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Old 11-04-2014, 09:46 PM   #65
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Year 2, Week 9: Oakland Raiders @ New York Jets

Oakland Raiders at New York Jets
Jan 1, 1ST2ND3RD4THOTSCORE
Oakland Raiders (4-3)01007--17
New York Jets (2-5)70714--28
Team Stats Comparison
OAKNYJ
Total Offense355438
Rushing Yards113259
Passing Yards242179
First Downs1822
Punt Return Yards04
Kick Return Yards3921
Total Yards394463
Turnovers44
3rd Down Converstion7/11 (63%)10/13 (76%)
4th Down Conversion--1/1 (100%)
2-Point Conversion----
Red Zone Touchdowns/Field Goals3-2/0 (67%)4-4/0 (100%)
Penalties2/282/20
Posession Time24:1531:45
Scoring Summary
FIRST QUARTER SCORINGOAKNYJ
3:19(NYJ) S. Rice, 7 Yard Reception from G. Smith07
SECOND QUARTER SCORINGOAKNYJ
5:17(OAK) J. Harrison, 4 Yard Rush77
0:45(OAK) S. Janikowski, 47 Yard Field Goal107
THIRD QUARTER SCORINGOAKNYJ
2:50(NYJ) S. Rice, 10 Yard Reception from G. Smith1014
FOURTH QUARTER SCORINGOAKNYJ
10:36(OAK) K. Thompkins, 5 Yard Reception from D. Carr1714
2:28(NYJ) D. Murray, 11 Yard Rush1721
1:41(NYJ) G. Smith, 13 Yard Rush1728
Oakland Raiders
PASSINGC/AYDSTDINT
D. Carr (80.9)22/3524211
RUSHINGATTYDSAVGTD
J. Harrison14705.01
A. Ellington5377.40
M. Reece372.30
L. Murray1-1-1.00
RECEIVINGRECYDSAVGTD
R. Cobb812916.10
D. Hester4348.50
K. Thompkins33010.01
M. Rivera3268.60
M. Reece2147.00
A. Ellington166.00
L. Murray133.00
DEFENSETACKSACKINTTD
A. Hadley12000
K. Mack6200
D. Hayden5000
N. Roach5000
K. Lewis4000
KICKINGFGXPPTSLONG
S. Janikowski1/12/2547
PUNTINGNOYDSAVGIN20
M. King315050.01
KICK RETURNRETYDSAVGTD
D. Moore23919.50
PUNT RETURNRETYDSAVGTD
D. Moore0000
New York Jets
PASSINGC/AYDSTDINT
G. Smith (91.3)20/2619722
RUSHINGATTYDSAVGTD
D. Murray261897.21
C. Ivory10484.80
G. Smith5224.41
RECEIVINGRECYDSAVGTD
G. McElroy44511.20
C. Ivory4307.50
S. Rice4297.22
J. Amaro4205.00
E. Decker25125.50
J. Cumberland11515.00
D. Murray177.00
DEFENSETACKSACKINTTD
D. Davis11000
C. Pryor8000
Q. Coples4000
D. Milliner4000
S. Weatherspoon4010
KICKINGFGXPPTSLONG
N. Folk--4/44--
PUNTINGNOYDSAVGIN20
R. Quigley15151.00
KICK RETURNRETYDSAVGTD
D. Murray12121.00
PUNT RETURNRETYDSAVGTD
D. Murray144.00
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Old 11-04-2014, 09:47 PM   #66
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by GoHogsGo0928
Have you tried Coach Mode with these?
I have not unfortunately.. If you try them please let me know what you find!
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Old 11-05-2014, 07:52 AM   #67
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Liking the promise of these sliders so far, everything else I've tried gives me monster sack numbers or a game where it's just impossible to play because the CPU is jacked up so much.

I'm having a few issues though if you could possibly help? I seem to struggle getting any form of consistent pass coverage. There always seem to be at least one guy wide open. I briefly messed around with increasing user pass coverage to match the CPUs (86) which helped matters.

However, leading onto my second issue, I can't seem to generate any pass rush! I've had cases after bumping user pass coverage where the secondary have covered the receivers (using man anyway) and the QB stands there doing nothing for a good 3-4 seconds while my pass rushers flail away.

I also seem to have a case where CPU QB's won't throw unless it's to a wide open receiver they all end up with crazy completion percentages. The only incompletions I see are from drops, no bad throws, or contested throws.

All those combined mean the CPU can dink and dunk me all day and I can never get a stop. When I completely sell out to stop the pass they can gash me with the run. I normally use 2-4-5 Nickel and have tried mixing up man/zone but nothing seems to help.

I should I am playing on 360 still.. not sure how much difference that makes but there isn't a great choice of slider sets on the last gen forum. Best I've found is Roadman's but I was throwing for silly numbers and still had the same robo QB issue with the CPU.
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Old 11-05-2014, 11:57 AM   #68
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Year 2, Week 10: Cleveland Browns @ Oakland Raiders

Cleveland Browns at Oakland Raiders
Jan 1, 1ST2ND3RD4THOTSCORE
Cleveland Browns (2-6)7700--14
Oakland Raiders (4-4)314010--27
Team Stats Comparison
CLEOAK
Total Offense254348
Rushing Yards131162
Passing Yards123186
First Downs1620
Punt Return Yards013
Kick Return Yards5237
Total Yards306398
Turnovers11
3rd Down Converstion6/12 (50%)8/14 (57%)
4th Down Conversion----
2-Point Conversion----
Red Zone Touchdowns/Field Goals2-2/0 (100%)2-2/0 (100%)
Penalties1/152/26
Posession Time25:3730:23
Scoring Summary
FIRST QUARTER SCORINGCLEOAK
6:48(OAK) S. Janikowski, 53 Yard Field Goal03
1:17(CLE) J. Cook, 7 Yard Reception from J. Manziel73
SECOND QUARTER SCORINGCLEOAK
9:59(OAK) R. Cobb, 16 Yard Reception from D. Carr710
4:31(CLE) I. Crowell, 5 Yard Rush1410
0:21(OAK) J. Harrison, 1 Yard Rush1417
FOURTH QUARTER SCORINGCLEOAK
13:52(OAK) S. Janikowski, 52 Yard Field Goal1420
0:00(OAK) R. Cobb, 43 Yard Reception from D. Carr1427
Cleveland Browns
PASSINGC/AYDSTDINT
J. Manziel (139.1)9/109410
M. McGloin (53.8)11/156601
RUSHINGATTYDSAVGTD
B. Tate13292.20
I. Crowell7426.01
J. Manziel36020.00
RECEIVINGRECYDSAVGTD
J. Cook6498.11
G. Jennings44210.50
A. Hawkins33210.60
I. Crowell188.00
T. West177.00
J. Gordon177.00
B. Tate166.00
S. Holmes166.00
J. Jernigan111.00
DEFENSETACKSACKINTTD
S. Brown9100
D. Whitner8000
J. Sheard6000
C. Kirksey6000
K. Dansby4010
KICKINGFGXPPTSLONG
R. Bironas--2/22--
PUNTINGNOYDSAVGIN20
P. O'Donnell630050.03
KICK RETURNRETYDSAVGTD
J. Jernigan11919.00
A. Hawkins11818.00
J. Gilbert11515.00
PUNT RETURNRETYDSAVGTD
J. Gilbert0000
Oakland Raiders
PASSINGC/AYDSTDINT
D. Carr (97.6)19/2820221
RUSHINGATTYDSAVGTD
J. Harrison241094.51
M. Reece0455.00
D. Carr155.00
L. Murray133.00
RECEIVINGRECYDSAVGTD
R. Cobb59218.42
D. Hester55911.80
M. Rivera22412.00
J. Harrison294.50
D. Ausberry284.00
M. Reece273.50
L. Murray133.00
DEFENSETACKSACKINTTD
A. Hadley12010
K. Mack5100
T. Williams4000
J. Tuck4200
N. Roach4000
KICKINGFGXPPTSLONG
S. Janikowski2/23/3954
PUNTINGNOYDSAVGIN20
M. King415338.24
KICK RETURNRETYDSAVGTD
D. Moore23718.50
PUNT RETURNRETYDSAVGTD
D. Moore3134.30
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Old 11-05-2014, 12:16 PM   #69
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by SteelCityColt
Liking the promise of these sliders so far, everything else I've tried gives me monster sack numbers or a game where it's just impossible to play because the CPU is jacked up so much.

I'm having a few issues though if you could possibly help? I seem to struggle getting any form of consistent pass coverage. There always seem to be at least one guy wide open. I briefly messed around with increasing user pass coverage to match the CPUs (86) which helped matters.

However, leading onto my second issue, I can't seem to generate any pass rush! I've had cases after bumping user pass coverage where the secondary have covered the receivers (using man anyway) and the QB stands there doing nothing for a good 3-4 seconds while my pass rushers flail away.

I also seem to have a case where CPU QB's won't throw unless it's to a wide open receiver they all end up with crazy completion percentages. The only incompletions I see are from drops, no bad throws, or contested throws.

All those combined mean the CPU can dink and dunk me all day and I can never get a stop. When I completely sell out to stop the pass they can gash me with the run. I normally use 2-4-5 Nickel and have tried mixing up man/zone but nothing seems to help.

I should I am playing on 360 still.. not sure how much difference that makes but there isn't a great choice of slider sets on the last gen forum. Best I've found is Roadman's but I was throwing for silly numbers and still had the same robo QB issue with the CPU.
I will personally try out your suggestion of the Pass Coverage being the same as the CPU's rating, but I have noticed that with the CPU QB Accuracy lowered there are a few more passes that are just bad throws, but you are correct most of the incompletions are thanks to balls being caught out of bounds, or dropped, or intercepted; not really due to bad throws.

I think I may even lower the CPU Pass Accuracy down to 22 because while I have the User Accuracy set to 19 there are quite a few bad passes that I throw that are just complete misses even though I use the precision control stick too.. I have posted Slider Changes on my franchise post but I haven't updated it here; but I will do so now.

And for the Pass Rush I am actually surprised, maybe I just have a different skillset than you but I have an easy time getting into the backfield with my lineman. It could also be just your guy that you are using is not as good as the OL that he is facing?

I used Justin Tuck on the Left End and absolutely dominated and was getting 1 - 4 sacks a game. There are some games where I get 1 or 2 sacks, but then there are games where I finish with 8 or 9, it all depends on the day..

I would suggest mixing in a good Zone Defense.. Check out some zone blitz packages and make sure to change up the coverage before the snap if you see a hole in the zone. I have a better time using zone than man coverage because usually my corners get beat (they're old in Oakland -__-) so I tend to use Zone 90% of the time.

Last edited by GutterPhenom16; 11-05-2014 at 12:35 PM.
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Old 11-05-2014, 12:31 PM   #70
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

I have updated the sliders on the front page
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Old 11-05-2014, 02:07 PM   #71
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Quote:
Originally Posted by GutterPhenom16
I will personally try out your suggestion of the Pass Coverage being the same as the CPU's rating, but I have noticed that with the CPU QB Accuracy lowered there are a few more passes that are just bad throws, but you are correct most of the incompletions are thanks to balls being caught out of bounds, or dropped, or intercepted; not really due to bad throws.

I think I may even lower the CPU Pass Accuracy down to 22 because while I have the User Accuracy set to 19 there are quite a few bad passes that I throw that are just complete misses even though I use the precision control stick too.. I have posted Slider Changes on my franchise post but I haven't updated it here; but I will do so now.
And for the Pass Rush I am actually surprised, maybe I just have a different skillset than you but I have an easy time getting into the backfield with my lineman. It could also be just your guy that you are using is not as good as the OL that he is facing?

I used Justin Tuck on the Left End and absolutely dominated and was getting 1 - 4 sacks a game. There are some games where I get 1 or 2 sacks, but then there are games where I finish with 8 or 9, it all depends on the day..

I would suggest mixing in a good Zone Defense.. Check out some zone blitz packages and make sure to change up the coverage before the snap if you see a hole in the zone. I have a better time using zone than man coverage because usually my corners get beat (they're old in Oakland -__-) so I tend to use Zone 90% of the time.
Thanks for the detailed reply, when I've been testing these out I've not been using my OLB (Matthis) to rush the passed but controlling the MLB to try and shut down the over the middle passes that have been killing me. I'm still getting used to the new pass rush mechanic. Not sure if it's smoother on NG but feels clunky on the 360. I get the green circle but then a delay before being released. Not sure if I'm mean to keep hammering the button or press it just once.

Agree with my QB making bad throws, I'm using Luck and I get throws that just go wild. I kind of like it because it's realistic but I don't see the opposition QBs making the same mistakes.

Regards pass D I tend to use Man to Man about 50/50 with Zone as I've got fairly decent Man to Man corners and they seem to do okish. I don't really get beat outside, mostly over the middle or the quick passes out to the flats. It's like the CPU QB just doesn't make any bad decisions... ever.

Thanks again though for your work, I will put the updated sliders in and see what that plays like.

I hear that NG has better defense, might have to upgrade soon
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Old 11-05-2014, 04:04 PM   #72
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Re: GutterPhenom16 - Madden 15, Realistic Sliders for Online CFM (Finalized)

Quote:
Originally Posted by SteelCityColt
Thanks for the detailed reply, when I've been testing these out I've not been using my OLB (Matthis) to rush the passed but controlling the MLB to try and shut down the over the middle passes that have been killing me. I'm still getting used to the new pass rush mechanic. Not sure if it's smoother on NG but feels clunky on the 360. I get the green circle but then a delay before being released. Not sure if I'm mean to keep hammering the button or press it just once.

Agree with my QB making bad throws, I'm using Luck and I get throws that just go wild. I kind of like it because it's realistic but I don't see the opposition QBs making the same mistakes.

Regards pass D I tend to use Man to Man about 50/50 with Zone as I've got fairly decent Man to Man corners and they seem to do okish. I don't really get beat outside, mostly over the middle or the quick passes out to the flats. It's like the CPU QB just doesn't make any bad decisions... ever.

Thanks again though for your work, I will put the updated sliders in and see what that plays like.

I hear that NG has better defense, might have to upgrade soon
I just finished my first game with the updated sliders and my god it was the most realistic looking game I have played on this game.

The Pass Rush mechanic definitely takes some getting used to but once you get the button-pressing down (I personally tap the A or X button repeatedly) you will start to see the Pass Rush become a much easier thing to handle.

With your post I lowered the CPU QB Accuracy and the numbers are amazing now.. I will keep the number where I have it, and I will update the sliders files and re-upload them to the Community Files.. Anyways, here is my game versus the Packers

Year 2, Week 10: Oakland Raiders (5-4) @ Green Bay Packers (2-7)
Oakland Raiders at Green Bay Packers
Jan 1, 1ST2ND3RD4THOTSCORE
Oakland Raiders (5-4)07147--28
Green Bay Packers (2-7)0677--20
Team Stats Comparison
OAKGNB
Total Offense375408
Rushing Yards166115
Passing Yards209293
First Downs2215
Punt Return Yards90
Kick Return Yards4391
Total Yards427499
Turnovers31
3rd Down Converstion7/11 (63%)3/11 (27%)
4th Down Conversion--0/1 (0%)
2-Point Conversion----
Red Zone Touchdowns/Field Goals4-3/0 (75%)2-0/2 (0%)
Penalties6/404/71
Posession Time27:5828:02
Scoring Summary
SECOND QUARTER SCORINGOAKGNB
9:45(GNB) M. Crosby, 26 Yard Field Goal03
1:56(GNB) M. Crosby, 19 Yard Field Goal06
0:48(OAK) R. Cobb, 4 Yard Reception from D. Carr76
THIRD QUARTER SCORINGOAKGNB
13:49(OAK) K. McGill, 19 Yard Interception Return for Touchdown146
6:38(OAK) K. Thompkins, 4 Yard Reception from D. Carr216
5:03(GNB) E. Lacy, 55 Yard Rush2113
FOURTH QUARTER SCORINGOAKGNB
0:17(OAK) D. Hester, 1 Yard Reception from D. Carr2813
0:00(GNB) D. Adams, 79 Yard Reception from A. Rodgers2820
Oakland Raiders
PASSINGC/AYDSTDINT
D. Carr (92.6)24/3421932
RUSHINGATTYDSAVGTD
J. Harrison171036.00
M. Reece10595.90
L. Murray242.00
RECEIVINGRECYDSAVGTD
R. Cobb910912.11
D. Hester6508.31
J. Harrison4225.50
L. Murray2157.50
K. Thompkins2126.01
J. Jones11111.00
DEFENSETACKSACKINTTD
K. McGill5011
U. Young5000
T. Brown5000
A. Hadley4000
N. Roach4000
KICKINGFGXPPTSLONG
S. Janikowski--4/44--
PUNTINGNOYDSAVGIN20
M. King419949.72
KICK RETURNRETYDSAVGTD
D. Moore24321.50
PUNT RETURNRETYDSAVGTD
D. Moore199.00
Green Bay Packers
PASSINGC/AYDSTDINT
A. Rodgers (92.6)27/3830611
RUSHINGATTYDSAVGTD
E. Lacy14997.01
A. Rodgers3103.30
J. Starks166.00
RECEIVINGRECYDSAVGTD
S. Hatcher8759.30
D. Adams612020.01
N. Washington55611.20
A. Caldwel3289.30
E. Lacy3134.30
A. Robinson199.00
J. Starks155.00
DEFENSETACKSACKINTTD
B. Jones15100
H. Clinton-Dix9010
A. Dent6000
C. Matthews5000
M. Burnett5010
KICKINGFGXPPTSLONG
M. Crosby2/22/2826
PUNTINGNOYDSAVGIN20
M. Koenen527855.61
KICK RETURNRETYDSAVGTD
A. Robinson36923.00
S. Shields12222.00
PUNT RETURNRETYDSAVGTD
A. Robinson0000
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