the play if your not near the ball. This adds a big layer of strategy in who you decide to control each play, and puts a focus on team building. It really opens up the CPU offense in that regard. It is up to you how you want to play. But I want to make this fairly important disclaimer that this slider set will be developed playing this style of Madden football.

I also want to stress as I always do that no slider set is universal. Please use the set as a base and tweak to your skill level. Some people will love this set, some will not. I ask for those who are blowing out your CPU opponents on a regular basis and what not...just move on then. This set may not be for you. I consider myself a good sim style Madden player. And I can crush the CPU (as most players who have been playing Madden for like...forever) if I exploit the game. That is not what I am trying to do. I want to keep the thread with good, insightful and helpful posts from mature players who approach the game in a similar fashion. Posting box scores/videos is always welcomed. Basically....let's keep it clean fellas!

As far as general settings I can say I will be playing with 15 minute quarters no doubt. I always do. As far as the clock runoff I am holding out until I play the game and get used to the new play calling menu to see how much time I will need. On M25 I had a runoff to 18 seconds.

Game speed will be on slow and my default camera is zoomed. I am looking forward to using the camera toggle on the fly though to keep the game fresh. I can also say I will be using the new defensive player cam on obvious passing situations as I love to play on the DE/DL. When I play as a LB or Safety I will use the zoomed camera. I love the fact we can toggle on the fly.

As far as play calling rules, it's pretty simple. Use your entire playbook, keep yourself from cheesing the CPU with any money play you may discover in your time with the game. Again. I don't user catch, I don't switch on defense and I call a highly diverse playbook both on offense and defense.

I will have the game tomorrow and will begin playing and testing on All-Pro. That could change as I played on All-Madden last year but from everything I am reading/seeing, All-Pro presents a great challenge this year vs the CPU.

In the past I always have found playing on slow with no user catching triggers the many awesome catch animations you hear about. That is a cornerstone to this slider set. Playmakers was my primary influence in regards to unlocking that aspect of the game. I have always enjoyed his work in the past.


User catching update - I typically never user catch. However this year I have noticed on deep post's, streaks etc the WR's regardless of ratings are not fighting for the ball while the DB's are attacking it. So with that I began to take control of the WR on bombs only when they are covered tightly. If they break free and get a couple of steps I just lead them to the ball and do not have to user catch...but most of the time they are covered (thank you EA for making deep balls rewarding again) so as soon as I release I take control of the WR to go get the ball. It's fun, it feels earned and have at it. It won't affect your joy and simulation of the game at all. But do not do it on all other passes. Just streaks, post's and hail mary's!


So strap on the helmet, and let's get ready for some Madden 15!!

Thank you everyone, for the feedback....of course discussion amongst yourselves regarding the sliders etc is always welcomed, box scores etc.

Once again enjoy the game, have fun, and don't get slideritis!!! Nitpicking the game will drive you mad. It's not perfect, there are things you have to accept...sliders don't fix everything. But gentlemen, this is hands down the best console football game ever made bar non IMO....put to bed the ghosts of 2K past...seriously..they are dated on the field compared to this...just my opinion of course. I also suggest player lock on defense in the defensive cam if you want a real challenge! Amazing fun!


These sliders were tested and developed exclusively for play in CFM only. I do not play Madden in "play now". Play now does play different than CFM due to confidence, XP and schemes.


Watch player confidence in CFM...it''s a very powerful variable that can/will significantly lower or raise your ratings and dice roll results on passes, catches, fumbles, sacks, tackles, INT's.
That is why Play Now and CFM play totally different.
Confidence can be a killer or great for your team and especially your QB. It is a new dynamic system that I feel is a real game changer inside CFM and far exceeds the hot/cold streaks of the last several years



A big thank you to JoshC1977 for his extensive testing on the IG penalty slider and helping improve this set tremendously with his suggested tweak to set it at 77 (previously it was at 10). I have played over a dozen games and I can tell you the QB play has improved enough to make the change permanent.


3/13/15 V 2.0 Final Settings

Settings CFM

Instant Starter - Off
Salary Cap - On
Skill Level - All-Pro
Quarter Length - 15 Minutes (12-15 user choice)
Accelerated Clock - On
Minimum Play Clock - 15
Game Speed - Slow
Player Progression Frequency - End of the season
Coach Firing - On
Game Play Tuning - Yes
Injury - On
Pre Existing Injury - Off
Trade Deadline - On
Trade Type - Enable All
Relocation Settings - Normal
League Type - All

Team Settings

Play Call Style - Slim
Coin Toss 1st Choice - user choice
Coin Toss 2nd Choice - user choice
Strafe Assist - On
Pre Snap Menu - On
Coaching Tips - Off
Player Names - Pre Snap
Heat Seeker - On
Ball Hawk - On
Switch Assist - On
Camera Settings - Zoom Offense, Defensive Perspective
Defensive Graphics - Off
Kick Aiming Arc - On
Previous Play Information - On
Play Call Button Layout - Square, Cross, Triangle
Camera Toggle - On
Tutorial Popups - Off

CPU Settings
Fill Roster - Off
Re-Sign Players - Off
Progress Players - Off
Sign Off-Season Free Agents - Off
Simulate Game Prep Activities - Off


Sliders

Player Skill

QB Accuracy - 10 (+5)
Pass Blocking - 60 (-10)
WR Catching - 85 (+10)
Run Blocking - 40 (-10)
Fumbles - 48 (-2)
Pass Defense Reaction Time - 40 (-5)
Interceptions - 35 (+10)
Pass Coverage - 40 (-10)
Tackling - 30 (-5)


CPU Skill

QB Accuracy - 10 (+5)
Pass Blocking- 100 (+5)
WR Catching - 85 (+10)
Run Blocking - 65 (+10)
Fumbles - 48 (-2)
Pass Defense Reaction Time - 40 (-5)
Interceptions - 35 (+10)
Pass Coverage - 45 (-5)
Tackling - 30 (-5)

Special Teams

FG Power - 50
FG Accuracy - 45 (-3)
Punt Power - 42 (-8)
Punt Accuracy - 50
Kickoff Power - 50

Game Options

Injuries - 51
fatigue - 60 (+6)
Min Player Speed Threshold - 0

Penalty

Offside - 52 (-2)
false Start - 54 (+2)
Holding - 60 (+8)
Face Mask - 51 (-1)
Defensive PI - 99 (+49)
Offensive PI - 99 (+98)
Punt Catch Interference - 50
Clipping - 54 (+2)
Intentional Grounding - 77 (+67)
Roughing Passer - 50 (-2)
Roughing Kicker - 50




Auto-Subs Developed and tested by aholbert32

These Auto-Subs were tested and work with Fatigue at 60 and playing on 13-15 minute Quarters with a 15 second accelerated clock runoff.

You just set these up inside your CFM. Click on the Roadmap tiles under your team page to access the auto-subs menu.




QB Out - 0
QB In - 3
RB Out - 78
RB In - 90 (+8)
WR Out - 30
WR In - 35
FB/TE Out - 30
FB/TE In - 35
OL Out - 0
OL In - 3

DT Out - 50
DT In - 55
DE Out - 50
DE In - 55
LB Out - 50
LB In - 55
CB Out - 30
CB In - 35
S Out - 30
S In - 35




Auto Subs input process for your CFM:

1. Make sure you set fatigue to 60 in your sliders section inside CFM
2. Make sure you play 13-15 minutes quarters with accelerated clock set down to runoff to 15 seconds.
3. When your in the team page of CFM select the tile "team roadmap" and go to the auto sub screen.
4. Input the auto sub settings above and your done.



If you would like to create and post box scores in this thread...go here to do so.

http://dynasties.operationsports.com/index.php

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Old 08-25-2014, 02:16 PM   #2
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Thumbs up! I used your sliders in last year's previous generation game as a base and they were pretty awesome. Based on videos I've seen, this game looks like a big improvement game play wise. I'll be following this thread closely.

From what I've seen with videos, the biggest issues I think will be getting the CPU QB to throw away balls versus taking sacks, and maybe improving pass coverage some more.
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Old 08-25-2014, 02:33 PM   #3
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Looking forward to trying your sliders! Love your MLB The Show set. I am off this week on vacation and if you need help testing PM me?

PSN: HuskerFan214

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Old 08-25-2014, 09:12 PM   #4
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

I used your sliders last year on the ps3 and loved them, I came in here tonight hoping you got a ps4 and might be posting. I just so happen to be on vacation this week so I am looking forward to a lot of play time this week (at least until Saturday when I will be watching CFB on tv all day and night).
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Old 08-26-2014, 10:23 AM   #5
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Does the runoff have an effect on how much time you have to pick a play? If it does, what is the effect?
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Old 08-26-2014, 10:44 AM   #6
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Cavicchi
Does the runoff have an effect on how much time you have to pick a play? If it does, what is the effect?
Yes. If I have the runoff set to 18 seconds that means when you break the huddle (after you pick your play) your coming up to the line with 18 ticks left on the play clock.
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Old 08-26-2014, 12:03 PM   #7
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Armor & Sword
Yes. If I have the runoff set to 18 seconds that means when you break the huddle (after you pick your play) your coming up to the line with 18 ticks left on the play clock.
So it doesn't change the amount of time you have to choose a play?
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Old 08-26-2014, 12:21 PM   #8
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Re: Armor & Swords All-Pro Slow Simulation Style Sliders

Quote:
Originally Posted by Cavicchi
So it doesn't change the amount of time you have to choose a play?
No..not at all. Say you pick your play with only 14 seconds remaining on the play clock....no run off will occur.

The purpose of the clock runoff is to keep the game moving along.
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